Patch Notes Changelog

This is where all Patch Notes archived on the Official Throne of Lies Forums will be stored on the wiki.

General:

 * Added a few new rooms for the death recap.
 * Added a tutorial match for new players.
 * The old tutorial is still there, but has been simplified.
 * A button has been added to the journal to load a default layout.
 * All healers healing a bleeding/poisoned player will now see that the player was bleeding/poisoned.
 * Two new classes added. The Inquisitor and the Sorcerer.

Alcoholic:

 * Removed Hangover.
 * Added Happy Hour. 2 uses.

Court Wizard:

 * Recharge Removed.
 * Added new night ability Tornado. Swap two players’ positions, causing all players targeting one them to target the other. Infinite uses.
 * Ice ward has been changed to a self target ability. Now has 2 uses.

Cult Leader:

 * Eradicate is now a two target ability.
 * Now starts with 2 uses of Eradicate.
 * Sacrifice grants 2 uses of Eradicate.

Death Knight:
other players. They cannot talk to living players or vote. They will not appear in the court during the day.
 * Changed Undead passive completely. Death Knight appears dead to all

Drunk & Alcoholic:
instead of their original target. You will be immune to all conversion and attacks you redirect.
 * Old Debauchery has returned. It will force players to target you

Duchess:

 * Slap removed.

Inquisitor:
Wizard, Paladin, Psychic, Illusionist, Sage, Sorcerer, and the Cult are magic users. magic user, you will kill them. Bypasses night immunity. 3 uses.
 * New Neutral Investigative class. Will always spawn with the Sorcerer.
 * To win the Inquisitor must live to see the Sorcerer die.
 * Passive Holy Blessing - Immune to death at night.
 * Passive Nobody Expects the Spanish Inquisition - Visits are hidden from others at night.
 * Night Ability Find Magic - Check if a player is a magic user. Court
 * Night Ability Ruthless Efficiency - Attack a player. If they are a

King:

 * Allies changed. All starting kings will now discover if a player has the Royal Blood passive.

Noble & Aristocrat:

 * New passive Hearsay - At night a random player will be chosen and they can send anonymous messages to you.
 * Royal Decree and Order have both been limited to 2 uses.

Physician:

 * Can no longer target disconnected or afk players with Reanimate.

Ritualist:

 * Removed Strength of Corax.
 * Added a version of Tornado called Teleportation. 3 uses.
 * Changed Brotherhood. Now makes all Cult members appear as Blue Dragon. 1 use.

Sage:

 * Removed Shock.
 * Added Tornado.
 * Can now target self with Wall of Fire.
 * Changed type to Support.

Sorcerer:

 * New Neutral Killer class. Always spawns with Inquisitor. Counts towards the single Neutral Killer limit.
 * Must live to see the Blue Dragon defeated. This means they win with the Unseen and Cult.
 * Passive Mage Armor - Immune to death and occupation at night.
 * Day Ability Magic Dust - Make a player appear as a magic user to the Inquisitor tonight. 3 uses.
 * Night Ability Magic Missile - Fire a magic missile at a player, killing them.
 * Night Ability Circle of Death - Everyone visiting target player will die. Not usable until Night 5. 3 uses.

General:

 * Only one Death Knight can be alive at the same time, an attempt to reanimate a second one will fail.

Hunter:

 * Bear Companion now has 3 uses.

Physician:

 * Can now reanimate reaped players.

Reaper:

 * Removed class card statement that said reaped players cannot be revived by a Priest.

Bugfixes:

 * Misc. unnamed fixes

Bugfixes:

 * Fixes Decide Fate ability.
 * Death Knight cannot become King.

Bugfixes:

 * Ingame class cards now work again.
 * Various class card inaccuracies have been fixed.
 * Other misc. bugfixes.

General:

 * THE PRIEST HAS BEEN REMOVED.

Alchemist:

 * Now has 4 uses of Stoneskin Potion

Court Wizard:

 * Magical Barrier has been removed.
 * Ice Ward now has infinite uses, but can only be used two times on each player.
 * New night ability Recharge. Grants a player another use of all their limited use abilities. 1 use. Does not work on a Physician or a Prince who executed a Blue Dragon.

Drunk & Alcoholic:

 * New passive I Am the Liquor - Immune to occupation at night.
 * Debauchery now forcing all players targeting your target to target you instead. You will be immune to any attacks or conversions you redirected.

Fool:

 * Removed Surprise Mojo.
 * Added new night ability Hide. No one will be able to visit you tonight while you hide. 2 uses.

Herbalist:

 * Drug no longer causes the player to believe their bleeding or poisoning was cured.

King:

 * Evil and Neutral King both now discover a player’s faction.
 * Good King still only discovers allies.

Mastermind:

 * Now appears as occupied when a player tries to occupy them.

Noble & Aristocrat:

 * Removed Spy Maid.
 * Removed Private Matter.
 * Added new day ability Political Pressure - Force a player to accuse another player of treason and block further voting from them. 2 uses.
 * Added new day ability Noble Twin - Your vote for execution or pardon will count twice. 2 uses.
 * Added new night ability Royal Decree - Make a player immune to treason accusations the next day. Infinite uses.

Psychic:

 * Removed Misdirect
 * New passive Call the Dead. Communicate with the dead at night.
 * Added Private Matter as a day ability. Whispers to and from you will be hidden from the public. 2 uses.
 * Link Minds now only targets 1 player but allows them to speak to you and the dead at night.
 * Dead messages will appear in the Psychic chat tab.

Illusionist:

 * Removed Misdirect
 * Added Private Matter as a day ability. Whispers to and from you will be hidden from the public. 2 uses.

Physician:

 * Removed Exhume.
 * Added Reanimate. Reanimate a dead Blue Dragon player as a Death Knight. They will die in 3 nights. 1 use.

