There are are a large number of abilities in ToL. Abilities are split up into 3 types:
- Passives
- Day Abilities
- Night Abilities
Day abilities cannot be used on Day 1, unless stated otherwise.
You can only use one active ability per day or night round. For example, the King cannot use the Royal Finger to vote a player up, and then use Decide Fate on the same day.
Contents
- 1 Abilities By Class (Classic)
- 1.1 The Good King's Abilities:
- 1.2 The Good King's Ability Feedback:
- 1.3 The Neutral King's Abilities:
- 1.4 The Neutral King's Ability Feedback:
- 1.5 The Evil King's Abilities:
- 1.6 The Evil King's Ability Feedback:
- 1.7 The Psycho King's Abilities:
- 1.8 The Psycho King's Ability Feedback:
- 1.9 The Butler's Abilities:
- 1.10 The Butler's Ability Feedback:
- 1.11 The Chronomancer's Abilities:
- 1.12 The Chronomancer's Ability Feedback:
- 1.13 The Court Wizard's Abilities:
- 1.14 The Court Wizard's Ability Feedback:
- 1.15 The Drunk's Abilities:
- 1.16 The Drunk's Ability Feedback:
- 1.17 The Hunter's Abilities:
- 1.18 The Hunter's Ability Feedback:
- 1.19 The Knight's Abilities:
- 1.20 The Knight's Ability Feedback:
- 1.21 The Maid's Abilities:
- 1.22 The Maid's Ability Feedback:
- 1.23 The Mystic's Abilities:
- 1.24 The Mystic's Ability Feedback:
- 1.25 The Noble's Abilities:
- 1.26 The Noble's Ability Feedback:
- 1.27 The Observer's Abilities:
- 1.28 The Observer's Ability Feedback:
- 1.29 The Paladin's Abilities:
- 1.30 The Paladin's Ability Feedback:
- 1.31 The Physician's Abilities:
- 1.32 The Physician's Ability Feedback:
- 1.33 The Prince's Abilities:
- 1.34 The Prince's Ability Feedback:
- 1.35 The Princess' Abilities:
- 1.36 The Princess' Ability Feedback:
- 1.37 The Sheriff's Abilities:
- 1.38 The Sheriff's Ability Feedback:
- 1.39 The Alcoholic's Abilities:
- 1.40 The Alcoholic's Ability Feedback:
- 1.41 The Aristocrat's Abilities:
- 1.42 The Aristocrat's Ability Feedback:
- 1.43 The Assassin's Abilities:
- 1.44 The Assassin's Ability Feedback:
- 1.45 The Duchess' Abilities:
- 1.46 The Duchess' Ability Feedback:
- 1.47 The Enforcer's Abilities:
- 1.48 The Enforcer's Ability Feedback:
- 1.49 The Handmaiden's Abilities:
- 1.50 The Handmaiden's Ability Feedback:
- 1.51 The Herbalist's Abilities:
- 1.52 The Herbalist's Ability Feedback:
- 1.53 The Illusionist's Abilities:
- 1.54 The Illusionist's Ability Feedback:
- 1.55 The Marshal's Abilities:
- 1.56 The Marshal's Ability Feedback:
- 1.57 The Mastermind's Abilities:
- 1.58 The Mastermind's Ability Feedback:
- 1.59 The Nightwatch's Abilities:
- 1.60 The Nightwatch's Ability Feedback:
- 1.61 The Poacher's Abilities:
- 1.62 The Poacher's Ability Feedback:
- 1.63 The Sage's Abilities:
- 1.64 The Sage's Ability Feedback:
- 1.65 The Servant's Abilities:
- 1.66 The Servant's Ability Feedback:
- 1.67 The Timesnatcher's Abilities:
- 1.68 The Timesnatcher's Ability Feedback:
- 1.69 The Apostle's Abilities:
- 1.70 The Apostle's Ability Feedback:
- 1.71 The Cult Leader's Abilities:
- 1.72 The Cult Leader's Ability Feedback:
- 1.73 The Invoker's Abilities:
- 1.74 The Invoker's Ability Feedback:
- 1.75 The Ritualist's Abilities:
- 1.76 The Ritualist's Ability Feedback:
- 1.77 The Seeker's Abilities:
- 1.78 The Seeker's Ability Feedback:
- 1.79 The Alchemist's Abilities:
- 1.80 The Alchemist's Ability Feedback:
- 1.81 The Fool's Abilities:
- 1.82 The Fool's Ability Feedback:
- 1.83 The Inquisitor's Abilities:
- 1.84 The Inquisitor's Ability Feedback:
- 1.85 The Mercenary's Abilities:
- 1.86 The Mercenary's Ability Feedback:
- 1.87 The Possessor's Abilities:
- 1.88 The Possessor's Ability Feedback:
- 1.89 The Reaper's Abilities:
- 1.90 The Reaper's Ability Feedback:
- 1.91 The Scorned's Abilities:
- 1.92 The Scorned's Ability Feedback:
- 1.93 The Sellsword's Abilities"
- 1.94 The Sellsword's Ability Feedback:
- 1.95 The Sorcerer's Abilities:
- 1.96 The Sorcerer's Ability Feedback:
- 2 In-Game Wiki
Abilities By Class (Classic)
The following information is transcluded from each of the class pages. If you wish to change any of the information, please do it from those pages, rather than this one. This does not apply to the feedback sections.
