Conversion

Conversion is the act of turning a class into a different class, there are currently 3 Classes that can convert other classes, and 18 Classes that a class can be converted into. There are two types of conversion - Voluntary and Involuntary. Not all conversions are performed by classes.

Involuntary Conversion
Involuntary conversion is conversion in which the player being converted does not choose to be converted, there are 3 Classes that can convert other Classes into 15 Classes.

The Mastermind
The Mastermind is a "Special" Class aligned with the Unseen, the Mastermind can convert a player into a version of their class dependent on their original class. 1If The King was originally The Noble, and his twin is converted, he will be converted also.
 * 1) The Butler -> The Servant
 * 2) The Court Wizard -> The Sage
 * 3) The Knight -> The Enforcer
 * 4) The Mercenary -> The Sellsword
 * 5) The Noble -> The Aristocrat
 * 6) The Observer -> The Nightwatch
 * 7) The Physician -> The Herbalist
 * 8) The Priest -> The Soulcatcher
 * 9) The Princess -> The Duchess
 * 10) The Psychic -> The Illusionist
 * 11) The Good King -> The Evil King1

The Cult Leader
The Cult Leader is a "Special" Class aligned with the Cult, the Cult Leader can convert a player into a Cult class depending on their class type.
 * 1) Investigative Classes(The Observer/The Princess) -> The Seeker
 * 2) Offensive + Killer Classes(The Butler/The Knight) -> The Invoker
 * 3) Social Classes(The Noble/The Psychic) -> The Apostle
 * 4) Support Classes(The Court Wizard/The Mercenary/The Physician/The Priest) -> The Ritualist

Other Kinds of Involuntary Conversion

 * 1) Unseen members are converted into The Assassin if there is no living Assassin.
 * 2) Cult members are converted into The Cult Leader if there is no living Cult Leader.
 * 3) The Sheriff can convert a Non-Royal Non-Unique Blue Dragon player into The Knight.

The King
The King is currently the only class that other classes can choose to be converted into, any class can become the King as long as the correct circumstances are met.