The Drunk

Class Summary
** This class only appears in Classic games.  Converted  Class: The Alcoholic/The Invoker The Drunk is a  Royal "Offensive" class

As a Royal, you can step forward to become the next King upon his death.

Your abilities are quite different from that of the Butler, another Blue Dragon Offensive class, as you redirect a player's abilities whereas the Butler blocks/occupies a player.

Be sure to use your Happy Hour ability on confirmed targets only so you don't accidentally kill off your own allies by removing their night immunities!

Mechanics

 * If two Drunks attempt to use Debauchery on the same target, the Drunk who has a lower number on the player list will be targeted.
 * If two Drunks use Happy Hour on each other, the one with the lower number on the player list will occupy the one with the higher number.
 * You will be protected from The Reaper's Reap if you use Debauchery on them, but it will not work if The Reaper has used Gather Darkness.
 * If The Observer is watching The Drunk or the target of The Drunk's Debauchery, they will see the target visit The Drunk, unless the target is using an ability that doesn't require a target.
 * The Prince is immune to the effects of Happy Hour.
 * Players will not know that their night or occupy immunities have been stripped as a result of using Happy Hour on them, unless them losing those immunities causes them to be attacked or occupied successfully.

Strategy
Abilities:

The Drunk can discover enemy killers by Debauching them, causing them to attack you (you will survive this attack). He can also use Happy Hour to remove an evildoer's night immunity and block normally occupy immune players. Tactics:
 * Debauchery is a powerful ability that will redirect a player's actions towards you. You will be immune to any attacks and conversions you redirect, and you will have found yourself a killer.
 * His Happy Hour ability, while little used and very situational, can occupy a target and temporarily nullify their night and occupy immunity. This can give Blue Dragon an edge when facing otherwise night immune or occupy immune enemies.
 * Take note of target who are occupy immune, these target could The Drunk, The Butler, The Hunter, The Prince, The Possessor, the Sorcerer, The Fool or the Scorned.
 * If your target was immune to occupation one night but not immune to occupation an other night, there is a good chance that where an occupation immune class, but where converted to the Cult Leader or The Assassin
 * Note that any target who were protected by a Court Wizard will show any occupy immune one night and not occupy immune for the following night
 * The Mastermind does not show as Occupation immune even if he is. Therefor, if you are able to occupy a target, but they can identify as the Drunk, there is a good chance that they are the Mastermind.
 * It is usually a good idea to claim the throne if The King dies, as you are generally considered the least important class with royal blood.
 * The Drunk is sometimes claimed by evildoers, as it is relatively easy to create fake logs. Prove yourself by using Debauchery as often as necessary.

Lore: Lineage of the Royal Drunk
The licentious Drunk. Quite often an uncle or cousin of the Prince or Princess, In other times a forgotten child of the previous King or Queen. Needless to say regardless of their ties to the royal family, their blood is the only benefit they have as their claim to the throne, long since passed them by in favour of their more-versed and useful relatives.

Often best friends with the nobles around the court, the Drunk spends his time making merry with the staff and other denizens. His inebriation makes him the most trusting and carefree presence in the castle bringing joy to all but the butler who finds it most uncouth for the drunk to raid the castle larder disrupting his archive of wines and food. It should also be noted that the drunks attitude is responsible for the above-average count of those with royal blood even if he does drown his own out with alcohol.

Sadly the Drunk never makes it very long in the castle as his affections routinely draw the attention of unsavoury individuals, such as the assassin who, despite accepting ale, will often dispose of the Raucous Royal in the interest of their own factions' goals-- assuming they don’t get too drunk, of course…

--Loremaster Magnasword2

Lore: Eye of the Tavern
The tavern of Castle Adiart was bustling; the court had spent a long hard day doing…something. The barkeep wasn’t really sure what it was the court actually did, but that didn’t matter, now -- it was a time to relax and be merry.

...Unless, of course, you’re part of the tavern staff. The staff were rushed off their feet as usual and, worst of all, he was here.

“Wahey!” came a raucous uproar from the corner of the tavern with the center of attention shined upon the black sheep of the royal family, dressed in a ridiculous, mismatching outfit with ale dripping down the front of his tunic.

He slammed the tankard down on the table and let out a mighty belch, along with a cry of “another!”. The exasperated barkeep signaled to a waitress who brought over another round. The beer-soaked, rarely-called-Prince took the tankard and :glug glug glug: -- it was gone as soon as it came."'Wahey!'"":Belch:""'Another!'"":Pour:"":Glug Glug Glug:""[...]"The barkeep rolled his eyes, “I know he’s a Prince of the Realm, but it wouldn’t kill him to pay his tab once in a while”, he thought to himself.

Suddenly the bar fell silent; a stunning figure stood at the doorway. His hair and perfect jawline almost shone with the dim light of the tavern’s lamps."'Brother! Our Father wishes to speak with you, so cease these ridiculous antics and make yourself presentable'."Two guards took the younger prince and escorted him to his chambers, where his butler was waiting with a change of clothes. The older brother tossed a sack of coins to the barkeep, “This should be enough to pay for the drinks”.

As the older Prince left the tavern he could have sworn he heard the barkeep mutter the words, “I wish”.

--Loremaster Ruby

Night Room: Unknown
Image Pending

Announced
Aug, 2017