The Good King's Abilities:
Icon | ||||
---|---|---|---|---|
Occupy and redirect immune. Can talk at all points in a trial. | ||||
If the starting Good King is executed, then the court will be unable to accuse anyone of treason for a day. | ||||
Your current nomination for treason will count twice. | ||||
Decide an accused player's fate.
| ||||
Become death immune for the night.
| ||||
Safeguard | Have a safeguard protect target player, granting them death immunity for the night. You can't target the same player 2 nights in a row
|
The Good King's Ability Feedback:
Royal Finger
On use: "You pointed the finger at [Target]."
To everyone else: "The King has pointed the finger at [Target]."
Decide Fate
On use: "You decided the accused's fate."
To everyone else (if executed): "The King decided to execute [Target]."
To everyone else (if pardoned): Either the King decided to pardon [Target] or the Sorcerer pardoned themselves.
Guards!
At the end of the night: "Your guards granted you death immunity for the night."
Safeguard
At the end of the night: "Your safeguard granted [Target] death immunity for the night."
The Neutral King's Abilities:
Icon | ||||
---|---|---|---|---|
Occupy and redirect immune. Can talk at all points in a trial. | ||||
Your current nomination for treason will count twice. | ||||
Decide an accused player's fate.
| ||||
Become death immune for the night.
|
The Neutral King's Ability Feedback:
Royal Finger
On use: "You pointed the finger at [Target]."
To everyone else: "The King has pointed the finger at [Target]."
Decide Fate
On use: "You decided the accused's fate."
To everyone else (if executed): "The King decided to execute [Target]."
To everyone else (if pardoned): Either the King decided to pardon [Target] or the Sorcerer pardoned themselves.
Guards!
On use: "Your guards granted you death immunity."
The Evil King's Abilities:
Icon | ||||
---|---|---|---|---|
Occupy and redirect immune. Can talk at all points in a trial. | ||||
Your current nomination for treason will count twice. | ||||
Decide an accused player's fate.
| ||||
Have a safeguard protect target player, granting them death immunity for the night. Can target self.
| ||||
Close Allies | Discover a player's class type and if they are a member of the Unseen.
|
The Evil King's Ability Feedback:
Royal Finger
On use: "You pointed the finger at [Target]."
To everyone else: "The King has pointed the finger at [Target]."
Decide Fate
On use: "You decided the accused's fate."
To everyone else (if executed): "The King decided to execute [Target]."
To everyone else (if pardoned): Either the King decided to pardon [Target] or the Sorcerer pardoned themselves.
Improved Safeguard
When you target someone else: "Your safeguard granted [Target] death immunity for the night."
When you target yourself: "Your safeguard granted you death immunity for the night."
Close Allies
Target is Unseen/Cult: "[Target]'s class is [Class] and is a member of the [Unseen/Cult]!"
Target is Blue Dragon or Neutral: "[Target] is not an ally."
The Psycho King's Abilities:
Icon | ||||
---|---|---|---|---|
Occupy and redirect immune. Death immune. Immune to bleeding. Can talk at all points in a trial. | ||||
Your current nomination for treason will count twice. | ||||
Decide an accused player's fate.
| ||||
Send a guard to attack target player. The guard will die in your place if the player is protected.
|
The Psycho King's Ability Feedback:
Royal Finger
On use: "You pointed the finger at [Target]."
To everyone else (if executed): "The King decided to execute [Target]."
To everyone else (if pardoned): Either the King decided to pardon [Target] or the Sorcerer pardoned themselves.
Decide Fate
On use: "You decided the accused's fate."
To everyone else (if executed): "The King decided to execute [Target]."
To everyone else (if pardoned): Either the King decided to pardon [Target] or the Sorcerer pardoned themselves.
Fatal Guards
On use: "Your guard attacked [Target] last night."
If they were immune: "[Target] was immune to your attack."
The Butler's Abilities:
icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Dutiful | Passive | ∞ | Immune to occupy and redirect.
| |
Poisoned Wine | Day | 1 | Secretly poison the King. Unless healed, the King will die at the end of the night. If the King is aligned with the Blue Dragon, you will take your life the following night and can no longer use your abilities.
| |
Serve Wine | Night | ∞ | Occupy a player tonight with wine. They will not be able to use abilities tonight. | |
Concentrated Wine | Night | 2 | Throw a party, occupying everyone that targets you. |
The Butler's Ability Feedback:
Poisoned Wine
On use: "You poisoned the King."
Serve Wine
On success: "You occupied [Target]."
On failure: "You were unable to occupy [Target]. They are occupy immune."
Concentrated Wine
On use: "You occupied everyone targeting you."
The Chronomancer's Abilities:
icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Pocket Dimension | Day | 2 | If you die tonight, delay it for 2 nights. Usable day 1.
| |
Time Warp | Night | ∞ | Delays a player’s death for 2 days (including bleeding). You can delay the same death multiple times. Delayed deaths can be prevented by heals or death immunity.
| |
Distort Reality | Night | ∞ | Transfer a death delayed with Time Warp to another player.
|
The Chronomancer's Ability Feedback:
Pocket Dimension
On use: "If you die tonight, your death will be delayed for two nights."
On cancel: "Your dimensional pocket disperses."
Time Warp
On success: "You delayed [Target]'s death for two nights."
