Patch Notes Changelog

This is where all Patch Notes archived on the Official Throne of Lies Forums will be stored on the wiki.

Bug Fixes

 * Invoker’s “Distract” now works as intended when used (previously doing nothing).
 * Fixed duped class card night tips.
 * Private games will now have all players (not just the host) show the loading screen earlier when the host starts and include a starting sfx (that should match what happens in a public game)
 * Network stability additions and memory fixes (see Performance & Stability section below for details).
 * Guide button will no longer show if you’re not a Guide+.
 * Quit button will no longer have priority over other popups.
 * Quit button will no longer disable after clicking cancel
 * “Follow Friend” tooltip on hover, if eligible, has returned.
 * Ritualist “Teleportation” ability now correctly shows 2 uses in the class cards instead of 3.
 * 100% Private games can no longer report players: There is now a warning displayed at the bottom of the end screen.
 * There’s now also a message that mentions (in private games only) that MVP gold is only for public games.
 * You can no longer change your name while in a lobby queue.
 * Fixed a lobby bug that’s supposed to do something as soon as you enter --. This may have ripple bug fixes to other mechanics that I’m honestly not sure what.
 * “Done” button on credits screen no longer stacks with Quit button.
 * Numerous funky buttons now have a corrected/expected hover color/glow and some buttons should better reflect “disabled” when it’s supposed to look like you can’t click it.
 * Fixed the awkward spasms of the Lobby’s top-left promo banner.
 * “Send” button is now disabled in the lobby (main chat submit button).
 * Fixed the infinite “Checking Eligibility…” for GDPR data request text. The button still worked, if eligible, but wouldn’t update the text result.
 * Ritualist “Teleportation” icon fixed in class cards to match in-game icon.
 * Fixed an error while joining a room that may have shown as “already joining the room” in logs.
 * “Reconnect” button in lobby will now disable after 1st click to prevent weirdness from multiple clicks.
 * The black disconnection screen “cancel” button now does something (returns you to lobby).
 * Fixed lobby “mode” faction colors to update to the newer colors.
 * The Quit / Options buttons will now stop layering over the loading screens.
 * Loading screen button hover will no longer trigger random button hover sfx through the screen.
 * Removed redundant “x” cancel button from “Guide” books.
 * Removed the accidental “+” from Mystic’s “Link Minds” message.
 * Portrait had an unintended border between the faction border and the portrait.
 * Game over screen’s “Return to Lobby” button now disables on click to prevent weirdness from fast double-clicks.
 * Resync’d class card faction colors for consistency.
 * Some UI won’t show or have been disabled at the “x wins” screen before game over stats (such as the suicide button).
 * “Rules” header now consistently called “Code of Conduct”.
 * Invite code “unknown error” on submit button false positive fixed.
 * Gameover screen’s “Add Friend” tooltip no longer cuts off-screen.
 * Friends list should be less “wonky”.
 * Settings “Detailed Feedback” is now remembered correctly (it was mixed up with “show titles”).
 * Fixed misc Settings inconsistencies.
 * In-game settings was updated: Sync’d them up (future changes should keep it sync’d).
 * MVP bonus gp was showing rewarded for private games, but wouldn’t actually grant it. MVP bonus gp will no longer show as rewarded for private games.

Endscreen Polish

 * Upgraded MVP stars.
 * MVP now gets a colored row border.
 * More-legible text.
 * Gradient rows instead of solid color.
 * Better column spacing.
 * YOUR name/username is now in bold+yellow.

Ability SFX BETA

 * Various sfx have been added with dynamic pitch shifting.
 * Every ability will have its own unique sfx when cast (to self).
 * Day abilities will have recipient(s) also hear the sfx, if they would normally know they were affected by an ability via chat. Recipient sfx are generic per type of ability used to prevent metagaming with sfx.
 * Dupe sfx? Boring? Annoying? Conflicting? Mismatching? Dupes? Unexpected? Mistimed? * Too loud? Too soft? Let us know in Discord #bugs or #feedback-qol ~
 * Added a new checkbox in “Options” to disable these new ability sound effects. Note that this only disables self-cast sfx and not if you’re a recipient (such as a day ability bleed target): For that, use the “Sound” volume slider.

Deathnote Polish

 * Hovering over a Deathnote will now change your sword cursor to a quill.
 * The quill cursor’s tip will be the same color as your selected color.
 * Dragging (drawing) on the deathnote will play “quill-drawing” sfx that will be randomly pitched and positioned, hopefully resulting in unique sounds each press. Holding the click but stop dragging should halt the sfx.

Other Quality Of Life

 * Players that left a room (lobby) or game for getting suspended by a mod will now show a message and play a smite sfx before they leave. If you see/hear this, there’s no need to report them after the game.
 * Hover sfx and some short sfx now has dynamic pitch shifting so they aren’t annoying.
 * Some hover sfx that is grouped and would normally be annoying (or satisfying, depending on your personality) now has an “ultra subtle” sfx hover sound with the above-mentioned pitch shifting.
 * Transition music between loading screen
 * Hovering over the player/voting/mvp panels now subtly highlights a dark cyan color (it previously felt disabled on hover).
 * Getting healed at night will now show an additional tip where it could’ve been a fake heal by an Herbalist.
 * Being the target of some detrimental abilities (or death) may cause a subtle cam shake.
 * Made one of the main hover sfx we previously had less annoying sounding and more subtle.
 * “Reveal Delete Account Button” in lobby options is now less scary: now auto-hides when you leave and re-enter.
 * Name selection and chat “Submit” buttons will be disabled until at least 2 characters are entered to more-intuitively clarify minimum chars.
 * Glossary book arrows were tiny gray buttons - most people probably had no idea there were more pages! Next/Prev buttons are now dominant and clear.
 * Reduced the size of the poison/death icon on portraits to be less bloaty.
 * Added shadow to loading tips for legibility.
 * Fixed misc typos and grammatical issues. Keep the reports coming!
 * Made personal status icons, such as bleeding, smaller and below the emote button.
 * Made many tooltips more-intuitively positioned.
 * New personal status icon: Delayed death.
 * Status tooltips – hover over your portrait when there’s a status ailment to see what it means (mostly for new players).
 * If you are a “Heathen”, you will still see the icon to remind you (or if you missed the day 1 message).
 * Trollbox “send” button will disable until you enter at least 1 character, and disable again at 0 characters.
 * Class card headers now look classier.
 * Report deathnote button will now fade in/out a text with instructions on how to report (for now) until fully implemented.
 * Discord #justice (NSFW) channel will now reveal the # of warnings/suspensions the realtime suspended user has on-record.
 * Getting Merc Brilders (gold) now plays gold pouch sfx.

Art

 * The “Sheriff” portrait art has been improved to be more HD and less derpy looking :wink:
 * Pretender’s “Kinslayer” icon is now unique (formerly the same as the “Suicide” ability).
 * Assassin’s “Lacerate” icon no longer looks like the Cult Leader’s “Rupture” ability icon.
 * The old “Bleeding” status icon (in the portrait) was bland, so we revamped it.
 * In-game portraits and icons were originally set darker than the originally- intended tone and would only set normal tones when highlighted: They now start at normal color tone and glow brighter when highlighted.
 * Upgraded the moon icon to look more… moonly.

Performance+Stability

 * Significantly reduced the amount of memory the game uses, which could also indirectly help loading times.
 * Beta testing new audio import settings. Most memory/time loading comes from music – this should consume significantly less memory and load faster. Please report issues/inconsistencies to Discord #bugs.
 * Optimized all textures with DXT1 format for better performance.
 * Optimized all sounds and music for better performance.
 * Reduced the amount of network polling (heartbeat) to pretty much 0.
 * Friends will now automatically notify YOU for updates instead of you asking the server every x seconds.
 * Friend updates for core activities will now directly update the status of that single friend (within 0~5s) instead of refreshing the entire list every 15s. This should especially improve performance if you have a large friends lists.
 * You can now force a friends refresh via a new icon on friends list every 60s (like if your friend insists they’re online and shows them as offline). If you need to use this, you may also want to report this to Discord #bugs.
 * Switched from UDP to TCP protocol to prevent desyncs and ensure the order of events is sequenced as intended. For example, UDP processes whatever data arrives first (faster) while TCP waits for the original order (reliability is prioritized over speed).We will be beta testing TCP to see if we experience less desyncs (disconnects / empty thrones).
 * When you change “scenes” (like Lobby to In-Game), there is now more reliability that data will be sync’d and not lost, which should prevent some weirdness around the loading screen that sometimes occurs.

Bug Hunt: Options Freeze

 * There’s currently an options bug that freezes some folks. However, only a few people experience this and I cannott reproduce it. I need your help! If you freeze when you click options, we now have added a bunch of logs to help show what leads up to this freeze. Please DM Xblade#4242 in Discord with your logs (type ?logs in Discord for instructions).

Dev Blog

 * I received some feedback that players enjoy reading about “the little changes”, too. While I can’t always list all of them, I’ll try my best, starting here :slight_smile: Unlisted updates, such as cloud (patchless) updates, can often be found in Discord #news.
 * Despite what it may look like, this is not a mere quality of life patch: With a vast number of overdue bug fixes inside, the QoL features are to help me catch up on in-game events now that I have taken over this role. The main reason for some of these features is not because it’s out of the blue, but to make catching up on code actually useful: Balance content sounds nice, but it’s like having spilled milk on the ground just moving it around instead of soaking it up. Bug fixes are first required before we continue with balance. I did the quill feature to catch up on how deathnotes work. The sound to see when events should trigger as they should through hundreds of thousands of lines of code. The ban message is to catch up on the complex messaging system. Instead of just studying code, I’m getting something out of each area. This is actually how Throne of Lies started! I was learning Unity, so wanted to make a small game that suddenly scaled and ended up how it is today :slight_smile: With 15+ years of dev experience, it doesn’t take long for me to adapt to new dev roles and hopefully this patch demonstrates this.
 * So, about balance later: I’ll soon organize a balance panel on Discord to start discussing this and ensure transparency. I believe the December’s unfavored patch was due to the lack of transparency with the community. As the new lead dev, I believe transparency is extremely important when it comes to the core mechanics of the game being changed. However, mentioned above, the next couple patches will first concentrate on bug fixes, quality of life, consistency, localization, and better onboarding – which should benefit both new and old players. Class bug fixes will also indirectly impact balance without being too dramatic. The tutorial is something that also needs an improvement, soon: From feedback, it seems that veterans prefer new players being more knowledgeable over balance content, anyway, to prevent RNG-like experiences whenever we have bursts of new players. New players that know what they’re doing will help everyone. I look at the #feedback channels on Discord all the time - feel free to contribute your ideas to help weigh my direction!
 * I also noticed that the tips (loading + class) and ability descriptions are either awkwardly-worded, dated, inconsistent, or just plain confusing: I’ll be working with the community to find the best way to word these and add/replace some tips/descriptions/wording, hopefully by next patch. Let me know in Discord if you notice something poorly written that should 100% be changed (and with a suggestion).
 * (Pre-Alpha) Translations are coming soon: Don’t worry, English is still a requirement for the main server queues. However, the UI and class cards can optionally be translated later so you can at least learn in your local tongue and private matches can be localized. If enough players join our Discord global channels, we’ll add a separate queue for that language! Chinese will arrive first (I live in Taiwan – we already have reach here). Translations will also help English queues, too, as players can LEARN in their own, native language which should speed up the time it takes to understand the deeper game mechanics. Read: non-native English speakers will learn the game faster.
 * I would also like a long-term side focus on 3D art consistency and improvements: Both aesthetically and graphically. I don’t mean on a small scale, either: I mean something incredible. One of these days, down the road… prepare for something amazing.

Class Fixes

 * Silence (Distract) no longer overrides a Reaper chill (Chill now has priority).

Other Fixes/Improvements

 * Fixed lobby friend “follow” bug (that led to messed up games with an empty throne).
 * Lobby memory leak fixed.
 * Fixed quit button. However, a 1/2 second crash icon will show in exchange for a speedy quit. Will look more into this later.
 * Numerous  class card typos, bad tips, grammar, etc – fixed.
 * Added ability for devs to swap regions without a patch if servers go unstable
 * You will no longer auto-switch regions upon temporary outages (which would cause infinite queue times if the outage only lasted a few seconds - it wouldn’t bring you back to the default region where everyone else is).
 * The default region has been changed to a hopefully more-stable one.
 * Updated Unity, our game engine, to 2018.3 (This may cause a larger update size).

Quality of Life

 * Timesnatcher portrait swapped in from placeholder.
 * Handmaiden portrait swapped in from placeholder.
 * Testing more-readable colors recommended by our UX artist. Should only be slightly different. Please offer #feedback in Discord - so far, our PTR testers either loved it or didn’t notice
 * Added the missing v2.1.1 in-game patch notes.

