Immunity

Immunity simply means that a class is unaffected by a certain type of action.

Permanent

 * The Death Knight is immune to death at night, even by The Reaper's Reap or The Possessor's Possess.
 * The Inquisitor is immune to death at night.
 * The Mastermind is immune to death at night.
 * The Possessor is immune to death at night.
 * The Scorned is immune to death at night.
 * The Sorcerer is immune to death at night.

Temporary

 * The Alchemist can give herself immunity to death at night by using the Stoneskin Potion ability.
 * The King can give himeslf or another player immunity to death at night by using the Guards ability.
 * The Mercenary can give herself immunity to death at night by using the Stand Guard ability.
 * The Prince makes their jailed target immune to death at night by using the Imprison ability.

Temporary (with attack-triggered effects)

 * The Death Knight can give another player immunity to death and kill all of that player's attackers by using the  Sacrifice ability.
 * The Enforcer can give an Unseen player immunity to death and sacrifice himself by using the  Protection ability.
 * The Hunter can give himeslf immunity to death and kill all of his attackers by using the  Bear Companion ability.
 * The Knight can give another player immunity to death, kill all of that player's attackers, and sacrifice himself by using the  Sacrifice ability.
 * The Knight can give another player immunity to death, kill all of that player's attackers, and sacrifice himself by using the  Sacrifice ability.
 * The Knight can give another player immunity to death, kill all of that player's attackers, and sacrifice himself by using the  Sacrifice ability.

Healing

 * The Alchemist can prevent another player's death by using the Crimson Potion ability.


 * The Physician can prevent another player's death by using the  Heal ability.
 * The Reaper can prevent their own death and consume two souls by using the  Consume Soul ability.

Permanent

 * The Butler and The Servant are immune to occupation.
 * The Death Knight is immune to occupation.
 * The Drunk and The Alcoholic are immune to occupation.
 * The Fool is immune to occupation.
 * The Hunter and The Poacher are immune to occupation.
 * The King is immune to occupation.
 * The Mastermind is immune to occupation.
 * The Possessor is immune to occupation.
 * The Prince is immune to occupation.
 * The Scorned is immune to occupation.
 * The Sorcerer is immune to occupation.


 * After a player has been occupied a total of 3 times, they will become immune to occupation for the rest of the game.

Temporary

 * The Enforcer can give The Assassin immunity to Occupation by using Frenzy.
 * The Ritualist can give the entire Cult immunity to Occupation by using Brotherhood.

Permanent

 * All Unseen and Cult classes are immune to Conversion.


 * The Alchemist is immune to Conversion.
 * The Death Knight is immune to Conversion.
 * The Fool is immune to Conversion.
 * The Inquisitor is immune to Conversion.
 * The King is immune to Conversion regardless of Faction.
 * The Possessor is immune to Conversion.
 * The Prince is immune to Conversion.
 * The Reaper is immune to Conversion.
 * The Scorned is immune to Conversion.
 * The Sorcerer is immune to Conversion.

Temporary

 * The Hunter can give himself immunity to conversion by using Bear Trap.


 * The Paladin can can give another player immunity to conversion and kill The Cult Leader by using Smite.

Permanent

 * The Alchemist is immune to Bleeding and Nightshade poison.
 * The Death Knight is immune to Bleeding and Nightshade poison.
 * The Physician and The Herbalist are immune to Bleeding and Nightshade poison.
 * The Physician and The Herbalist are immune to Bleeding and Nightshade poison.

Visit "Immunity"

 * The Court Wizard can make their target immune to all visits by using Ice Ward.
 * The Fool can make themselves immune to all visits by using Hide.
 * The Mercenary can make their target immune to all visits by using Stand Guard.
 * The Poacher can make their target immune to all visits by using Spike Traps.
 * The Sage can make their target immune to all visits (except from The Assassin) by using Wall Of Fire.
 * The Sellsword can make an Unseen target immune to all visits by using Stonewall.