Throne of Lies: The Online Game of Lies and Deceit Wikia



About
Throne of Lies: The Online Game of Lies and Deceit, or "ToL", is an online, social deduction video game - inspired by medieval politics and the Werewolf/Mafia genre. Up to 15 players can play consecutively on PC, Mac, and Linux. VR is rumored. Kickstarter and closed alpha expected to start Q4 2016.

Game Objective
The game objective is to either eliminate the opposing faction (team/alliance), or to simply  Survive.

How to Play (Quickstart)
Traitors, also known as The Black Rose are rumored to plot against the castle. The loyal people of The Blue Dragon faction must discover who has committed Treason by using social deduction and clues.

The game is simple : Kill the bad guys (The Black Rose faction) before they kill the good guys (The Blue Dragon): Kill or be killed, but you need to kill the right one.

On the other hand, at night, the good players (The Blue Dragon faction) will attempt to either investigate, defend or support others, with a select few being able to kill. They will attempt to determine who is friend and foe by investigating. Most good players will not be able to talk to each other at night. The good guys, even though they outnumber The Black Rose, do not know who is who.

During the day, players discover who was murdered the previous night and discuss the case. They will bring clues (and fake clues fabricated by The Black Rose) into the table and using social deduction, the discussion will unfold to a suspect. To help them, each player will have a day power that will be able to help the discussion. At the end of the day, one player will be accused for being the traitor and be executed - It is your job to execute the right people.

Of course, the game has more to learn: There will be Unique classes, neutral factions or the Cult that makes the game more fun. If you want to learn more, scroll down and check out some of our links!

Class Types
There are 9 types that summarize the primary goal of that class: "Defensive: Defend yourself or your allies""Killer = Kill opposing faction members""Offensive = Use offensive abilities and techniques to disrupt foes""Investigative = Investigate others, revealing clues about their class/faction/type" "Social = Communicate by chat and use social abilities to progress the game""Special = Unique classes, such as The King or The Mastermind, with no type""Support = Aid others, often by empowering other abilities or by healing" "Wildcard = Their primary goal is unknown, only benefiting themselves" ** Types are subject to change while in alpha/beta

Class Types
There are 4 factions:
 * 1) Blue Dragon (Good): Their objective is to defeat the Black Rose
 * 2) Black Rose (Bad): Their objective is to defeat the Blue Dragon
 * 3) Neutral: Their objective is either Unique  or simply to  Survive
 * 4) Cult: Their objective is to do defeat all other factions. They don't always appear in games.

Notable Mechanics
Some games can be played with familiarity with previous games, but because the Werewolf/Mafia genre is still foreign to many people, it's suitable to explain the game mechanics that may appear as "new" to the average gamer:
 * Before a game begins, every player can choose a temporary alias (name) or allow for a randomized name.
 * All players are assigned to anonymous classes - no one knows what each other's class is.
 * Some types will show as "Random "
 * To allow for deduction, the list of classes will be present in Standard Mode, but you still don't know who is what class.
 * The Black Rose faction is the exception: They know who other Black Rose faction members are.
 * There will always be The King, randomly (and privately) assigned to a faction.
 * If The King dies, a vote will arise to take his place. Nobles can step forward to bypass this event and become The King.
 * Whenever the King dies, the following day there will be a chance for people to step forward to become the new King.
 * If only one person steps forward they'll become King.
 * If two people step forward, voting will start.
 * People choose one of the two that stepped forward. If no one steps forward that day, then it'll see if anyone wants to the next day. If there is still no one after that, it just stops checking.
 * Every game will have The Mastermind class (Black Rose faction ), which can "recruit" members to the Black Rose faction.
 * Whenever The Mastermind converts a player, if not  Immune, they will become a mirrored class to their current one, with similar abilities.
 * Every class will have 2 "class types", indicating the aim for each class.
 * Example: "Investigator" type will obtain clues, while a "Killer" type will offensively kill others.
 * Every player will get a private journal to log events or take notes, becoming public after your death.
 * Every "Killer" type will get a deathnote to use the blood of their victims to draw pictures (with your mouse) to taunt the living.
 * The ability used while executing another player is dependent on your currently wielded weapon.

Game Phases/Flow
ToL gameplay has a unique flow of phases, shifting from day to night. "Game Over" can only end during the beginning of the day phase, when a faction is victorious over another. After an introduction, the game begins during the Night phase:

 Game Start  Night  Day 
 * Introduction
 * Proceed to Night
 * Discussion (Select factions/classes)
 * Night Abilities
 * Proceed to Day
 * Discussion
 * Day Abilities
 *  Treason nominations
 * Treason verdict
 * Executions
 * [If no faction won] Proceed to Night
 * [If faction won] "Game Over"

Game Initialization
In the normal game mode there will always be two Black Rose to start, the Mastermind and Assassin. Then there will be 8-10 players assigned to the Blue Dragon, with the Sheriff, Prince, and Physician always being created. Someone will be King and assigned a non-Cult faction, but only the King knows his faction. Everyone else is neutral, with a small chance of the Cult being created.

