Abilities and Feedback

There are are a large number of abilities in ToL. Abilities are split up into 3 types:
 * Passives
 * Day Abilities
 * Night Abilities

Day abilities cannot be used on Day 1, unless stated otherwise.

You can only use one active ability per day or night round. For example, the King cannot use the Royal Finger to vote a player up, and then use Decide Fate on the same day.

Abilities By Class (Classic)
''The following information is transcluded from each of the class pages. If you wish to change any of the information, please do it from those pages, rather than this one. This does not apply to the feedback sections.''

Royal Finger
On use: "You pointed the finger at [Target]."

To everyone else: "The King has pointed the finger at [Target]."

Decide Fate
On use: "You decided the accused's fate."

To everyone else (if executed): "The King decided to execute [Target]."

To everyone else (if pardoned): Either the King decided to pardon [Target] or the Sorcerer pardoned themselves.

Guards!
At the end of the night: "Your guards granted you death immunity for the night."

Safeguard
At the end of the night: "Your safeguard granted [Target] death immunity for the night."

Royal Finger
On use: "You pointed the finger at [Target]."

To everyone else: "The King has pointed the finger at [Target]."

Decide Fate
On use: "You decided the accused's fate."

To everyone else (if executed): "The King decided to execute [Target]."

To everyone else (if pardoned): Either the King decided to pardon [Target] or the Sorcerer pardoned themselves.

Guards!
On use: "Your guards granted you death immunity ."

Royal Finger
On use: "You pointed the finger at [Target]."

To everyone else: "The King has pointed the finger at [Target]."

Decide Fate
On use: "You decided the accused's fate."

To everyone else (if executed): "The King decided to execute [Target]."

To everyone else (if pardoned): Either the King decided to pardon [Target] or the Sorcerer pardoned themselves.

Improved Safeguard
When you target someone else: "Your safeguard granted [Target] death immunity for the night."

When you target yourself: "Your safeguard granted you death immunity for the night."

Close Allies
Target is Unseen/Cult: "[Target] 's class is [Class] and is a member of the [Unseen/Cult]!"

Target is Blue Dragon or Neutral: "[Target] is not an ally."

Royal Finger
On use: "You pointed the finger at [Target]."

To everyone else (if executed): "The King decided to execute [Target]."

To everyone else (if pardoned): Either the King decided to pardon [Target] or the Sorcerer pardoned themselves.

Decide Fate
On use: "You decided the accused's fate."

To everyone else (if executed): "The King decided to execute [Target]."

To everyone else (if pardoned): Either the King decided to pardon [Target] or the Sorcerer pardoned themselves.

Fatal Guards
On use: "Your guard attacked [Target] last night."

If they were immune: "[Target] was immune to your attack."

Poisoned Wine
On use: "You poisoned the King."

Serve Wine
On success: "You occupied [Target]."

On failure: "You were unable to occupy [Target]. They are occupy immune."

Concentrated Wine
On use: "You occupied everyone targeting you."

Pocket Dimension
On use: "If you die tonight, your death will be delayed for two nights."

On cancel: "Your dimensional pocket disperses."

Time Warp
On success: "You delayed [Target]'s death for two nights."

On non-death success: "[Target] did not die last night."

On failure: "You could not delay [Target] 's death."

Distort Reality
On use: "You redirected [Target 1]'s death to [Target 2] last night."

Clear Mind
On use: "You plan to shield your target's mind tonight when Intensify is used."

On cancel: "Your mind fogs, abandoning your plan."

Icy Veins

On use: "You plan to magically protect your target tonight when Intensify is used."

On cancel: "The frost dissipates, abandoning your plan."

Intensify
On use: You allowed [Target] to bypass both occupation and redirection tonight.

If Clear Mind was used: Additionally, Clear Mind rendered them convert immune tonight.

If Icy Veins was used: Additionally, Icy Veins rendered them death immune tonight.

If your target was occupied/redirected and intensified (to target): Your action was instead intensified by a Court Wizard!

Tornado
On use: "You swapped [Target 1] with [Target 2]."

Debauchery
On use: "You redirected [Target 1] to [Target 2]."