Death Knight:

 * Passive Undead - Immune to occupation, conversion, and death at night. Immune to Nightshade and bleeding. Immune to Reap and Possess.
 * Passive Rotting - Dies 3 nights after being revived.
 * Night Ability Sacrifice - Protect a player, killing anyone attempting to attack them. 2 uses.
 * Night Ability Cold Steel - Kill a player. If they’re an ally you will take your own life instead. 1 use.

Bug Fixes:

 * Trollbox messages can now be highlighted.
 * Fixed bug with Mastermind dying before day 4.

General:

 * Disables the ability to highlight system messages.

Bugfixes:

 * Fixed the Unseen King's Allies ability.

Bugfixes:

 * Fixes the crashes that have been happening for a while. Finally found the issue.

1.0.7e
This patch does not appear to exist. No news or other infos about it can be found, it's assumed to have been skipped.

Bugfixes:

 * Fixes some bugs with night immunity.

General:

 * Added ability to undo in journal with Ctrl+Z
 * 1 Neutral Killer is guaranteed to spawn in 16 player games.
 * Increased the spawn rate of healers in the game. (Phys/Alch)

Mastermind:

 * Reworded “In The Shadows” to specify investigative abilities instead of classes.

Psychic:

 * Misdirect can now be used on Reaped players.

Bug Fixes:

 * Fixed issues with the Hunter’s Bear Companion.
 * Fixed some possible game breaking bugs.

Assassin:

 * Nightshade now starts with 4 uses.

Alchemist:

 * Can now cure Nightshade with Crimson Potion.
 * Now immune to Nightshade

Cult Leader:

 * New day ability Rupture. Cause a player to bleed, they will die in 2 nights unless healed. Has 4 uses.

Hunter:

 * Spike Traps renamed to Bear Companion. Now instantly kills players attempting to attack you. Will not kill any other players. (Killing of players trying to convert the Hunter may be added later.)

Poacher:

 * Bear Companion renamed to Spike Traps.

Priest:

 * The Priest’s revive now either uses their single night of death immunity or they sacrifice themselves.

Reaper:

 * Icy Touch no longer usable during a trial

Bug Fixes:

 * Priest can no longer be healed when using Revive

General

 * Journal has been renamed to Logbook.
 * There can now only be a max of 2 Neutral Socials that spawn in a game.
 * Report summary min. characters increased from 1 to 15. Please include as many details as possible when reporting.
 * Added the ability to purchase gold with money from your Steam Wallet.

GP Purchase Tiers

 * $2.49 for 1,500
 * $4.99 for 3,500
 * $9.99 for 8,000
 * $19,99 for 18,000

Priest

 * Removed day ability ‘Bind Soul’.
 * The Priest now gives up their own life when they revive a player.

General

 * The first day is now 10 seconds longer.


 * The day a player died now shows next to their name in the list. The skull that was there has been removed.
 * Chat text made slightly larger.
 * Added a Vsync and FPS limit option to settings menu.
 * You can now select and highlight messages in the chat.
 * Two new armors and two new weapons for the Halloween season. They will only be available for a limited time. Normally seasonal items will be 3000 gp, but since the patch was delayed, they’ll be 50% off.
 * Added festive lobby art

General Balance

 * Adjusted the game over checks.
 * Priest is now a guaranteed spawn.
 * Only 1 Neutral Killer can spawn a game.
 * Newer players will no longer spawn as Prince, Hunter, Mastermind, or Cult Leader.
 * There will no longer be a messsage about reaped players leaving the game.

Assassin

 * Nightshade has been reduced to 1 use.

Cult Leader

 * Sacrifice now grants 3 kills.


 * The starting Cult Leader now has 3 uses of Eradicate to start.
 * Can no longer use Sacrifice until day 3.

King

 * Guards! no longer counts as visiting targets.

Knight

 * The Knight will no longer commit suicide when attempting to Cold Steel a Unseen member that appears as a Blue Dragon member.

Hunter

 * Wolf no longer counts as visiting targets.

Noble & Aristocrat

 * Crier removed.
 * New night ability: Private Matter - Whispers to and from the Noble will be hidden from the public tomorrow.

Mercenary

 * Mercenary now shows up in the visitor list when using Stand Guard. They still will not step on the Hunter’s Spike Traps.

Priest

 * Priest is now conversion immune.

Princess

 * Will-o-Wisp no longer counts as visiting targets.
 * Will-o-Wisp no longer gets blocked by abilities that prevent visiting targets.

Reaper

 * Can now use Icy Touch and Gather Darkness during all points of the day.

Sheriff

 * Scout can now be used multiple times a day, but you can still only have 1 Scout out.
 * Scout can now be used Day 1 and during all points of the day.

Bug Fixes

 * Fixed some issues with groups not joining open lobbies.
 * Fixed a bug where Hangover would prevent everyone from talking.
 * Hitting escape while your journal is open will no longer clear some of the text.
 * Possess now refunds a use if it fails in all cases.
 * Fixed a bug where Priest wouldn’t get their use of Revive refunded if it didn’t work.
 * Possibly fixed the bug where Scorned wouldn’t win after getting their target executed.
 * Fixed a bug where sometimes the Prince got converted.
 * Fixed a bug with Will-o-Wisp and the Possessor’s Puppet Strings ability.
 * Fixed the ‘credits’ button @ the login screen. For real this time.  Finally, know who made the game possible!
 * Some others.

General:

 * Added a rules button to the lobby.
 * Added a button to the in-game menu to reload the UI. Use this if your text becomes scrambled (Unity bug).
 * Possible improvements to connection issues.
 * Joining a room now has a satisfying join sound
 * Some lobby UI upgrades (HD = better!)
 * FPS is no longer locked at 60, and now locks at 120

Friends List:

 * You can now invite friends to lobby rooms directly
 * Friends list now shows your avatar
 * Friends list now shows your title
 * Friends list mini UI revamp
 * Friends list stability (complete revamp in the background)
 * Friends list online/offline didn’t always reflect well until now.
 * Friends list status is more reliable

Court Wizard:

 * Magical Barrier can now target two players.

