Retired Classes

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Changes
Over the course of the games development many changes were made in order to balance, simplify or streamline the game. Among these changes were the addition of new classes. For example: The Hunter, The Sorcerer and The Drunk were not present in the original alpha build of the game, among others. However, not all classes ever implemented in the game are still present. This article is for those classes.

The Cultist
Before The Cult was implemented as an evil faction, there was a concept of adding a Neutral sub-faction called "The Cult." The idea was that there would be a Cult Leader, and he would convert Cultists. This idea of a Neutral Cult, however, never came to fruition.

The Templar
With the concept of The Cultist came the idea of the Paladin, who was originally meant to kill any Cult they found, and have the Unseen variant of the Paladin be the Templar. However, this idea never came to fruition.

The Priest
The Priest class was a "Defensive" type for the Blue Dragon faction.

This class allowed you to survive death and even revive other players once. They were very useful against Cult Members since The Priest could revert recruited Cult Members back to their original class.

They were one of the most controversial classes. With a Priest in game, the evils had a much harder time winning since important classes from the dead (such as the Prince) could be revived and be instantly confirmed as a Blue Dragon. In addition, the dead had information that the living could not know, which ultimately changed the course of the game. Reviving a player also instantly confirmed the Priest to the court.

The Soulcatcher
The Soulcatcher was the converted Unseen counterpart of the Priest.

Unseen Support. Consume Soul (Passive) - You can not be killed at night while you have at least 1 soul. You lose a soul if you are attacked.

Grave Whispers (Passive) - You can hear the dead at night, but can’t speak with them. When a player gains this passive through being converted, the dead will be notified. Bind Soul (Day) - Make a player immune to death tonight. - Infinite uses, costs 1 souls to use.

Collect Soul (Day) - If your target dies tonight, you will gain their soul. - Infinite uses

Expose Weakness (Night) - The target player temporarily loses night immunity if they have it, and can not be healed tonight. - Infinite uses, costs 1 soul to use

Consecrated Ritual (Night) - You perform a dark ritual to revive a corpse, but alter it to serve the Unseen. The target appears to be revived, but becomes an Unseen class that meets with the Unseen and can speak with them in their chat, sharing the Unseen win condition. This target can’t use any of its abilities. If you die, the corpse also dies, and it can be attacked as normal by other means. The target counts towards the conversion limit, but the ability can still be used while the Unseen is at maximum capacity. You are immune to occupation and redirect while using this ability. - 1 use

When the Priest was removed from the game, the Soulcatcher was removed. The art for The Soulcatcher was later used for The Sorcerer.

The Psychic
The Psychic was a Blue Dragon "Social" class - excelling at illusions and visions, allowing for both discovering player factions, funneling communication sources and even communicating with The Dead at night.

They had the ability Trance, which allowed a person talking to unknowingly only Whisper to you. The Psychic acted as a way to communicate with dead players in death chat so that they could share information with the living. After the removal of the Priest, there was less need for The Psychic.

Later, the Psychic was renamed and revamped to become The Mystic. This was due to possible confusion with the short form for Physician. (Phys)

The Death Knight
At one point when there were still death interactions, The Physician had the ability to reanimate a player as The Death Knight.

When reanimated, Death Knights had three days in the court before they returned to the world of the dead. They could not speak or talk in court so they could not share information from the dead.

The Death Knight had the ability to dead day chat, and guard or attack players they thought were evil.

The Acolyte
Mention that The Cult Leader used to kill differently.

The Royal Bastard
Mention that this class was never implemented but eventually gave way to The Pretender.

Retired Classes (Aftermath)
Aftermath was an experimental, voice-enabled Werewolf-like mode (that is also retired)