The Mercenary

Class Summary
 Immune to  Convert The Mercenary is a "Support" class that belongs to a Neutral faction with the objective to make sure its target survives until the end of the game.

She takes contract-work very seriously. The Mercenary will protect her target at-all-costs and prevent others from visiting.

The Mercenary can have any class as a contract, however her starting contract cannot be The Fool, The Scorned, The King, or another Mercenary.

The Mercenary can't be converted, like other Neutral classes.

Note: Other Neutral factions won't necessarily assist you, as their objectives are their own.

Mechanics

 * You can not accuse your target of treason, and when they are on trial you will be forced to pardon them.

Strategy

 * During Night One, it's usually a good idea to Stand Guard. This will confirm that there is a Mercenary in the game, effectively making your logbook sound.
 * You need to split your Stand Guard and Rebound abilities between your original target and the potential future target so don't blow all of your abilities right away.
 * Communication with your target is important, to make sure that both of you survive to the end of the game. Try to assist their faction in any way you can.
 * You don't need to know your contract's teammates if they're Unseen or Cult, but having that knowledge is extremely useful if they give it to you. Not only can you protect your contract's teammates (which will also keep you and their ally alive), but if they die, you can out their teammates if you contract a Blue Dragon or the Neutral Killer second. This will help your new contract live longer in addition to showing Blue Dragon that you're trustworthy and working against the Unseen or Cult.
 * If you are in a game where Blue Dragon wants all Neutral to die or The Prince who will execute Neutrals, you'd best claim as The Knight who would randomly guard that one target and "guard The King" should he choose to reserve his Stand Guard ability.
 * If your target is an important class, like The Sheriff/The Paladin or The Prince, use your Stand Guard aggressively, especially if they're outed.
 * It is important to use your Stand Guard Ability when you fear your target has gained too much attention or been outed.
 * It's also important to keep yourself alive, so you can use Stand Guard for the attack immunity if someone is threatening to attack you.
 * As long as your contract survives to see the ending screen, regardless of the circumstances, you will win. Even if you die or if your contracted player loses (such as the game auto-ending), as long as they are alive when the game ends, you will still win because your win condition is just to keep them alive.
 * You can Rebound even if your contract wasn't put on trial or if people rescind their accusation. If your contract is outed, you can warn people not to accuse them or you will Rebound them.

Lore: Unknown
Awaiting scouts to return with further information..

Night Room: Unknown
Awaiting scouts to return with further information..

Announced
May, 2016