On non-death success: "[Target] did not die last night."
On failure: "You could not delay [Target]'s death."
Distort Reality
On use: "You redirected [Target 1]'s death to [Target 2] last night."
The Court Wizard's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Clear Mind | Day | 3 | Focusing your thoughts, make a player immune to conversion tonight. | |
Icy Veins | Day | 3 | Intensify will render your target death immune, in addition to its normal effects tonight. | |
Intensify | Night | ∞ | Fortify runes on target player, allowing them to bypass both occupation and redirection tonight. Your target will know they were intensified if it helped them.
| |
Tornado | Night | 3 | Target 2 players. Redirect all players targeting either of your targets to the other. You will be immune to any occupation or redirection that was swapped to yourself.
|
The Court Wizard's Ability Feedback:
Clear Mind
On use: "You plan to shield your target's mind tonight when Intensify is used."
On cancel: "Your mind fogs, abandoning your plan."
Icy Veins
On use: "You plan to magically protect your target tonight when Intensify is used."
On cancel: "The frost dissipates, abandoning your plan."
Intensify
On use: You allowed [Target] to bypass both occupation and redirection tonight.
If Clear Mind was used: Additionally, Clear Mind rendered them convert immune tonight.
If Icy Veins was used: Additionally, Icy Veins rendered them death immune tonight.
If your target was occupied/redirected and intensified (to target): Your action was instead intensified by a Court Wizard!
Tornado
On use: "You swapped [Target 1] with [Target 2]."
The Drunk's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Royal Blood | Passive | Special | During elections for a new King, votes for you count twice.
| |
![]() |
I am the Liquor | Passive | ∞ | Immune to occupy and redirect abilities.
|
Debauchery | Night | ∞ | Redirect target player to another.
| |
![]() |
Happy Hour | Night | 2 | Redirect target player to themselves. |
The Drunk's Ability Feedback:
Debauchery
On use: "You redirected [Target 1] to [Target 2]."
On fail: "You were unable to redirect [Target 1]."
Happy Hour
On use: "You redirected [Target] to themselves."
On fail: "You were unable to redirect [Target]."
The Hunter's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Retribution | Passive | ∞ | If the court votes to execute you, you will kill the last player who voted against you. | |
Wolf Companion | Day | 2 | Cause a player to bleed. They will die in 2 nights unless saved. Not usable until Day 3. | |
Hunter's Mark | Night | 4 | Target 2 players. If the 1st player targets the 2nd, you will occupy and attack them. If you kill a Blue Dragon, you will lose all charges. Not usable until Night 3.
| |
Bear Companion | Night | 3 | Your bear will kill visitors attempting to attack you tonight. Bypasses death immune. You will be immune to death and conversion tonight. |
The Hunter's Ability Feedback:
Wolf Companion
On use: "You made [Target] start bleeding."
Hunter's Mark
On use: "[Target 1] targeted [Target 2] last night, so you occupied and attacked [Target 1]."
If your target was immune to occupation: [Target 1] targeted [Target 2] last night, so you attacked [Target 1].
If your target was immune to death: Coming soon
On fail: "[Target 1] did not target [Target 2] last night."
Bear Companion
On use if attacked: "Your bear killed players attacking you last night."
On use if not attacked: "Your bear did not detect any attackers."
The Knight's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Armored | Passive | ∞ | Your armor will protect you from the 1st attacker blocked by Defend. | |
Defend | Night | ∞ | Defend target player, trading your life to kill their attackers. You, and anyone you kill, will be unhealable.
| |
Cold Steel | Night | ∞ | Attack target player. If you killed an ally, you will also take your own life (Unhealable). Not usable until Night 3.
|
The Knight's Ability Feedback:
Defend
On use if target isn't attacked: "You protected [Target]."
On use if target is attacked (first blocked attacker): You killed someone while guarding [Target] last night. You have lost your armor passive.
On use if target is attacked (second blocked attacker): "You died killing someone that attacked [Target] last night."
Cold Steel
On use: "You attacked [Target] last night."
On use if target was immune: "[Target] was immune to your attack."
On use if target was Blue Dragon: "You took your own life, when you discovered [Target] was Blue Dragon."
The Maid's Abilities:
icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Matchmake | Night | ∞ | Test if target player is compatible with last-checked player. Players are compatible if they win together.
Scorned is incompatible with everyone. Royals are incompatible with each other.
| |
Nosy Servants | Night | 3 | Discover if a living player visited a dead player on the night they died.
|
The Maid's Ability Feedback:
Matchmake
Match: "[Previous Target] and [Target] are a match!"
Not a match: "[Previous Target] and [Target] are incompatible."
If, for whatever reason, you matchmake the same target twice in a row: You cannot matchmake a player with themselves.
Nosy Servants
On criteria success: "[Target 1] visited [Target 2] on the night they died!"
On fail: "[Target 1] did NOT visit [Target 2]."
The Mystic's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Busy Mind | Passive | ∞ | Immune to occupy and redirect.
| |
Link Minds | Night | ∞ | Allows another player to talk to you tonight. Others will not be able to see who you target. Failed if player is reaped by the Reaper.
| |
Conduit | Night | 2 | Allow 2 players to speak to each other tonight. You will be able to hear them. Others will not be able to see who you target.
|
The Mystic's Ability Feedback:
Link Minds
On use: "You anonymously linked your mind with [Target]."