Day Phase
The beginning of the day phase starts with a recap of any deaths that happened the night before. The dead player’s journal and their killer’s deathnote will be revealed to everyone. During the day, players will have a limited time to discuss their findings and who they believe should be executed. Most classes will also have the opportunity to use day abilities, which are usually less powerful than their night abilities. Day abilities will typically activate instantly, and you can only use one day ability per day.

Trial and Treason
Players will be able to accuse players of treason as soon as the day starts, and it requires a majority of the vote to start a trial for the accused player. If the player on trial is found guilty of treason, then the first person to accuse them of treason will execute the player. The execution animation will be dependent on the executioner’s weapon. Some weapons will have more flashier executions than others.

Night Phase
At the start of the night, any living players will be found in their individual or group rooms, while all dead players will be in the graveyard. The Black Rose, Cult, and anyone of the Noble class can communicate at night. Player’s will be able to choose which night ability to use and who they wish to target. Night abilities do not activate until the end of the night. Players will be notified of certain actions that were taken against them. Some abilities have priorities over others (Ex: An Assassin tries to assassinate a Butler, and at the same time, the Butler tries to occupy the Assassin for the night. The Assassin will be occupied and unable to kill the Butler).

Blue Dragon Faction
The Blue Dragon’s goal is to defeat the Black Rose, Cult, and any neutrals that aim to destroy them. The Blue Dragon have to rely on investigative classes and their wits to discover the enemy players. Only a few Blue Dragon classes have the capability of killing, so the Blue Dragon will usually have to rely on daytime executions to rid themselves of evil.

Black Rose Faction
The Black Rose’s goal is to defeat the Blue Dragon, Cult, and any neutrals that aim to destroy them. As stated earlier, in the normal game mode the Black Rose will always spawn with just the Mastermind and the Assassin in the group. The Mastermind will recruit players into the Black Rose, but there can only be three players in the Black Rose at a time, so only one converted class can exist at a time. The Assassin will try to kill any players that the Mastermind does not wish to recruit. If the Assassin dies and there is a converted class in the Black Rose, then that player becomes the new Assassin. If there is only the Mastermind left, then the next person they recruit becomes an Assassin. No one can become the new Mastermind, if the Mastermind dies.

King
The King's goal is dependent on which faction they are. If the King is neutral, they just have to survive. Otherwise, their goal is the same as their faction’s goal. Everyone will know who the King is, but they will not know the King’s faction. If the King dies at any point, there will be an opportunity the next morning for players to step forward to become the new King. First the game will check if anyone with the Noble’s Call passive ability wishes to step forward. If no one steps forward with the passive ability or there is no one with the passive alive, then the game checks if anyone wants to step forward. If only one player steps forward during the allotted time, then they automatically become King. If two players step forward, then the stepping forward process will stop, and players will be asked to vote for which player they wish to become King. Any player that becomes King will remain assigned to the faction they were beforehand. If after two days, no one has stepped forward, then the game will stop checking if anyone wants to, and there will be no King for the rest of the game.

Cult
The Cult’s goal is to defeat the Blue Dragon, Black Rose, and any neutrals that aim to destroy them. The Cult will be a rare spawn in the normal game mode. The Cult Leader will have the ability to recruit most Blue Dragon and Neutrals into the Cult. All Black Rose members will be immune to Cult conversion. The Cult Leader will have the ability to sacrifice the newest Cultist to kill another player. If the Cult Leader dies, then the oldest Cultist becomes the new Cult Leader.

Neutral
The goals of classes in the Neutral faction vary. Some will need to survive to the end, while others will need to kill all the factions.

Death
While dead, a player’s Journal becomes public for others to read. If they were killed at night, then their killer’s Deathnote also becomes available to read. Dead players can chat with each other, but can no longer chat with the living, unless and ability allows for it. At night the dead will appear with other dead in the graveyard. Dead players can still win if their win conditions are met.

Storyline
Throne of Lies has a storyline, ordered by date released:
 * 1) The Castle
 * 2) The Good King
 * 3) The Corrupt King
 * 4) Where is my color..? A Fool's Story
 * 5) The Conspiracy
 * 6) The Gathering

Inspired By

 * Medieval Politics
 * Werewolf/Mafia
 * Sherlock Holmes


 * SC2: Mafia


 * Secret Hitler


 * Town of Salem
 * Game of Thrones
 * Versailles


 * Skyrim


 * Heroes of the Storm


 * Dungeons and Dragons (D&D)


 * Monty Python and the Holy Grail

Wins/Appearances

 * GDC 2016
 * Unite 2016