Abilities and Feedback

Ability Types
There are 104+ abilities in ToL. Abilities are split up into 2 types:
 * 1) Day Abilities (42+)
 * 2) Night Abilities (62+)

Day Abilities
Day abilities are generally used for social disruptions during the day phase, although some classes, such as The Assassin, have some very lethal abilities that you shouldn't take lightly. Each class can have up to 2 day abilities, but the average class has only 1. Day Abilities by Alphabetical Order:
 * 1) Angry Bird (The Observer)
 * 2) Bind Soul (The Priest / The Soulcatcher)
 * 3) Blackened Shield (The Possessor)
 * 4) Blessing of Light (The Paladin / The Templar)
 * 5) Can't Touch This (The Mastermind)
 * 6) Consume Soul (The Soulcatcher)
 * 7) Dark Rune (The Sage)
 * 8) Decide Fate (The King)
 * 9) Devoted (The Priest)
 * 10) Distract (The Assassin)
 * 11) Driven (The Possessor)
 * 12) Exhume (The Physician)
 * 13) Failure (The Mercenary)
 * 14) Gather Darkness (The Reaper)
 * 15) Icy Touch (The Reaper)
 * 16) Imprison (The Prince)
 * 17) Intimidate (The Knight's Hand)
 * 18) Little Bird (The Observer)
 * 19) Loud Whisper (The Butler / The Servant)
 * 20) Mark of Corax (The Cult Leader)
 * 21) Mental Blur (The Illusionist)
 * 22) Misdirect (The Psychic)
 * 23) Nightshade (The Assassin)
 * 24) Noble Awareness (The Noble / The Traitor Noble)
 * 25) Royal's Call (The Prince / The Princess / The Traitor Princess / The Noble / The Traitor Noble)
 * 26) Offer Contract (The Mercenary)
 * 27) Offer of "Wine" (The Cult Leader)
 * 28) Pants on Fire (The Court Wizard)
 * 29) Poor Fellow (The Fool)
 * 30) Private Matter (The Butler / The Servant)
 * 31) Promotion (The Cult Member)
 * 32) Ready to Die (The Cult Member)
 * 33) Reveal Mustache (The Sheriff)
 * 34) Scribe Letter (The Mastermind)
 * 35) Stealth Slap (The Princess / The Traitor Princess)
 * 36) Tar Potion (The Alchemist)
 * 37) Telepathy (The Psychic)
 * 38) The Royal Finger (The King)
 * 39) Threaten (The Knight's Hand)
 * 40) Trance (The Illusionist)
 * 41) Unearth (The Undertaker)
 * 42) Zeal (The Paladin / The Templar)

Night Abilities
Night abilities are generally used to gather information and clues to deduct friend from foe to ensure you are targeting your enemies when it comes to accusing them of treason or using a lethal ability on them. Depending on your faction, class and type, you can kill, heal, protect, speak to the dead and more. Each class can have up to 2 day abilities and most classes have both slots to choose from at night. Night Abilities by Alphabetical Order:
 * 1) Assassinate (The Assassin)
 * 2) Bat Eyelashes (The Traitor Princess)
 * 3) Black Wine (The Servant)
 * 4) Blood of Mithras (The Cult Leader)
 * 5) Brainwash (The Cult Leader)
 * 6) Brotherhood (The King)
 * 7) Call the Dead (The Psychic)
 * 8) Cleanse (The Templar)
 * 9) Cold Steel (The Knight)
 * 10) Collect Soul (The Soulcatcher)
 * 11) Construct Reality (The Illusionist)
 * 12) Consume Soul (The Reaper)
 * 13) Convert (The Mastermind)
 * 14) Crimson Potion (The Alchemist)
 * 15) Dark Influence (The Possessor)
 * 16) Dark Wisp (The Traitor Princess)
 * 17) Dark Words (The Cult Member)
 * 18) Drug (The Undertaker)
 * 19) Eager to Die (The Cult Member)
 * 20) Emerald Potion (The Alchemist)
 * 21) Execute (The Prince)
 * 22) Expert Investigation (The Sheriff)
 * 23) Flirt (The Princess)
 * 24) Follow (The Observer / The Nightwatch)
 * 25) Forage (The Assassin)
 * 26) Frenzy (The Enforcer)
 * 27) Guards! (The King)
 * 28) Heal (The Physician)
 * 29) Ice Ward (The Court Wizard)
 * 30) In The Shadows (The Mastermind)
 * 31) Insanity (The Fool)
 * 32) Justice (The Templar)
 * 33) Magical Barrier (The Court Wizard)
 * 34) Noble Gossip (The Noble / The Traitor Noble)
 * 35) Oracle (The Illusionist)
 * 36) Pass the Torch (The King)
 * 37) Protection (The Enforcer)
 * 38) Proud Cult Member (The Cult Leader / The Cult Member)
 * 39) Public Announcement (The Noble)
 * 40) Puppet Strings (The Possessor)
 * 41) Reap (The Reaper)
 * 42) Rebound (The Mercenary)
 * 43) Remedy Studies (The Physician / The Undertaker)
 * 44) Restore (The Priest)
 * 45) Revive (The Priest)
 * 46) Sacrifice (The Knight)
 * 47) Serve Wine (The Butler / The Servant)
 * 48) Shock (The Sage)
 * 49) Smite (The Paladin)
 * 50) Soft Whisper (The Traitor Noble)
 * 51) Stand Guard (The Mercenary)
 * 52) Surprise Mojo (The Fool)
 * 53) Test Faith (The Paladin)
 * 54) Toxic Wine (The Butler)
 * 55) Tricky (The Fool)
 * 56) Unleash Souls (The Soulcatcher)
 * 57) Unstoppable (The Prince)
 * 58) Vision (The Psychic)
 * 59) Wall of Fire (The Sage)
 * 60) Watch Carefully (The Nightwatch)
 * 61) Will-o-Wisp (The Princess)
 * 62) Window Peak (The Observer)

In-Game Wiki
Abilities don't have to be memorized - you can access the in-game wiki "class cards" by TAB: