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There are are a large number of abilities in ToL. Abilities are split up into 3 types:

  • Passives
  • Day Abilities
  • Night Abilities

You can only use one active ability per day or night round. For example, the King cannot use the Royal Finger to vote a player up, and then use Decide Fate on the same day.

Note: The feedback section for abilities on this page is currently out of date! Please do not rely on it being accurate.

Abilities By Class (Classic)

The following information is transcluded from each of the class pages. If you wish to change any of the information, please do it from those pages, rather than this one. This does not apply to the feedback sections.

The BD King's Abilities:

Were you looking for The King (Generic)?
Portraitcard bluedragon goodking

Objective: Defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Class Summary

 Converted Class: Immune to Convert

The King is a Guaranteed Unique Special class that belongs to a Random faction with the objective of that faction.

He can not be investigated and can not be attacked by Blue Dragon Killer classes, or The Alchemist.

The initial King will be assigned to Blue Dragon (65% chance of appearing) or Cult/Unseen (35% chance of either appearing, only if the faction is present, and the Cult King will not spawn in Casual Mode).

If the King does not survive the night, a self-nomination process is started to find a replacement to lead the court. All classes can step forward to nominate themselves to replace the King. If only one person steps forward, they instantly become the King. If two or more people step forward, a voting ballot to choose the next King from the candidates will be started. The candidates will have time to convince the court and try to get votes needed to become the new King. Any votes on Royal classes will be counted twice, so they have a higher likelihood of becoming king.

If there is no candidate after two consecutive rounds of self-nomination, a vacuum of power occurs, where there will be no king for the rest of the game. In the late game if there are less than 5 players alive after a King's death, there will be no more nominations for King.== Special-Type Special Abilities ==

Icon
Ability
Type
Uses
Description
Tenacity
Tenacity
Passive
Occupy and redirect immune. Can talk at all points in a trial.
Royal Blood
Loyal Subjects
Passive
If the starting BD King is executed, then the court will be unable to accuse anyone of treason for a day.
The Royal Finger
The Royal Finger
Day
Your next nomination for treason will count twice.
Decide Fate
Decide Fate
Day
1
Decide an accused player's fate.
Guards!
Guards!
Night
2
Become death immune for the night.

* The starting BD King gets one extra use of Guards!

Safeguards
Safeguard
Night
4
Have a safeguard protect target player, granting them death immunity for the night.
  • Only the starting BD King has this ability.
  • This ability does not count as visiting.

Mechanics

  • The starting King is always player number 1.
  • You cannot use both The Royal Finger and Decide Fate on the same day.
  • The King's name will always be Golden when they speak in chat.
  • The Noble's Gossip ability and The Aristocrat's Intrigue cannot see feedback for your Guards!, nor Safeguard.
  • The King can always speak on Trial.
  • If The King Dies There will be an election for a New King any class may step up (Apart from neutrals who have won).

Strategy

  • Be sure to keep up with the leads people give you and do something with the information people give you, otherwise you will be dubbed a Useless/Evil King and the Butlers will poison you!
  • Make Sure to use your day ability "Royal Finger" to confirm you haven't been poss jumped and that you will not use "Decide fate" on the Prince or other important classes.
  • Use your Safeguard ability wisely you cannot guard the same person twice in a row, using them on confirmed targets like the prince or people you feel are likely to be attacked.
  • Guard yourself if you feel like you will be attacked during the night, you only have two in total so use them wisely.
  • Use Decide fate for late game when evils are near majority, Use it to execute a player who may get pardoned or use it on a player who might get executed if you trust them.

Lore: The BD King (Blue Dragon)

Revamped Good King
The BD King struggles with power - learning his followers are not all who they claim to be, and his devoted ones seemingly lacking devotion. When the king falls, who shall rise? He worries not about himself, but the kingdom: if he were no longer to be the keeper of balance. This chosen one struggles if he should take action, or silently wait for the ideal moment to avenge his royal family.

Night Room: The Royal Quarters

Throne of Lies - King's Room (Night) - Immersive Screenshot Teaser

Throne of Lies - King's Room (Night) - Immersive Screenshot Teaser

King's Room

Announced

May, 2016

The BD King's Ability Feedback:

Royal Finger

On use: "Your next nomination for treason will count twice."

When you vote a player: "You pointed the finger at [Target]."

Decide Fate

On use: "You will decide the accused's fate."

When you select Execute or Pardon: "You decided the accused's fate."

Guards!

On use: "You had a guard protect you."

Allies

On use: "[Target] is a member of the Blue Dragon." or "[Target] is not an ally."

The Neutral King's Abilities:

Icon
Ability
Type
Uses
Description
Tenacity
Tenacity
Passive
Occupy and redirect immune. Can talk at all points in a trial.
The Royal Finger
The Royal Finger
Day
Your next nomination for treason will count twice.
Decide Fate
Decide Fate
Day
1
Decide an accused player's fate.
Guards!
Guards!
Night
2
Become death immune for the night.

The Neutral King's Ability Feedback:

Royal Finger

On use: "Your next nomination for treason will count twice."

When you vote a player: "You pointed the finger at [Target]."

Decide Fate

On use: "You will decide the accused's fate."

When you select Execute or Pardon: "You decided the accused's fate."

Guards!

On use: "You had a guard protect you."

The Evil King's Abilities:

Icon
Ability
Type
Uses
Description
Tenacity
Tenacity
Passive
Occupy and redirect immune. Can talk at all points in a trial.
The Royal Finger
The Royal Finger
Day
Your next nomination for treason will count twice.
Decide Fate
Decide Fate
Day
1
Decide an accused player's fate.
Guards!
Guards!
Night
2
Become death immune for the night.
King - Allies
Allies
Night
3
Discover a player's class type and if they are a member of the Unseen. Others will not be able to see who you target.

* Only the Starting King has this ability.

The Evil King's Ability Feedback:

Royal Finger

On use: "Your next nomination for treason will count twice."

When you vote a player: "You pointed the finger at [Target]."

Decide Fate

On use: "You will decide the accused's fate."

When you select Execute or Pardon: "You decided the accused's fate."

Guards!

On use: "You had a guard protect you."

Allies

Target is Unseen/Cult: "[Target] is a member of the [Unseen/Cult]."

Target is Blue Dragon: "[Target] is a member of the Blue Dragon."

Target is Neutral: "[Target] is Neutral."

The Pretender King's Abilities:

Icon
Ability
Type
Uses
Description
Tenacity
Tenacity
Passive
Occupy and redirect immune. Can talk at all points in a trial.
The Royal Finger
The Royal Finger
Day
Your next nomination for treason will count twice.
Decide Fate
Decide Fate
Day
1
Decide an accused player's fate.
Guards!
Guards?
Night
1
Become death immune for the night.

The Pretender King's Ability Feedback:

Royal Finger

On use: "Your next nomination for treason will count twice."

When you vote a player: "You pointed the finger at [Target]."

Decide Fate

On use: "You will decide the accused's fate."

When you select Execute or Pardon: "You decided the accused's fate."

Guards!

On use: "You had a guard protect you."

The Psycho King's Abilities:

Icon
Ability
Type
Uses
Description
Tenacity
Deadly Tenacity
Passive
Occupy and redirect immune. Death immune. Immune to bleeding. Can talk at all points in a trial.
The Royal Finger
The Royal Finger
Day
Your next nomination for treason will count twice.
Decide Fate
Decide Fate
Day
1
Decide an accused player's fate.
King - Order Execution
Fatal Guards
Night
Send a guard to attack target player. The guard will die in your place if the player is protected.
  • Doesn't count as visiting.

The Psycho King's Ability Feedback:

Royal Finger

On use: "Your next nomination for treason will count twice."

When you vote a player: "You pointed the finger at [Target]."

Decide Fate

On use: "You will decide the accused's fate."

When you select Execute or Pardon: "You decided the accused's fate."

Fatal Guards

On use: "Your guard attacked [Target] last night."

If they were immune: "[Target] was immune to your attack."

The Butler's Abilities:

icon

Ability

Type

Uses

Description

Dutiful
Dutiful Passive Immune to occupy and redirect.
  • Passive kept on class change.
Nightshade Wine
Poisoned Wine Day 1 Poison the King. The King will not know and will die tonight. You will commit suicide if the King was Blue Dragon. If the King was BD, it will be as if you're dead at the beginning of the night.
  • Cannot be used until Day 4.
Serve Wine
Serve Wine Night Occupy a player tonight with wine. They will not be able to use abilities tonight.
Concentrated Wine
Concentrated Wine Night 2 Throw a party, occupying everyone that targets you.