Mastermind:

 * Players will now know when they occupy the Mastermind.
 * Dirty Work can now be canceled.

Possessor:

 * Possess now only has 1 use.

Princess:

 * Will-o-Wisp is now a targetable ability. You choose one player that the wisp will inform of who visits you.

Reaper:

 * Reviving with souls now takes 2.
 * Reaper now starts with 2 souls.

Soulcatcher:

 * Reviving with souls now takes 2.

Bug Fixes:

 * Fixed credits button
 * Some ability fixes.

General:

 * Player’s will no longer show up in their room during the death recap. They will now show up in places around the castle. For now there are only 8 spots, but more will be added as time goes on. Feel free to suggest ideas.
 * Prince’s prison has been reworked some. This might help with crashes some people were having. If you crash in the prison, try the lowest quality setting and let us know if that fixes it.
 * Added a little in-game tutorial that displays to players in their first 3 games.
 * Added a display in the top right that says the possible number of each faction in the game. It will not display the possible number of each class type or what classes are in the game. This will only be displayed if you have the Extra Info setting on.
 * Added more info the Royal Blood passive. Now clearly states that it is kept when converted to the Cult.

Hunter:

 * Wolf will no longer attack jailed players. Hunter will not know.

Bug Fixes:

 * The healing flash and blank message when you didn’t require any healing has been fixed.
 * Sometimes the MM couldn’t become an Assassin when using Dirty Work, this has been fixed.
 * Fixed the 16th player’s button in the player panel.
 * Scorned no longer wins every game.
 * A bunch more.

General:

 * Added chat to end game screen.
 * Attacks that bypass night immunity will now tell the player that it bypassed their immunity.
 * There is now the option to have extra info for notifications such as getting occupied or trying to visit an unvisitable target. It will tell you the possible classes that caused these things to happen. The option is on by default.
 * You can now right click a player in the player panel to bring up a whisper UI. It works like the Trollbox, just type what you want there, hit send, and it’ll whisper to the person.

Fool:

 * If the Fool is executed before Day 4, the Court will be unable to execute for two days. Otherwise the Court will only be unable to execute for one day.

Scorned:

 * Will no longer be able to use abilities once their targets are executed.

Bug Fixes:

 * Some.

General:

 * Deathnotes have been reenabled. There is now a report button when another player’s deathnote is displayed.
 * Death betting has been changed. You no longer bet gold. You now make predictions about who will die or be executed, and if you are correct you will win extra gold at the end of the game.

Alchemist:

 * Stoneskin is now usable throughout the entire day, and can be used day 1.
 * New passive, Coagulate, makes Alchemist immune to bleeding.

Assassin:

 * Removed Forage.
 * Nightshade now has 2 uses.
 * New night ability called ‘2-For-1’ has been added. The Assassin can kill two players in one night. Has 1 use.
 * The uses for Nightshade and 2-For-1 transfer between Assassins.

Court Wizard:

 * Magical Barrier now notifies you if it blocks something.

Drunk:

 * Happy Hour now also occupies the player for the night.

Fool & Scorned:

 * When Troll box is used on a player, that player will not see the message sent.

Hunter:

 * Can no longer use Wolf until Night 3.

Knight:

 * Can no longer use Cold Steel until Night 3.

Mastermind:

 * Dirty Work can’t be used unless there are less than 7 players alive.

Prince:

 * Can no longer use Execute until Night 3.

Bug Fixes:

 * Fixed some Possessor bugs.
 * Fixed Fool’s room not appearing during the death recap on the lowest settings.
 * Fixed Possessor bleeding while controlling someone into the Hunter’s Spike Traps.
 * Fixed some game over conditins.
 * Possible fixes to some issues with the chat not appearing.
 * Reconnection screen in lobby should show normally again
 * Message popups should be more stable
 * Fixed font for ban notifications (hopefully you didn’t know about this bug ha)
 * You can now cancel reports at end screen
 * Some others.

General:

 * Improved load speeds.
 * Some other optimizations.
 * Added groups. You can now create a group and then join games or start one from your current group.

Bug Fixes:

 * Fixed random armor bug.
 * Messages for certain classes now correctly appear at the beginning, such as the King’s faction message.
 * Some reconnection bugs fixed.
 * Some others.

1.0.1a
 DEATH NOTES HAVE DISABLED UNTIL WE CAN GET A REPORT SYSTEM IMPLEMENTED FOR THEM. 

Added in a word filter for messages, since people can't not be racist. For the time being the messages just won't send. It filters mostly racial slurs and a few extreme insults.

Added sounds for different messages sent by players.

Added sounds for being attacked and being healed at night.

Added a sound for when the Psychic links minds with you.

Added an option to disable the fps display in the settings.

Added shortcuts for the journal, deathnote, and private notes. They can be changed in the launcher.

- J opens Journal by default.

- D opens Deathnote.

- N opens Private Notes.

Escape can be used to close most of the UI popups.

Improved login screen stability

General:

 * All inventories will be cleared before release.  Gp will remain.
 * The armor shop now has 3 price tiers: 750, 1250, 1500
 * The weapon shop now has 4 price tiers: 750, 1250, 1500, 2000
 * New weapon called Ceremonial Blood Staff.
 * Voidstone of Corax weapon now has an aura on the hand that will be visible during the day. The execution animation has also been updated.
 * You now earn 75 gold when winning a game, and 45 when losing (up from 50/35).

Bug Fixes:

 * Priest should be fixed.
 * Fixed tutorial buttons not resetting
 * Friends list fixes
 * Bloaty log fixes
 * Some others.

General:

 * Added Noble, Paladin and Sheriff room.
 * When converted to the Cult your old room will show up on death. This also applies to being promoted to the Assassin/MM/CL.
 * The game now checks the hosts ping to make sure they aren’t lagging badly.
 * Added a reporting system. At the end of a game players can be reported for violating the rules. Chat logs from the game will be sent to the development team.
 * Along with the reporting system, there is a ban and warning system that will prompt players on login if they have been punished.