Misc

 * Updated our credits (notably the music composers+tracks). I’ll add the missing tracks soon to our soundtrack @ https://toli.es/soundtrack
 * Some of these changes were meant to be in a reverted patch that never came to be (v2.1.1a).

Alchemist

 * Bleed immunity passive is back.

Mastermind

 * In the Shadows passive has been added back. The Mastermind will appear as Blue Dragon to Investigative abilities for the first 3 nights.

Reaper

 * Icy Touch now silences the target player for the entire day and blocks their voting. It now costs 2 souls.

Hunter

 * Is unique again.
 * Retribution passive has been modified slightly and added back. When the court votes to execute the Hunter, the Hunter will kill the LAST player to accuse them.

2.1.1a

 * Security upgrade.
 * Lobby memory leak fixed.
 * Added ability for devs to swap regions without a patch if servers go unstable.
 * Fixed lobby friend “follow” bug (that led to messed up games).
 * Limited [self] TTS support for lobby chat. Setup in options. More later.
 * Timesnatcher portrait swapped in from placeholder.
 * Handmaiden portrait swapped in from placeholder.
 * Numerous class card typos fixed.

Overview

 * Glossary added.
 * Nightshade replaced with bleeding.
 * Bewilder replaced with Distract. Icy Touch now works like Distract.
 * Occupation and redirection immunity removed from several classes.
 * Abilities can no longer bypass occupation and redirection immunity. Mystic & Illusionist gained it.
 * Frame and Mind Warp mechanic changes.
 * Chronomancer mechanic change.
 * Happy Hour rework.
 * Prevention abilities, like Mercenary's Stand Guard, now occupy all visitors instead of preventing them.
 * Alchemist rework.
 * Hunter rework.
 * Mastermind rework.
 * If the starting Mastermind dies, the starting Assassin will replace them.
 * King's Allies changed.
 * New armors.

Store Content

 * Two new armors. One is a male golden armor for people with too much gold to spend. A female version of the gold armor will be coming out in the next few days.

Quality of Life

 * Glossary added with key mechanics defined. More info will likely be added to it later.
 * Underlined words in chat and the class cards can be clicked on to open up the page of the glossary containing that mechanic. You can turn off this setting in the lobby.

General

 * Framed players will now only appear suspicious to Blue Dragon classes.
 * Reworded abilities that do not count as visiting.
 * If the starting Mastermind dies, the starting Assassin will replace them. (Replaces old replacement mechanic.)
 * Players can no longer edit their logs while on trial or whilst being executed.
 * Changed Distract icon to Bewilder icon.

Apostle + Illusionist

 * Mind Warp now makes anyone target player investigates appear framed to them.

Butler

 * Renamed Nightshade Wine to Poisoned Wine.
 * Concentrated Wine no longer bypasses occupy immunity.

Court Wizard & Sage

 * Tornado no longer bypasses redirection immunity.

Enforcer

 * Stand Guard will now occupy all visitors to target Unseen member.

Evil King

 * Allies will now tell you the target player's class type and whether they are an ally or not.

Fool

 * No longer occupy & redirection immune.

Good King

 * Allies will now tell you the target player's class type. Special classes will appear as Investigative.

Inquisitor

 * Removed Nobody Expects the Spanish Inquisition passive.

Invoker

 * Replaced Bewilder with Distract. Still has 1 use.
 * Can now force players to target themself with Strings of Mithras.

Maid

 * Improved how frame interacts with Matchmake.

Mercenary

 * Stand Guard will now occupy all visitors to target.

Mystic & Illusionist

 * Now occupy and redirection immune.

Observer

 * Following a framed player will now show them visiting a player that died that night if possible.

Poacher

 * No longer occupy & redirection immune.
 * Spike Traps now occupies the target and everyone visiting them.
 * Can now target allies with Spike Traps.

Possessor

 * No longer occupy & redirection immune.
 * The description for Puppet Strings in the class card has been updated.

Physician

 * Removed references to Nightshade from abilities.
 * Passive and Inoculate will not protect against the Butler’s poison.

Pretender

 * Replaced Silence with Distract. Still has 2 uses.

Psycho King

 * Is now bleed immune.
 * The description for Fatal Guards has been updated.

Reaper

 * Icy Touch now works like Distract, but will only cost 1 soul.

Ritualist

 * Teleportation no longer bypasses redirection immunity.

Sage

 * Now occupies everyone all visitors to the target, except the Assassin.

Scorned

 * No longer occupy & redirection immune.
 * Framed renamed to Incriminate

Sellsword

 * Stonewall now occupies all visitors to the target, except for those attacking or converting them.
 * Will now know how many people they occupy with Stonewall.

Servant

 * Removed Bewilder.
 * Concentrated Wine no longer bypasses occupy immunity.

Alchemist:

 * Prepared passive removed.
 * Stoneskin Potion now has 3 uses.
 * Concoct Potion removed.
 * Now just has Crimson Potion and Emerald Potion as night abilities.
 * Crimson Potion has unlimited uses.
 * Emerald Potion has 2 uses.
 * Class type changed to Support.

Assassin:

 * New Passive “Apprentice” - If the Mastermind dies, the starting Assassin will take their place.
 * Replaced Nightshade with Lacerate. Lacerate causes bleeding instead of poison.

Chronomancer:

 * Distort Reality now transfers all delayed deaths to another player. Target player will not be notified.
 * Distort Reality can now be used immediately after delaying a death with Time Warp.
 * Distort Reality’s description in the class card now specifies that it is not an attack.

Drunk & Alcoholic:

 * Happy Hour has been changed. It will now force the target player to target themself.

Hunter:

 * Both passives have been removed.
 * No longer Unique.
 * Wolf Companion has been made a day ability. Still 2 uses. Not usable until Day 3.
 * New Night Ability “Hunter’s Mark” - Target two players. If the first player targets the second, you will occupy and attack them. If you kill a BD, you will lose the use of this ability. 4 uses. Not usable until Night 3.

Mastermind:

 * No longer occupy or redirection immune.
 * Will no longer be hidden from investigations for the first 3 nights.

Other

 * Fixed login screen "timeout 4" issue

2.1.0b

 * Female golden armor is now available. (Disabled due to store image issue)
 * The guide should be working in-game again.
 * Issues with Pretender and Matchmake should be fixed.
 * Fixed being able to target a player with Distort Reality after you already transferred their deaths.
 * Circle of Death will no longer kill players with two target abilities when one of the targets is jailed.

Store Content

 * Added a new armor, two new weapons, and a few titles and avatars for Halloween. They will become available Monday @ 12am EST
 * The Priest is back… as an avatar and title.
 * Seasonal items now have a gold border.

Quality of Life

 * You will no longer see your character’s talk animation when you are trollboxed.
 * Chronomancer room will run better on the lowest settings.
 * Maid/Cult Spy changed to Court Spy.
 * If there are only a few veteran players, then the new player class filter will be completely disabled.

General
(King spawn rates are being changed to try to reduce the whisper King meta. I know some people like to think that the best approach is just to remove whispering the King, but that’s like complaining your food is cold so you set it on fire. You’re just gonna end up with a completely different problem.)
 * Evil King spawn chance has been increased to 40%.
 * Your title is now shown in-game. You have the option of hiding your title in-game and just showing Squire instead. There is also the option in the lobby settings to hide all titles.
 * Your avatar is now shown at the end screen.

Minor Class / Ability Changes
Alchemist: (Removing Coagulate is being done to reduce the advantages of outting yourself as Alchemist. Since it’s being removed they’ll regain a use of Stoneskin to help from attacks at night.) Assassin: (Since Distract was buffed last patch, I felt it needed to be put in line with the other limited use Assassin abilities.) Chronomancer: (Will allow the Chronomancer some more combos.) Fool: The current punishment has been moved to only those that vote to execute and the old punishment was added back in to supplement it. This way both factions are more evenly effected by the Fool.) Inquisitor: (People were just outting each other as Heathens, so that had to go.) Observer: Scorned: (Scorned’s gonna have like a 10% win rate now, but maybe people shouldn’t have been outting themselves Day 1 because all they care about is winning. It’s like they say, “Given the opportunity, players will optimize the fun out of a game.”) Sorcerer: Bug Fixes:
 * Removed Coagulate passive. They are no longer immune to poison or bleeding.
 * Increased Stoneskin uses to 2.
 * The number of Distract uses left now transfers over to new Assassins.
 * Distract uses increased to 3.
 * Delayed deaths can now be stopped by night immunity.
 * Poor Fellow has changed to - If the Fool is executed, then all those who voted to execute them will lose a use from all limited use abilities. In addition there can be no trials the next day. If executed before Day 3, there can be no trials for two days.
 * All neutrals are now exempt from being Heathens.
 * Heathens no longer know who each other are.
 * Can no longer Follow King. Couldn’t see the King’s visits anyways.
 * Now needs to see three Blue Dragon players executed in order to win.
 * Added the Assassin’s Distract to the Scorned. Has 2 uses.
 * Can now move bombs off of King with Bomb Swap.
 * Fixed some issues with Matchmake and framing. Frame will now work better on it.
 * Some reconnection fixes.

Store Content

 * Added 2 new deathnote colors: Brown and Light Green.
 * Added 3 new emotes: "T" Off, Air Lute, and Wind Flail.
 * Added 1 new weapon: Throwing Axes.
 * You can now equip 3 emotes at once.
 * Free event items. First week only. GO GO GO! Rush B.

Quality of Life

 * Updated the look of all the armors.
 * Changed Probe Icon to its final form. It better be.
 * Added undo button for DN. Only does the last 5 changes. You may use CTRL Z.
 * Reaper, Possessor and Sorcerer have new rooms.
 * Telepathy messages' names are now pink.
 * The spawning system now looks at the last 20 games you have played to remove chance of you getting the same class repeatedly and never a brand new class.
 * Unfriending warns it's permanent, Be carefully who you thumb your nose at.
 * When a game ends after you left the game when dead, you now get a notification that shows how much gold you got.
 * Loading screen now has music.

General

 * The King now has a crown above their character.
 * The logbook, private notes and ability descriptions were converted over to the newer text rendered. We did what we had to.
 * If a player swaps an occupier onto themselves, they will appear occupy immune.
 * Added a button to the logbook and private notes that allows you to send the currently selected text to chat with line breaks intact. Max 10 lines, and 2 uses.
 * Added two new Blue Dragon classes: The Maid and The Chronomancer.

Alchemist

 * Reduced Stoneskin uses to 1.
 * Fixed potions not being used up when prevented.

Assassin

 * Distract will now also disable a player's abilities for the duration, which has been increased to 20 seconds.

Fool

 * When the fool is executed, instead of being unable to use abilities for a night, those who accused the fool will lose a use from all limited use abilities. Reapers will lose a soul, and Mercenaries will lose a brilder.

Inquisitor

 * Now learns the starting classes of the Heathens.

Mastermind

 * Can now commit suicide during Day 3.

Mercenary

 * Receives a notification at the start of the night if they are shielding someone.
 * Can now leave after 6 brilders.

Mystic

 * Can no longer target king during night.

Physician

 * When you heal someone, the message is green.

Possessor

 * Abilities that target fellow faction members can now target possessor. Abilities that cannot target fellow faction members will not be able to target possessor.
 * Possess uses reduced to 2.

Pretender

 * Fixed Ballot Mixing not being usable during trials.

Scorned

 * Renamed trickery to disguise.

Servant

 * Added day ability bewilder (Prevent the king from using day abilities, 2 uses).

King

 * Guards! can only target self.
 * Reduced Guards! uses by 1.
 * Good King now starts with only 1 extra guard.
 * Good King now starts with Safeguard instead of Swear Fealty. Target player becomes death immune for the night. 4 uses.
 * Allies will now make target death immune for the night.