The Butler's Ability Feedback:

Nightshade Wine

On use: "You poisoned the King."

Serve Wine

When you target someone: "You prevented [Target] from taking any action."

If the action failed against them: "You were unable to occupy [Target]. They are occupy immune."

Concentrated Wine

On use: "You served wine to everyone targeting you."

The Chronomancer's Abilities:

icon

Ability

Type

Uses

Description

Pocket Dimension
Pocket Dimension Day 2 If you die tonight, delay it for 2 nights. Usable day 1.
  • Cannot be redirected by Distort Reality.
Time Warp
Time Warp Night Delays a player’s death for 2 days (including bleeding). You can delay the same death multiple times. Delayed deaths can be prevented by heals or death immunity.
  • Cannot delay unhealable attacks.
Distort Reality
Distort Reality Night Transfer all deaths delayed with Time Warp to another player.
  • This does not count as an attack.

The Chronomancer's Ability Feedback:

Pocket Dimension

On use: "If you die tonight, your death will be delayed for two nights."

Time Warp

On success: "You delayed [Target]'s death for two nights."

On non-death success: "[Target] did not die last night."

On failure: "You could not delay [Target]'s death."

Distort Reality

On use: "You redirected [Target 1]'s death to [Target 2] last night."

The Court Wizard's Abilities:

Icon

Ability

Type

Uses

Description

Clear Mind
Clear Mind Day 3 Focusing your thoughts, make a player immune to conversion tonight.
Magical Barrier
Empower Night Grant a player a buff depending on their class type (see Mechanics).
Court Wizard - Tornado
Tornado Night 3 Target 2 players. Redirect all players targeting either of your targets to the other. You will be immune to occupy and redirect to yourself.
  • Target A becomes target B / or the other way.

The Court Wizard's Ability Feedback:

Clear Mind

On use: "You shielded [Target]'s mind, preventing them from being converted tonight."

Empower

Success: "You empowered [Target] for the night."

Helped: "Your empower aided [Target]."

Tornado

On use: "You swapped [Target 1] with [Target 2]."

The Drunk's Abilities:

Icon

Ability

Type

Uses

Description

Royal Blood
Royal Blood Passive Special During elections for a new King, votes for you count twice.
  • Passive kept on class change.
Drunk - I am the Liquor
I am the Liquor Passive Immune to occupy and redirect abilities.
  • Passive kept on class change.
Debauchery
Debauchery Night Redirect target player to another.
Hangover
Happy Hour Night 2 Redirect target player to themselves.

The Drunk's Ability Feedback:

Debauchery

On use: "You forced [Target 1] to target [Target 2]."

On fail: "You were unable to change [Target]'s target. They are immune to target changing or were occupied."

Happy Hour

On use: "You got rid of [Target]'s immunities for the night."

The Hunter's Abilities:

Icon

Ability

Type

Uses

Description

Retribution
Retribution Passive If the court votes to execute you, you will kill the last player who voted against you.
Wolf Companion
Wolf Companion Day 2 Cause a player to bleed. They will die in 2 nights unless saved. Not usable until Day 3.
Bear Companion
Bear Companion Night 3 Your bear will kill visitors attempting to attack you tonight. Bypasses death immune. You will be immune to death and conversion tonight.
Ability-Hunters Mark
Hunter's Mark Night 4 Target 2 players. If the 1st player targets the 2nd, you will occupy and attack them. If you kill a Blue Dragon, you will lose all charges. Not usable until Night 3.

The Hunter's Ability Feedback:

Wolf Companion

On use: "You sent a wolf to attack [Target]."

Bear Companion

On use if attacked: "Your bear killed players attacking you last night."

On use if not attacked: "Your bear did not detect any attackers."

The Knight's Abilities:

Icon

Ability

Type

Uses

Description

Armored
Armored Passive Your armor will protect you from the 1st attacker blocked by Defend.
Sacrifice
Defend Night Defend target player, trading your life to kill their attackers. You, and anyone you kill, will be unhealable.
Cold Steel
Cold Steel Night Attack target player. If you killed an ally, you will also take your own life (Unhealable). Not usable until Night 3.
  • Redirect cancels ability.

The Knight's Ability Feedback:

Defend

On use if target isn't attacked: "You watched over [Target]."

