Immunity

Immunity simply means that a class is unaffected by a certain type of action.

Permanent

 * The Mastermind is immune to death at night.
 * The Possessor is immune to death at night.
 * The Scorned is immune to death at night.

Temporary

 * The Alchemist can give herself immunity to death at night by using the Stoneskin Potion ability.
 * The Mercenary can give herself immunity to death at night by using the Stand Guard ability.
 * The Priest is automatically given immunity to death during ONE attack at night, due to the passive Devotion ability.

Prevention

 * The King can prevent his own death or another player's and sacrifice a guard by using the  Guards ability.
 * The Knight can prevent another player's death, kill all of that player's attackers, and sacrifice himeslf by using the  Sacrifice ability.
 * The Enforcer can prevent an Unseen player's death and sacrifice himself by using the  Protection ability.
 * The Hunter can prevent his own death and kill all of his attackers by using the  Bear Companion ability.
 * The Reaper can prevent their own death and consume two souls by using the  Consume Soul ability.
 * The Physician can prevent someone's death by using the  Heal ability.
 * The Alchemist can prevent someone's death by using the  Crimson Potion ability.

Permanent

 * The King is immune to occupation.
 * The Mastermind is immune to occupation.
 * The Prince is immune to occupation.


 * The Butler and The Servant are immune to occupation.
 * The Hunter and The Poacher are immune to occupation.


 * The Fool is immune to occupation.
 * The Scorned is immune to occupation.
 * The Possessor is immune to occupation.


 * After a player has been occupied a total of 3 times, they will become immune to occupation for the rest of the game.

Temporary

 * The Court Wizard can give two targets immunity to Occupation using Magical Barrier.
 * The Enforcer can give The Assassin immunity to Occupation using Frenzy.
 * The Ritualist can give the entire Cult immunity to Occupation using Brotherhood.

Permanent

 * The King is immune to Conversion regardless of Faction.
 * All Unseen and Cult classes are immune to Conversion.


 * The Prince is immune to Conversion.
 * The Priest is immune to Conversion.
 * A Blue Dragon resurrected by The Priest's Revive ability will be immune to Conversion for the rest of the game.


 * The Alchemist is immune to Conversion.
 * The Fool is immune to Conversion.
 * The Scorned is immune to Conversion.
 * The Possessor is immune to Conversion.
 * The Reaper is immune to Conversion.
 * All Neutral classes, except The Mercenary, are immune to Conversion.

Temporary

 * The Court Wizard can give two targets immunity to Conversion by using Magical Barrier.

Prevention

 * The Paladin can kill the Cult Leader to prevent a player from being converted by using Smite.

Permanent

 * The Herbalist is immune to Bleeding and Nightshade poison.
 * The Physician is immune to Bleeding and Nightshade poison.
 * The Alchemist is immune to Bleeding and Nightshade poison.

Temporary

 * The Court Wizard can give two targets immunity to Bleeding by using Magical Barrier.

Visit "Immunity"

 * The Prince can make their target immune to all visits by using Imprison.
 * The Court Wizard can make their target immune to all visits by using Ice Ward.
 * The Sage can make their target immune to all visits (except from The Assassin) by using Wall Of Fire.
 * The Mercenary can make their target immune to all visits by using Stand Guard.
 * The Sellsword can make an Unseen target immune to all visits by using Stonewall.
 * The Poacher can make their target immune to all visits by using Spike Traps.