Maid
(Portrait by Luxx)

Blue Dragon Investigative

Inspiration taken from @Boopydoop Maid(Blue Dragon Investigator) and Waitress(Unseen Investigator)


 * Matchmake (Night) - Test if target is compatible with the player you last checked. You start with a random player to test against. (Cannot target King). Players are compatible if they win together. Fool and Scorned are incompatible with everyone. Royals are incompatible with each other. (Infinite uses)
 * Nosy Servants (Night) - Target a living player and dead player. You will learn if the living player visited the dead player on the night they died. Does not count as visiting. Will not see non-visiting abilities. (3 uses)

Handmaiden
Unseen Investigative (Converted from Maid)


 * Analyze (Night) - Test if two players are the same class type. If they are you will learn their classes. (Cannot target King or Unseen). (Infinite uses)
 * Prying Servants (Night) - Target a dead player. You will learn all the players that visited them on the night they died. Does not count as visiting (2 uses)

Chronomancer
Blue Dragon Support

Inspiration taken from @Icibalus The Chronomancer and The Timesnatcher [Classes]


 * Pocket Dimension (Day) - If you die tonight, delay it for 2 nights. This will delay bleeding and poison in addition to attacks. Deaths delayed this way cannot be redirected with Distort Reality. (2 uses)
 * Time Warp (Night) - Delays a player’s death for 2 days. This will delay bleeding and poison in addition to attacks. You can prevent a death multiple times. Cannot delay unhealable attacks or suicide. (Infinite uses)
 * Distort Reality (Night) - Redirect a player’s death you prevented with Time Warp to another player. Can be healed and does not bypass death immunity. (Infinite uses)

Timesnatcher
Unseen Support (Converted from Chronomancer)


 * Rewind (Passive) - If you become an Assassin and have no uses of Two-For-One left, you will regain a charge.
 * Time Snatch (Night) - Target a poisoned/bleeding player. Causes the poison/bleeding to speed up and kill them tonight. (2 uses)
 * Dark Dimension (Night) - Make the Unseen appear not suspicious to investigative abilities. (2 uses)

Bug Fixes

 * Fixed bug when Alchemist switches potions whilst targeting the same person.
 * Possible fix to Vortex Amulet execution crashing Vulkan.
 * Hitting enter after voting during a trial will no longer cancel your vote.
 * Follow should now properly show the MM/CL's new target when they get a pity convert.
 * Fixed Inquisitor's Ruthless Efficiency preventing reaper from reviving.

Quality of Life

 * Did not change Probe Icon.
 * Added type combinations to Flirt's notification tab in the class cards.

General

 * King can now talk during the self-defense stage of the trial.
 * Maid Spy & Cult spy now carry over when a player's class changes.
 * Added pretender king.

Mercenary

 * Moved descriptions in the class card.
 * Now needs 6 brilders to win, and gets 10 gold per extra brilder.

Possessor

 * Mind control can now be used at the very start of the day.

Pretender

 * Family matter renamed to blood test. In addition to discovering if a player is Royal, it will give the same results as the Princess' flirt.
 * Fixed kinslayer not being tagged as an attack.

Sorcerer

 * Added Day Ability 'Bomb Swap' (Move a bomb from a player to another, can't target the king, has infinite uses).

Alchemist

 * Brought back Coagulate and Stoneskin Potion.
 * Stoneskin now has 2 uses, and can no longer be used day 1.
 * New passive 'Prepared' - Death immune Night 1.
 * Can no longer use Crimson Potion on self.
 * Truth potion now only tells you a players faction.

Pretender King

 * Neutral King but doesn't have Guards!
 * Instead, has Guards? - Makes Pretender King death immune for the night. 1 use.

Scorned

 * Removed Stalk.
 * Night ability 'Trickery' (If the target player is executed tomorrow, they will appear as the chosen class, 2 uses).

Seeker

 * Removed Identity. Now questions his identity.
 * New night ability 'Reveal' - Discover who a player targets, and who targets them.

1.2.0
The Neutral Update

Quality Of Life

 *  Probe Icon Changed. 

General

 * Adjusted spawn rates for BD classes
 * In 16 player games the minimum amount of non-Killer Neutrals is now 2.
 * Added a new Neutral class called the Pretender. Details later on.

Fool

 * Reworked Poor Fellow. Now when the Fool is executed, players who did not vote to pardon will have their abilities disabled that night.

Possessor

 * Added Day Ability “Mind Control” - Force a player to vote for another and prevent further voting from them. 3 uses.

Reaper

 * Added Night Ability “Circle of Death” - Everyone visiting target player will die. Consumes two souls.

Sellsword

 * Stonewall now has priority over the Mercenary’s Stand Guard.

Alchemist

 * Class type has been changed to Special.
 * Has a new night ability called Concoct Potion. The Alchemist can choose from 4 different potions to use at night.
 * Emerald Potion & Crimson Potion have been moved into the Concoct Potion selection.
 * Crimson Potion now has 4 uses.
 * Emerald Potion now has 3 uses.
 * Added “Truth Potion” to Concoct Potion - Discover a player’s class. 2 uses.
 * Added “Tar Potion” to Concoct Potion - Occupy a player. 3 uses.

Inquisitor

 * Objective has been changed. They now have to live long enough to see all three Heathens die.
 * No longer requires the Sorcerer to spawn in order to spawn.
 * At the beginning of the game, three players will be randomly marked as Heathens. The Inquisitor will not know who they are, but they will know who each other are. Cannot start with King, Hunter, Prince, Scorned, Fool, Pretender, Mastermind, the second starting Cult member, or Neutral Killers.
 * Removed Find Magic.
 * New Night Ability “Interrogate” - Determine if a player is a Heathen. If they are one, you will learn their class. Infinite uses.
 * Ruthless Efficiency now makes the target unhealable.

Mercenary

 * Objective has been changed. They now must now have at least 8 brilders at the end of the game.
 * Removed old passives.
 * New Passive Brilder Hungry - Occupy and redirection immune.
 * New Passive Protection Services - Gain brilders for protecting players. Every ability prevented with “Stand Guard” grants you 1 brilder. Preventing a death with “Shield” grants you 3 brilders.
 * New Day Ability “Don Armor” - Make yourself death immune for the night. Costs 2 brilders.
 * Can no longer target King with night abilities.

Scorned

 * Objective has been changed. They now must live long enough to see 4 players formally executed.
 * Frame now has infinite uses.
 * New Night Ability “Stalk” - Discover a player’s faction. 3 uses.

Sorcerer

 * Objective has been changed to match the Possessor and Reaper.
 * No longer occupy & redirection immune.
 * Perception passive no longer stops them from attacking Unseen/Cult members.
 * Removed old day abilities.
 * Removed Circle of Death.
 * Added Day Ability “Walking Bomb” - Cast a deadly spell on a player that you can later detonate. Can have multiple Walking Bombs active. Cannot target King. Infinite uses.
 * Added Night Ability “Detonate” - ills all players with a Walking Bomb active. Does not count as an attack. Bypasses death immunity. Infinite uses.

New Class: Pretender

 * Unique Neutral Special
 * Objective is to become King and survive.
 * No Allegiance (Passive) - Death immune at night. Upon becoming King the death immunity is lost, and you start with 0 charges of Guards!
 * Royal Blood (Passive) - During the election for a new King, votes for you count twice.
 * Silence (Day) - Prevent the King from using their day abilities. - 2 uses.
 * Ballot Mixing (Day) - Reverse the King’s vote during trial. If they voted to execute, they will instead pardon and vice versa. Affects Decide Fate. - 2 uses.
 * Family Matters (Night) - Discover if a player has Royal Blood. You will always get accurate results. - Infinite uses.
 * Kinslayer (Night) - Attack a player with Royal Blood or the King. You must have first discovered they were Royal, unless they are the King. - 2 uses.

1.1.7a

 * Fixes bug where you can vote on days you shouldn't be able to. Also fixes step forward button appearing when dead.

Lobby

 * Updated Rules 9 & 11.

Quality of Life

 * Probe Icon Changed.

General

 * BLUE DRAGON REPEATS OF NON-UNIQUE CAP IS NOW 3.
 * Voting and abilities relating to voting are now disabled for the first 15 seconds of each day.
 * All abilities are disabled with 5 seconds left of the day.
 * Exhume is now usable at all points in the day.
 * Royal Blood has been reworked.
 * The votes for King are now hidden.

Royal Blood

 * People with Royal Blood will no longer be able to step forward before anyone else.
 * Votes for those with royal blood now count twice over.

Cult Leader

 * Can no longer use Rupture during trials.

Court Wizard

 * Clear mind reduced to 3 uses.

King

 * Guards are now hidden to Gossip and Intrigue.

Noble/Aristocrat

 * Maid Spy reduced to 2 uses.

Princess

 * Fixed interactions between Will-O-Wisp and Puppet Strings.

1.1.6a

 * Sheriff and Paladin spawn rates have been lowered but there shall always be one in the game.

1.1.6b

 * Trying to fix more reconnection issues.

Lobby

 * Fixed GDPR timer.
 * Fixed Allow Follow to remember your choice.

Store Content

 * Fixed the additional ability feedback when the Extra Info option is enabled. Some of them never showed up, while others always showed up.
 * Probe icon changed.
 * King's name in chat is now golden.
 * Improved feedback for Heal, Debauchery, and Strings of Mithras when additional feedback is active.
 * Private notes are darker.
 * Revamped how we handle reports. This took some time, but it will allow us to more quickly and better handle reports.

General

 * Had to get rid of some recently added music because of YouTube BS. Replaced it with some new music.
 * Reworded the definition of occupy immune and death immune.
 * Reworded occupy immune passives.
 * Starting King abilities got reworked.

Alchemist

 * Reduced Stoneskin uses to 3.

Court Wizard

 * Can now use Clear Mind at all points during the day.

Enforcer

 * Frenzy now has 2 uses.

Inquisitor/Scorned

 * Lose death immunity when they achieve their objective.

Psycho King

 * Fatal Guards icon changed.

King

 * Now has separate class cards for each King.
 * Order Execution removed.
 * Only Good King now starts with 2 extra guards.
 * Good King has new night ability called Swear Fealty. It makes a player immune to conversion permanently. 1 use.
 * Evil King has new night ability called Allies. It informs you if a player is allied with you which would only happen in the case of Cult or Unseen.

Physician/Herbalist

 * Added new day ability called Exhume. At the end of the night it will inform you what killed a player. 3 uses.

Ritualist

 * Added new day ability called Exhume. At the end of the night it will inform you what killed a player. 1 use.

Lobby

 * Changed the Squire avatar to something more appropriate.
 * Avatars and Titles are now changeable using the customize area (Mostly for backers so far).
 * Fixed back end bugs to fix reconnection/end screen bugs.
 * You may now follow someone on your list instead of invite. You don't need permission for this. "Now that you can remove friends (since last patch), if you don't want your friends to do this, you should probably unfriend them." - Boslof.
 * Fixed strange invite events. If they are in-game, you shouldn't be able to invite/follow them.
 * Private game masters may now ban players from their room. No rejoining.

Quality of Life

 * Changed Probe Icon.
 * Court Wizard, Sage, Prince, and the unseen king have gotten new portraits.

General

 * Court Wizard Rework.

Drunk/Alcoholic

 * Debauchery is now a two target ability. You force the first player to target the second. You won't be immune to attacks and conversions if you force them to target yourself.

Possessor

 * Possess now has 3 uses.
 * Fixed some bugs with occupy and Possess.

Ritualist

 * Teleport now bypasses redirection immunity.

Sage

 * Tornado now bypasses redirection immunity.

Court Wizard
- Investigative: Will always get accurate results (immune to warp, frame, etc.) - Killer: Attacks can't be healed. - Offensive: Death Immune. - Social: Convert Immune. - Support: Target guaranteed to visit target (Bypasses occupation, redirection, visit prevention etc.) - Special: None.
 * Magical Barrier Removed.
 * Tornado bypasses redirection immunity.
 * New Day Ability Clear Mind- Make a player immune to conversion tonight (4 uses).
 * New Night Ability Empower- Grant a player a buff according to their class type--

Lobby

 * Remove friend feature added.
 * Added GDPR stuff at the Account section of lobby. Anyone worldwide can request or erase data themselves.

Store Content

 * The amount of gold per purchase is doubled but prices are the same. All gold purchased previously has been doubled too.

Quality of Life

 * Changed Probe Icon.

General

 * When a cult member is sacrificed, all Cult members will gain a use of their first night ability back.
 * Reworded abilities that prevent visitors to say they prevent abilities instead.
 * Added the ability to commit suicide to the Assassin and Cult Leader. Should only be used when necessary. Use without proper reason will result in punishment.
 * Improvements to ability prioritization.

King

 * Guards uses reduced by one across all kings.

Mercenary

 * Will no longer die when protecting someone with shield but instead loses the ability.
 * The protected player will not receive a notification on being saved.
 * Shield has no interaction with the Knight's Defend.

Mystic

 * Now Unique.

Noble

 * Will no longer see evil support abilities that reveal one as evil, such as Ritualist's Brotherhood.

Sellsword

 * Now Unique.
 * Stonewall no longer blocks conversions.

Lobby

 * Casual Mode disabled for Public Games.
 * Improvements to reconnection.

Store Content

 * Three new executions: Oracles Earring, Lightning Rod and Bowl of Nails.
 * Three new Deathnote colors: Fiery Orange, Sky Teal and Stone Grey.

Quality of Life

 * Changed Probe Icon.
 * Added a tips section in the class cards with basic tips for each class.
 * Changed the order of the colors in the DeathNote.
 * Mute function fixed.