On use if target is attacked: "You died guarding [Target] last night."

Cold Steel

On use: "You attacked [Target] last night."

On use if target was immune: "[Target] was immune to your attack."

On use if target was Blue Dragon: "You took your own life, when you discovered [Target] was Blue Dragon."

The Maid's Abilities:

icon

Ability

Type

Uses

Description

Matchmake
Matchmake Night Test if target player is compatible with last-checked player. Players are compatible if they win together.

Fool and Scorned are incompatible with everyone. Royals are incompatible with each other.

  • Starts with a random player.
Nosy Servants
Nosy Servants Night 3 Discover if a living player visited a dead player on the night they died. Others will not be able to see who you target.

The Maid's Ability Feedback:

Matchmake

Match: "[Target] and [Previous Target] are a match!"

Not a match: "[Target] and [Previous Target] are incompatible."

Nosy Servants

On criteria success: "[Target 1] visited [Target 2] on the night they died!"

On fail: "[Target 1] did NOT visit [Target 2]."

The Mystic's Abilities:

Icon

Ability

Type

Uses

Description

Busy Mind
Busy Mind Passive Immune to occupy and redirect.
  • Passive kept on class change.
Telepathy
Telepathy Day 2 Telepathically send an anonymous message to everyone.
Link Minds
Link Minds Night Allows another player to talk to you tonight. Others will not be able to see who you target. Failed if player is reaped by the Reaper.
  • Cannot target King.
Psychic - Private Matter
Conduit Night 2 Allow 2 players to speak to each other tonight. You will be able to hear them.
  • Others won't know your target.
  • Cannot target King.

The Mystic's Ability Feedback:

Telepathy

On use: "Your next message will be telepathically sent to all living players."

Private Matter

On use: "Whispers to and from you will be hidden from the public for the rest of the day."

Link Minds

On use: "You linked your mind with [Target]."

If the action failed against them: "Something prevented you from linking minds with your target."

Conduit

On use: "You linked [Target 1] and [Target 2]."

The Noble's Abilities:

Icon

Ability

Type

Uses

Description

Royal Blood
Royal Blood Passive Special During elections for a new King, votes for you count twice.
  • Passive kept on class change.
Icon-private-matter
Political Pressure Day 2 Force target player A to vote for target player B. Then, prevent target B from voting.
Noble Twins
Noble Twin Day 2 Your decision during the trial will count as 2 votes.
Eavesdrop
Gossip Night Receive the feedback (ability result message) of abilities used on target player tonight.
  • Will not receive feedback for abilities that convert, attack, self target, or are a King ability.
Maid Spy
Court Spy Night 2 Summon shadows to report the contents of all whispers tomorrow.

The Noble's Ability Feedback:

Political Pressure

On use: "You made [Target 1] accuse [Target 2] of treason."

Noble Twin

On use: "Your vote during the trial will count for two."

Gossip

On use: "You will see the feedback of abilities used on [Target] tonight."

Court Spy

On use: "You sent your assistant to spy on the court tomorrow."

The Observer's Abilities:

Icon

Ability

Type

Uses

Description

Follow
Follow Night Follow target player, discovering who a player targets and who targets them.
Window Peek
Window Peek Night 2 Discover target player's faction by carefully watching them tonight from afar.

The Observer's Ability Feedback:

Follow

On use: "[Target] visited [Player] last night." and/or "[Player] visited [Target] last night."

Window Peek

On use: "[Target] is a member of the [Blue Dragon/Unseen/Cult]." or "[Target] is Neutral."

The Paladin's Abilities:

Icon Ability Type Uses Description
Smite
Smite Night 2 If the Cult tries to convert you or your target, you will kill the Cult Leader. Not usable until Night 3.
Test Faith
Test Faith Night Determine if target player is member of the Cult faction.


The Paladin's Ability Feedback:

Test Faith

On use: "[Target] is a member of the Cult!" or "[Target] is not suspicious."

Smite

On use: "You watched over [Target]."

The Physician's Abilities:

Icon

Ability

Type

Uses

Description

Nightshade
Remedy Studies Passive Immune to bleeding.
  • Passive kept on class change.
Remedy Studies
Inoculate Day 1 Make a player permanently immune to bleeding. They will not be notified you targeted them. They will keep this passive even if their class changes.
  • Does not heal bleeding.
Exhume
Exhume Day 3 At the end of the night, learn what classes killed a player, or if they committed suicide.
  • Triggers at the end of the night.
Heal
Heal Night Use herbs to Heal target player, preventing their death and curing any bleeding.
  • Does not affect unhealable attacks.
Self-Care
Self-Care Night 2 If you are attacked tonight, you will heal yourself.