On fail: "You were unable to redirect [Target 1]."

Happy Hour
On use: "You redirected [Target] to themselves."

On fail: "You were unable to redirect [Target]."

Wolf Companion
On use: "You made [Target] start bleeding ."

Hunter's Mark
On use: "[Target 1] targeted [Target 2] last night, so you occupied and attacked [Target 1]."

If your target was immune to occupation: [Target 1] targeted [Target 2] last night, so you attacked [Target 1].

If your target was immune to death: Coming soon

On fail: "[Target 1] did not target [Target 2] last night."

Bear Companion
On use if attacked: "Your bear killed players attacking you last night."

On use if not attacked: "Your bear did not detect any attackers ."

Defend
On use if target isn't attacked: "You protected [Target]."

On use if target is attacked (first blocked attacker): You killed someone while guarding [Target] last night. You have lost your armor passive.

On use if target is attacked (second blocked attacker): "You died killing someone that attacked [Target] last night."

Cold Steel
On use: "You attacked [Target] last night."

On use if target was immune: "[Target] was immune to your attack."

On use if target was Blue Dragon: "You took your own life, when you discovered [Target] was Blue Dragon."

Matchmake
Match: "[Previous Target] and [Target] are a match!"

Not a match: "[Previous Target] and [Target] are incompatible."

If, for whatever reason, you matchmake the same target twice in a row: You cannot matchmake a player with themselves.

Nosy Servants
On criteria success: "[Target 1] visited [Target 2] on the night they died!"

On fail: "[Target 1] did NOT visit [Target 2]."

Link Minds
On use: "You anonymously linked your mind with [Target]."

If the action failed against them: "Something prevented you from linking your mind with [Target]."

Conduit
On use: "You linked the minds of [Target 1] and [Target 2]."

If the action failed against them: "Something prevented you from linking your mind with your targets."

Political Pressure
On use: "You made [Target 1] accuse [Target 2] of treason."

Gossip
On use: "You will see feedback for abilities used on [Target] tonight."

Court Spy
On use: "You sent your assistant to spy on the court tomorrow."

Observe
On use: "[Target] visited [Player(s)] last night."

If your target visited nobody: Coming soon

Overlook
On use: "[Target] was visited by [Player(s)] last night."

If your target was not visited by anybody: "No one visited [target]"

Test Faith
On use: "[Target] is a member of the Cult!" or "[Target] is not suspicious."

Smite
On use: "You watched over [Target] with your holy sword." or "You killed the Cult Leader while guarding [Target] last night."

Exhume
On use: "You sent your assistant to exhume [Target]. You will receive the results tonight."

At night: "[Target] was killed by [Class(es)]." or "[Target] committed suicide."

Inoculate
On use: "You made [Target] immune to bleeding ."

Heal
On use when your target is attacked (this shows regardless of bleeding): "You healed [Target] last night."

On use when your target is bleeding but not attacked: [Target] was bleeding, so you healed them.

On use when your target is both bleeding and attacked: [Target] was also bleeding, so you healed them.

On use when your target is attacked by an attack that bypasses healing: "You could not heal [Target]."

On use when your target didn't need healing: "[Target] did not require any healing."

Self-Care
On use when you are attacked: "You healed yourself last night."

On use when you are attacked by an attack that bypasses healing: "You could not heal yourself."

On use when you didn't need healing: "You did not require any healing ."

Imprison
On first use of the day: "You will imprison [Target] tonight."

On consecutive uses on the same day: "You will instead imprison [Target] tonight."

On cancel: "You lay down your iron keyring."

Execute
On use: "You executed [Target]."

Flirt
On use: "[Target] is a [Class Type] or a [Class Type] class."

Will-o-Wisp
On use if your target attacks: "[Target] attacked someone last night."

On use if your target does not attack: "[Target] did not attack anyone last night."

Scout
On use: "Your scout will watch [Target]."

On cancel: You call your scout off.

Expert Investigation
On use: "[Target] is a member of the Unseen." or "[Target] is not suspicious."

Surveillance
On use if the target is not Unseen: "[Target] is not suspicious."