General

 * More time to step forward to become King.
 * Increased money you get from betting on deaths.
 * Occupy and redirection immunity now carries over when your class changes.
 * The Mystic is now the only class immune to Mind Link and Conduit at the start but the immunity carries over with class changes.
 * Occupation and visit prevention are now merged into one message saying you were unable to use your ability.
 * Mercenary has been reworked and the Sellsword has been revived as a Neutral Offensive class.
 * Added MVP system. See below for details.

MVP System
- 1st: 250g. - 2nd: 125g. - 3rd: 75g.
 * At the end of the match, people can vote for Up to 3 players they think most contributed to the game.
 * Top 3 players receive gold as listed below:

Knight

 * Will always attack target even if they are Blue Dragon.
 * Will now only commit suicide after they successfully attack a Blue Dragon player. If the target is immune, will not commit suicide.

Observer

 * Follow is now affected by Mind Warp.

Paladin

 * Smite usable Night 3.

Possessor

 * Possess now prevents the target from being healed.

Reaper

 * Players can no longer emote while Icy Touched.

Mercenary

 * No longer has a contract.
 * Must see Unseen/Cult defeated to win, does not have to be alive at the end to win.
 * Convert Immune.
 * Removed Connections and Rebound.
 * Stand Guard is now a targetable ability but can't target same player two nights in a row. Unlimited uses.
 * New Ability: Shield - Shield a player, dying in their place if they were attacked at night. Will stay on the target until changed.

Sellsword

 * Brought back from the dead as a Neutral Offensive that must see the Blue Dragon defeated to win, doesn't have to be alive.
 * Occupy, Redirection and Conversion immune.
 * Stonewall prevents all non-attacking visits to your target. Can't target same player two nights in a row. Unlimited uses.
 * New Ability Intimidate - Occupy a player.

Sheriff

 * Scout will no longer tell you if a player was converted, and instead will tell you if the unseen visited the target player.
 * New ability surveillance - Determine a player's class if they are a member of the Unseen. 3 uses.

General:

 * Apostle can now spawn with the Cult Leader.
 * Whispers are disabled on the first day.

Mercenary:

 * Now wins if their contract wins.
 * No longer commit suicide if their target wasn’t a Neutral class.
 * Cannot use abilities once contract has died.

Sorcerer:

 * Can now use Circle of Death before night 3.

Noble:

 * Snoop removed.
 * Maid Spy now reveals all whispers the next day, but is now limited to 3 uses.
 * Added new night ability Gossip - See the feedback of abilities used on target player. Will not receive feedback for conversion or attacks. Unlimited uses.

Aristocrat:

 * Snoop removed.
 * Maid Spy now reveals all whispers the next day, but is now limited to 3 uses.
 * Added new night ability Intrigue - Frame a player and see the feedback of abilities used on target player. Will not receive feedback for conversion or attacks. Unlimited uses.

Apostle:

 * Snoop removed.
 * Cult Spy now reveals all whispers the next day, but is now limited to 2 uses.
 * Added new ability Mind Warp - Cause a player to receive incorrect feedback for their ability when possible. 3 uses.

Marshal:

 * Added Snoop. 2 uses.

Lobby

 * Fixed the start/queue buttons from showing in public match so trolly people won’t get you caught in an infinite “Finding Group” screen.

Mercenary:

 * Stand Guard will now also prevent a player from dying. This will prevent the contract from dying to Smite or the Hunter’s Bear. If the contract attacks someone guarded by a Knight, the Mercenary will die in the contract’s place. A frenzied Assassin will still kill the contract.
 * Can no longer start contracted to the Inquisitor, Knight, or Prince.

Quality of Life:

 * Possible improvements to connections in-game.
 * Added fill tool to deathnote.
 * Added a streamer mode that can be enabled in the lobby. It creates a separate chat for system messages and night chat, and it creates a separate display for allies. Your room at night will be replaced with a shot of the throne at night.

General:

 * Added Spectator mode for custom games.
 * Mercenary reworked.

Fool:

 * Hide now grants death immunity instead of preventing visitors.

Knight:

 * Will no longer attack players when using Cold Steel if they are redirected.

Mystic:

 * Link Minds & Conduit will no longer work on Illusionist or Apostle.

Paladin:

 * Smite can’t be used until Night 4.

Mercenary:

 * Can no longer get a second contract.
 * Can no longer be converted.
 * Passive Contracted - Occupy and redirection immune.
 * Day Ability Connections - Force the court to pardon your contract. 1 use.
 * Night Ability Stand Guard - Works just like before, but no longer notifies target. 4 uses.
 * Night Ability Rebound - Prevent and kill everyone visiting your contract.

QoL:

 * Overhauled the lobby and in-game UI.
 * If you leave games while dead, you will still earn 40% of the gold you would’ve gained had you stayed once that game ends. If you already completed your objective, you’ll get the full gold amount you’d normally win.
 * You can now copy things from other players’ journals.
 * The starting King is now always player 1.
 * Added the ability to mute players in-game.
 * Knight’s Sacrifice ability has been renamed to Defend.

General:

 * Added Emotes (NOT EMOJIS) for purchase in the store. You can use your currently equipped emote once a day.
 * Added Deathnote colors for purchase in the store. You can use all the colors you purchase for your deathnotes.
 * Players who are blocked from voting will now be shown as abstaining during trials.
 * Added Casual game mode.

Butler:

 * REVERTED.
 * Nightshade Wine will no longer notify the King and will kill the same day.
 * Concentrated Wine no longer says you were occupied while visiting target. Now has a more generic message.

Drunk:

 * Happy Hour now has a more generic message.

King:

 * Order Execution will now only announce the kill when it succeeds.
 * CHANGED.
 * Evil King now has a 35% chance of spawning and Good King a 65%. Neutral King can no longer spawn at the start.

Mastermind:

 * If someone tries to redirect them, they will know who they would’ve been redirect to.

Mercenary:

 * Can no longer accuse their target of treason.
 * They will automatically vote to pardon their target.

Possessor:

 * Unlimited uses of Facelift.
 * Possess reduced to 2 uses and you will now get your target’s deathnote.

Reaper:

 * Icy Touch - Chilled players can no longer talk to the dead and are instead silenced.

Scorned:

 * Will now commit suicide after winning. (REMOVED.)
 * Abilities will be disabled after winning, but can leave after winning and get their winning at the end of the game.

Inquisitor:

 * Will now commit suicide after the Sorcerer dies. (REMOVED.)
 * Abilities will be disabled after winning, but can leave after winning and get their winning at the end of the game.
 * Ruthless Efficiency will now kill all targets, but will only bypass the Sorcerer’s night immunity.

Sorcerer:

 * Magic Cloak will now make the Sorcerer appear as a non-magic user to the Inquisitor in addition it its current effects.

Physician:

 * Reanimate removed.
 * Added Day Ability Inoculate - Make a player immune to Nightshade and bleeding. Does not cure it. 1 use. (Credit to Livicus for the ability idea.)
 * Added Night Ability Self-Care - If you are attacked tonight, you will heal yourself. 2 uses.

Princess:

 * Changed Will-o-Wisp - Tells you if the target attacks anyone tonight. Only detects attacks that count as visiting. 2 uses.

Psychic:

 * Renamed to Mystic.
 * No longer has Call of The Dead.
 * No longer unique.
 * New Night Ability Conduit - Allow two players to talk to each other for the rest of the night. You will be able to hear, but not speak to them. 2 uses. (Credit to NuclearBurrito for the ability idea.)
 * Link Minds and Conduit will not work on other linked players, reaped players, or other Mystics. (REMOVED THE INABILITY TO LINK PRINCE OR JAILED TARGETS.)

Apostle:

 * Replaced Cult Numbers with Telepathy. 2 uses.

Casual Mode Overview:

 * The Blue Dragon classes that can spawn are - Butler, Knight, Mystic, Physician, Prince, Princess, and Sheriff.
 * There can be up to 3 of each non-unique Blue Dragon class.
 * Fool, Sorcerer, and Inquisitor cannot spawn.
 * Cult and Paladin cannot spawn.
 * No Royal Blood passives.

Butler

 * Nightshade Wine will now kill the King the same day he is poisoned, unless healed. Can now be used before Day 4.

King

 * Can now be voted up before Day 4.
 * If the starting Good King is executed, then the court will be unable to accuse anyone of treason for a day.
 * Order Execution - Now only bypasses death immunity, and can be used before Day 4.

Mastermind & Cult Leader

 * After failing to convert someone two times in a row, if the next conversion fails, it will instead target a random convertable player.

Sheriff

 * No longer unique or unconvertable.
 * Surveillance has been removed.

General
say they prevented you from “visiting”. (The wording was originally meant as prevented from targeting and was worded before non-visiting abilities. This should provide a minor buff to Psycho King and a few other abilities.)
 * New female armor and new crossbow execution added.
 * At least 1 Paladin will always spawn in Cult games.
 * Abilities that do not count as visiting will now bypass things that

Butler & Servant

 * Concentrated Wine now bypasses occupy immunity. (This is the party ability.)

King

 * Starting King now has a 60% chance to be Good, 20% to be Neutral, and 20% to be Evil.
 * Order Execution will now announce to the court that the King ordered the execution of a player.
 * Order Execution will now bypass everything and will be unhealable.

Bug Fixes

 * Fixed bug with Defile.
 * Fixed a bug allowing people to update their public journal right after they died.
 * Fixed a bug where a converted Unseen was promoted to Assassin after Assassin was promoted to Mastermind.
 * Added logs to help find a Possess bug, which may have been fixed. If you encounter this bug please post your output_logs in the bugs channel in our discord server.

General

 * Everyone can now draw in their deathnote.
 * Spy/Cult Maid no longer counts as a visit.
 * Disabled the early game over checks for the time being. (Games would end when they shouldn’t, even when things like DK’s and abilities were accounted for.)

QoL

 * Private Notes background updated.
 * Private Notes are now draggable.

Assassin

 * Distract now usable during trials.

Enforcer

 * Removed Armored passive, since Protection was changed.
 * Protection now prevents visits to targeted Unseen member.

King

 * Removed Allies from starting King.
 * Added Night Ability Order to starting King - Prevent a player from voting tomorrow. 4 uses.
 * Abilities no longer count as visiting.

Knight

 * Changed Sacrifice icon.

Mastermind

 * Into the Shadows now hides the Mastermind’s occupy immunity again.

Paladin

 * Smite will now affect the Paladin in addition to his target.

Psycho King

 * Now permanently death immune at night.
 * Abilities no longer count as visiting.

Ritualist

 * Tornado reduced to two uses.
 * Brotherhood changed to single target, uses increased to three.

Sheriff

 * Now always spawns in Unseen games, and is now unique and unconvertable.
 * New night ability Surveillance - Prevent visitors and learn the name of those that try. You will be alerted if an Unseen member tries. 3 uses.

Sorcerer

 * Magic Dust uses reduced to 2.
 * Circle of Death uses reduced to 2.
 * New Day Ability Magic Cloak - Hides your visits at night. 2 uses.

Bug Fixes

 * Fixed the in-game tutorial.
 * Fixed a bug with some abilities not being usable during trials.
 * No longer shows multiple healing messages to those being healed. All healers should still know if someone needed healing.
 * Fixed a bug where sometimes people wouldn’t show up as visiting. The only abilities or classes that shouldn’t show up as visiting will say so in the class card.


 * Some others.

General

 * Noble and Aristocrat have returned.
 * Improved the wording of occupy immune passives to include immunity to target changing.
 * Players will no longer receive messages saying someone tried to occupy them or change their target if it was blocked by the Court Wizard’s barrier.


 * Added the fact that someone could be protected by the Court Wizard’s barrier to the reasons an ability failed.
 * Added King to the list of classes newer players can’t get.

Apostle

 * Reworked to behave like the new Noble.
 * Day Ability Cult Pressure - Force a player to vote for another and prevent further voting from them. 2 uses.
 * Day Ability Cult Numbers - Your vote for execution or pardon will count for two votes. 2 uses.
 * Night Ability Cult Spy - You will see all whispers to and from target player. Cannot target King. 3 uses.
 * Night Ability Snoop - Read a player’s journal. 2 uses. (This has been improved from the Marshal’s version. There are now two journal buttons on the right that will display the snooped players’ journals.)

Cult Leader

 * Starting Cult Leader starts with 3 uses of Eradicate.

Herbalist

 * Defile now properly works on reaped players.

Invoker

 * New passive Fanatic - Immune to occupation at night.
 * Chains of Corax now has 3 uses.

Marshal

 * Snoop and Listen In removed.
 * New Night Ability Probe - Determine a player’s class if they are part of the Blue Dragon.