If the action failed against them: "Something prevented you from linking your mind with [Target]."
Conduit
On use: "You linked the minds of [Target 1] and [Target 2]."
If the action failed against them: "Something prevented you from linking your mind with your targets."
The Noble's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Royal Blood | Passive | Special | During elections for a new King, votes for you count twice.
| |
Political Pressure | Day | 2 | Force target player A to vote for target player B. Then, prevent target A from voting further voting for the day.
| |
Gossip | Night | ∞ | Receive the feedback (ability result message) of abilities used on target player tonight.
| |
Court Spy | Night | 2 | Summon shadows to report the contents of all whispers tomorrow. |
The Noble's Ability Feedback:
Political Pressure
On use: "You made [Target 1] accuse [Target 2] of treason."
Gossip
On use: "You will see feedback for abilities used on [Target] tonight."
Court Spy
On use: "You sent your assistant to spy on the court tomorrow."
The Observer's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Observe | Night | ∞ | Discover who target player visits.
| |
Overlook | Night | ∞ | Discover who visits target player.
|
The Observer's Ability Feedback:
Observe
On use: "[Target] visited [Player(s)] last night."
If your target visited nobody: Coming soon
Overlook
On use: "[Target] was visited by [Player(s)] last night."
If your target was not visited by anybody: Coming soon
The Paladin's Abilities:
Icon | Ability | Type | Uses | Description |
---|---|---|---|---|
Smite | Night | 2 | If the Cult tries to convert you or your target, you will kill the Cult Leader. Not usable until Night 3.
| |
Test Faith | Night | ∞ | Determine if target player is member of the Cult faction. |
The Paladin's Ability Feedback:
Test Faith
On use: "[Target] is a member of the Cult!" or "[Target] is not suspicious."
Smite
On use: "You watched over [Target] with your holy sword." or "You killed the Cult Leader while guarding [Target] last night."
The Physician's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Remedy Studies | Passive | ∞ | Immune to bleeding.
| |
Exhume | Day | 3 | At the end of the night, learn what classes killed a player, or if they committed suicide.
| |
Inoculate | Day | 1 | Make a player permanently immune to bleeding. They will not be notified you targeted them. They will keep this passive even if their class changes.
| |
Heal | Night | ∞ | Use your staff to Heal target player, preventing their death and curing any bleeding.
| |
Self-Care | Night | 2 | If you are attacked tonight, you will heal yourself.
|
The Physician's Ability Feedback:
Exhume
On use: "You sent your assistant to exhume [Target]. You will receive the results tonight."
On cancel: "You decide to ignore the dead."
At night: "[Target] was killed by [Class(es)]." or "[Target] committed suicide."
Inoculate
On use: "You made [Target] immune to bleeding."
Heal
On use when your target is attacked (this shows regardless of bleeding): "You healed [Target] last night."
On use when your target is bleeding but not attacked: [Target] was bleeding, so you healed them.
On use when your target is both bleeding and attacked: [Target] was also bleeding, so you healed them.
On use when your target is poisoned: Coming soon
On use when your target cis attacked by an attack that bypasses healing: "You could not heal [Target]."
On use when your target didn't need healing: "[Target] did not require any healing."
Self-Care
On use when you are attacked: "You healed yourself last night."
On use when you are attacked by an attack that bypasses healing: "You could not heal yourself."
On use when you didn't need healing: "You did not require any healing."
The Prince's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Unstoppable | Passive | ∞ | Immune to occupy and redirect.
| |
Royal Blood | Passive | Special | During elections for a new King, votes for you count twice.
| |
Imprison | Day | ∞ | Choose target player to imprison tonight, occupying those targeting your prisoner. At night, you may interrogate them via chat. Usable day 1.
| |
Execute | Night | 3 | Execute the jailed player. If they are Blue Dragon, lose all charges of Execute. Not usable until Night 3.
|
The Prince's Ability Feedback:
Imprison
On first use of the day: "You will imprison [Target] tonight."
On consecutive uses on the same day: "You will instead imprison [Target] tonight."
On cancel: "You lay down your iron keyring."
Execute
On use: "You executed [Target]."
The Princess' Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Royal Blood | Passive | Special | During elections for a new King, votes for you count twice.
| |
Flirt | Night | ∞ | Limit a player's class type down to 2 options | |
Will O' Wisp | Night | 2 | Discover if target player attacks anyone tonight.
|
The Princess' Ability Feedback:
Flirt
On use: "[Target] is a [Class Type] or a [Class Type] class."
Will-o-Wisp
On use if your target attacks: "[Target] attacked someone last night."
On use if your target does not attack: "[Target] did not attack anyone last night."
The Sheriff's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Scout | Day | ∞ | You will be alerted if the Unseen attempt to visit target player. The scout will stay on the player until you command them to watch someone else. | |
Expert Investigation | Night | ∞ | Determine if a player is a member of the Unseen faction.
| |
Surveillance | Night | 3 | If target player is a member of the Unseen faction, you will discover their class.
|
The Sheriff's Ability Feedback:
Scout
On use: "Your scout will watch [Target]."
On cancel: You call your scout off.
Expert Investigation
On use: "[Target] is a member of the Unseen." or "[Target] is not suspicious."
Surveillance
On use if the target is not Unseen: "[Target] is not suspicious."
