Throne of Lies: The Online Game of Lies and Deceit Wikia

 Throne of Lies: The Online Game of Lies and Deceit, or "ToL", is an online multiplayer video game, inspired by the Werewolf/Mafia genre and medieval politics. ToL was created with the Unity3D Game Engine with C#. Up to 15 players can play consecutively. Platforms include PC, Mac, and Linux.

Game Objective:
The game objective is to either eliminate the opposing faction (team/alliance), or simply survive.

How to Play (Quickstart):
Traitors are rumored to plot against the castle: Players must discover who has committed treason through abilities and social discussions, deducting clues and eliminating the opposite faction before they murder you at night. Neutral faction objectives generally just require them to survive (they win when another faction wins, if alive at the end)

At night, bad players (The Black Rose/The Cult/Neutral factions) will generally murder or disrupt the good players (The Blue Dragon faction): These players can murder other players at night by use of night abilities. The Cult and The Black Rose factions will be able to talk at night - they also know who each other are, unlike other factions.

At night, the good players (The Blue Dragon faction) will attempt to either investigate, defend or support others, with a select few being able to kill. They will attempt to determine who is friend and foe while investigating to discuss in the morning. Most good players at night will not be able to talk to each other at night. This faction does not know who the others are, or if they are friend or foe - however, their quantity is higher.

During the day, players discover who was murdered the previous night and discuss clues as to who may be an enemy faction to accuse of treason. During the day phase, players may also use day abilities to interrupt discussion, although day abilities are usually weak. Players can accuse others of treason during the day to vote for their execution

Through both day and night,

Note: Some special classes may have exceptions to this or their own objectives, entirely.Every class will be given two types: Some types may impact abilities, but for the most part, this is more of a short summary to figure out what each class does without actually reading their abilities: There are 3.5 factions:
 * 1) Defensive = Abilities will generally defend yourself
 * 2) Healer = Abilities will heal others or prevent them from dying
 * 3) Killer = Ability to kill others offensively
 * 4) Offensive = Abilities will be aimed at specific players, classes or types
 * 5) Investigative = Abilities to investigate others, revealing clues to their class/faction/types
 * 6) Noble = Can talk with other nobles and step forward to become The King
 * 7) Social = Sociopaths, manipulating chat or the way communication is perceived
 * 8) Special = Unique classes, such as The King or The Mastermind, not falling into a specific category
 * 9) Support = Can support others, such as occupying or defending others
 * 10) Watch = Benefit from further investigative abilities while watching others closely
 * 11) Wildcard = They truly only benefit themselves and you don’t know what to expect
 * 1) Blue Dragon (Good): Their objective is to defeat the Black Rose
 * 2) Black Rose (Bad): Their objective is to defeat the Blue Dragon
 * 3) Neutral: Their objective is either to survive or their own objective
 * 4) Cult (Neutral): Their objective is to do defeat all other factions. They don't always appear in games.
 * Before a game begins, every player can choose a temporary alias (name) or allow for a randomized name.
 * All players are assigned to anonymous classes - no one knows what each other's class is.
 * Some types will show as "Random "
 * To allow for deduction, the list of classes will be present in Standard Mode, but you still don't know who is what class.
 * The Black Rose faction is the exception: They know who other Black Rose faction members are.
 * There will always be The King, randomly (and privately) assigned to a faction.
 * If The King dies, a vote will arise to take his place. Nobles can step forward to bypass this event and become The King.
 * Every game will have The Mastermind class (Black Rose faction ), which can "recruit" members to the Black Rose faction.
 * Whenever The Mastermind converts a player, if not immune, they will become a mirrored class to their current one, with similar abilities.
 * Every class will have 2 "class types", indicating the aim for each class.
 * Example: "Investigator" type will obtain clues, while a "Killer" type will offensively kill others.
 * Every player will get a private journal to log events or take notes, becoming public after your death.
 * Every "Killer" type will get a deathnote to use the blood of their victims to draw pictures (with your mouse) to taunt the living.

ToL gameplay has a unique flow of phases, shifting from day to night. "Game Over" can only end during the beginning of the day phase, when a faction is victorious over another. After an introduction, the game begins during the Night phase:

 Game Start  Night  Day 
 * Introduction
 * Proceed to Night
 * Discussion (Select factions/classes)
 * Night Abilities
 * Proceed to Day
 * Discussion
 * Day Abilities
 * Treason nominations
 * Treason verdict
 * Executions
 * [If no faction won] Proceed to Night
 * [If faction won] "Game Over"


 * Werewolf/Mafia
 * Sherlock Holmes


 * SC2: Mafia


 * Secret Hitler


 * Town of Salem
 * Game of Thrones
 * Versailles


 * Skyrim


 * League of Legends


 * Dungeons and Dragons (D&D)


 * Monty Python and the Holy Grail


 * GDC 2016, presented by Arisa Scott of Unity Technologies as their game demo for Collaborate features.
 * Unite 2016, presented by Arisa Scott of Unity Technologies as their game demo for Collaborate and Reporting features.


 * Official Website
 * Steam Page