User Interface:

 * New item/armor lore
 * Execution previews have been added to the weapon shop.
 * New settings menu. You will likely need to mess with your settings if you’ve been playing on one of the lower ones.
 * Redid all the class summaries on the class cards. Let me know if there are any errors.
 * Added popups for various things like friends coming online or patch release messages.
 * A basic game tutorial that automatically pops up for new players.

General Balance:

 * No more Wildcard class type.

Cult:

 * Cult Leader will now spawn with either a Invoker, Ritualist, or Seeker.

Apostle:

 * Faint Whispers will now reveal the next 4 whispers.

Aristocrat & Noble:

 * Order is now usable on all players.
 * Aristocrat’s Silence replaced with Order.

Court Wizard:

 * Magical Barrier now blocks conversions in addition to negative effects.
 * Magical Barrier now tells you they are occupy immune if you try to occupy them or change their targets. (This was done so Cult members can claim magical barrier’d if the Ritualist uses Brotherhood.)

Drunk:

 * Happy Hour now gets rid of a player’s night and occupy immunities for the night. Still has 2 uses. (Plex’s idea.)

Fool & Scorned:

 * Trollbox has returned. Now has infinite uses.
 * Both are now Social classes.

Mastermind:

 * Can’t Touch This is now “Immune to occupation and death at night. Players attempting to occupy the Mastermind will believe the occupation succeeded.”

Possessor:

 * Possessed players will no longer be able to be revived by the Priest.
 * When you possess a player, you will now appear in their class room at night.
 * If Possessor possess the the MM in the first 3 days, the CL, or the Assassin, then they will now be replaced immediately. (This is getting changed because it could heavily hinder the Unseen/Cult. They would have to accuse the Possessor when they figured it out before, so not much will change for the Possessor.)

Priest:

 * Can now target all dead players with Revive, but can still only revive non-reaped and non-possessed Blue Dragon players.
 * Revived players will be convert immune.

Bug Fixes:

 * Gambling UI is now properly turned off when revived.
 * Fixed the UI textures being downgraded at lower settings.
 * Fixed some classes not marked as visiting their targets.
 * Fixed adding friends list max characters
 * Fixed hover overlay layering bug on end screen friends/report buttons
 * Fixed some sounds that stopped playing on login screen for whatever reason
 * Possible Discord fixes for starting game (Thronebot notifications)
 * Friend requests now show the requester’s name
 * Tons of misc. friend bug fixes
 * Priest’s Revive was not showing up at night.
 * Ability uses weren’t being used when a player was occupied.
 * Some others.

General:

 * Added new chat tabs to make it easier to view chat history.
 * Changed the journal to 2D. This might fix some crashes people were having.

Herbalist & Physician:

 * Now immune to bleed.

Ritualist:

 * Strength of Corax now causes Eradicate to also attack visitors to the target in addition to its normal affect.

Bug Fixes:

 * Hopefully UI bugs are fixed.
 * Some others.

General:

 * Added new male clothes called The Wealthy Merchant.
 * Added new female clothes called Kirtle of the Devout.
 * Added Knight room.
 * Replaced inconsistent store armor art with real 3D screenshots

Queued Messaging:

 * When you add friends @ end screen, you’ll send a request.
 * When entering lobby, if pending friend request, Accept/Decline friend requests
 * (For now, you’ll have to restart the game to see new friends)

King:

 * Guards! now has 4 uses.
 * Starting King now has an ability called Allies with 4 uses.
 * If you are a Good or Evil King you can find out if a player is in the same faction as you.
 * If you are a Neutral King you can discover a player’s faction.
 * The description for the ability should be different for the Neutral King. Let me know if it is not.

Princess:

 * Will-o-Wisp now has 3 uses.

Bug Fixes:

 * Some.

General

 * Added a visual effect for when you die or are healed.
 * Sheriff and Paladin are now convertable and no longer unique. This is an experimental change. Depending on how it goes, we may revert it.
 * Sheriff is converted into the Marshal.
 * Paladin is converted into the Seeker.

Alchemist

 * Removed Tar Potion.
 * Added Stoneskin Potion. Make yourself night immune for a day. 3 uses.

Marshal

 * Day Ability: Expose - Reveal to the Unseen who the Prince jails tonight. 3 uses
 * Night Ability: Listen In - Leave the Unseen to go spy on the Prince. You will be able to hear the Prince and prisoner talk. 3 uses
 * Night Ability: Snoop - Sneak into a player’s room and read their journal. 3 uses

Mercenary

 * Stand Guard will now make the Mercenary night immune in addition to its normal action.

Bug Fixes

 * Some.

General:

 * Added a name filter.
 * Added the ability for dead players to bet on other players deaths.
 * During the day they can bet on who will die that night.
 * During the night they can bet on who will be executed the next day.
 * Players will bet a flat amount of 5 gold. The amount they win will be based on how many players are alive.
 * If a player dies from bleeding, poison, disconnection, sacrifice, or if a class besides the Knight commits suicide, you will not lose or win any gold.

Bug Fixes:

 * Finally fixed Butler’s Throw Party notification bug.
 * Some others.

General

 * Added bleeding and poisoned indicators on the player’s portrait.
 * Added Reaper room.

Duchess

 * Bat Eyelashes now tells you the target’s class type.

Mastermind

 * New day ability Dirty Work. If there are no more Unseen members left, you can become the Assassin at the beginning of the night.
 * New night ability Foresight. Determine a player’s converted class type or if they cannot be converted. 4 uses.

Mercenary

 * Stand Guard now has 4 uses.

Possessor

 * Added night ability Puppet Strings - Control a player and force them to kill another.
 * Possess now has three uses.