On use if the target is Unseen: "[Target] is [Class]."
The Alcoholic's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Royal Blood | Passive | Special | During elections for a new King, votes for you count twice.
| |
![]() |
I am the Liquor | Passive | ∞ | Immune to occupy and redirect abilities.
|
Debauchery | Night | ∞ | Redirect target player to another.
| |
![]() |
Happy Hour | Night | 2 | Redirect target player to themselves. |
The Alcoholic's Ability Feedback:
Debauchery
On use: "You redirected [Target 1] to [Target 2]."
On fail: "You were unable to redirect [Target 1]."
Happy Hour
On use: "You redirected [Target] to themselves."
'On fail: "You were unable to redirect [Target]."
The Aristocrat's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Royal Blood | Passive | Special | During elections for a new King, votes for you count twice.
| |
Political Pressure | Day | 2 | Force target player A to vote for target player B. Then, prevent target A from any further voting for the day.
| |
Intrigue | Night | ∞ | Frame a player and receive feedback of abilities used on them. Will not receive feedback for conversions, attacks, King abilities, or self-targeting abilities. | |
Court Spy | Night | 2 | Summon shadows to report the contents of all whispers tomorrow. |
The Aristocrat's Ability Feedback:
Political Pressure
On use: "You made [Target 1] accuse [Target 2] of treason."
Intrigue
On use: "You framed [Target] and will see feedback of abilities used on them tonight."
Court Spy
On use: "You sent your assistant to spy on the court tomorrow."
The Assassin's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Apprentice | Passive | ∞ | If the Mastermind dies, you will take their place.
* Only the starting Assassin has this passive. | |
Suicide | Special | 1 | Commit suicide at the end of the night. Should only be used when necessary, otherwise will result in punishment.
| |
Lacerate | Day | 3 | Cause a player to bleed. They will die in two nights unless saved. | |
Distract | Day | 3 | Silence a player for 20 seconds. They will not be able to speak or use abilities for the duration. | |
Assassinate | Night | ∞ | Kill the target player. | |
2-For-1 | Night | 1 | Attack 2 target players for the price of 1. Call Now! |
The Assassin's Ability Feedback:
Lacerate
On use: "You made [Target] start bleeding."
Distract
On use: "You silenced [Target]."
Assassinate
On use: "You attacked [Target] last night."
If they were immune: "[Target] was immune to your attack."
2-For-1
On use: "You attacked [Target] last night."
If they were immune: "[Target] was immune to your attack."
The Duchess' Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Royal Blood | Passive | Special | During the election for a new King, votes for you count twice. You will keep this passive even if your class changes. | |
Bat Eyelashes | Night | ∞ | Entrance target player with your eyes into revealing their class type.
| |
Dark Wisp | Night | 2 | Uncage a dark wisp, making the Unseen appear not suspicious tonight. |
The Duchess' Ability Feedback:
Bat Eyelashes
On use: "[Target]'s class type is [Class Type]."
Dark Wisp
On use: "You disguised the Unseen for the night."
The Enforcer's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Protection | Night | 3 | Stand guard, occupying everyone targeting an Unseen faction member. | |
Frenzy | Night | 2 | Guarantees the Assassin will kill their target. Bypasses all forms of protection.
|
The Enforcer's Ability Feedback:
Protection
On use: "You stood guard outside of [Target]'s room."
Frenzy
On use when the Assassin attacks: "You assisted the Assassin with killing their target."
On use when the Assassin does not attack: "The Assassin did not target anyone."
The Handmaiden's Abilities:
icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Analyze | Night | ∞ | Test 2 players, if they are the same class type, discover their classes. | |
Prying Servants | Night | 2 | Discover who visited target player on the night they died.
|
The Handmaiden's Ability Feedback:
Analyze
On success: "[Target 1] and [Target 2] are a match! [Target 1] is a [Class] and [Target 2] is a [Class]." On fail: "[Target 1] and [Target 2] are not the same type."
Nosy Servants
On criteria success: "[Target 1] visited [Target 2] on the night they died!"
On fail: "[Target 1] did NOT visit [Target 2]."
The Herbalist's Abilities:
The Herbalist's Ability Feedback:
Exhume
On use: "You sent your assistant to exhume [Target]. You will receive the results tonight."
At night: "[Target] was killed by [Class(es)]." or "[Target] commited suicide."
Drug
On use: "You made [Target] believe they were healed last night."
Defile
On use: "[Target] will appear as another class in the morning."
The Illusionist's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Busy Mind | Passive | ∞ | Immune to occupy and redirect.
| |
Soon™ | Sinister Echoes | Day | 2 | Make it look like a player says something. They will not see the message.
|
Private Matter | Day | 2 | The public will be completely unaware of whispers to and from you for the rest of the day. | |
Mental Blur | Night | 2 | Begin to melt a player's brain, completely erasing their chat history. | |
Mind Warp | Night | ∞ | Target player will receive framed results from using investigative abilities tonight. |
The Illusionist's Ability Feedback:
Telepathy
On use: "Your next message will be telepathically sent to all living players."
Private Matter
On use: "Whispers to and from you will be hidden from the public for the rest of the day."
Mind Warp
On use: "You warped [Target]'s mind."
Mental Blur
On use: "You erased [Target]'s memory of the past."
