The Aristocrat

Converted Class Summary
Original Class: The Noble The Aristocrat is a  Royal Social class  It used to be The Noble but was converted by The Mastermind.

As a Royal, you can step forward to become the next King upon his death, and expect double votes for yourself.

The Aristocrat is troublesome for the Blue Dragon because their abilities are the same as the Noble, the class they are converted from, and can manipulate voting, making the Unseen have a voting majority faster. However, if turned to The Assassin, you can just as easily be proved as Unseen, as you lose your abilities.

Mechanics

 * Intrigue will return the feedback of any abilities used on your target, except feedback from conversion or attacks. This can be something like "[Target] is a member of the Unseen!" but will not include messages like "You converted [Target] to the Unseen last night." Additionally, it will frame them, making them appear to be a member of the Unseen.
 * Royal Blood is kept upon class change.

Strategy

 * Since your abilities are the same as before you were converted, you could potentially still claim Noble. But be aware that you will turn into an Assassin the moment the original Assassin dies.
 * The best way to use the Intrigue ability is to tell an Investigative class that you are suspicious of someone and ask them to investigate them. Then you will almost guarantee an execution the next day due to you framing them, but if you are asked for your action that night, they will realize there was a frame.
 * Political Pressure can be used mid game to confirm yourself or late game to earn an extra vote for the Unseen.
 * You should try to save your Political Pressure charges so that if the unseen ends up in a 4v3 against a Good King. You can get the King executed a day early, and prevent an Unseen member from getting executed, while preventing a day of executions
 * Your Royal Blood passive can be used to help elect yourself Evil King, earning an extra vote for the Unseen.

Lore: Unknown
Lore Pending. Our scouts are searching for this information.

History

 * 1.2.1: Maid Spy now carries over when a player's class changes.
 * 1.1.7: Maid Spy reduced to 2 uses.
 * 1.1.2:
 * Removed Snoop.
 * Maid Spy now reveals all whispers the next day. Limited to 3 uses.
 * New night ability.
 * Intrigue - Frame a player and see the feedback of abilities used on target player. Will not receive feedback for conversion or attacks. Unlimited uses.
 * 1.0.15: Reintroduced.
 * Unseen Social Class.
 * Political Pressure (Day) - Force a player to vote for another and prevent further voting from them. 2 uses.
 * Noble Twin (Day) - Your vote for execution or pardon will count for two votes. 2 uses.
 * Maid Spy (Night) - You will see all whispers to and from target player. Cannot target King. Infinite uses.
 * Snoop (Night)- Read a player’s journal. 2 uses.
 * 1.0.10: Temporarily removed from the game.
 * 1.0.9:
 * New passive ability.
 * Hearsay - At night a random player will be chosen and they can send anonymous messages to you.
 * Royal Decree and Order limited to 2 uses.
 * 1.0.8:
 * Removed Maid Spy.
 * Removed Private Matter.
 * New day ability.
 * Political Pressure - Force a player to accuse another player of treason and block further voting from them. 2 uses.
 * New day ability.
 * Noble Twin - Your vote for execution or pardon will count twice. 2 uses.
 * New night ability.
 * Royal Decree - Make a player immune to treason accusations the next day. Infinite uses.
 * 1.0.6:
 * Removed Crier.
 * New night ability.
 * Private Matter - Whispers to and from the player will be hidden from the public tomorrow.
 * Pre-1.0.0:
 * 0.9.16:
 * Order is now usable on all players.
 * Silence replaced with Order.
 * 0.9.6:
 * Added new icons.
 * Maid Spy is now a day ability.
 * Removed Secret Message.
 * Added new night ability.
 * Crier - Send for a crier to deliver a message to the court at the start of the next day.
 * 0.9.1: Maid Spy now has unlimited uses.
 * Release: Introduced.