Noble & Aristocrat

 * Social Class.
 * Day Ability Political Pressure - Force a player to vote for another and prevent further voting from them. 2 uses.
 * Day Ability Noble Twin - Your vote for execution or pardon will count for two votes. 2 uses.
 * Night Ability Maid Spy - You will see all whispers to and from target player. Cannot target King. Infinite uses.
 * Night Ability Snoop - Read a player’s journal. 2 uses. (This has been improved from the Marshal’s version. There are now two journal buttons on the right that will display the snooped players’ journals.)

Psychic

 * Now unique.

Ritualist

 * Brotherhood now has 2 uses.

Seeker

 * Gaze now has 3 uses.

General

 * Players immune to target changes will now be notified if someone tried to change their target. This would be occupy immune or magic barriered players.

Mastermind

 * Into the Shadows no longer shows players that you were occupied or your target was changed. They will now see that you are immune.

General

 * You will now have a decreased chance of getting the same class you played in your last game.
 * New female starter armor added. It’s free, but you will still need to “purchase” it on the store.
 * Inquisitor, Knight, and Death Knight will no longer be attacked by the Hunter’s bear when attempting to attack him, since they end up not actually attacking him.


 * Improved reporting system.

Court Wizard

 * No longer unique.
 * Removed Ice Ward.
 * New Night Ability Magic Barrier - Protect a player from all negative effects and conversion. Does not prevent kills. Unlimited uses. You will receive a notification if it blocks something.


 * Tornado now limited to 3 uses.
 * Tornado will no longer change the targets of occupy immune players.

Knight & Enforcer

 * New passive Armored - You will survive the first attacker you block with Sacrifice/Protection.

Possessor

 * Players no longer know when they’re controlled with Puppet Strings, unless they’re killed because they were controlled.
 * Puppet Strings now allows the Possessor to see whispers to and from the controlled player the next day. Will no longer be able to control the King.


 * New Day Ability Facelift - Change the class your body will appear as when you swap bodies using Possess. 3 uses.

Psychic

 * You can now attempt to use Link Minds again if it fails.

Scorned

 * Can no longer get Hunter as a target.

Sorcerer

 * Perception now prevents you from attacking Cult or Unseen members.

Bug Fixes

 * Herbalist’s Defile now properly checks if the player will die of poison/bleeding that night.
 * Fixed Hunter’s Revenge bug.

General

 * Improvement to game over checks.
 * Added screenshots of the rooms to the class cards. Thanks to the people who were asking others to describe their room. I really like having to waste my time because you don’t want to actually play the game.


 * 3 new armors and 3 new weapons for the holiday season.

Quality of Life

 * An icy touched player’s message will now be the same color as dead chat, but their name will remain blue.

King

 * Removed the notification players receive when the King sends a guard to them.
 * Added a new King that the Reaper & Possessor become called the Psycho King. They will keep their objective and Guards will become an unlimited killing ability. Can be used on yourself to make you night immune. Cannot spawn at the beginning of the game.

Possessor

 * Possess now has 3 uses.

Reaper

 * Now only takes 1 soul to revive.
 * Icy Touch now uses 2 souls to activate and now blocks voting in addition to its previous effects.

Sorcerer

 * New passive Perception - You will not attack targets that are death immune or guarded by the knight. You will attack the Inquisitor if they are not being guarded.


 * Mage Armor now also grants immunity to poison and bleeding.
 * Circle of Death is now usable on Night 3.

Bug Fixes

 * Debauchery now properly blocks Emerald Potion.
 * Fixed a bug with Faint Whispers.
 * Fixed a bug with Debauchery not working.
 * Some others.

Quality of Life

 * Journal is now draggable. You have to click the area’s where you can’t type.
 * Chat is resizeable.
 * Other improvements to chat.

Scorned

 * Trollbox is now usable after winning.

Bug Fixes

 * Fixed a bug that allowed people to send long messages. Was found by Marshal Webb.
 * Fixed an ability order bug with the Mercenary and a few other classes.
 * Fixed a bug with the Ritualist’s Brotherhood.
 * The times a player has been occupied now properly transfers when they change classes.
 * A bug causes rooms not to fill up has been given a temporary fix. The room will be disbanded if this happens.

General

 * Trials have been limited to one a day, even if the accused is pardoned.

Quality of Life

 * The number of players needed to start a trial now appears above the voting panel.
 * Chat is now saved if you disconnect and reconnect while still in-game. If you reconnect from the lobby, the chat won’t be saved.

Prince

 * Jailing a player now prevents all visits.

Sorcerer

 * Magic Dust now makes all players appear as magic users until the next day.

Bug Fix

 * Fixed a bug where special unicode characters would freeze the game. Was found by Marshal Webb.

General

 * Noble has been removed for the time being.

Court Wizard

 * Is now unique, so only 1 can spawn per game.

Hunter

 * Bear Companion now prevents all attacks as well as killing the attackers.

King

 * Allies has been reverted, but now all Kings will see the player’s faction.

Psychic

 * No longer unique.

General

 * Added a few new rooms for the death recap.
 * Added a tutorial match for new players.
 * The old tutorial is still there, but has been simplified.
 * A button has been added to the journal to load a default layout.
 * All healers healing a bleeding/poisoned player will now see that the player was bleeding/poisoned.
 * Two new classes added. The Inquisitor and the Sorcerer.

Alcoholic

 * Removed Hangover.
 * Added Happy Hour. 2 uses.

Court Wizard

 * Recharge Removed.
 * Added new night ability Tornado. Swap two players’ positions, causing all players targeting one them to target the other. Infinite uses.
 * Ice ward has been changed to a self target ability. Now has 2 uses.

Cult Leader

 * Eradicate is now a two target ability.
 * Now starts with 2 uses of Eradicate.
 * Sacrifice grants 2 uses of Eradicate.

Death Knight

 * Changed Undead passive completely. Death Knight appears dead to all other players. They cannot talk to living players or vote. They will not appear in the court during the day.

Drunk & Alcoholic

 * Old Debauchery has returned. It will force players to target you instead of their original target. You will be immune to all conversion and attacks you redirect.

Duchess

 * Slap removed.

Inquisitor

 * New Neutral Investigative class. Will always spawn with the Sorcerer.
 * To win the Inquisitor must live to see the Sorcerer die.
 * Passive Holy Blessing - Immune to death at night.
 * Passive Nobody Expects the Spanish Inquisition - Visits are hidden from others at night.
 * Night Ability Find Magic - Check if a player is a magic user. Court Wizard, Paladin, Psychic, Illusionist, Sage, Sorcerer, and the Cult are magic users.


 * Night Ability Ruthless Efficiency - Attack a player. If they are a magic user, you will kill them. Bypasses night immunity. 3 uses.

King

 * Allies changed. All starting kings will now discover if a player has the Royal Blood passive.

Noble & Aristocrat

 * New passive Hearsay - At night a random player will be chosen and they can send anonymous messages to you.
 * Royal Decree and Order have both been limited to 2 uses.

Physician

 * Can no longer target disconnected or afk players with Reanimate.

Ritualist

 * Removed Strength of Corax.
 * Added a version of Tornado called Teleportation. 3 uses.
 * Changed Brotherhood. Now makes all Cult members appear as Blue Dragon. 1 use.

Sage

 * Removed Shock.
 * Added Tornado.
 * Can now target self with Wall of Fire.
 * Changed type to Support.

Sorcerer

 * New Neutral Killer class. Always spawns with Inquisitor. Counts towards the single Neutral Killer limit.
 * Must live to see the Blue Dragon defeated. This means they win with the Unseen and Cult.
 * Passive Mage Armor - Immune to death and occupation at night.
 * Day Ability Magic Dust - Make a player appear as a magic user to the Inquisitor tonight. 3 uses.
 * Night Ability Magic Missile - Fire a magic missile at a player, killing them.
 * Night Ability Circle of Death - Everyone visiting target player will die. Not usable until Night 5. Has 3 uses.

General

 * Only one Death Knight can be alive at the same time, an attempt to reanimate a second one will fail.

Hunter

 * Bear Companion now has 3 uses.

Physician

 * Can now reanimate reaped players.

Reaper

 * Removed class card statement that said reaped players cannot be revived by a Priest.

Bugfixes

 * Misc. unnamed fixes.

Bugfixes

 * Fixes Decide Fate ability.
 * Death Knight cannot become King.

Bugfixes

 * Ingame class cards now work again.
 * Various class card inaccuracies have been fixed.
 * Other misc. bugfixes.

General

 * THE PRIEST HAS BEEN REMOVED.

Alchemist

 * Now has 4 uses of Stoneskin Potion.

Court Wizard

 * Magical Barrier has been removed.
 * Ice Ward now has infinite uses, but can only be used two times on each player.
 * New night ability Recharge. Grants a player another use of all their limited use abilities. 1 use. Does not work on a Physician or a Prince who executed a Blue Dragon.

Drunk & Alcoholic

 * New passive I Am the Liquor - Immune to occupation at night.
 * Debauchery now forcing all players targeting your target to target you instead. You will be immune to any attacks or conversions you redirected.

Fool

 * Removed Surprise Mojo.
 * Added new night ability Hide. No one will be able to visit you tonight while you hide. 2 uses.

Herbalist

 * Drug no longer causes the player to believe their bleeding or poisoning was cured.

King

 * Evil and Neutral King both now discover a player’s faction.
 * Good King still only discovers allies.

Mastermind

 * Now appears as occupied when a player tries to occupy them.

Noble & Aristocrat

 * Removed Spy Maid.
 * Removed Private Matter.
 * Added new day ability Political Pressure - Force a player to accuse another player of treason and block further voting from them. 2 uses.
 * Added new day ability Noble Twin - Your vote for execution or pardon will count twice. 2 uses.
 * Added new night ability Royal Decree - Make a player immune to treason accusations the next day. Infinite uses.

Psychic

 * Removed Misdirect.
 * New passive Call the Dead. Communicate with the dead at night.
 * Added Private Matter as a day ability. Whispers to and from you will be hidden from the public. 2 uses.
 * Link Minds now only targets 1 player but allows them to speak to you and the dead at night.
 * Dead messages will appear in the Psychic chat tab.

Illusionist

 * Removed Misdirect.
 * Added Private Matter as a day ability. Whispers to and from you will be hidden from the public. 2 uses.

Physician

 * Removed Exhume.
 * Added Reanimate. Reanimate a dead Blue Dragon player as a Death Knight. They will die in 3 nights. 1 use.

Death Knight

 * Passive Undead - Immune to occupation, conversion, and death at night. Immune to Nightshade and bleeding. Immune to Reap and Possess.
 * Passive Rotting - Dies 3 nights after being revived.
 * Night Ability Sacrifice - Protect a player, killing anyone attempting to attack them. 2 uses.
 * Night Ability Cold Steel - Kill a player. If they’re an ally you will take your own life instead. 1 use.

Bug Fixes

 * Trollbox messages can now be highlighted.
 * Fixed bug with Mastermind dying before day 4.

General

 * Disables the ability to highlight system messages.

Bugfixes

 * Fixed the Unseen King's Allies ability.

Bugfixes

 * Fixes the crashes that have been happening for a while. Finally found the issue.

1.0.7e
This patch does not appear to exist. No news or other infos about it can be found, it's assumed to have been skipped.

Bugfixes

 * Fixes some bugs with night immunity.

General

 * Added ability to undo in journal with Ctrl+Z.
 * 1 Neutral Killer is guaranteed to spawn in 16 player games.
 * Increased the spawn rate of healers in the game. (Phys/Alch.)

Mastermind

 * Reworded “In The Shadows” to specify investigative abilities instead of classes.

Psychic

 * Misdirect can now be used on Reaped players.

Bug Fixes

 * Fixed issues with the Hunter’s Bear Companion.
 * Fixed some possible game breaking bugs.

Assassin

 * Nightshade now starts with 4 uses.

Alchemist

 * Can now cure Nightshade with Crimson Potion.
 * Now immune to Nightshade.

Cult Leader

 * New day ability Rupture. Cause a player to bleed, they will die in 2 nights unless healed. Has 4 uses.

Hunter

 * Spike Traps renamed to Bear Companion. Now instantly kills players attempting to attack you. Will not kill any other players. (Killing of players trying to convert the Hunter may be added later.)

Poacher

 * Bear Companion renamed to Spike Traps.

Priest

 * The Priest’s revive now either uses their single night of death immunity or they sacrifice themselves.

Reaper

 * Icy Touch no longer usable during a trial.

Bug Fixes

 * Priest can no longer be healed when using Revive.

General

 * Journal has been renamed to Logbook.
 * There can now only be a max of 2 Neutral Socials that spawn in a game.
 * Report summary min. characters increased from 1 to 15. Please include as many details as possible when reporting.
 * Added the ability to purchase gold with money from your Steam Wallet.

GP Purchase Tiers

 * $2.49 for 1,500.
 * $4.99 for 3,500.
 * $9.99 for 8,000.
 * $19,99 for 18,000.

