Immunity

Immunity simply means that a class is unaffected by a certain type of action.

Permanent

 * The Mastermind is immune to death at night.
 * The Possessor is immune to death at night.
 * The Scorned is immune to death at night.
 * The Sorcerer is immune to death at night.
 * The Psycho King is immune to death at night.

Temporary

 * The Alchemist can give herself immunity to death for a night by using the Stoneskin Potion ability.
 * The Drunk and The Alcoholic are immune to death from attacks they redirect to themselves using Debauchery.
 * The Inquisitor is immune to death at night, once.
 * The King can give himself or another player immunity to death for a night by using the Guards ability.
 * The Mercenary can give herself immunity to death for a night by using the Stand Guard ability.

Temporary (with attack-triggered effects)

 * The Hunter can give himself immunity to death for a night and kill all of his attackers by using the  Bear Companion ability.
 * The Knight can give another player immunity to death for a night, kill all of that player's attackers, and sacrifice himself by using the  Defend ability.

Healing

 * The Alchemist can prevent another player's death by using the  Crimson Potion ability.
 * The Physician can prevent another player's death by using the  Heal ability.
 * The Reaper can prevent their own death and consume a soul by using the  Consume Soul ability.

Permanent

 * The Butler and The Servant are immune to occupation and target changing.
 * The Drunk and The Alcoholic are immune to occupation and target changing.
 * The Fool is immune to occupation and target changing.
 * The Hunter and The Poacher are immune to occupation and target changing.
 * The Invoker is immune to occupation and target changing.
 * The King is immune to occupation and target changing.
 * The Mastermind is immune to occupation and target changing.
 * The Possessor is immune to occupation and target changing.
 * The Prince is immune to occupation and target changing.
 * The Scorned is immune to occupation and target changing.
 * The Sorcerer is immune to occupation and target changing.


 * After a player has been occupied a total of 3 times, they will become immune to occupation for the rest of the game. (Being imprisoned by The Prince 3 times can cause this and prevent further imprisonment)

Temporary

 * The Enforcer can give The Assassin immunity to occupation and target changing for a night by using Frenzy.
 * The Court Wizard can give another player immunity to occupation and target changing for a night by using Magical Barrier.

Permanent

 * All Unseen and Cult classes are immune to Conversion.
 * The Alchemist is immune to Conversion.
 * The Fool is immune to Conversion.
 * The Inquisitor is immune to Conversion.
 * The King is immune to Conversion regardless of Faction.
 * The Possessor is immune to Conversion.
 * The Prince is immune to Conversion.
 * The Sheriff is immune to Conversion.
 * The Reaper is immune to Conversion.
 * The Scorned is immune to Conversion.
 * The Sorcerer is immune to Conversion.

Temporary

 * The Drunk and The Alcoholic are immune to conversion attempts they redirect to themselves using Debauchery.
 * The Hunter can give himself immunity to conversion for a night by using Bear Companion. This will not kill the player attempting to convert them.
 * The Paladin can give another player and themselves immunity to conversion for a night by using Smite. This will also kill The Cult Leader if they attempt to convert that player.
 * The Court Wizard can give another player immunity to conversion for a night by using Magical Barrier.

Permanent

 * The Alchemist is immune to bleeding and nightshade poison.
 * The Physician and The Herbalist are immune to bleeding and nightshade poison.
 * The Sorcerer is immune to bleeding and nightshade poison.

Visit Immunity

 * The Fool can make themselves immune to all visits by using Hide.
 * The Mercenary can make their target immune to all visits by using Stand Guard.
 * The Poacher can make their target immune to all visits by using Spike Traps.
 * The Prince can make their target immune to visits by using the Imprison ability.
 * The Sage can make another player immune to visits from anyone except The Assassin by using Wall Of Fire.
 * The Sellsword can make an Unseen target immune to all visits by using Stonewall.
 * The Enforcer can make an Unseen target immune to all visits by using Protection.