Mid-Game Reference

What to claim when playing against The Princess
When dealing with The Princess, you'll want to claim a class that is of the same type that you are. You should avoid claiming a Unique class, as if there is really one, you will be known to be a fake. If you're converted and it's convenient for you, you can continue to claim the class you were before you were converted.

The types that a Princess can find you to be are:

Support/Social
The following claims are suitable for Alchemists, Mercenaries, Apostles, Illusionists and Ritualists. (Classes in italics are neutral, and may prove to be a weaker claim if you aren't that class)
 * Physician
 * Court Wizard
 * Psychic (Unique)
 * Mercenary
 * Alchemist

Special/Investigative
The following claims are suitable for The Mastermind, The Cult Leader & Seekers.
 * Princess
 * Sheriff
 * Paladin
 * Observer

Killer/Offensive
The following claims are suitable for The Assassin, Invokers, The Possessor, The Reaper and The Sorcerer.
 * Butler
 * Drunk
 * Knight
 * Hunter (Unique)

Type Change When Converted
When playing as one of these classes, it is important to choose a different class to claim as, so that a Princess doesn't find out you are converted.
 * Knight: Becomes Support/Social group once converted.
 * Physician: Becomes Killer/Offensive group once converted

Spoony created the original post this claim guide is based off of.

Additionally, these are the results that The Princess receives when using Flirt.

Negative effects prevented by The Court Wizard's Magical Barrier
The Court Wizard's Magical Barrier ability can block the following negative effects:
 * Occupation from classes such as The Butler, The Servant, The Invoker and The Poacher
 * Target changing such as The Drunk and The Alcoholic's Debauchery, and other Court Wizards' and Sages' Tornado
 * The Illusionist's Mind Warp
 * Conversion from The Mastermind and The Cult Leader

Classes who appear as Magic Users to The Inquisitor

 * The Court Wizard
 * The Sage
 * The Paladin
 * The Psychic
 * The Illusionist
 * The Sage
 * The Sorcerer
 * All members of the Cult
 * The Sorcerer's day ability Magic Dust causes all players too appear as Magic Users that night

Troll Box Strategies
The Troll Box is an ability both The Scorned and The Fool have which allows you to make another player appear to say something of your choice. They will not know they said it. The following are some strategies for using the Troll Box.

Meta Troll Box
A "Meta" Troll Box is a use of the Troll Box ability to make someone appear to say something about Troll Box itself. For example, The Scorned might Troll Box one of their targets at the end of the day into saying, "Bleeding, please heal", and the next morning again into saying, "I was trollboxed, I wasn't bleeding." Since one cannot actually see their own trollboxes, the target will seem as if they were lying in both instances.

Fake Troll Box
A "Fake" Troll Box is something said by a player intended to appear as if it were a Troll Box. For example, a member of The Cult put on trial after being investigated by a Paladin might inject an out-of-place admission of guilt in the middle of their actual defense, with the aim of convincing the court that they are a target of a Scorned. To illustrate: The middle line appears to be an actual use of Troll Box, painting the accused as an innocent victim. This strategy is most effective if the fake trollbox line is prewritten and copied beforehand then pasted immediately after another line has been posted.
 * Cult Leader: "I am a physician, I healed 9 last night!"
 * Cult Leader: "I'm guilty just exe me I don't care anymore"
 * Cult Leader: "If you execute me, you will lose the only healer you have left."

The Unseen may also fake a Troll Box to help their Sellsword get a Revenge kill. For example, if the Assassin's number is 5, the Sellsword can shout a silly accusation against him, such as, "5 IS CULT!" but refrain from voting him up. If anyone suspects a Troll Box (because the accuser did not actually vote against the accused), the Sellsword should confirm that suspicion. If no one suspects a Troll Box despite the impossibility of the accusation, the Sellsword should act confused about why 5 is being voted up, in order to convince the court that the accusation was indeed a Troll Box. This accomplishes two things; first, it allows the Sellsword to get a Revenge kill that night on one of the players who voted against the Assassin, and two, it paints the Assassin as a Scorned target.

Immunity
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