Throne of Lies: The Online Game of Lies and Deceit Wikia

 Throne of Lies: The Online Game of Lies and Deceit, or "ToL", is an online multiplayer video game, inspired by the Werewolf/Mafia genre and medieval politics. ToL was created with the Unity3D Game Engine with C#. Up to 15 players can play consecutively. Platforms include PC, Mac, and Linux. Kickstarter is expected to start in November. Closed alpha (for backers and early-registered users) is expected to start Q4 2016. Official Site @ www.ThroneOfLies.com

Game Objective
The game objective is to either eliminate the opposing faction (team/alliance), or simply  Unique.

How to Play (Quickstart)
Traitors are rumored to plot against the castle: Players must discover who has committed treason through abilities and social discussions, deducting clues and eliminating the opposite faction before they murder you at night. Neutral faction objectives generally just require them to  Unique (they win when another faction wins, if alive at the end)

At night, bad players (The Black Rose/The Cult/Neutral factions) will generally murder or disrupt the good players (The Blue Dragon faction): These players can murder other players at night by use of night abilities. The Cult and The Black Rose factions will be able to talk at night - they also know who each other are, unlike other factions.

At night, the good players (The Blue Dragon faction) will attempt to either investigate, defend or support others, with a select few being able to kill. They will attempt to determine who is friend and foe while investigating to discuss in the morning. Most good players at night will not be able to talk to each other at night. This faction does not know who the others are, or if they are friend or foe - however, their quantity is higher.

During the day, players discover who was murdered the previous night and discuss clues as to who may be an enemy faction to accuse of treason. During the day phase, players may also use day abilities to interrupt discussion, although day abilities are usually weak. Players can accuse others of treason during the day to vote for their execution

Through both day and night,

Note: Some special classes may have exceptions to this or their own objectives, entirely.

This guide will be easier to read if you review our Vocabulary (or if you are already familiar with Werewolf/Mafia.

Class Types
There are 9 types that summarize the primary goal of that class: "Defensive: Defend yourself or your allies""Killer = Kill opposing faction members""Offensive = Use offensive abilities and techniques to disrupt foes""Investigative = Investigate others, revealing clues about their class/faction/type" "Social = Communicate by chat and use social abilities to progress the game""Special = Unique classes, such as The King or The Mastermind, with no type""Support = Aid others, often by empowering other abilities or by healing" "Wildcard = Their primary goal is unknown, only benefitting themselves" ** Types are subject to change while in alpha/beta

Class Types
There are 4 factions:
 * 1) Blue Dragon (Good): Their objective is to defeat the Black Rose
 * 2) Black Rose (Bad): Their objective is to defeat the Blue Dragon
 * 3) Neutral: Their objective is either Unique  or simply to  Survive
 * 4) Cult: Their objective is to do defeat all other factions. They don't always appear in games.

Notable Mechanics
Some games can be played with familiarity with previous games, but because the Werewolf/Mafia genre is still foreign to many people, it's suitable to explain the game mechanics that may appear as "new" to the average gamer:
 * Before a game begins, every player can choose a temporary alias (name) or allow for a randomized name.
 * All players are assigned to anonymous classes - no one knows what each other's class is.
 * Some types will show as "Random "
 * To allow for deduction, the list of classes will be present in Standard Mode, but you still don't know who is what class.
 * The Black Rose faction is the exception: They know who other Black Rose faction members are.
 * There will always be The King, randomly (and privately) assigned to a faction.
 * If The King dies, a vote will arise to take his place. Nobles can step forward to bypass this event and become The King.
 * Every game will have The Mastermind class (Black Rose faction ), which can "recruit" members to the Black Rose faction.
 * Whenever The Mastermind converts a player, if not  Immune, they will become a mirrored class to their current one, with similar abilities.
 * Every class will have 2 "class types", indicating the aim for each class.
 * Example: "Investigator" type will obtain clues, while a "Killer" type will offensively kill others.
 * Every player will get a private journal to log events or take notes, becoming public after your death.
 * Every "Killer" type will get a deathnote to use the blood of their victims to draw pictures (with your mouse) to taunt the living.

Game Phases/Flow
ToL gameplay has a unique flow of phases, shifting from day to night. "Game Over" can only end during the beginning of the day phase, when a faction is victorious over another. After an introduction, the game begins during the Night phase:

 Game Start  Night  Day 
 * Introduction
 * Proceed to Night
 * Discussion (Select factions/classes)
 * Night Abilities
 * Proceed to Day
 * Discussion
 * Day Abilities
 * Treason nominations
 * Treason verdict
 * Executions
 * [If no faction won] Proceed to Night
 * [If faction won] "Game Over"

Storyline
Throne of Lies has a storyline, ordered by date released:
 * 1) The Castle
 * 2) The Good King
 * 3) The Corrupt King
 * 4) Where is my color..? A Fool's Story
 * 5) The Conspiracy
 * 6) The Gathering

Inspired By

 * Medieval Politics
 * Werewolf/Mafia
 * Sherlock Holmes


 * SC2: Mafia


 * Secret Hitler


 * Town of Salem
 * Game of Thrones
 * Versailles


 * Skyrim


 * League of Legends


 * Dungeons and Dragons (D&D)


 * Monty Python and the Holy Grail

Wins/Appearances

 * GDC 2016
 * Unite 2016