Bug Fixes

 * Fixed rare login screen bug when you swapped Steam accounts
 * “Return to Lobby” button is restored
 * Logs should be less bloaty
 * Some

General:

 * Added Butler, Drunk, Hunter, and Physician rooms.
 * Added a separate chat for Link Minds.
 * Players should no longer blink during death recaps.
 * Added a private note system.
 * Trollbox has been removed from the game as people have been abusing it to make it seem like people are breaking the rules. It will return once we have a reporting system in place.

Possessor:

 * Will no longer meet with the Unseen/Cult at night.

Psychic:

 * Link Minds has been changed. You now target two players. All three of you will be able to communicate together. If you target another Psychic or someone they already linked minds with, you won’t link minds with that player.
 * Link Minds no longer silences targets.

Bug Fixes:

 * Some.

General:

 * Dead players now have ghost textures. Spooky!
 * Added a room for the Princess and Fool.
 * If a player is inactive for 2 days, they will be killed.
 * 6 new executions have been added.
 * 4 new armors have been added.
 * If the game freezes, it should return everyone to the main menu.
 * Updated some in-game UI elements.

Weapons:

 * Heaven’s Sword (Holy Strike)
 * Abaddon Axe (Hell’s Fury)
 * Warden’s Bludgeon (Clobber)
 * Vortex Amulet (Energy Flux)
 * Frozen Rune (Conjure Ice)
 * Rune of Focus (Ahemak Blast)

Armor/Skins:

 * Drake-Hide Leather Tunic (Working Now)
 * Basalt Armament
 * Noble’s Gown
 * Crimson Regalia

Alchemist:

 * Can no longer target king with Emerald Potion.

Court Wizard:

 * Magical Barrier still had the old description for the ability. Now correctly states, “Protects a player from negative effects tonight. Does not block kills or converts.”

Drunk:

 * Happy Hour now makes both the Drunk and his target immune to conversion for the night.
 * Debauchery will not force the Cult Leader or Mastermind to convert you.

Hunter:

 * Spike Traps makes the Hunter immune to conversion for the night.

Possessor:

 * Now appears as Possessor if they die.
 * Can no longer possess player if they were killed by someone else that night.
 * Poison and bleed from the Possessor’s victim will affect the Possessor while they are in that body.

Scorned:

 * Can now only start with Blue Dragon targets.
 * Will commit suicide if all targets die, without winning.
 * Targets has been reduced to 2.

Sheriff:

 * Scout is now a day ability.

Improvements:

 * New users no longer need to activate emails. Yes!! This may change, but hopefully not
 * Text in the login screen and lobby has been upscaled.
 * Some gfx polish in the lobby.
 * Friends list now reflects your selected title, although there’s only 1 right now except for staff.
 * Friends list now reflects your selected avatar, although… ^

Changes:

 * We ditched a crappy data system and swapped to a new one with TONS of potential new features. This means a few things have reset. Please keep an eye out for new bugs.
 * You will be asked again for your email. You DONT need to activate it!
 * Your gp and inventory has reset – but here’s 300gp on us!
 * Friends list has had a complete revamp. You can’t interact with people, yet, but soon you’ll be able to to interact without Steam, approve/deny/request friends, and more!
 * We now track name change history: Watch out! Better not to troll at all.
 * Soon, you won’t be able to play if you use a proxy to hide your IP to avoid IP bans. If this is an issue in your country, private message Xblade.

Bug Fixes:

 * Possessor bug fixes.
 * Scorned bug fixes.
 * Tons of bug fixes that froze you at “verifying version” due to our old friends list
 * Private matches should now HIDE the vote change host button
 * Public matches should now SHOW the vote change host button
 * Friends list is no longer buggy (although temporarily downgraded)
 * Drake-Hide Leather Tunic should now work in-game.
 * Others.

General:

 * Removed day abilities from the Court Wizard, Nightwatch, Sage, and Observer.
 * Fixed the positions of players during the day.
 * The voting panel is now disabled during executions, and players that are possibly in the way are moved.
 * Added new BD Offensive class the Drunk and their converted class the Alcoholic. Portrait still being worked on.

Alcoholic:

 * Has Royal Blood passive.
 * Two night abilities:
 * Debauchery - Get in a player’s way, causing them to target you. Infinite uses.
 * Hangover - Make a player unable to talk or hear what others say the next day. 2 uses.

Herbalist:

 * Defile reduced to 2 uses.

Drunk:

 * Has Royal Blood passive.
 * Two night abilities:
 * Debauchery - Get in a player’s way, causing them to target you. Infinite uses.
 * Happy Hour - Make a player unable to talk or hear what others say the next day. 2 uses.

Fool:

 * Trollbox is now usable during trials.

Possessor:

 * Possessor has been revamped.
 * Possess is now a single target ability. You will now take over a person’s body, leaving your old one behind. The old body will keep the class and journal you had before.
 * Your first victim will appear as a Possessor to everyone. The next victim’s class will appear as the first victim’s class.
 * If you are investigated, you will appear as a Possessor.

Reaper:

 * Can now resurrect through all deaths at night except for Prince. Previously the Knight’s Sacrifice and a couple other abilities could prevent this.

Scored :

 * Now has to get only one of his targets formally executed while alive to win. A target dying at night does not count. Can no longer start with a Unseen/Cult member as a target.
 * Bait & Switch removed.
 * Added Trollbox. Has 2 uses.

Bug Fixes:

 * Fixed Scout bug.
 * Some others.

General:

 * Added a brush size slider to the deathnote.
 * Added a clear confirmation to the deathnote.

Herbalist:

 * Removed Unearth.
 * Changed Drug. Trick a player into believing they were attacked and healed. Has 3 uses.
 * Added Defile - If targeted player dies tonight, they will appear as chosen class. Has 3 uses.

Physician:

 * Exhume is now a private message the Physician receives.

Bug Fixes:

 * Fixed Will-o-Wisp?
 * Fixed Bewilder.
 * Some others.

General

 * Increased chances of Physician spawning.
 * Other spawn balancing.
 * Some optimizations in the custom rooms.
 * New icons for the Noble & Aristocrat made by @Luxx.

