The Drunk

Class Summary
 Converted  Class: The Alcoholic/The Invoker The Drunk is an "Offensive" class

As a Royal, you can step forward to become the next King upon his death.

Your abilities are quite different from that of the Butler, another Blue Dragon Offensive class, as you redirect a player's abilities whereas the Butler blocks/occupies a player.

Be sure to use your Happy Hour ability on confirmed targets only so you don't accidentally kill off your own allies by removing their night immunities!

Strategy
Abilities:

The Drunk can discover enemy killers by Debauching them, causing them to attack you (you will survive this attack). He can also use Happy Hour to remove an evildoer's night immunity and block normally occupy immune players. Tactics:  Frequently Asked Questions about the Drunk:  Yes, unless the Reaper used the gather darkness ability
 * Debauchery is a powerful ability that will redirect a player's actions towards you. You will be immune to any attacks and conversions you redirect, and you will have found yourself a killer.
 * His Happy Hour ability, while little used and very situational, can occupy a target and temporarily nullify their night and occupy immunity. This can give Blue Dragon an edge when facing otherwise night immune or occupy immune enemies.
 * Be wary of using Happy Hour carelessly because it can prevent the normally Occupy immune Prince from executing his target at night.
 * It is usually a good idea to claim the throne if The King dies, as you are generally considered the least important class with royal blood.
 * The Drunk is sometimes claimed by evildoers, as it is relatively easy to create fake logs. Prove yourself by using Debauchery as often as necessary.
 * If a Drunk debauches a person who is being watched by an Observer, does the Drunk’s target come up as visiting the Drunk? - Yes, if the target has a targeting ability and is redirected to the Drunk, the Observer will see that they visited each other. If the target does not have a targeting ability, they will not visit the Drunk. For example, if the Observer is watching the Psychic, and the Drunk debauches the Psychic, it will not show up as a visit because their ability is not considered as a targeting ability.
 * A drunk debauches a Reaper that was going to kill him. Does the Drunk still get immunity? -
 * What happens if two Drunks debauch the same target? - They’d target the drunk with the higher number, but both would get a message.
 * What happens if two Drunks use Happy Hour on one another? - Here is an example where in the game, there are two Drunks. Their numbers are 7 and 13. Normally Drunk is an occupy immune class. However, there is an issue when Drunk uses Happy Hour. Who will use their ability on the other? It’s based on a game mechanic, where the higher player on the list will take the priority. In this case, it would be player 7 as it’s going based on player number, not the biggest number.
 * What happens if the Drunk Happy Hours a Prince that is going to execute? - The Prince will not be affected by the Drunk’s ability, and will proceed with the execution.

Lore: Lineage of the Royal Drunk
The licentious Drunk. Quite often an uncle or cousin of the Prince or Princess, In other times a forgotten child of the previous King or Queen. Needless to say regardless of their ties to the royal family, their blood is the only benefit they have as their claim to the throne, long since passed them by in favour of their more-versed and useful relatives.

Often best friends with the nobles around the court, the Drunk spends his time making merry with the staff and other denizens. His inebriation makes him the most trusting and carefree presence in the castle bringing joy to all but the butler who finds it most uncouth for the drunk to raid the castle larder disrupting his archive of wines and food. It should also be noted that the drunks attitude is responsible for the above-average count of those with royal blood even if he does drown his own out with alcohol.

Sadly the Drunk never makes it very long in the castle as his affections routinely draw the attention of unsavoury individuals, such as the assassin who, despite accepting ale, will often dispose of the Raucous Royal in the interest of their own factions' goals-- assuming they don’t get too drunk, of course…

--Loremaster Magnasword2

Lore: Eye of the Tavern
The tavern of Castle Adiart was bustling; the court had spent a long hard day doing…something. The barkeep wasn’t really sure what it was the court actually did, but that didn’t matter, now -- it was a time to relax and be merry.

...Unless, of course, you’re part of the tavern staff. The staff were rushed off their feet as usual and, worst of all, he was here.

“Wahey!” came a raucous uproar from the corner of the tavern with the center of attention shined upon the black sheep of the royal family, dressed in a ridiculous, mismatching outfit with ale dripping down the front of his tunic.

He slammed the tankard down on the table and let out a mighty belch, along with a cry of “another!”. The exasperated barkeep signaled to a waitress who brought over another round. The beer-soaked, rarely-called-Prince took the tankard and :glug glug glug: -- it was gone as soon as it came."'Wahey!'"":Belch:""'Another!'"":Pour:"":Glug Glug Glug:""[...]"The barkeep rolled his eyes, “I know he’s a Prince of the Realm, but it wouldn’t kill him to pay his tab once in a while”, he thought to himself.

Suddenly the bar fell silent; a stunning figure stood at the doorway. His hair and perfect jawline almost shone with the dim light of the tavern’s lamps."'Brother! Our Father wishes to speak with you, so cease these ridiculous antics and make yourself presentable'."Two guards took the younger prince and escorted him to his chambers, where his butler was waiting with a change of clothes. The older brother tossed a sack of coins to the barkeep, “This should be enough to pay for the drinks”.

As the older Prince left the tavern he could have sworn he heard the barkeep mutter the words, “I wish”.

--Loremaster Ruby

Night Room: Unknown
Image Pending

Announced
Aug, 2017