Throne of Lies: The Online Game of Lies and Deceit Wikia



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About
Throne of Lies: The Online Game of Deceit, or "ToL", is an online, social deduction video game - inspired by medieval politics and the Werewolf/Mafia genre. Up to 16 players can play in a game.

The game is on PC, Mac, and Linux. Maybe even VR. Kickstarter and closed alpha started Early Q2 2017.

Live Chat: https://discord.gg/gvNbRSB

Game Objective
Depending on which faction is associated with your class, the objective of the game is either to eliminate the opposing factions (team/alliance) or to <span title="Survive = A winning condition where you win when another faction wins (it does not matter what other faction wins)" style="cursor:help; color:lime;"> Survive.

How to Play (Quickstart)
Traitors, also known as the Unseen/Cult, are rumored to be plotting against the castle. The loyal people of The Blue Dragon faction must discover who has committed <span title="a nomination, followed by a vote, to execute someone accused of being a faction against the Blue Dragon faction" style="cursor:help; color:lime;">Treason by using social deduction and clues.

The game is simple: Kill the bad guys (the Unseen faction or the Cult faction) before they kill the good guys (The Blue Dragon): Kill or be killed, but you need to kill the right one.

At night, bad players (the Unseen/Cult) will generally murder or disrupt the good players (the Blue Dragon faction): These players can murder other players at night by use of night abilities. The Unseen and Cult factions will be able to talk at night and know each other.

On the other hand, at night, the good players (The Blue Dragon faction) will attempt to either investigate, defend or support others, with a select few being able to kill. They will attempt to determine who is friend and foe by investigating. Most good players will not be able to talk to each other at night. The good guys, even though they outnumber the Unseen or the Cult, do not know who is who.

During the day, players discover who was murdered the previous night and discuss the case. They will bring clues (and fake clues fabricated by the Unseen or the Cult) into the table and by using social deduction, the discussion will unfold to a suspect. To help them, each player will have a day power that will be able to help the discussion. At the end of the day, one player will be accused as the traitor and be executed - It is your job to execute the right people.

Of course, the game has more to learn: Abilities, unique classes, Neutral factions, and a Cult faction that makes the game more fun. Learn more below!

The Four Alignments
In this game, each player is assigned to one of the four factions.

1. Blue Dragon (Good): The Blue Dragon’s goal is to defeat the Unseen, Cult, and any neutrals that aim to destroy them. The Blue Dragon have to rely on investigative classes and their wits to discover the enemy. Only a few Blue Dragon classes have the capability of killing, so the Blue Dragon will usually have to rely on daytime executions to rid the of evil. The Blue Dragon outnumbers all factions, but they don't know who is who and cannot communicate at night.

2. Unseen (Bad): The Unseen’s goal is to defeat the Blue Dragon and any neutrals that aim to destroy them. '''The Unseen is the minority, but they know each other and can communicate together at night. '''The Mastermind can <span title="Change the class of a player to a new class - The faction is usually changed, too - but not always." style="cursor:help; color:lime;"> Convert others to join them as a "darker version" of their original class.

3. Neutral: Some Neutral classes only need to <span title="Survive = A winning condition where you win when another faction wins (it does not matter what other faction wins)" style="cursor:help; color:lime;"> Survive until the conclusion of the game. Other Neutral classes have a Unique objective. Neutral players cannot communicate at night.

4. Cult (Bad): The Cult’s goal is to defeat the Blue Dragon any neutrals that aim to destroy them. The Cult will start with a Cult Leader and The Acolyte. The Cult Leader will have the ability to recruit most Blue Dragon into the Cult. '''Cult members can communicate together at night. '''The Cult Leader can <span title="Change the class of a player to a new class - The faction is usually changed, too - but not always." style="cursor:help; color:lime;"> Brainwash others to join the Cult as a cult member based on their original class type.

What's Special?
Throne of Lies is not like other social deduction games. The game has two important mechanics. At the beginning of the game, a player will be The King and assigned to random faction (any). The King has the power to manipulate the game with extra votes and the capability of vetoing the result. The King is dangerous for the opposing faction, so dangerous that everyone who opposes him will try to assassinate him. If the assassination is successful, a self-nomination process to find the next king is opened. Royals can initially step forward to replace the king, followed by non-Royals.
 * The King

No Blue Dragon Killer can target the King with their killing abilities. Evil factions that normally know who is on their team do not know if the King is evil - they will not appear on the "evil teammates" list. Every hero needs a good old plain villain and Throne of Lies is no exception -- in fact, there are two. Each game will either spawn the Cult or the Unseen factions:
 * The Unseen and the Cult factions have the power to <span title="Change the class of a player to a new class - The faction is usually changed, too - but not always." class="" style="cursor:help; color:lime;"> Convert . Either the Cult or the Unseen factions will spawn -- if the Cult is present, you will not see the Unseen, and vice versa.

1) The Unseen starts with The Assassin and The Mastermind. The Assassin will be the one who pulls the kill while The Mastermind will be the one who converts. The Mastermind is capable of bringing other players into the Unseen and that's where the fun begins.