Aristocrat & Noble

 * Maid Spy is now a day ability.
 * Removed Secret Message.
 * Added night ability Crier - Send for a crier to deliver a message to the court at the start of the next day.

Aristocrat

 * Added night ability Silence - Select a target that voted guilty on the last trial - Negate their vote the next day

Hunter

 * Wolf Companion now has 2 uses.

Invoker

 * Bewilder now disables the King’s abilities.

King

 * Will no longer start bleeding if visiting a trapped Hunter.

Noble

 * No longer has the Noble Twins passive.
 * Added night ability Order - Select a target that voted guilty on an executed Blue Dragon - Negate their votes the next day

Ritualist

 * Added passive Will of Mithras - If you are sacrificed, the Cult Leader’s Eradicate ability will gain an extra charge.

Seeker

 * Expose will now show who the Prince actually imprisons at night.

Sheriff

 * Posse Comitatus removed.
 * Added night ability Scout. You can have a scout watch a player, letting you know if they get converted. The scout will stay on the player until you command them to watch someone else.

Bug Fixes

 * Ritualist’s Strength of Corax did not have 2 uses like the Class Card said.
 * Healing bleeding should now be fixed.
 * Some others.

General
Login Screen got a huge revamp:


 * You can no longer register on the website, to prevent confusion and for the reason below
 * Removed the confusing “link account” button
 * Registration no longer requires a password
 * Registration no longer requires a username
 * Usernames are now auto generated from your Steam name. Random numbers are added, if taken.
 * You can now unlink your Steam account from the email validation popup if you need to re-register.
 * When registering, your email is now shown while waiting for verification email to ensure you didn’t typo it.
 * Tons of additional Login Screen polish + a few extra sounds

Bug Fixes

 * Fixed “invite code” bugs for multiple platforms and weird clipboard bugs.
 * Some misc. bugs, both in-game and out

General

 * Abilities that change a player’s targets will no longer work against occupy immune players.
 * Aftermath has been disabled for now.

Apostle

 * Faint Whispers now allows the Cult to whisper to one another without anyone seeing notifications. Now has 2 uses
 * Added Mind Warp. Has 2 uses.

Butler & Servant

 * Concentrated Wine has been changed to now occupy all visiting players. Still 2 uses.

Court Wizard

 * Magical Barrier now prevents negative effects at night. Does not block kills or converts.
 * Ice Ward no longer occupies and will work on occupy immune targets. Now has 2 uses.

Invoker

 * Strings of Mithras now has 2 uses.

King

 * Royal Finger no longer has a cooldown.

Prince

 * Can no longer execute on the first night.

Poacher

 * Removed Retribution.
 * Bear Companion now has 4 uses.
 * Snare Traps has been changed to Snare Trap. It now occupies a single player for 2 nights if they leave their room.

Reaper

 * Starts with a soul.

Seeker

 * Identify now has 2 uses.

General

 * Acolyte has been removed. RIP
 * Two new classes. The Hunter and it’s converted Unseen class, the Poacher.
 * Luxx drew the night abilities for the two classes. https://luxx-tux.tumblr.com/11
 * During elections for a new King, candidates will no longer be able to vote.
 * There are now more indicators to tell you who you are.

Cult Leader

 * Added the Acolyte’s Eradicate. Has 2 uses.
 * Blood of Mithras has been converted to a day ability. You now choose a cult member that will be sacrificed at the end of the night. You will gain 2 more uses of Eradicate. Uses will be transferred between Cult Leaders.

Hunter
If found guilty of treason, kill your accuser before your execution.
 * The Hunter is a unique Blue Dragon Killer class.
 * Bleeding players can be healed by either the Physician or Alchemist.
 * Passive 1 (Retribution):

Occupy immune.
 * Passive 2 (Isolation):

Summon a wolf companion to attack a player. They will bleed and die in a day.
 * Night Ability 1 (Wolf Companion): 1 use

Set spiked traps in your home to hurt intruders. If trapped, the visitor will bleed and die in a day, if untreated. You will be night immune.
 * Night Ability 2 (Spike Traps): 2 uses

Illusionist

 * Removed Link Minds.
 * New ability Mind Warp. Cause a player to receive incorrect feedback from their abilities tonight.

Poacher
If found guilty of treason, kill your accuser before your execution. Occupy immune. Summon a bear companion to stand outside a player’s room. No one will be able to visit the player, and they will be occupied. Place traps outside of a player’s room. Anyone trying to visit them will be occupied.
 * Unseen Offensive Class. Converted from Hunter.
 * Passive 1 (Retribution):
 * Passive 2 (Isolation):
 * Night Ability 1 (Bear Companion): 2 uses
 * Night Ability 2 (Snare Traps): 2 uses

Illusionist

 * Link Minds & Mental Blur are now the Illusionist's night abilities.
 * Now had Psychic's Misdirect as a second day ability.
 * Changed type to Social.
 * Link Minds now has a two second delay at the start where the linked player will be unable to send messages.

Nightwatch

 * Now has the new Follow. (See Observer)
 * Watch Carefully now reveals a player's class. Has 2 uses.

Butler & Servant

 * Removed Black Wine.
 * Added Concentrated Wine. The Butler/Servant throws a party at night. No one will be able to whisper the next day. Has 2 uses.

Observer

 * Follow and the old Window Peak have been combined into a new Follow ability.
 * Window Peak now discovers a player's faction. Has 2 uses.

Soulcatcher

 * Unleash Souls now shows players' classes.

General

 * Deathnote no longer has a 3D animation.
 * Deathnote now has a clear button.
 * Added Acolyte Cult Killer class that spawns with the Cult Leader and cannot be replace.

