The Butler

Class Summary
 Converted  Class: The Servant/The Invoker The Butler is an Offensive class

This class can single-handedly stop an opposing faction from growing stronger or killing by Serving Wine and occupying them. If you suspect The King to be corrupt, you can also poison him with Poisoned Wine, but be careful about this one, as you commit suicide if he was part of the Blue Dragon. The Butler can successfully poison and kill The King even if he has set up guards for the night (Because Guards only protect from direct attacks), or if he is defended in any other way than being cured of his poison by The Physician or The Alchemist.

Mechanics

 * If The Butler poisons a Good King, he will commit suicide the night after the king's death.
 * The Butler will not commit suicide if he poisons a Neutral King.
 * The Butler can poison a Psycho King like any other, and it will still kill them.
 * If The Butler poisons a Good King but gets converted at the same time as the king's death, The Butler will be converted and will not commit suicide.
 * Players who visit you on the night you use Concentrated Wine will not know that they were occupied specifically because they visited you.

Strategy

 * Your Poisoned Wine ability is a very useful weapon to turn the table and catch the Unseen/Cult (the antagonist) faction members off-guard. The problem, however, is that there is no hard rule on when to use it. Some may argue that the ideal time is during the early part of the game: If The King is a member of the Unseen/Cult from the get-go, it will be a disaster for the evil faction. Other players argue that the best time is during the end-game as a "last stand maneuver" to turn the table in a time of crisis.
 * Remember that your Serve Wine ability will put the Blue Dragon at a disadvantage if you hit the wrong person.
 * When Serving Wine, make a note if the person declined the wine, as that marks them an occupy-proof class, and may help to prove or refute a claim they made earlier. This could confirm an ally or expose an evil player in a lie. Specifically:
 * The only Blue Dragon classes that are immune are The Butler, The Drunk, The Hunter, The Prince and The King. If your target couldn't be one of those five, or if they've claimed anything not on that list, they are probably an enemy. Hoverer, these targets cannot be The Mastermind, The Assassin or the Cult Leader.
 * The Possessor is immune to being occupied, so anyone who unexpectedly turns out to be immune to your ability may have been possessed.
 * In games with the Unseen, make sure you are paying attention to logs of the players you have Served. Since Mastermind shows up as a successful Serve, but in all reality they are occupy immune some Masterminds wont show the occupy in their logs.
 * Note that no Investigative or Social classes are immune to being occupied; anyone you fail to occupy cannot be Investigative or Social.
 * Note that any Support class that is empowered by The Court Wizard will be Occupy Immune that night.
 * Also, any players who get occupied three times during the games will become immune to occupation.
 * During the end-game, where there is only one member of the Unseen faction remaining, it would be a good strategy to use your Serve Wine ability on the person that you're most suspicious of; if no one dies, you may have just found The Assassin of the Unseen.
 * It is a good idea to use your Concentrated Wine ability if you believe your life is at risk, as you will prevent your death by occupying visitors, preventing you from being killed. Even The King will not be able to kill you with Order Execution this night.

Announced
May, 2016