On use if the target is Unseen: "[Target] is [Class]."

Debauchery
On use: "You redirected [Target 1] to [Target 2]."

On fail: "You were unable to redirect [Target 1]."

Happy Hour
On use: "You redirected [Target] to themselves."

On fail: "You were unable to redirect [Target]'."

Political Pressure
On use: "You made [Target 1] accuse [Target 2] of treason."

Intrigue
On use: "You framed [Target] and will see feedback of abilities used on them tonight."

Court Spy
On use: "You sent your assistant to spy on the court tomorrow."

Lacerate
On use: "You made [Target] start bleeding ."

Distract
On use: "You silenced [Target]."

Assassinate
On use: "You attacked [Target] last night."

If they were immune: "[Target] was immune to your attack."

2-For-1
On use: "You attacked [Target] last night."

If they were immune: "[Target] was immune to your attack."

Bat Eyelashes
On use: "[Target]'s class type is [Class Type]."

Dark Wisp
On use: "You disguised the Unseen for the night."

Protection
On use: "You stood guard outside of [Target]'s room."

Frenzy
On use when the Assassin attacks: "You assisted the Assassin with killing their target."

On use when the Assassin does not attack: "The Assassin did not target anyone."

Analyze
On success: "[Target 1] and [Target 2] are a match! [Target 1] is a [Class] and [Target 2] is a [Class]." On fail: "[Target 1] and [Target 2] are not the same type."

Nosy Servants
On criteria success: "[Target 1] visited [Target 2] on the night they died!"

On fail: "[Target 1] did NOT visit [Target 2]."

Exhume
On use: "You sent your assistant to exhume [Target]. You will receive the results tonight."

At night: "[Target] was killed by [Class(es)]." or "[Target] commited suicide."

Drug
On use: "You made [Target] believe they were healed last night."

Defile
On use: "[Target] will appear as another class in the morning."

Private Matter
On use: "Whispers to and from you will be hidden from the public for the rest of the day."

Sinister Echoes

On use: "You whisper sinister echoes upon [target]."

On cancel: "The echoes go silent"

Mind Warp
On use: "You warped [Target]'s mind."

Mental Blur
On use: "You erased [Target]'s memory of the past."

Expose
On use: "You will reveal who The Prince imprisons tonight."

Probe
On use with a Blue Dragon target: "[Target]'s class is [Class]."

On use with a Neutral target: "[Target] is Neutral, so you could not determine their class."

Snoop
On use: "You looked at [Target]'s logbook."

Dirty Work
On use: "You will become The Assassin at the beginning of the night."

Little Bird
On use: "You will now see all whispers to and from [Target] for the rest of the day."

Convert
On success: "You converted [Target] to the Unseen."

If the action failed against them: "You could not convert [Target]." or "[Target] was dead."

Foresight
On use: "[Target]'s converted class type is [Class Type]." or "[Target] cannot be converted."

Follow
On use: "[Target] visited [Player] last night." and/or "[Player] visited [Target] last night."

Watch Carefully
On use: "[Target] is [a/an/The] [Class].

Spike Traps
On use: "You set spike traps outside [Target]'s room."

Snare Trap
On use: "You set a trap outside of [Target]'s room."

Tornado
On use: "You swapped [Target 1] with [Target 2]."

Wall of Fire
On use: "You cast a wall of fire around [Target]'s room."

Serve Wine
When you target someone: "You got [Target] drunk, preventing them from taking any action."

If the action failed against them: "You were unable to occupy [Target]. They are occupy immune."

Concentrated Wine
On use: "You served wine to everyone visiting you."

Time Snatch
On success: "You sped up the poison in [Target]'s body." and/or "You sped up [Target]'s bleeding." On fail: "[Target] was not poisoned or bleeding."

Dark Dimension
On use: "You disguised the Unseen for the night."

Cult Pressure
On use: "You made [Target 1] accuse [Target 2] of treason."

Sinister Echoes

On use: "You whisper sinister echoes upon [target]."

On cancel: "The echoes go silent."

Mind Warp
On use: "You warped [Target]'s mind."