Priest

 * Removed day ability ‘Bind Soul’.
 * The Priest now gives up their own life when they revive a player.

General

 * The first day is now 10 seconds longer.


 * The day a player died now shows next to their name in the list. The skull that was there has been removed.
 * Chat text made slightly larger.
 * Added a Vsync and FPS limit option to settings menu.
 * You can now select and highlight messages in the chat.
 * Two new armors and two new weapons for the Halloween season. They will only be available for a limited time. Normally seasonal items will be 3000 gp, but since the patch was delayed, they’ll be 50% off.
 * Added festive lobby art.

General Balance

 * Adjusted the game over checks.
 * Priest is now a guaranteed spawn.
 * Only 1 Neutral Killer can spawn a game.
 * Newer players will no longer spawn as Prince, Hunter, Mastermind, or Cult Leader.
 * There will no longer be a messsage about reaped players leaving the game.

Assassin

 * Nightshade has been reduced to 1 use.

Cult Leader

 * Sacrifice now grants 3 kills.


 * The starting Cult Leader now has 3 uses of Eradicate to start.
 * Can no longer use Sacrifice until day 3.

King

 * Guards! no longer counts as visiting targets.

Knight

 * The Knight will no longer commit suicide when attempting to Cold Steel a Unseen member that appears as a Blue Dragon member.

Hunter

 * Wolf no longer counts as visiting targets.

Noble & Aristocrat

 * Crier removed.
 * New night ability Private Matter - Whispers to and from the Noble will be hidden from the public tomorrow.

Mercenary

 * Mercenary now shows up in the visitor list when using Stand Guard. They still will not step on the Hunter’s Spike Traps.

Priest

 * Priest is now conversion immune.

Princess

 * Will-o-Wisp no longer counts as visiting targets.
 * Will-o-Wisp no longer gets blocked by abilities that prevent visiting targets.

Reaper

 * Can now use Icy Touch and Gather Darkness during all points of the day.

Sheriff

 * Scout can now be used multiple times a day, but you can still only have 1 Scout out.
 * Scout can now be used Day 1 and during all points of the day.

Bug Fixes

 * Fixed some issues with groups not joining open lobbies.
 * Fixed a bug where Hangover would prevent everyone from talking.
 * Hitting escape while your journal is open will no longer clear some of the text.
 * Possess now refunds a use if it fails in all cases.
 * Fixed a bug where Priest wouldn’t get their use of Revive refunded if it didn’t work.
 * Possibly fixed the bug where Scorned wouldn’t win after getting their target executed.
 * Fixed a bug where sometimes the Prince got converted.
 * Fixed a bug with Will-o-Wisp and the Possessor’s Puppet Strings ability.
 * Fixed the ‘credits’ button @ the login screen. For real this time.  Finally, know who made the game possible!
 * Some others.

General

 * Added a rules button to the lobby.
 * Added a button to the in-game menu to reload the UI. Use this if your text becomes scrambled (Unity bug.)
 * Possible improvements to connection issues.
 * Joining a room now has a satisfying join sound.
 * Some lobby UI upgrades (HD = better!)
 * FPS is no longer locked at 60, and now locks at 120.

Friends List

 * You can now invite friends to lobby rooms directly.
 * Friends list now shows your avatar.
 * Friends list now shows your title.
 * Friends list mini UI revamp.
 * Friends list stability (complete revamp in the background.)
 * Friends list online/offline didn’t always reflect well until now.
 * Friends list status is more reliable.

Court Wizard

 * Magical Barrier can now target two players.

Mastermind

 * Players will now know when they occupy the Mastermind.
 * Dirty Work can now be canceled.

Possessor

 * Possess now only has 1 use.

Princess

 * Will-o-Wisp is now a targetable ability. You choose one player that the wisp will inform of who visits you.

Reaper

 * Reviving with souls now takes 2.
 * Reaper now starts with 2 souls.

Soulcatcher

 * Reviving with souls now takes 2.

Bug Fixes

 * Fixed credits button.
 * Some ability fixes.

General

 * Player’s will no longer show up in their room during the death recap. They will now show up in places around the castle. For now there are only 8 spots, but more will be added as time goes on. Feel free to suggest ideas.
 * Prince’s prison has been reworked some. This might help with crashes some people were having. If you crash in the prison, try the lowest quality setting and let us know if that fixes it.
 * Added a little in-game tutorial that displays to players in their first 3 games.
 * Added a display in the top right that says the possible number of each faction in the game. It will not display the possible number of each class type or what classes are in the game. This will only be displayed if you have the Extra Info setting on.
 * Added more info the Royal Blood passive. Now clearly states that it is kept when converted to the Cult.

Hunter

 * Wolf will no longer attack jailed players. Hunter will not know.

Bug Fixes

 * The healing flash and blank message when you didn’t require any healing has been fixed.
 * Sometimes the MM couldn’t become an Assassin when using Dirty Work, this has been fixed.
 * Fixed the 16th player’s button in the player panel.
 * Scorned no longer wins every game.
 * A bunch more.

General

 * Added chat to end game screen.
 * Attacks that bypass night immunity will now tell the player that it bypassed their immunity.
 * There is now the option to have extra info for notifications such as getting occupied or trying to visit an unvisitable target. It will tell you the possible classes that caused these things to happen. The option is on by default.
 * You can now right click a player in the player panel to bring up a whisper UI. It works like the Trollbox, just type what you want there, hit send, and it’ll whisper to the person.

Fool

 * If the Fool is executed before Day 4, the Court will be unable to execute for two days. Otherwise the Court will only be unable to execute for one day.

Scorned

 * Will no longer be able to use abilities once their targets are executed.

Bug Fixes

 * Some.

General

 * Deathnotes have been reenabled. There is now a report button when another player’s deathnote is displayed.
 * Death betting has been changed. You no longer bet gold. You now make predictions about who will die or be executed, and if you are correct you will win extra gold at the end of the game.

Alchemist

 * Stoneskin is now usable throughout the entire day, and can be used day 1.
 * New passive, Coagulate, makes Alchemist immune to bleeding.

Assassin

 * Removed Forage.
 * Nightshade now has 2 uses.
 * New night ability called ‘2-For-1’ has been added. The Assassin can kill two players in one night. Has 1 use.
 * The uses for Nightshade and 2-For-1 transfer between Assassins.

Court Wizard

 * Magical Barrier now notifies you if it blocks something.

Drunk

 * Happy Hour now also occupies the player for the night.

Fool & Scorned

 * When Troll box is used on a player, that player will not see the message sent.

Hunter

 * Can no longer use Wolf until Night 3.

Knight

 * Can no longer use Cold Steel until Night 3.

Mastermind

 * Dirty Work can’t be used unless there are less than 7 players alive.

Prince

 * Can no longer use Execute until Night 3.

Bug Fixes

 * Fixed some Possessor bugs.
 * Fixed Fool’s room not appearing during the death recap on the lowest settings.
 * Fixed Possessor bleeding while controlling someone into the Hunter’s Spike Traps.
 * Fixed some game over conditins.
 * Possible fixes to some issues with the chat not appearing.
 * Reconnection screen in lobby should show normally again.
 * Message popups should be more stable.
 * Fixed font for ban notifications (hopefully you didn’t know about this bug ha.)
 * You can now cancel reports at end screen.
 * Some others.

General

 * Improved load speeds.
 * Some other optimizations.
 * Added groups. You can now create a group and then join games or start one from your current group.

Bug Fixes

 * Fixed random armor bug.
 * Messages for certain classes now correctly appear at the beginning, such as the King’s faction message.
 * Some reconnection bugs fixed.
 * Some others.

1.0.1a
 DEATHNOTES HAVE DISABLED UNTIL WE CAN GET A REPORT SYSTEM IMPLEMENTED FOR THEM. 


 * Added in a word filter for messages, since people can't not be racist. For the time being the messages just won't send. It filters mostly racial slurs and a few extreme insults.


 * Added sounds for different messages sent by players.


 * Added sounds for being attacked and being healed at night.


 * Added a sound for when the Psychic links minds with you.


 * Added an option to disable the fps display in the settings.


 * Added shortcuts for the journal, deathnote, and private notes. They can be changed in the launcher:

- J opens Journal by default.

- D opens Deathnote.

- N opens Private Notes.


 * Escape can be used to close most of the UI popups.


 * Improved login screen stability.

General

 * All inventories will be cleared before release.  Gp will remain.
 * The armor shop now has 3 price tiers 750, 1250, 1500
 * The weapon shop now has 4 price tiers 750, 1250, 1500, 2000
 * New weapon called Ceremonial Blood Staff.
 * Voidstone of Corax weapon now has an aura on the hand that will be visible during the day. The execution animation has also been updated.
 * You now earn 75 gold when winning a game, and 45 when losing (up from 50/35).

Bug Fixes

 * Priest should be fixed.
 * Fixed tutorial buttons not resetting
 * Friends list fixes
 * Bloaty log fixes
 * Some others.

General

 * Added Noble, Paladin and Sheriff room.
 * When converted to the Cult your old room will show up on death. This also applies to being promoted to the Assassin/MM/CL.
 * The game now checks the hosts ping to make sure they aren’t lagging badly.
 * Added a reporting system. At the end of a game players can be reported for violating the rules. Chat logs from the game will be sent to the development team.
 * Along with the reporting system, there is a ban and warning system that will prompt players on login if they have been punished.

User Interface

 * New item/armor lore
 * Execution previews have been added to the weapon shop.
 * New settings menu. You will likely need to mess with your settings if you’ve been playing on one of the lower ones.
 * Redid all the class summaries on the class cards. Let me know if there are any errors.
 * Added popups for various things like friends coming online or patch release messages.
 * A basic game tutorial that automatically pops up for new players.

General Balance

 * No more Wildcard class type.

Cult

 * Cult Leader will now spawn with either a Invoker, Ritualist, or Seeker.

Apostle

 * Faint Whispers will now reveal the next 4 whispers.

Aristocrat & Noble

 * Order is now usable on all players.
 * Aristocrat’s Silence replaced with Order.

Court Wizard

 * Magical Barrier now blocks conversions in addition to negative effects.
 * Magical Barrier now tells you they are occupy immune if you try to occupy them or change their targets. (This was done so Cult members can claim magical barrier’d if the Ritualist uses Brotherhood.)

Drunk

 * Happy Hour now gets rid of a player’s night and occupy immunities for the night. Still has 2 uses. (Plex’s idea.)

Fool & Scorned

 * Trollbox has returned. Now has infinite uses.
 * Both are now Social classes.

Mastermind

 * Can’t Touch This is now “Immune to occupation and death at night. Players attempting to occupy the Mastermind will believe the occupation succeeded.”

Possessor

 * Possessed players will no longer be able to be revived by the Priest.
 * When you possess a player, you will now appear in their class room at night.
 * If Possessor possess the the MM in the first 3 days, the CL, or the Assassin, then they will now be replaced immediately. (This is getting changed because it could heavily hinder the Unseen/Cult. They would have to accuse the Possessor when they figured it out before, so not much will change for the Possessor.)

Priest

 * Can now target all dead players with Revive, but can still only revive non-reaped and non-possessed Blue Dragon players.
 * Revived players will be convert immune.

Bug Fixes

 * Gambling UI is now properly turned off when revived.
 * Fixed the UI textures being downgraded at lower settings.
 * Fixed some classes not marked as visiting their targets.
 * Fixed adding friends list max characters
 * Fixed hover overlay layering bug on end screen friends/report buttons
 * Fixed some sounds that stopped playing on login screen for whatever reason
 * Possible Discord fixes for starting game (Thronebot notifications)
 * Friend requests now show the requester’s name
 * Tons of misc. friend bug fixes
 * Priest’s Revive was not showing up at night.
 * Ability uses weren’t being used when a player was occupied.
 * Some others.

General

 * Added new chat tabs to make it easier to view chat history.
 * Changed the journal to 2D. This might fix some crashes people were having.

Herbalist & Physician

 * Now immune to bleed.

Ritualist

 * Strength of Corax now causes Eradicate to also attack visitors to the target in addition to its normal affect.

Bug Fixes

 * Hopefully UI bugs are fixed.
 * Some others.

General

 * Added new male clothes called The Wealthy Merchant.
 * Added new female clothes called Kirtle of the Devout.
 * Added Knight room.
 * Replaced inconsistent store armor art with real 3D screenshots

Queued Messaging

 * When you add friends @ end screen, you’ll send a request.
 * When entering lobby, if pending friend request, Accept/Decline friend requests
 * (For now, you’ll have to restart the game to see new friends)

King

 * Guards! now has 4 uses.
 * Starting King now has an ability called Allies with 4 uses.
 * If you are a Good or Evil King you can find out if a player is in the same faction as you.
 * If you are a Neutral King you can discover a player’s faction.
 * The description for the ability should be different for the Neutral King. Let me know if it is not.

