The Sellsword

Class Summary
Converted Class:  Immune to  Convert The Sellsword is a  Unique Offensive class that belongs to a Neutral faction with the objective to see the Blue Dragon defeated.

The Sellsword does not necessarily have to remain alive, just see that the Blue Dragon loses the game.

Like other Neutral classes, The Sellsword can't be converted.

Note: Other Neutral factions won't necessarily assist you, as their objectives are their own.

Mechanics

 * After targeting the same player three times in a row with Intimidate the player will become occupy immune, make sure to choose wisely if targeting down a Healer/Investigative class.
 * Your main allies are the Unseen/Cult, but it is possible to win with the Neutral Killers if you choose to do so.
 * Stonewall has priority over The Mercenary's Stand Guard.
 * You will know how many players you occupy with Stonewall.

Strategy

 * If you know who Prince is, you can announce publicly at day end that you are stonewalling him in order to help him get killed.
 * Be mindful that The King may safeguard the Prince in response making it ineffective.
 * If the atmosphere is heavily anti-Neutral, you could claim Butler instead of Mercenary since Intimidate allows you to fake that class very well.
 * If you claim Butler, you risk being targeted by evils. Consider claiming a class such as the Court Wizard or Maid, that allows you to sneak under the radar and help confirm the evils as Blue Dragon, or to cause some chaos in the court before you die.
 * Conversely, if you claim a Neutral class, especially one that poses a threat to the Blue Dragon such as the Scorned or the Inquisitor. You can waste the court or the Prince's time by getting them to kill you
 * Consider acting like the Fool, and get the Prince to kill you. This is effective because this wastes one of the Prince's executes that would be better spent on an evil that poses a threat the Blue Dragon like the Mastermind or Cult Leader.
 * Claiming the Fool or an Evil class such as the Assassin or Mastermind. Or posting impossible logs (such as claiming Knight and saying you successfully Defended someone who was Guarded by a Mercenary or who was Imprisoned by the Prince)
 * It's good strategy to Stonewall players that ask for healing. Since you can't Stonewall the same person two nights in a row, you can follow this up with an Intimidate on a known healer.
 * Keep in mind what healers are still alive, If there is a Physician or an Alchemist it is likely you wont cause much chaos, because the person can get healed the next night. If there are only Chronomancers alive then save your Stonewall for the next night so you can cause maximum damage
 * It is wise to Stonewall players that are quiet and most likely to be investigated, since this prevents investigatives from visiting them, wasting their time.
 * Since you can win while dead if the evil faction is in a dilemma that they can't get past with their own numbers, accuse a Hunter claim or another important BD class and get them executed in court. When you inevitably get jailed and executed, rest assured that you bought your allies invaluable time.
 * If it is a Cult game and you know that an outed Paladin will be smiting another confirmed Blue Dragon player, it can be smart to Stonewall the Smite target so it wastes the Paladin 's ability.
 * Prefer using Stonewall over Intimidate, that way you are not accidentally occupying a potential Unseen/Cult member or the Neutral Killer.
 * Late game, outing as the Sellsword can give the evils majority, or at least tie the vote.
 * You can try to get The Prince to jail execute a Blue Dragon and therefore wasting all of his exes by throwing suspicion on two players (e.g. claiming maid who found 2 players incompatible), the court will generally execute one, and if they turn Blue Dragon, The Prince might want to execute them, or trying to frame a player as The Fool.

Lore: Unknown
Awaiting scouts to return with further information..

Announced
Originally May, 2016, Readded in May, 2018