Court Spy
On use: "You sent your assistant to spy on the court tomorrow."

Blood of Mithras
On use: "You will have sacrificed [Target] to Mithras tonight."

Rupture
On use: "You made [Target] start bleeding."

Brainwash
On success: "You initiated [Target] into the Cult."

If the action failed against them: "You could not brainwash [Target]." or "[Target] was dead."

Eradicate
On use: "You attacked [Target] last night.

If they were immune: "[Target] was immune to your attack."

Chains of Corax
On use: "You prevented [Target] from taking any action."

If the action failed against them: "You were unable to occupy [Target]. They are occupy immune."

Strings of Mithras
On use: "You forced [Target 1] to target [Target 2].

If the action failed against them: "You were unable to change [Target]'s target. They were immune to target changing or were occupied.

Exhume
On use: "You sent your assistant to exhume [Target]. You will receive the results tonight."

At night: "[Target] was killed by [Class(es)]." or "[Target] commited suicide."

Teleportation
On use: "You swapped [Target 1] with [Target 2]."

Intensify
On use: You allowed [Target] to bypass both occupation and redirection tonight.

Expose
On use: "You will reveal who The Prince imprisons tonight."

Gaze
On use: "[Target]'s class type is [Class Type]."

Reveal
On use: "[Target] visited [Player] last night." and/or "[Player] visited [Target] last night."

Stoneskin Potion
On use: "You will be immune to death tonight."

Crimson Potion
On use when your target is attacked: "You healed [Target] last night."

On use when your target is poisoned: "You cured [Target] of their poisoning."

On use when your target can't be healed: "You could not heal [Target]."

On use when your target didn't need healing: "[Target] did not require any healing."

Emerald Potion
On use: "You attacked [Target] last night."

If they were immune: "[Target] was immune to your attack."

Troll Box
On use: "You used the Troll Box on [Target]."

Hide
On use: "You hid from all attackers."

Deceive
On use: "You framed yourself."

Interrogate
On use: "[Target] is a Heretic! They are a [Class]" or "[Target] is NOT a Heretic."

Ruthless Efficiency
On use: "You attacked [Target] last night."

If they were immune: "[Target] was immune to your attack."

Don Armor
On use: "You will be immune to death tonight."

Stand Guard
On use: "You stood guard outside of [Target]'s room."

Shield
On use: "You will now protect [Target], giving up your life to save them if necessary."

If you deselect a target: "You are no longer protecting anyone."

Facelift
On use: "You will appear as [Class] when you swap bodies."

Mind Control
On use: "You made [Target 1] accuse [Target 2] of treason."

Puppet Strings
On use: "You attacked [Target] last night.

If they were immune: "[Target] was immune to your attack."

Possess
On use: "You possessed [Target] last night."

If they were immune: "[Target] was immune to your attack."

Icy Touch
On use: "You sent a chill through [Target]."

Gather Darkness
On use: "Your Reap will bypass night immunity tonight." On use with not enough souls: "You do not have enough souls to use Gather Darkness."

Reap
On use: "You reaped [Target]'s soul last night. If they were immune: "[Target] was immune to your attack."

Circle of Death
On kill: "Your Circle of Death killed someone." No kill: "Your Circle of Death did not kill anyone"

Troll Box
On use: "You used the Troll Box on [Target]."

On cancel: "You carefully seal away the box"

Distract
On use: "You distracted [Target]."

Incriminate
On use: "You framed [Target]. They will be marked until a new target is marked."

Disguise
On use: "You plan to mark [Target] until a new target is marked. They will appear as another class tomorrow, if executed."

On fail: "[Target] is already dead."

Stonewall
On use: "You have occupied [#]players visited [target]"

Divert
On use: "You redirected [Target 1] to [Target 2]."

If the ability failed: "You were unable to redirect [Target]."

Walking Bomb
On use: "You planted a magical bomb inside of [Target]."

Escape Fate
On use: "You magically escaped your fate"

Magic Missile
On use: "You attacked [Target] last night."

If the target was immune: "[Target] was immune to your attack."

Detonate
On use: "You detonated all Walking Bombs"

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