Princess

 * Will-o-Wisp now has 3 uses.

Bug Fixes

 * Some.

General

 * Added a visual effect for when you die or are healed.
 * Sheriff and Paladin are now convertable and no longer unique. This is an experimental change. Depending on how it goes, we may revert it.
 * Sheriff is converted into the Marshal.
 * Paladin is converted into the Seeker.

Alchemist

 * Removed Tar Potion.
 * Added Stoneskin Potion. Make yourself night immune for a day. 3 uses.

Marshal

 * Day Ability Expose - Reveal to the Unseen who the Prince jails tonight. 3 uses
 * Night Ability Listen In - Leave the Unseen to go spy on the Prince. You will be able to hear the Prince and prisoner talk. 3 uses
 * Night Ability Snoop - Sneak into a player’s room and read their journal. 3 uses

Mercenary

 * Stand Guard will now make the Mercenary night immune in addition to its normal action.

Bug Fixes

 * Some.

General

 * Added a name filter.
 * Added the ability for dead players to bet on other players deaths.
 * During the day they can bet on who will die that night.
 * During the night they can bet on who will be executed the next day.
 * Players will bet a flat amount of 5 gold. The amount they win will be based on how many players are alive.
 * If a player dies from bleeding, poison, disconnection, sacrifice, or if a class besides the Knight commits suicide, you will not lose or win any gold.

Bug Fixes

 * Finally fixed Butler’s Throw Party notification bug.
 * Some others.

General

 * Added bleeding and poisoned indicators on the player’s portrait.
 * Added Reaper room.

Duchess

 * Bat Eyelashes now tells you the target’s class type.

Mastermind

 * New day ability Dirty Work. If there are no more Unseen members left, you can become the Assassin at the beginning of the night.
 * New night ability Foresight. Determine a player’s converted class type or if they cannot be converted. 4 uses.

Mercenary

 * Stand Guard now has 4 uses.

Possessor

 * Added night ability Puppet Strings - Control a player and force them to kill another.
 * Possess now has three uses.

Bug Fixes

 * Fixed rare login screen bug when you swapped Steam accounts
 * “Return to Lobby” button is restored
 * Logs should be less bloaty
 * Some

General

 * Added Butler, Drunk, Hunter, and Physician rooms.
 * Added a separate chat for Link Minds.
 * Players should no longer blink during death recaps.
 * Added a private note system.
 * Trollbox has been removed from the game as people have been abusing it to make it seem like people are breaking the rules. It will return once we have a reporting system in place.

Possessor

 * Will no longer meet with the Unseen/Cult at night.

Psychic

 * Link Minds has been changed. You now target two players. All three of you will be able to communicate together. If you target another Psychic or someone they already linked minds with, you won’t link minds with that player.
 * Link Minds no longer silences targets.

Bug Fixes

 * Some.

General

 * Dead players now have ghost textures. Spooky!
 * Added a room for the Princess and Fool.
 * If a player is inactive for 2 days, they will be killed.
 * 6 new executions have been added.
 * 4 new armors have been added.
 * If the game freezes, it should return everyone to the main menu.
 * Updated some in-game UI elements.

Weapons

 * Heaven’s Sword (Holy Strike)
 * Abaddon Axe (Hell’s Fury)
 * Warden’s Bludgeon (Clobber)
 * Vortex Amulet (Energy Flux)
 * Frozen Rune (Conjure Ice)
 * Rune of Focus (Ahemak Blast)

Armor/Skins

 * Drake-Hide Leather Tunic (Working Now)
 * Basalt Armament
 * Noble’s Gown
 * Crimson Regalia

Alchemist

 * Can no longer target king with Emerald Potion.

Court Wizard

 * Magical Barrier still had the old description for the ability. Now correctly states, “Protects a player from negative effects tonight. Does not block kills or converts.”

Drunk

 * Happy Hour now makes both the Drunk and his target immune to conversion for the night.
 * Debauchery will not force the Cult Leader or Mastermind to convert you.

Hunter

 * Spike Traps makes the Hunter immune to conversion for the night.

Possessor

 * Now appears as Possessor if they die.
 * Can no longer possess player if they were killed by someone else that night.
 * Poison and bleed from the Possessor’s victim will affect the Possessor while they are in that body.

Scorned

 * Can now only start with Blue Dragon targets.
 * Will commit suicide if all targets die, without winning.
 * Targets has been reduced to 2.

Sheriff

 * Scout is now a day ability.

Improvements

 * New users no longer need to activate emails. Yes!! This may change, but hopefully not
 * Text in the login screen and lobby has been upscaled.
 * Some gfx polish in the lobby.
 * Friends list now reflects your selected title, although there’s only 1 right now except for staff.
 * Friends list now reflects your selected avatar, although… ^

Changes

 * We ditched a crappy data system and swapped to a new one with TONS of potential new features. This means a few things have reset. Please keep an eye out for new bugs.
 * You will be asked again for your email. You DONT need to activate it!
 * Your gp and inventory has reset – but here’s 300gp on us!
 * Friends list has had a complete revamp. You can’t interact with people, yet, but soon you’ll be able to to interact without Steam, approve/deny/request friends, and more!
 * We now track name change history Watch out! Better not to troll at all.
 * Soon, you won’t be able to play if you use a proxy to hide your IP to avoid IP bans. If this is an issue in your country, private message Xblade.

Bug Fixes

 * Possessor bug fixes.
 * Scorned bug fixes.
 * Tons of bug fixes that froze you at “verifying version” due to our old friends list
 * Private matches should now HIDE the vote change host button
 * Public matches should now SHOW the vote change host button
 * Friends list is no longer buggy (although temporarily downgraded)
 * Drake-Hide Leather Tunic should now work in-game.
 * Others.

General

 * Removed day abilities from the Court Wizard, Nightwatch, Sage, and Observer.
 * Fixed the positions of players during the day.
 * The voting panel is now disabled during executions, and players that are possibly in the way are moved.
 * Added new BD Offensive class the Drunk and their converted class the Alcoholic. Portrait still being worked on.

Alcoholic

 * Has Royal Blood passive.
 * Two night abilities
 * Debauchery - Get in a player’s way, causing them to target you. Infinite uses.
 * Hangover - Make a player unable to talk or hear what others say the next day. 2 uses.

Herbalist

 * Defile reduced to 2 uses.

Drunk

 * Has Royal Blood passive.
 * Two night abilities
 * Debauchery - Get in a player’s way, causing them to target you. Infinite uses.
 * Happy Hour - Make a player unable to talk or hear what others say the next day. 2 uses.

Fool

 * Trollbox is now usable during trials.

Possessor

 * Possessor has been revamped.
 * Possess is now a single target ability. You will now take over a person’s body, leaving your old one behind. The old body will keep the class and journal you had before.
 * Your first victim will appear as a Possessor to everyone. The next victim’s class will appear as the first victim’s class.
 * If you are investigated, you will appear as a Possessor.

Reaper

 * Can now resurrect through all deaths at night except for Prince. Previously the Knight’s Sacrifice and a couple other abilities could prevent this.

Scored

 * Now has to get only one of his targets formally executed while alive to win. A target dying at night does not count. Can no longer start with a Unseen/Cult member as a target.
 * Bait & Switch removed.
 * Added Trollbox. Has 2 uses.

Bug Fixes

 * Fixed Scout bug.
 * Some others.

General

 * Added a brush size slider to the deathnote.
 * Added a clear confirmation to the deathnote.

Herbalist

 * Removed Unearth.
 * Changed Drug. Trick a player into believing they were attacked and healed. Has 3 uses.
 * Added Defile - If targeted player dies tonight, they will appear as chosen class. Has 3 uses.

Physician

 * Exhume is now a private message the Physician receives.

Bug Fixes

 * Fixed Will-o-Wisp?
 * Fixed Bewilder.
 * Some others.

General

 * Increased chances of Physician spawning.
 * Other spawn balancing.
 * Some optimizations in the custom rooms.
 * New icons for the Noble & Aristocrat made by @Luxx

Aristocrat & Noble

 * Maid Spy is now a day ability.
 * Removed Secret Message.
 * Added night ability Crier - Send for a crier to deliver a message to the court at the start of the next day.

Aristocrat

 * Added night ability Silence - Select a target that voted guilty on the last trial - Negate their vote the next day

Hunter

 * Wolf Companion now has 2 uses.

Invoker

 * Bewilder now disables the King’s abilities.

King

 * Will no longer start bleeding if visiting a trapped Hunter.

Noble

 * No longer has the Noble Twins passive.
 * Added night ability Order - Select a target that voted guilty on an executed Blue Dragon and negate their votes the next day

Ritualist

 * Added passive Will of Mithras - If you are sacrificed, the Cult Leader’s Eradicate ability will gain an extra charge.

Seeker

 * Expose will now show who the Prince actually imprisons at night.

Sheriff

 * Posse Comitatus removed.
 * Added night ability Scout. You can have a scout watch a player, letting you know if they get converted. The scout will stay on the player until you command them to watch someone else.

Bug Fixes

 * Ritualist’s Strength of Corax did not have 2 uses like the Class Card said.
 * Healing bleeding should now be fixed.
 * Some others.

General

 * Login Screen got a huge revamp


 * You can no longer register on the website, to prevent confusion and for the reason below
 * Removed the confusing “link account” button
 * Registration no longer requires a password
 * Registration no longer requires a username
 * Usernames are now auto generated from your Steam name. Random numbers are added, if taken.
 * You can now unlink your Steam account from the email validation popup if you need to re-register.
 * When registering, your email is now shown while waiting for verification email to ensure you didn’t typo it.
 * Tons of additional Login Screen polish + a few extra sounds

Bug Fixes

 * Fixed “invite code” bugs for multiple platforms and weird clipboard bugs.
 * Some misc. bugs, both in-game and out

General

 * Abilities that change a player’s targets will no longer work against occupy immune players.
 * Aftermath has been disabled for now.

Apostle

 * Faint Whispers now allows the Cult to whisper to one another without anyone seeing notifications. Now has 2 uses
 * Added Mind Warp. Has 2 uses.

Butler & Servant

 * Concentrated Wine has been changed to now occupy all visiting players. Still 2 uses.

Court Wizard

 * Magical Barrier now prevents negative effects at night. Does not block kills or converts.
 * Ice Ward no longer occupies and will work on occupy immune targets. Now has 2 uses.

Invoker

 * Strings of Mithras now has 2 uses.

King

 * Royal Finger no longer has a cooldown.

Prince

 * Can no longer execute on the first night.

Poacher

 * Removed Retribution.
 * Bear Companion now has 4 uses.
 * Snare Traps has been changed to Snare Trap. It now occupies a single player for 2 nights if they leave their room.

Reaper

 * Starts with a soul.

Seeker

 * Identify now has 2 uses.

General

 * Acolyte has been removed. RIP
 * Two new classes. The Hunter and it’s converted Unseen class, the Poacher.
 * Luxx drew the night abilities for the two classes. https //luxx-tux.tumblr.com/11
 * During elections for a new King, candidates will no longer be able to vote.
 * There are now more indicators to tell you who you are.

Cult Leader

 * Added the Acolyte’s Eradicate. Has 2 uses.
 * Blood of Mithras has been converted to a day ability. You now choose a cult member that will be sacrificed at the end of the night. You will gain 2 more uses of Eradicate. Uses will be transferred between Cult Leaders.

Hunter
If found guilty of treason, kill your accuser before your execution.
 * The Hunter is a unique Blue Dragon Killer class.
 * Bleeding players can be healed by either the Physician or Alchemist.
 * Passive 1 (Retribution)

Occupy immune.
 * Passive 2 (Isolation)

Summon a wolf companion to attack a player. They will bleed and die in a day.
 * Night Ability 1 (Wolf Companion) 1 use

Set spiked traps in your home to hurt intruders. If trapped, the visitor will bleed and die in a day, if untreated. You will be night immune.
 * Night Ability 2 (Spike Traps) 2 uses

Illusionist

 * Removed Link Minds.
 * New ability Mind Warp. Cause a player to receive incorrect feedback from their abilities tonight.

Poacher
If found guilty of treason, kill your accuser before your execution. Occupy immune. Summon a bear companion to stand outside a player’s room. No one will be able to visit the player, and they will be occupied. Place traps outside of a player’s room. Anyone trying to visit them will be occupied.
 * Unseen Offensive Class. Converted from Hunter.
 * Passive 1 (Retribution)
 * Passive 2 (Isolation)
 * Night Ability 1 (Bear Companion) 2 uses
 * Night Ability 2 (Snare Traps) 2 uses

Illusionist

 * Link Minds & Mental Blur are now the Illusionist's night abilities.
 * Now had Psychic's Misdirect as a second day ability.
 * Changed type to Social.
 * Link Minds now has a two second delay at the start where the linked player will be unable to send messages.