NEW CLASS: The Acolyte

 * Passive Kinship - Spawns with the Cult Leader. Cannot be replaced.
 * Passive Focus- Will not become the Cult Leader if there is another Cult member.
 * Day Ability Faux Nightshade - Trick a player into thinking they’ve been poisoned with nightshade. 1 use.
 * Night Ability Eradicate - Kill a player. 2 uses.
 * Night Ability Shroud of Corax - Make the Cult Leader night immune for the night. 2 uses.

Aristocrat & Noble

 * Maid Spy now has unlimited uses (up from 3).

0.9.0
' Beta Is Here! '

General

 * Added some SFX for executions and the UI in-game.
 * Currently all the UI buttons will pretty much be the same noise. More variety will come later.
 * The SFX for the executions will be expanded upon later.
 * The king voting system has been changed. More than 2 players can step up now. Royals still have the chance to step up first. Players will have 45 seconds to make their case while voting happens.
 * 2 new weapons. The Kickstarter sword and a morning star.
 * (After testing, Kickstarter sword+armor will be wiped permanently except for Dukes+)
 * Drastically improved load times with art + animation.
 * Cursor now hides during loading screen
 * New message to let people know chat exists when joining a room.

Fool

 * Added Foolish night ability that allows the Fool to frame themself. Will likely be given a better name at some point. Has 2 uses.

Duchess

 * Dark wisp now affects the entire Unseen and is limited to 2 uses.
 * The Mastermind will appear as an Observer and the Assassin will appear as a Butler.

Illusionist

 * Removed Trance.
 * Added Telepathy.
 * Mental Blur now has 2 uses.

Princess
The pairings are:
 * Flirt has been changed to show the same pairing of classes. One pairing is Killer and Offensive type, so if you flirt with a Killer class it will always show they are Killer or Offensive.


 * Killer/Offensive
 * Special/Investigative
 * Support/Social
 * Wildcard classes will appear as Killer/Offensive.

Psychic

 * Removed Visions.

General

 * Reduced Butler spawn rate.

Cult Leader

 * Blood of Mithras - Can no longer target Cult members that are imprisoned for sacrifice.

Princess

 * Flirt has been changed. It will now give you two types that the player could possibly be. One true and one false. If the person has been framed or is the Mastermind in the first 3 nights, you will get two false results. You can only flirt with someone once.

Scorned

 * Bait & Switch - Mercenary's Stand Guard and the Sellsword's Stonewall now block the ability. Also can no longer swap an imprisoned player.

Customization

 * Added my character screen that shows what you have equipped.
 * Some SFX have been added for when you equip an item.

General

 * Armor and weapon customization has been added. Prices are lower for now to test. Your inventory will be wiped at some point during the beta.
 * Added an option in the settings to turn the camera rotation off.
 * New class added to Casual Mode called The Scorned.
 * Some optimizations for lower-end PC's.

Butler

 * If a player has Black Wine on them, there will be a character minimum of 3 for their messages.
 * Added a day ability called Nightshade Wine. After 3 days you can poison the King, causing him to die in two nights if not healed by a Physician.
 * You will take your own life if you kill a Blue Dragon King.

King

 * The King will no be able to be accused of treason until day 4.

Noble

 * No longer dies when their twin dies.
 * A Blue Dragon Noble can now win with the Unseen/Cult if their twin was converted.

Scorned

 * The Scorned will be given three targets at the beginning of the game, they must live long enough to see their targets die by any means.
 * The Scorned is a unique class with night & occupy immune and has two night abilities.
 * Bait & Switch - 2 uses: Swap a player with one of your targets, causing anyone targeting that player to now target your target.
 * Frame - 2 uses: Make a target appear suspicious to investigative classes.
 * The Scorned will not start with the King or Prince as targets.

General

 * THE CULT HAS RETURNED. HAIL MITHRAS!
 * You can now only send 1 message every second. Vote messages are the same. Will add in better spam detection later.
 * Brightness of the red in the deathnote has been reduced.

Aftermath

 * NEW GAME MODE.
 * After the King died, the Lords of the land awaited the return of the King's son, who had traveled to foreign lands on a diplomatic mission.
 * Little did the Lords know that one of them wished for the throne and is willing to kill for it.
 * There will be 4 classes in Aftermath to start. These classes will only be in the Aftermath game mode.
 * The Usurper. A unique class, whose objective is to kill all the Blue Dragon.
 * The Madman. A unique class, whose objective is to get their target executed, or to get themself executed.
 * The Inspector. A unique Blue Dragon class, who can discover who the Usurper is.
 * The Lord. A Blue Dragon class, which has no abilities.
 * Their portraits have not been created yet.
 * The game mode will support 5-8 players.
 * Player will be able to use voice chat in the game mode.
 * To change the push-to-talk button you must change it in the launcher. Unity won't allow me to change the shit in-game.
 * There will be no night phase, players choose what ability they want to use at night during the day.

Butler

 * Toxic Wine replaced with Black Wine.

Court Wizard

 * If you attempt to Ice Ward an occupy immune player, neither part of the ability will work.

Fool

 * Fireworks no longer appear when using Surprise Moji. RIP

Paladin

 * Type changed to Investigative.
 * Removed Zeal.
 * Removed Blessing of Light.
 * Removed Cleanse
 * Smite has been changed. If the Cult Leader tries to convert your target, you will kill the Cult Leader (Bypasses night immunity). Now has 2 uses.
 * Added Test Faith. Determine if player is part of the Cult.

Ritualist

 * Will of Mithras removed.
 * Brotherhood now has 2 uses.

General:

 * Lobby chat
 * Added the ability to reconnect and rejoin games if you disconnect or crash.
 * If your game crashes or you exit to the lobby there will be a prompt for if you want to rejoin the game.
 * If a player is disconnected during the night, they will have til the end of the next night.
 * If a player is disconnected during the second half of the day, they will have 2 nights to reconnect.
 * If a player is disconnected during the first half of the day, they will have until the end of the night to reconnect.
 * Times could change depending on feedback.
 * The game will pause for up to 10 seconds while a player reconnects.
 * Instead of being "timed out", you reconnect to the server in lobby
 * Friends status is now ninja-targeted.
 * Reserved name filters (no stealing staff names or calling yourself f*cker)

Alchemist

 * Emerald Potion no longer bypasses night immunity

Fool

 * Surprise Mojo no longer says they were occupied by the Fool, but the fireworks still happen.