The Marshal's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Expose | Day | 3 | Reveal who the Prince imprisons tonight to your faction. | |
![]() |
Probe | Night | ∞ | Determine a player’s class, if they are part of the Blue Dragon.
|
Snoop | Night | 2 | Examine a player's logbook. |
The Marshal's Ability Feedback:
Expose
On use: "You will reveal who The Prince imprisons tonight."
Probe
On use with a Blue Dragon target: "[Target]'s class is [Class]."
On use with a Neutral target: "[Target] is Neutral, so you could not determine their class."
Snoop
On use: "You looked at [Target]'s logbook."
The Mastermind's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Can't Touch This | Passive | ∞ | Immune to death (at night) and bleeding. | |
In the Shadows | Passive | ∞ | Appears to be Blue Dragon to investigative abilities for the first 3 nights.
| |
Suicide | Special | 1 | Commit suicide at the end of the night. This ability should only be used when necessary, otherwise the use of this ability will result in punishment.
| |
Dirty Work | Day | ∞ | If there are no Unseen members left, you will become the Assassin at the beginning of the night.
| |
Convert | Night | ∞
Special |
Attempt to convert a player into joining the Unseen.
| |
Foresight | Night | 4 | Discover a player’s converted class type, if any.
|
The Mastermind's Ability Feedback:
Dirty Work
On use: "You will become The Assassin at the beginning of the night."
Little Bird
On use: "You will now see all whispers to and from [Target] for the rest of the day."
Convert
On success: "You converted [Target] to the Unseen."
If the action failed against them: "You could not convert [Target]." or "[Target] was dead."
Foresight
On use: "[Target]'s converted class type is [Class Type]." or "[Target] cannot be converted."
The Nightwatch's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Follow | Night | ∞ | Follow target player, discovering who a player targets and who targets them.
| |
Watch Carefully | Night | 2 | Discover a player's class. |
The Nightwatch's Ability Feedback:
Follow
On use: "[Target] visited [Player] last night." and/or "[Player] visited [Target] last night."
Watch Carefully
On use: "[Target] is [a/an/The] [Class].
The Poacher's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Spike Traps | Night | 4 | Place spiked traps outside target player's room. Occupy that player and anyone else targeting him. | |
Snare Trap | Night | 2 | Place a snare trap outside target player's room. If they leave their room, they will be occupied for 2 nights. |
The Poacher's Ability Feedback:
Spike Traps
On use: "You set spike traps outside [Target]'s room."
Snare Trap
On use: "You set a trap outside of [Target]'s room."
The Sage's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Tornado | Night | ∞ | Target 2 players. Redirect all players targeting either of your targets to the other. You will be immune to occupy and redirect to yourself.
| |
Wall of Fire | Night | 2 | Occupy everyone targeting your target, except the Assassin. |
The Sage's Ability Feedback:
Tornado
On use: "You swapped [Target 1] with [Target 2]."
Wall of Fire
On use: "You cast a wall of fire around [Target]'s room."
The Servant's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Dutiful | Passive | ∞ | Immune to occupy and redirect.
| |
Serve Wine | Night | ∞ | Occupy a player tonight with wine. They will not be able to use abilities tonight. | |
Concentrated Wine | Night | 2 | Throw a party, occupying everyone that targets you with an ability. |
The Servant's Ability Feedback:
Serve Wine
When you target someone: "You got [Target] drunk, preventing them from taking any action."
If the action failed against them: "You were unable to occupy [Target]. They are occupy immune."
Concentrated Wine
On use: "You served wine to everyone visiting you."
The Timesnatcher's Abilities:
icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Rewind | Passive | ∞ | If you become an Assassin and have no charges of Two-For-One left, you will regain a charge. | |
Time Snatch | Night | 2 | If target player is bleeding, they will bleed out tonight. | |
Dark Dimension | Night | 2 | Make the Unseen appear "not suspicious" tonight. |
The Timesnatcher's Ability Feedback:
Time Snatch
On success: "You sped up the poison in [Target]'s body." and/or "You sped up [Target]'s bleeding." On fail: "[Target] was not poisoned or bleeding."
Dark Dimension
On use: "You disguised the Unseen for the night."
The Apostle's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Soon™ | Sinister Echoes | Day | 2 | Make it look like a player says something. They will not see the message.
|
Cult Pressure | Day |
2 |
Disable target player's voting for the day, then force them to vote for a different target player.
| |
Mind Warp | Night | 3 | Target player will recieve framed results from using investigative abilities tonight. | |
Court Spy | Night | 2 | Summon shadows to report the contents of all whispers tomorrow. |
The Apostle's Ability Feedback:
Telepathy
On use: "Your next message will be telepathically sent to all living players."
Cult Pressure
On use: "You made [Target 1] accuse [Target 2] of treason."
Mind Warp
On use: "You warped [Target]'s mind."
Court Spy
On use: "You sent your assistant to spy on the court tomorrow."
The Cult Leader's Abilities:
|
|
| ||
---|---|---|---|---|
Sacrifice target Cult member to gain 2 charges of Eradicate. Other members gain 1 charge of their 1st ability. | ||||
Target player's veins rupture, causing them to bleed. They will die in 2 nights.
| ||||
Suicide | Special | 1 | Commit suicide at the end of the night. Should only be used when necessary, otherwise will result in punishment.
| |
Special |
Attempt to convert target player into joining the Cult. If conversion fails 3 times in a row, you will convert a random convertable player.
| |||
Unleash ancient power within Mithras, attacking 2 target players at once. |
The Cult Leader's Ability Feedback:
Blood of Mithras
On use: "You will have sacrificed [Target] to Mithras tonight."