The Mastermind is capable of bringing other players into the Unseen faction. This is possible since the maximum size of the Unseen is three people. If the Mastermind is successful in converting a player, the player will now support the Unseen. In addition to that, the converted player will get a new class. The new class is based on their original class.

If The Assassin dies, the oldest converted member becomes the new Assassin. The Mastermind, however, cannot be replaced.

2) The Cult starts with a Cult Leader and The Acolyte. The Cult Leader can also <span title="Change the class of a player to a new class - The faction is usually changed, too - but not always." class="" style="cursor:help; color:lime;"> Convert, however the converted class is based on the target's type rather than class. This faction has a limit of four total members.

Class Types
There are 7 types to help understand a class without reading their abilities: "Killer = Killer classes can kill opposing faction members.""Offensive = Offensive classes can uses offensive abilities and techniques to disrupt foes.""Investigator = Investigate classes can investigates others, revealing clues about their class/faction/type." "Social = Social classes uses their chatting and social ability to progress the game.""Special = Some classes are one-of-a kind, such as The King or The Mastermind, that doesn't fill in on other type.""Support = Support classes aid and defend others by healing or empowering other classes." "Wildcard = Wildcard classes are self-interested subjects who only supports themselves."

Normal Game Mode
In the normal game mode, around eight to ten players will be members of the Blue Dragon. The Blue Dragon in the normal game mode is guaranteed to spawn The Sheriff/The Paladin and The Prince.

If the Unseen is in the game, they will spawn with an Assassin and The Mastermind. The Sheriff is spawned in these games.

If the Cult is in the game, they will spawn with a Cult Leader and The Acolyte. The Paladin is spawned in these games.

Players who are not assigned to the other factions will be a neutral player.

The King will spawn in every game, no matter whether there is Unseen or Cult and can be a member of any faction, without anyone else knowing their faction.

Game Phases/Flow
ToL gameplay consists of two phases: day phase and night phase. The game starts in the night phase, continues to the day phase, goes back to the night phase and so on. The phases will continue in this manner until a faction is victorious.

Game Start:
Each player will be allowed to create an alias for that game and will be assigned a class. They will only know their own class. The players will then be introduced to each other. In addition to that, a player will be assigned as the King. Everybody knows who The King is, but only he knows his true faction. After a short dialogue, each player will return to their own room and the game will continue to the night phase

Night:
The Nobles, Cult members, and members of the Unseen will be able to chat with other select members while others will pass the night phase silently. Players using their class ability will be able to commit night actions. Some night actions will allow players to investigate, some will allow players to protect, while others allow players to assassinate. Night actions that have been recorded during the night phase will only be resolved at the end of the night phase. Players will be notified of certain actions that were taken against them. Some abilities have priorities over others (For example, The Assassin tries to assassinate The Butler, and at the same time, The Butler tries to occupy the Assassin for the night. The Butler's action will be resolved first and The Assassin will be occupied, unable to kill the Butler).

Day:
The day phase will start with revealing who didn't survive the night phase. The class of the fallen one will be revealed, along with their in-game journal and the deathnote.

If The King didn't survive the night, a self-nomination process is started to find the replacement. Royal classes will be able to step forward to replace The King. If only one Royal steps forward, that Royal becomes the King. If two Royals step forward, a ballot to choose the next King from the two candidates will be opened. If no Royal steps forward, another self-nomination process will be opened the next day. If there is no candidate after two consecutive processes of self-nomination, a vacuum of power occurs, meaning there will be no king for the rest of the game.

After the replacement of The King or if the King survived, a discussion to accuse players of treason will start. To advance the discussion, players can use their class' day ability secretly. Day abilities will typically activate instantly on activation and each player can only use one day-ability per day. To help players even further, an in-game wiki will be provided to help the deduction process. During the accusation, If a player is convinced, a player can vote on their suspect. If a player receives the majority of the votes, a trial will be held against that player. If the suspect is found guilty, he will be executed.The first player to accuse the guilty player will be given the honor to execute him. The weapon of the accuser will provide an array of methods of execution.

Are you dead?
The Dead will be able to spectate from the graveyard. They will not be able to talk with the living except for certain classes (sometimes by the use of an ability). Dead players can still win if one's victory condition is met. Dead "mini games" are coming soon.

Storyline
Throne of Lies has a storyline, ordered by date released:
 * 1) The Castle
 * 2) The Good King
 * 3) The Corrupt King
 * 4) Where is my color..? A Fool's Story
 * 5) The Conspiracy
 * 6) The Gathering

Inspired By

 * Medieval Politics
 * Werewolf/Mafia
 * Sherlock Holmes


 * SC2: Mafia


 * Secret Hitler


 * Town of Salem
 * Game of Thrones
 * Versailles


 * Skyrim


 * League of Legends


 * Dungeons and Dragons (D&D)


 * Monty Python and the Holy Grail

Appearances

 * GDC 2016
 * Unite 2016

Language Translations
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 * Arabic/العربية
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