King

 * For the King their class name in the voting panel will also be colored towards your faction. Only the King can see their faction.

New Lobby Features

 * Friends list can now add "Notes"  (max 20 characters). Remember that person you added instead of calling them "hey...you...!"
 * Friends list now sorts by IN-MATCH, followed by ONLINE!  No need to infinite scroll through your many friends to scout who is online.
 * Friends list back-end got a revamp for stability and performance --  after all, we offer  unlimited  friend slots! Need to make sure they don't explode after 100000 friend added.
 * Minor back-end Discord integration added  to prep for the future. More importantly, the  stats of who is currently online  within the lobby is added to the Discord button  and moved above to the lobby stats area . This should better help people understand  why Discord is  required  for Alpha/Beta.

General

 * Your number also appears by your name under the class picture.
 * Reduced the number of detailed notifications people receive. Ex. Instead of knowing the possible class that occupied you, it will now simply say you were occupied.
 * Female model revamped.
 * New armor and execution added.

Knight

 * No longer healable if committing suicide.

King

 * If the King pardons a player with Decide Fate, that player is no longer able to voted up for the rest of the day.
 * Now occupy immune.
 * Guards! and Assist combined.
 * Guards! now has 3 uses.

Princess

 * Flirt now identifies Killer class types

Reaper

 * Reaper is now Unique.
 * If something makes the Reaper unhealable, they will no longer be able to revive with souls. Ex. Prince's Execute.
 * Reaped players now only appear alive for one day.
 * Reaped players can now speak to the Priest at night.

Soulcatcher

 * If something makes the Soulcatcher unhealable, they will no longer be able to revive with souls. Ex. Prince's Execute.

Originally
Voting to remove a host and give it to someone new originally only toggled between the first and 2nd players. This would mean two trolls or AFKers would forever hold a room "hostage". I realized I had more fixes than I thought, so wrote up a changelog:

Changes

 * 1) Host can now only be host of a room  one time.
 * 2) If a host is voted off, the next host will be by seniority.
 * 3) Voting for a new host will now circulate across the entire room.
 * 4) To prevent breakage and weirdness, if for whatever reason every single person ends up being a host at least once, the list resets and the original host can once again become host
 * 5) [Potentially] fixed the visual glitch that would always show  0/4 votes : It should now update properly. I hope. Ping me, if it does not.

General

 * Changed The Black Rose to The Unseen.
 * Deathnotes no longer appear if the killer did not draw in them.

Butler

 * Loud Whisper and Private Matter have been removed.

Enforcer

 * Threaten has been removed.

Herbalist

 * Unearth ability was changed into a night ability.
 * The player can now select a dead player at night to create a false report for.
 * The player chooses who they want to appear as the dead player's killer.
 * The dead player's fake killer is revealed the following morning.
 * The dead player's real killer will be revealed to the Herbalist.

Knight

 * Intimidate has been removed.

Physician

 * Exhume ability was changed into a night ability.
 * The player can now select a dead player at night to examine.
 * The dead player's killers are revealed the following morning.

Possessor

 * Possessor no longer dies to the Knight's Protection ability.

Princess

 * Stealth Slap has been removed:

Servant

 * Loud Whisper and Private Matter have been removed.

Noble Twins (Passive):
Immune to death at night. Meets with their Noble twin at night.

If one of the twins is converted the other is as well. If one of the twins is killed, the other will commit suicide     the next night. If one becomes King, they maintain this passive, but lose the night immunity.

The passive is lost when they are converted.

Public Announcement has been renamed to Secret Message.

Maid Spy (Night):
Send a maid to spy one someone during the day.

You will be able to hear whispers to and from them.

Can only spawn with 10+ players and there will always be two of them if any.

Traitor Noble
Renamed to Aristocrat

Traitor Princess
Renamed to Duchess

Butler:
- Will now also commit suicide if he poisons a neutral King.

Mercenary:
- Can no longer start contracted to a Fool.

2 Neutral Killers can only spawn if there are more than 13 players.

Cult can now only spawn if there are more than 10 players.

Priest:
- No longer immune to Cult conversion.

Knight:
- Reduced spawn chances

Ability notification text is now orange.

Notification that you were attack are red.

Healing is green.

The game will now attempt to rejoin the game if you are disconnected.

BUGFIXES.
Fixed bug where Reapers would not win together if one of them was dead.

Fixed host heartbeat detection at night.

OPTIMIZATIONS.
Transitions between day and night will be much faster.

Game may take a little bit longer to load at the start of a match.

Lobby "Learn to Play" revamped:
1) View class cards

2) View guide

3) Launch Wikia site

Some lobby UI polish.

Stats moved to options since they don't update in a room.

Reworded Discord's "LFG" button.

Bugfixes:
End game events return (take 3).

Matchmaking waits for friends refresh 1st.

Fixed matchmaking button text poof.

Fixed quit button cancel UI poof at login.

0.8.20
Fixed 16th player's day position.

Fixed bug where Knight's night immunity was not taken into account when guarding someone.

Possibly fixed timer not updating bug.

Fixed Prince name appearing in chat.

Fixed bugs with Black Rose conversion.

Fixed Psychic night ability bug

Some optimizations.

0.8.19
+ Fixed the start early game button from poofing

+ Matchmaking options are more intuitive

0.8.18
Shows private or public match at top

Vote (4) change host btn @ lobby

Fixed "cannot connect to steam" @ login

invite accepts now show friend name (not ID)

MM options summary text

Create match checkbox (PREMADE ONLY, for now)

Private match checkbox (when creating)

Devs can ninja force claim host

Approved login text is a cheery green :P