The Mercenary

Class Summary
 Converted Class: The Sellsword/The Ritualist The Mercenary is a "Support" class that belongs to a Neutral faction with the objective to make sure its target survives until the end of the game.

She takes contract-work very seriously. You must always have a contract by using your Looking for Work ability or you will commit suicide within 3 days. The Mercenary will protect her target at-all-costs and prevent others from visiting. She can also get revenge when a player accuses her target of Treason with her Rebound ability, executing them at night.

The Mercenary can have any class as a contract, however her starting contract cannot be The Fool, The Scorned, The King, or another Mercenary.

The Mercenary is the only Neutral class that can be converted.

Note: Other Neutral factions won't necessarily assist you, as their objectives are their own.

Mechanics

 * You can not accuse your target of treason, and when they are on trial you will be forced to pardon them.

Strategy

 * During Night One, it's usually a good idea to Stand Guard. So that at least somebody knows that there is a Mercenary in the game, effectively making your logbook sound.
 * If you lose your original target, it may be a good plan to wait until the final day of the three days time limit to find the target, since you now only have to protect him for a shorter duration of time.
 * However, keep in mind that if the game ends before you've chosen a second target, you will lose.
 * You need to split your Stand Guard and Rebound abilities between your original target and the potential future target.
 * Communication with your target is important, to make sure that both of you survive to the end of the game. Try to assist their faction in any way you can.
 * If you are in a game where Blue Dragon wants all Neutral to die or The Prince who will execute Neutrals, you'd best claim as The Knight who would randomly guard that one target and "guard The King" should he choose to reserve his Stand Guard ability.
 * If your target is an important class, like The Sheriff or The Paladin, use your Stand Guard aggressively. But if your client is not important like The Butler, you may choose to not guard or let them ask for a guard tonight or whenever.
 * It is important to use your Stand Guard Ability when you fear your target has gained to much attention.
 * When you fear that you have gained too much attention yourself, you should use your Stand Guard ability in order to stay alive and help your target.
 * If your first target dies, you can choose a new one - provided your target's death doesn't end the game immediately. Therefore, under some circumstances it can be to your advantage to let your first target die earlier (or even to deliberately get them killed) in order to pick someone safer for your second one.

Lore: Unknown
Awaiting scouts to return with further information..

Night Room: Unknown
Awaiting scouts to return with further information..

Announced
May, 2016