The Assassin

Class Summary
Converted Class: to undefined undefined The Assassin is a  Killer class  This class will spawn in every game Unseen is present, and when the Assassin dies another Unseen member will get converted to the new Assassin.

Generally, day abilities are very weak. However, The Assassin's Lacerate ability is a grand exception: Allowing you to bleed a player during the day, and if they are not to lacerate bleeding, they will die two nights later (by the morning).

* Note: The Assassin will become the Mastermind if the Mastermind dies before the original Assassin does.

**Note: If the Assassin dies, the next Assassin will have the amount of uses remaining from the previous one on Lacerate, Distract and 2-For-1.

***Note: ''From Day 4 the Assassin can commit suicide. This should only be used if necessary. Using this for no good reason will result in punishment.''

Mechanics

 * The Lacerate ability is an effective weapon. However, some are to it, like The Physician, and it can not be used while a player is on trial.
 * The Suicide ability can only be used from Day 4. It will happen at the end of the night, even if the assassin is jailed. It also ignores healing or occupation.

Strategy

 * You can claim that you were randomly distracted in order to paint yourself as the innocent victim of a bored Assassin.
 * Early-game bleeding is usually a bad idea because The Physician or The Alchemist will almost always be available to cure it; on top of this, you're giving healers a chance to prove themselves as well as confirming the bleeding target is not Unseen. If you have The Poacher, one tactic is to have him occupy the healers after you've bled someone in order to frame the healers as frauds.  If there is The Reaper, they can kill healers with Circle of Death. However, most Reapers rarely use circle of death
 * To get the most use out of your lacerate, you should try and eliminate (or have your Mastermind convert) anyone who can cure bleeds as quickly as possible. Often, it's possible to convince the court to execute Alchemist claims, particularly if the neutral killer has not yet been found.
 * Alternatively, you can use your lacerate on a random player as a diversion to get the healers to heal that random in order to direct the healer's attention away from your target whom you want to kill (I.e, Outted Prince).
 * Suicide should be used if the assassin keeps being occupied, jailed or is about to be executed. This allows the Mastermind to convert a new member who is not suspicious to the court, and is able to replace the assassin.
 * Distract is a powerful ability in the heat of the moment, and it has three uses. Use it on someone trying to defend themselves, or someone who's trying to reveal important information. However, note that using it on a player accusing an Unseen member of treason may make the Unseen member look more suspicious. Distract also has many less conventional uses:
 * Distract can be used at the end of the day immediately following a trial, to prevent The Prince from jailing if he has not already selected a target
 * If you end up in a 1v1 situation against the Good King, you can use your Distract ability to prevent the King from using his Royal Finger ability on you. If you silence the King at the right moment, he will be unable to vote for the entire day.
 * If you end up in a 2v1 situation against The Possessor, you can use Distract to prevent the Possessor's Mind Control ability, then vote the Possessor out.
 * You can also use it to prevent The Reaper from being able to stop trials.
 * Be sure to discover core classes to use your Lacerate ability on to strengthen your faction's chance of winning.
 * If The Mastermind's convert fails on a person, it may be best to use your Lacerate in order to kill them, as they may be a Neutral Killer, or The Prince. However, using Lacerate will cause healers to congregate on them; it may be better to kill them at night. Most Neutral Killers, however, also have a way around both being Bled by Lacerate and Dying by Assassinate.
 * You should save 2-for-1 for late-game. This is when you are most likely to have a good idea of people's classes and therefore more certainty about who should and can be eliminated. However, if the Mastermind converts a Knight to The Enforcer, it's a good idea to use 2-for-1 as soon as he can Frenzy in order to guarantee both of the targets are killed.
 * It is to your advantage to eliminate The Physician,The Alchemist, and the Chronomancer as soon as possible in order to increase the power of your Lacerate. Signing deathnotes with "YOLOBOMB" is a common tactic to frame the Alchemist as a yolobomber, but it requires a gullible court.
 * Before dawn breaks, you can send if your attacks were successful/prevented/or immune in the chat. Your fellow Unseen is capable of seeing this, but the rest of the court will be oblivious. Doing this will also help the Unseen know in the Day phase why the kill didn't take place.

Lore: The Assassin's Grievance
We have recently discovered a note that the Assassin has written on a corpse during a previous incursion:

'Maybe things wouldn't have come to this if people didn't get hung, drawn and quartered just for thinking the "wrong" way. --The Assassin'

Castle investigators have yet to determine if this was actually the Assassin or simply a message someone else is trying to get by.

--Note discovered by Loremaster B_Psycho2

Announced
May, 2017