Immunity

Immunity simply means that a class is unaffected by a certain type of action.

Permanent

 * The Mastermind is immune to most forms of death at night.
 * The Possessor is immune to most forms of death at night.
 * The Sorcerer is immune to most forms of death at night.
 * The Psycho King is immune to most forms of death at night.

Temporary

 * The Alchemist can give themselves immunity to death from most sources for a night by using the Stoneskin Potion ability.
 * The Court Wizard can give their Intensify target immunity to death from most sources for a night if they used the Icy Veins ability that day.
 * The Evil King can give themselves or others immunity to death from most sources for a night by using the Improved Safeguard ability.
 * The Fool can give themselves immunity to death from most sources for a night by using the Hide ability.
 * The Good King and The Neutral King can give themselves immunity to death from most sources for a night by using the Guards! ability. The starting Good King can also give others immunity to death for a night by using the Safeguard ability.
 * The Inquisitor is immune to one attack from most sources, until they achieve their victory condition.
 * The Scorned is immune to one attack from most sources, until they achieve their victory condition.

Temporary (with attack-triggered effects)

 * The Hunter can give himself immunity to death for a night and kill all of his attackers by using the  Bear Companion ability.
 * The Knight can give another player immunity to death for a night, kill all of that player's attackers, and sacrifice himself by using the  Defend ability.
 * The Mercenary can grant protection from one attack with her Shield.

Healing

 * The Alchemist can prevent another player's death by using the  Crimson Potion ability.
 * The Physician can prevent another player's death by using the  Heal ability.
 * The Reaper can prevent their own death and consume a soul by using the  Consume Soul ability.

Delaying

 * The Chronomancer can delay their own death for two nights by using the Pocket Dimension ability.
 * The Chronomancer can delay someone else's death for two nights by using the Time Warp ability.

Permanent

 * The Butler and The Servant are immune to occupation and redirection, except by The Prince.
 * The Drunk and The Alcoholic are immune of occupation and redirection, except by The Prince.
 * The Invoker is immune to occupation and redirection, except by The Prince.
 * The King is immune to occupation and redirection.
 * The Mercenary is immune to occupation and redirection, except by The Prince.
 * The Mystic and The Illusionist are immune to occupation and redirection, except by The Prince. They retain this immunity even after becoming The Apostle.
 * The Prince is immune to occupation and redirection.
 * The Sellsword is immune to occupation and redirection, except by The Prince.
 * Any of the above mentioned that can become The Assassin or The Cult Leader will keep their immunity to occupation and redirection after converting.


 * After a player has been occupied, redirected, and/or imprisoned for a total of 3 times, they will become immune to occupation for the rest of the game.
 * Being imprisoned by The Prince 3 times can prevent further imprisonment.

Temporary

 * The Enforcer can give The Assassin immunity to occupation and redirection for a night by using the Frenzy ability.
 * If someone does not use a targeted ability, they are immune to redirection for that night.

Intensify

 * The Court Wizard can make their target bypass occupation and redirection by using Intensify.

Permanent

 * All Unseen and Cult classes are immune to conversion.
 * All Neutral classes are immune to conversion
 * The King is immune to conversion regardless of Faction.
 * The Prince is immune to conversion.

Temporary

 * The Court Wizard can give their Intensify target immunity to conversion for a night if they used the Clear Mind ability that day.
 * The Hunter can give themselves immunity to conversion for a night by using the Bear Companion ability. This will not kill the player attempting to convert them.
 * The Paladin can give another player and themselves immunity to conversion for a night by using the Smite ability. This will also kill The Cult Leader if they attempt to convert that player.

Permanent

 * The Alchemist is immune to bleeding.
 * The Physician and The Herbalist are immune to bleeding. They retain this immunity even after becoming The Ritualist.
 * The Sorcerer is immune to bleeding.
 * Anyone who had The Physician use the Inoculate ability on them is immune to bleeding.
 * Any of the above mentioned will keep their immunity upon becoming The King, The Assassin, or The Cult Leader.

Target Immunity

 * The Prince can make their target immune to being targeted that night, except by The Mystic, by using the Imprison ability.

Niewrażliwość Immunity