The Mercenary

Class Summary
Converted Class:  Immune to  Convert The Mercenary is a Support class that belongs to a Neutral faction with the objective to see the Unseen or Cult defeated.

The Mercenary does not necessarily have to remain alive, just see that the Unseen or Cult loses the game.

The Mercenary can't be converted, like other Neutral classes.

Note: Other Neutral factions won't necessarily assist you, as their objectives are their own.



Mechanics

 * Stand Guard prevents your target from dying. This means that they won't die to The Hunter's Bear Companion or The Paladin's Smite, and The Mercenary will die in the contract's place if they attack someone being guarded by The Knight. However, an Assassin who The Enforcer used Frenzy on can still kill your target.
 * You have unlimited uses of Stand Guard, however you can't protect the same person two nights in a row.
 * You will not die if you Stand Guard for the target of The Sorcerer's Circle of Death.
 * If a Mercenary and Sellsword both target a player with Stand Guard and Stonewall, respectively, the Mercenary will always take priority over the Sellsword.
 * You can cancel your active Shield by using it on yourself.
 * You will prevent heals so if an important Blue Dragon player claims bleeding/poisoned make sure you do not Stand Guard on them that night, this would also be the perfect time to Shield them.

Strategy

 * If you are in a game where Blue Dragon wants all Neutral to die or The Prince who will execute Neutrals, you'd best claim as The Knight.
 * If The King is using Swear Fealty on a player it would be a wise move to go ahead and place a Shield on them, and then Stand Guard every other night afterwards.
 * The best move for The Mercenary early game is to Stand Guard on the talkative Blue Dragon and the players sharing information with The King, Prince, or The Court.

Lore: Unknown
Awaiting scouts to return with further information..

Night Room: Unknown
Awaiting scouts to return with further information..

Announced
May, 2016