Rupture
On use: "You made [Target] start bleeding."
Brainwash
On success: "You initiated [Target] into the Cult."
If the action failed against them: "You could not brainwash [Target]." or "[Target] was dead."
Eradicate
On use: "You attacked [Target] last night.
If they were immune: "[Target] was immune to your attack."
The Invoker's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Fanatic | Passive | ∞ | Immune to occupy and redirect.
| |
Distract | Day |
1 |
Silence target player for 20 seconds. They will not be able to speak or use abilities for the duration. | |
Chains of Corax | Night | 3 | Occupy target player tonight. They will be prevented from taking any actions tonight. | |
Strings of Mithras | Night | 2 | Redirect target player to another (or themselves).
|
The Invoker's Ability Feedback:
Bewilder
On use: "You disabled the King's abilities."
Chains of Corax
On use: "You prevented [Target] from taking any action."
If the action failed against them: "You were unable to occupy [Target]. They are occupy immune."
Strings of Mithras
On use: "You forced [Target 1] to target [Target 2].
If the action failed against them: "You were unable to change [Target]'s target. They were immune to target changing or were occupied.
The Ritualist's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
![]() |
Will of Mithras | Passive | Special | If you are sacrificed, the Cult Leader’s Eradicate ability will gain an extra charge. |
Exhume | Day | 1 | Tonight, discover what classes killed the target player, or if they commited suicide.
| |
Teleportation | Night | 2 | Target 2 players. Redirect all players targeting either of your targets to the other. You will be immune to occupy and redirect to yourself.
| |
Brotherhood | Night | 2 | Make target Cult member appear as Blue Dragon tonight. |
The Ritualist's Ability Feedback:
Exhume
On use: "You sent your assistant to exhume [Target]. You will receive the results tonight."
At night: "[Target] was killed by [Class(es)]." or "[Target] commited suicide."
Teleportation
On use: "You swapped [Target 1] with [Target 2]."
Brotherhood
On use: "You made [Target] appear not suspicious for the night."
The Seeker's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Expose | Day |
2 |
Reveal who the Prince imprisons tonight to your faction. | |
Gaze | Night | 3 | Gaze into target player's soul, determining their class type.
| |
Identify | Night | 2 | Discover who a player targets, and who targets them. |
The Seeker's Ability Feedback:
Expose
On use: "You will reveal who The Prince imprisons tonight."
Gaze
On use: "[Target]'s class type is [Class Type]."
Reveal
On use: "[Target] visited [Player] last night." and/or "[Player] visited [Target] last night."
The Alchemist's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Coagulate | Passive | ∞ | Immune to bleeding.
| |
Stoneskin Potion | Day | 3 | Drink a potion that makes you death immune tonight. Usable day 1. | |
Crimson Potion | Night | ∞ | Use a Heal potion on target player, preventing their death and curing any bleeding.
| |
Emerald Potion | Night | 2 | Attack target player with concentrated toxicity.
|
The Alchemist's Ability Feedback:
Stoneskin Potion
On use: "You will be immune to death tonight."
Concoct Potion
Crimson Potion
On use when your target is attacked: "You healed [Target] last night."
On use when your target is poisoned: "You cured [Target] of their poisoning."
On use when your target can't be healed: "You could not heal [Target]."
On use when your target didn't need healing: "[Target] did not require any healing."
Emerald Potion
On use: "You attacked [Target] last night."
If they were immune: "[Target] was immune to your attack."
The Fool's Abilities:
Poor Fellow | If the Fool is executed, then all those who voted to execute them will lose 1 charge from all limited-use abilities. In addition, there can be no trials the next day. | |||
Troll Box | Make it look like target player says something. They will not see the message.
| |||
Hide | 2 | Grants death immunity by hiding from attackers. | ||
Deceive | Make yourself appear framed to the Blue Dragon tonight. |
The Fool's Ability Feedback:
Troll Box
On use: "You used the Troll Box on [Target]."
Hide
On use: "You hid from all attackers."
Deceive
On use: "You framed yourself."
The Inquisitor's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Relentless Pursuit | Passive | 1 | Become death immune for 1 night if attacked, then lose this passive. Lose this passive when you achieve your objective. | |
Interrogate | Night | ∞ | Determine target player's class if marked as a Heretic.
| |
Ruthless Efficiency | Night | 3 | Attack target player with an enchanted staff.
|
The Inquisitor's Ability Feedback:
Interrogate
On use: "[Target] is a Heretic! They are a [Class]" or "[Target] is NOT a Heretic."
Ruthless Efficiency
On use: "You attacked [Target] last night."
If they were immune: "[Target] was immune to your attack."
