The Cult King

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Class Summary
Converted Class:  Immune to  Convert The King is a Guaranteed  Unique  Special class that belongs to a Random faction with the objective of that faction.

He can not be investigated and can not be attacked by Blue Dragon Killer classes, or The Alchemist.

The initial King will be assigned to Blue Dragon (65% chance of appearing) or Cult/Unseen (35% chance of either appearing, only if the faction is present).

If the King did not survive the night, a self-nomination process is started to find a replacement to lead the court. All classes can step forward to nominate themselves to replace the King. If only one person steps forward, they instantly become the King. If two or more people step forward, a voting ballot to choose the next King from the candidates will be started. The candidates will have time to convince the court and try to get votes needed to become the new King. Any votes on Royal classes will be counted twice, so they have a higher likelihood of becoming king.

If there is no candidate after two consecutive rounds of self-nomination, a vacuum of power occurs, where there will be no king for the rest of the game. In the late game if there are less than 5 players alive after a King's death, there will be no more nominations for King.

Mechanics

 * The starting King is always player number 1.
 * You cannot use both The Royal Finger and Decide Fate on the same day.
 * The King's name will always be Golden when they speak in chat.
 * The Noble's Gossip ability and The Aristocrat's Intrigue cannot see feedback for your Improved Safeguard.

Strategy

 * Be sure to keep up with the leads people give you and do something with the information people give you, otherwise you will be dubbed a Useless/Evil King (you don't want others to know you're evil) and the Butlers will poison you!


 * It is a good idea to use Close Allies Night 1, as most Healers/Knights will be defending you.

Lore: Unknown
[Pending]

Announced
May, 2016