The Mercenary

Class Summary
Converted Class:  Immune to  Convert The Mercenary is a Support class that belongs to a Neutral faction with the objective to see the Unseen or Cult defeated.

The Mercenary does not necessarily have to remain alive, just see that the Unseen or Cult loses the game.

The Mercenary can't be converted, like other Neutral classes.

Note: Other Neutral factions won't necessarily assist you, as their objectives are their own.



Mechanics

 * Stand Guard prevents your target from dying. This means that they won't die to The Hunter's Bear Companion or The Paladin's Smite, and The Mercenary will die in the contract's place if they attack someone being guarded by The Knight. However, an Assassin who The Enforcer used Frenzy on can still kill your target.
 * You have unlimited uses of Stand Guard, however you can't protect the same person two nights in a row.
 * You will not die if you Stand Guard for the target of The Sorcerer's Circle of Death.
 * If a Mercenary and a Sellsword try to guard the same target, it falls to who is higher on the player list: If Sellsword higher on the player list, they will successfully “guard” the target from anything but attacks and Mercenary will get prevented, but if the Mercenary is higher on the player list, the Sellsword will be prevented instead.
 * You can cancel your active Shield by using it on yourself.

Strategy

 * If you are in a game where Blue Dragon wants all Neutral to die or The Prince who will execute Neutrals, you'd best claim as The Knight.

Lore: Unknown
Awaiting scouts to return with further information..

Night Room: Unknown
Awaiting scouts to return with further information..

Announced
May, 2016