Nightwatch

 * Now has the new Follow. (See Observer)
 * Watch Carefully now reveals a player's class. Has 2 uses.

Butler & Servant

 * Removed Black Wine.
 * Added Concentrated Wine. The Butler/Servant throws a party at night. No one will be able to whisper the next day. Has 2 uses.

Observer

 * Follow and the old Window Peak have been combined into a new Follow ability.
 * Window Peak now discovers a player's faction. Has 2 uses.

Soulcatcher

 * Unleash Souls now shows players' classes.

General

 * Deathnote no longer has a 3D animation.
 * Deathnote now has a clear button.
 * Added Acolyte Cult Killer class that spawns with the Cult Leader and cannot be replace.

NEW CLASS The Acolyte

 * Passive Kinship - Spawns with the Cult Leader. Cannot be replaced.
 * Passive Focus- Will not become the Cult Leader if there is another Cult member.
 * Day Ability Faux Nightshade - Trick a player into thinking they’ve been poisoned with nightshade. 1 use.
 * Night Ability Eradicate - Kill a player. 2 uses.
 * Night Ability Shroud of Corax - Make the Cult Leader night immune for the night. 2 uses.

Aristocrat & Noble

 * Maid Spy now has unlimited uses (up from 3).

0.9.0
' Beta Is Here! '

General

 * Added some SFX for executions and the UI in-game.
 * Currently all the UI buttons will pretty much be the same noise. More variety will come later.
 * The SFX for the executions will be expanded upon later.
 * The king voting system has been changed. More than 2 players can step up now. Royals still have the chance to step up first. Players will have 45 seconds to make their case while voting happens.
 * 2 new weapons. The Kickstarter sword and a morning star.
 * (After testing, Kickstarter sword+armor will be wiped permanently except for Dukes+)
 * Drastically improved load times with art + animation.
 * Cursor now hides during loading screen
 * New message to let people know chat exists when joining a room.

Fool

 * Added Foolish night ability that allows the Fool to frame themself. Will likely be given a better name at some point. Has 2 uses.

Duchess

 * Dark wisp now affects the entire Unseen and is limited to 2 uses.
 * The Mastermind will appear as an Observer and the Assassin will appear as a Butler.

Illusionist

 * Removed Trance.
 * Added Telepathy.
 * Mental Blur now has 2 uses.

Princess
The pairings are
 * Flirt has been changed to show the same pairing of classes. One pairing is Killer and Offensive type, so if you flirt with a Killer class it will always show they are Killer or Offensive.


 * Killer/Offensive
 * Special/Investigative
 * Support/Social
 * Wildcard classes will appear as Killer/Offensive.

Psychic

 * Removed Visions.

General

 * Reduced Butler spawn rate.

Cult Leader

 * Blood of Mithras - Can no longer target Cult members that are imprisoned for sacrifice.

Princess

 * Flirt has been changed. It will now give you two types that the player could possibly be. One true and one false. If the person has been framed or is the Mastermind in the first 3 nights, you will get two false results. You can only flirt with someone once.

Scorned

 * Bait & Switch - Mercenary's Stand Guard and the Sellsword's Stonewall now block the ability. Also can no longer swap an imprisoned player.

Customization

 * Added my character screen that shows what you have equipped.
 * Some SFX have been added for when you equip an item.

General

 * Armor and weapon customization has been added. Prices are lower for now to test. Your inventory will be wiped at some point during the beta.
 * Added an option in the settings to turn the camera rotation off.
 * New class added to Casual Mode called The Scorned.
 * Some optimizations for lower-end PC's.

Butler

 * If a player has Black Wine on them, there will be a character minimum of 3 for their messages.
 * Added a day ability called Nightshade Wine. After 3 days you can poison the King, causing him to die in two nights if not healed by a Physician.
 * You will take your own life if you kill a Blue Dragon King.

King

 * The King will no be able to be accused of treason until day 4.

Noble

 * No longer dies when their twin dies.
 * A Blue Dragon Noble can now win with the Unseen/Cult if their twin was converted.

Scorned

 * The Scorned will be given three targets at the beginning of the game, they must live long enough to see their targets die by any means.
 * The Scorned is a unique class with night & occupy immune and has two night abilities.
 * Bait & Switch - 2 uses Swap a player with one of your targets, causing anyone targeting that player to now target your target.
 * Frame - 2 uses Make a target appear suspicious to investigative classes.
 * The Scorned will not start with the King or Prince as targets.

General

 * THE CULT HAS RETURNED. HAIL MITHRAS!
 * You can now only send 1 message every second. Vote messages are the same. Will add in better spam detection later.
 * Brightness of the red in the deathnote has been reduced.

Aftermath

 * NEW GAME MODE.
 * After the King died, the Lords of the land awaited the return of the King's son, who had traveled to foreign lands on a diplomatic mission.
 * Little did the Lords know that one of them wished for the throne and is willing to kill for it.
 * There will be 4 classes in Aftermath to start. These classes will only be in the Aftermath game mode.
 * The Usurper. A unique class, whose objective is to kill all the Blue Dragon.
 * The Madman. A unique class, whose objective is to get their target executed, or to get themself executed.
 * The Inspector. A unique Blue Dragon class, who can discover who the Usurper is.
 * The Lord. A Blue Dragon class, which has no abilities.
 * Their portraits have not been created yet.
 * The game mode will support 5-8 players.
 * Player will be able to use voice chat in the game mode.
 * To change the push-to-talk button you must change it in the launcher. Unity won't allow me to change the shit in-game.
 * There will be no night phase, players choose what ability they want to use at night during the day.

Butler

 * Toxic Wine replaced with Black Wine.

Court Wizard

 * If you attempt to Ice Ward an occupy immune player, neither part of the ability will work.

Fool

 * Fireworks no longer appear when using Surprise Moji. RIP

Paladin

 * Type changed to Investigative.
 * Removed Zeal.
 * Removed Blessing of Light.
 * Removed Cleanse
 * Smite has been changed. If the Cult Leader tries to convert your target, you will kill the Cult Leader (Bypasses night immunity). Now has 2 uses.
 * Added Test Faith. Determine if player is part of the Cult.

Ritualist

 * Will of Mithras removed.
 * Brotherhood now has 2 uses.

General

 * Lobby chat
 * Added the ability to reconnect and rejoin games if you disconnect or crash.
 * If your game crashes or you exit to the lobby there will be a prompt for if you want to rejoin the game.
 * If a player is disconnected during the night, they will have til the end of the next night.
 * If a player is disconnected during the second half of the day, they will have 2 nights to reconnect.
 * If a player is disconnected during the first half of the day, they will have until the end of the night to reconnect.
 * Times could change depending on feedback.
 * The game will pause for up to 10 seconds while a player reconnects.
 * Instead of being "timed out", you reconnect to the server in lobby
 * Friends status is now ninja-targeted.
 * Reserved name filters (no stealing staff names or calling yourself f*cker)

Alchemist

 * Emerald Potion no longer bypasses night immunity

Fool

 * Surprise Mojo no longer says they were occupied by the Fool, but the fireworks still happen.

King

 * For the King their class name in the voting panel will also be colored towards your faction. Only the King can see their faction.

New Lobby Features

 * Friends list can now add "Notes"  (max 20 characters). Remember that person you added instead of calling them "hey...you...!"
 * Friends list now sorts by IN-MATCH, followed by ONLINE!  No need to infinite scroll through your many friends to scout who is online.
 * Friends list back-end got a revamp for stability and performance --  after all, we offer  unlimited  friend slots! Need to make sure they don't explode after 100000 friend added.
 * Minor back-end Discord integration added  to prep for the future. More importantly, the  stats of who is currently online  within the lobby is added to the Discord button  and moved above to the lobby stats area . This should better help people understand  why Discord is  required  for Alpha/Beta.

General

 * Your number also appears by your name under the class picture.
 * Reduced the number of detailed notifications people receive. Ex. Instead of knowing the possible class that occupied you, it will now simply say you were occupied.
 * Female model revamped.
 * New armor and execution added.

Knight

 * No longer healable if committing suicide.

King

 * If the King pardons a player with Decide Fate, that player is no longer able to voted up for the rest of the day.
 * Now occupy immune.
 * Guards! and Assist combined.
 * Guards! now has 3 uses.

Princess

 * Flirt now identifies Killer class types

Reaper

 * Reaper is now Unique.
 * If something makes the Reaper unhealable, they will no longer be able to revive with souls. Ex. Prince's Execute.
 * Reaped players now only appear alive for one day.
 * Reaped players can now speak to the Priest at night.

Soulcatcher

 * If something makes the Soulcatcher unhealable, they will no longer be able to revive with souls. Ex. Prince's Execute.

Originally

 * Voting to remove a host and give it to someone new originally only toggled between the first and 2nd players. This would mean two trolls or AFKers would forever hold a room "hostage". I realized I had more fixes than I thought, so wrote up a changelog

Changes

 * Host can now only be host of a room  one time.
 * If a host is voted off, the next host will be by seniority.
 * Voting for a new host will now circulate across the entire room.
 * To prevent breakage and weirdness, if for whatever reason every single person ends up being a host at least once, the list resets and the original host can once again become host
 * [Potentially] fixed the visual glitch that would always show  0/4 votes It should now update properly. I hope. Ping me, if it does not.

General

 * Changed The Black Rose to The Unseen.
 * Deathnotes no longer appear if the killer did not draw in them.

Butler

 * Loud Whisper and Private Matter have been removed.

Enforcer

 * Threaten has been removed.

Herbalist

 * Unearth ability was changed into a night ability.
 * The player can now select a dead player at night to create a false report for.
 * The player chooses who they want to appear as the dead player's killer.
 * The dead player's fake killer is revealed the following morning.
 * The dead player's real killer will be revealed to the Herbalist.

Knight

 * Intimidate has been removed.

Physician

 * Exhume ability was changed into a night ability.
 * The player can now select a dead player at night to examine.
 * The dead player's killers are revealed the following morning.

Possessor

 * Possessor no longer dies to the Knight's Protection ability.

Princess

 * Stealth Slap has been removed

Servant

 * Loud Whisper and Private Matter have been removed.

Noble Twins (Passive)

 * Immune to death at night. Meets with their Noble twin at night.


 * If one of the twins is converted the other is as well. If one of the twins is killed, the other will commit suicide     the next night. If one becomes King, they maintain this passive, but lose the night immunity.


 * The passive is lost when they are converted.


 * Public Announcement has been renamed to Secret Message.

Maid Spy (Night)

 * Send a maid to spy on someone during the day.


 * You will be able to hear whispers to and from them.


 * Can only spawn with 10+ players and there will always be two of them if any.

Traitor Noble

 * Renamed to Aristocrat

Traitor Princess

 * Renamed to Duchess

Butler

 * Will now also commit suicide if he poisons a neutral King.

Mercenary

 * Can no longer start contracted to a Fool.


 * 2 Neutral Killers can only spawn if there are more than 13 players.


 * Cult can now only spawn if there are more than 10 players.

Priest

 * No longer immune to Cult conversion.

Knight

 * Reduced spawn chances


 * Ability notification text is now orange.


 * Notification that you were attack are red.


 * Healing is green.


 * The game will now attempt to rejoin the game if you are disconnected.

BUGFIXES.

 * Fixed bug where Reapers would not win together if one of them was dead.


 * Fixed host heartbeat detection at night.

OPTIMIZATIONS.

 * Transitions between day and night will be much faster.


 * Game may take a little bit longer to load at the start of a match.

Lobby "Learn to Play" revamped
1) View class cards

2) View guide

3) Launch Wikia site


 * Some lobby UI polish.


 * Stats moved to options since they don't update in a room.


 * Reworded Discord's "LFG" button.

Bugfixes

 * End game events return (take 3).


 * Matchmaking waits for friends refresh 1st.


 * Fixed matchmaking button text poof.


 * Fixed quit button cancel UI poof at login.

0.8.20

 * Fixed 16th player's day position.


 * Fixed bug where Knight's night immunity was not taken into account when guarding someone.


 * Possibly fixed timer not updating bug.


 * Fixed Prince name appearing in chat.


 * Fixed bugs with Black Rose conversion.


 * Fixed Psychic night ability bug


 * Some optimizations.

0.8.19

 * Fixed the start early game button from poofing


 * Matchmaking options are more intuitive

0.8.18

 * Shows private or public match at top


 * Vote (4) change host btn @ lobby


 * Fixed "cannot connect to steam" @ login


 * invite accepts now show friend name (not ID)


 * MM options summary text


 * Create match checkbox (PREMADE ONLY, for now)


 * Private match checkbox (when creating)


 * Devs can ninja force claim host


 * Approved login text is a cheery green