The King

Class Summary
Converted Class:  Immune to  Convert The King is a Guaranteed  Unique  Special class that belongs to a Random faction with the objective of that faction.

He can not be investigated and will not appear to Unseen or Cult members as a member of their faction, even if he is. He can not be attacked by Blue Dragon Killer classes, or The Alchemist.

As of patch 2.0.1, the initial King will be assigned to Blue Dragon (65% chance of appearing) or Cult/Unseen (35% chance of appearing)

If the King is Neutral (by being crowned from a Neutral class that is not a Neutral Killer), they only have to  Survive the game to win. If the King was crowned from the Neutral Killer and becomes Psycho King, his goal will be to kill everyone who is from the major factions and survive. If the King is assigned to any of the major factions, his objective will be to eliminate all opposing factions and the Neutral Killer. The Neutral and Psycho Kings can't be assigned as the starting King.

If the King is killed, a self-nomination process is started to find a replacement to lead the court. All classes can step forward to nominate themselves to replace the King. If only one person steps forward, they instantly become the King. If two or more people step forward, a voting ballot to choose the next King from the candidates will be started. The candidates will have time to convince the court and try to get votes needed to become the new King. Any votes on Royal classes (classes with the Royal Blood passive) will be counted twice, so they have a higher likelihood of becoming king.

If there is no candidate after two consecutive rounds of self-nomination, a vacuum of power occurs, where there will be no king for the rest of the game. In the late game if there are less than 5 players alive after a King's death, there will be no more nominations for King.

The abilities (and associated mechanics) that the King has is based off of which King they are:

Mechanics

 * The starting King is always player number 1.
 * You cannot use both The Royal Finger and Decide Fate on the same day.
 * The King's name will always be Golden when they speak in chat.
 * None of The King's abilities can be Gossiped by the Noble.
 * When using Decide Fate to trigger Hunter's Retribution, King will be targeted with the arrow
 * Abilities which normally cannot target the King can be forced to target him by Debauch/Strings of Mithras if the class is not immune to occupation. If the class is immune to occupation, redirecting it to King requires that they visit the first target of a Tornado/Teleport which has been redirected to King by Debauch/Strings of Mithras. Such unlikely combinations can result in The King being bled by The Hunter, killed by an Alchemist, or occupied by a Drunk.

Strategy

 * As starting Evil or Cult King, ways of secretly communicating your identity to your allies can be placed into one of two broad categories. The first is to act or say something suspicious publicly and hope that only your allies catch on.  The second way, which is generally better, is to carefully craft a statement or action that will prove you are evil only to your allies, while keeping Blue Dragon oblivious.  One example could be not mentioning that an Illusionist used their Mental Blur ability on you.  Another is pretending to have been bled, poisoned or distracted when you really weren't.


 * Be sure to keep up with the leads people give you and do something with the information people give you, otherwise you will be dubbed a Useless/Evil King and the Butlers will poison you!
 * If you are the BD King, it is a good idea to start Safeguarding The Prince if they decide to out themselves, as Prince is a high target for the Evil factions to kill.
 * Decide Fate can be used early in the game when you are an Evil King/Cult King. If someone claims Prince or another powerful Blue Dragon class while on trial, it can be a very good idea to decide their fate. Even if it means your death, getting The Prince killed early game will benefit your faction greatly.
 * When playing as an Evil King, try to let the Unseen know you are their ally, for example, by fake-claiming distracted.
 * The Royal Finger is a useful ability for showing allies exactly who to vote for, or splitting votes or misdirecting the Blue Dragon as an Evil King/Cult King.
 * If you are a Neutral King/Evil King, it might be a good idea to eliminate The Butlers as they can poison you, get an Alchemist on your side, to protect you from the Butler's Nightshade Wine.
 * Be aware of your Guards ability (2 uses) as elected Neutral King. Choosing to side with the Blue Dragon faction could be risky if you're out of Guards - The Unseen/Cult could try to attack you out of spite or even bleed you. So the best way to stay alive is to truly act neutral, do not push for executions/trials on your own.

Changes
<v2.4.0: <v2.5.0:
 * "Evil King" name now predominately separated to "Unseen King" + "Cult King" for clarity.
 * "Good King" name now renamed to "Blue Dragon King" for consistency.
 * Pretender King (and Pretender) retired.
 * "Good King" name returns (from the temporary switch to "Blue Dragon King") since there's no other "Good" King.

Announced
May, 2016.