Mid-Game Reference

What to claim when playing against The Princess
When dealing with The Princess, you'll want to claim a class that is of the same type that you are. You should avoid claiming a Unique class, as if there is really one, you will be known to be a fake. If you're converted and it's convenient for you, you can continue to claim the class you were before you were converted.

The types that a Princess can find you to be are:

Support/Social
The following claims are suitable for Alchemists, Mercenaries, Apostles, Illusionists and Ritualists. (Classes in italics are neutral, and may prove to be a weaker claim if you aren't that class)
 * Physician
 * Court Wizard (Unique)
 * Psychic
 * Mercenary
 * Alchemist

Special/Investigative
The following claims are suitable for The Mastermind, The Cult Leader & Seekers.
 * Princess
 * Sheriff
 * Paladin
 * Observer

Killer/Offensive
The following claims are suitable for The Assassin, Invokers, The Possessor, The Reaper and The Sorcerer.
 * Butler
 * Drunk
 * Knight
 * Hunter (Unique)

Type Change When Converted
When playing as one of these classes, it is important to choose a different class to claim as, so that a Princess doesn't find out you are converted.
 * Knight: Becomes Support/Social group once converted.
 * Physician: Becomes Killer/Offensive group once converted

Spoony created the original post this claim guide is based off of.

Additionally, these are the results that The Princess receives when using Flirt.

Negative effects prevented by The Court Wizard's Magical Barrier
The Court Wizard's Magical Barrier ability can block the following negative effects:
 * Occupation from classes such as The Butler, The Servant, The Invoker and The Poacher
 * Target changing such as The Drunk and The Alcoholic's Debauchery, and other Court Wizards' and Sages' Tornado
 * The Illusionist and The Apostle's Mind Warp
 * Conversion from The Mastermind and The Cult Leader

Classes who appear as Magic Users to The Inquisitor

 * The Court Wizard
 * The Sage
 * The Paladin
 * The Psychic
 * The Illusionist
 * The Sage
 * The Sorcerer
 * All members of the Cult
 * The Sorcerer's day ability Magic Dust causes all players too appear as Magic Users that night

Immunity
Tip: Mouse over anything in green to find out more information about it.