The Mercenary's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Brilder Hungry | Passive | ∞ | Immune to occupy and redirect. | |
Protection Services | Passive | ∞ | You start with 2 brilders, and gain more with successful ability uses. Gain 10 gold for each brilder above the objective. | |
Don Armor | Day | Special | Use one brilder to make yourself death immune tonight. Usable Day 1. | |
Stand Guard | Night | ∞ | Occupy everyone targeting your target. You cannot target the same target 2 nights in a row. Gain 1 brilder for each ability prevented.
| |
Shield | Night | ∞ | Shield a player, preventing their death. Can only prevent 1 death. Lasts until you change targets. Gain 3 brilders if you prevent a death.
|
The Mercenary's Ability Feedback:
Don Armor
On use: "You will be immune to death tonight."
Stand Guard
On use: "You stood guard outside of [Target]'s room."
Shield
On use: "You will now protect [Target], giving up your life to save them if necessary."
If you deselect a target: "You are no longer protecting anyone."
The Possessor's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Blackened Shield | Passive | ∞ | Death immune (at night). | |
Facelift | Day | ∞ | Choose what class your body will leave behind when you use your Possess night ability. | |
Mind Control | Day | 3 | Force a player to vote and prevent target from further voting.
| |
Puppet Strings | Night | ∞ | Control target player and see their whispers tomorrow. Then, force them to attack a 2nd target for you.
| |
Possess | Night | 2 | Jump to target player's body, acquiring their logs/deathnote and healing yourself. Your old body will reveal your old logs and selected Facelift class.
|
The Possessor's Ability Feedback:
Facelift
On use: "You will appear as [Class] when you swap bodies."
Mind Control
On use: "You made [Target 1] accuse [Target 2] of treason."
Puppet Strings
On use: "You attacked [Target] last night.
If they were immune: "[Target] was immune to your attack."
Possess
On use: "You possessed [Target] last night."
If they were immune: "[Target] was immune to your attack."
The Reaper's Abilities:
Icon |
Ability |
Type |
Starting
Uses |
Description |
---|---|---|---|---|
Consume Soul | Passive | 2* | Start with 2 souls. If you die at night, you will consume 1 soul to revive. | |
Icy Touch | Day | 1* | Consume 2 souls to silence a player and block their voting for the day.
| |
Gather Darkness | Day | 1* | Consume 2 souls to make Reap bypass death immunity tonight. | |
Reap | Night | ∞ | Reap the soul of target player, killing them and leaving an empty body for 1 day.
| |
Circle of Death | Night | 2* | Consume 1 souls to kill everyone visiting target player. |
The Reaper's Ability Feedback:
Icy Touch
On use: "You sent a chill through [Target]."
Gather Darkness
On use: "Your Reap will bypass night immunity tonight." On use with not enough souls: "You do not have enough souls to use Gather Darkness."
Reap
On use: "You reaped [Target]'s soul last night. If they were immune: "[Target] was immune to your attack."
Circle of Death
On kill: "Your Circle of Death killed someone." No kill: "Your Circle of Death did not kill anyone"
The Scorned's Abilities:
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Resolve | Passive | 1 | Become death immune for 1 night if attacked, then lose this passive. Lose this passive when you achieve your objective. | |
Troll Box | Make it look like a player says something. They will not see the message.
| |||
Distract | Day | 2 | Silence target player for 20 seconds. They will not be able to speak or use abilities for the duration. | |
Incriminate | Night | ∞ | Make a target appear framed tonight. They will also be marked until you mark someone else. | |
Disguise | Night | 2 | Player will appear as chosen class, if executed tomorrow. They will also be marked until you mark someone else. |
The Scorned's Ability Feedback:
Troll Box
On use: "You used the Troll Box on [Target]."
Distract
On use: "You distracted [Target]."
Frame
On use: "You framed [Target]."
Disguise
On use: "[Target] will appear as another class tomorrow if they are executed." On fail: "[Target] is already dead."
The Sellsword's Abilities"
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Contracted | Passive | ∞ | Immune to occupy and redirect. | |
Stonewall | Night | ∞ | Occupy everyone targeting your target, except those attacking or converting your target. You cannot target the same player 2 nights in a row. | |
Divert | Night | ∞ | Redirect target player to another.
|
The Sellsword's Ability Feedback:
Stonewall
On use: "You have occupied [#]players visited [target]"
Intimidate
On use: "You prevented [Target] from taking any action."
If the ability failed: "You were unable to occupy [Target]. They are occupy immune.
The Sorcerer's Abilities:
Icon | Ability | Type | Uses | Description |
---|---|---|---|---|
Perception | Passive | ∞ | You will not attack targets that are death immune or guarded by the Knight. | |
Mage Armor | Passive | ∞ | Immune to death (at night) and bleeding. | |
Walking Bomb | Day | ∞ | Cast a deadly spell on target player that you can later detonate. Can have multiple Walking Bombs active. Usable Day 1.
| |
Escape Fate | Day | 1 | Escape an accusation of treason with a pardon. | |
Magic Missile | Night | ∞ | Attack target player by firing a Magic Missile. | |
Detonate | Night | ∞ | Kills all players with an active Walking Bomb. Bypasses death immunity. |
The Sorcerer's Ability Feedback:
Walking Bomb
On use: "You planted a magical bomb inside of [Target]."
Bomb Swap
On use: "You moved a magical bomb from [Target 1] to [Target 2]."
Magic Missile
On use: "You attacked [Target] last night."
If the target was immune: "[Target] was immune to your attack."
Detonate
On use: "You detonated all Walking Bombs"
In-Game Wiki

Abilities don't have to be memorized - you can access the in-game wiki "class cards" by pressing TAB.