The Physician's Ability Feedback:

Exhume

On use: "You sent your assistant to exhume [Target]. You will receive the results tonight."

At night: "[Target] was killed by [Class(es)]." or "[Target] commited suicide."

Inoculate

On use: "You made [Target] immune to Nightshade and bleeding."

Heal

On use when your target is attacked: "You healed [Target] last night."

On use when your target is poisoned: "You cured [Target] of their poisoning."

On use when your target can't be healed: "You could not heal [Target]."

On use when your target didn't need healing: "[Target] did not require any healing."

Self-Care

On use when you are attacked: "You healed yourself last night."

On use when you couldn't heal yourself: "You could not heal yourself."

On use when you didn't need healing: "You did not require any healing."

The Prince's Abilities:

Icon

Ability

Type

Uses

Description

Unstoppable
Unstoppable Passive Immune to occupy and redirect.
  • Passive kept on class change.
Royal Blood
Royal Blood Passive Special During elections for a new King, votes for you count twice.
  • Passive kept on class change.
Imprison
Imprison Day Choose target player to imprison tonight, occupying those targeting your prisoner. At night, you may interrogate them via chat. Usable day 1.
  • Can only jail the same player 3x.
Execute
Execute Night 3 Execute the jailed player. If they are Blue Dragon, lose all charges of Execute. Not usable until Night 3.

The Prince's Ability Feedback:

Imprison

On first use: "You will imprison [Target] tonight."

On consecutive uses: "You will instead imprison [Target] tonight."

If you deselect a target: "You decided not to imprison anyone tonight."

Execute

On use: "You executed [Target]."

The Princess' Abilities:

Icon

Ability

Type

Uses

Description

Royal Blood
Royal Blood Passive Special During elections for a new King, votes for you count twice.
  • Passive kept on class change.
Flirt
Flirt Night Limit a player's class type down to 2 options
Will O' Wisp
Will O' Wisp Night 2 Discover if target player attacks anyone tonight.
  • Does not count as a visit.

The Princess' Ability Feedback:

Flirt

On use: "[Target] is a [Class Type] or a [Class Type] class."

Will-o-Wisp

On use if your target attacks: "[Target] attacked someone last night."

On use if your target does not attack: "[Target] did not attack anyone last night."

The Sheriff's Abilities:

Icon

Ability

Type

Uses

Description

Scout
Scout Day You will be alerted if the Unseen attempt to visit target player. The scout will stay on the player until you command them to watch someone else.
Expert Investigation
Expert Investigation Night Determine if a player is a member of the Unseen faction.
Angry Bird
Surveillance Night 3 If target player is a member of the Unseen faction, you will discover their class.

The Sheriff's Ability Feedback:

Scout

On use: "You sent a scout to watch [Target]."

Expert Investigation

On use: "[Target] is a member of the Unseen." or "[Target] is not suspicious."

Surveillance

On use if the target is not Unseen: "[Target] is not suspicious."

On use if the target is Unseen: "[Target] is a [Class]."

The Alcoholic's Abilities:

Icon

Ability

Type

Uses

Description

Royal Blood
Royal Blood Passive Special During elections for a new King, votes for you count twice.
  • Passive kept on class change.
Drunk - I am the Liquor
I am the Liquor Passive Immune to occupy and redirect abilities.
  • Passive kept on class change.
Debauchery
Debauchery Night Redirect target player to another.
Hangover
Happy Hour Night 2 Redirect target player to themselves.

The Alcoholic's Ability Feedback:

Debauchery

On use: "You forced [Target 1] to target [Target 2]."

On fail: "You were unable to change [Target]'s target. They are immune to target changing or were occupied."

Happy Hour

On use: "You got rid of [Target]'s immunities for the night."

The Aristocrat's Abilities:

Icon

Ability

Type

Uses

Description

Royal Blood
Royal Blood Passive Special During elections for a new King, votes for you count twice.
  • Passive kept on class change.
Icon-private-matter
Political Pressure Day 2 Force target player A to vote for target player B. Then, prevent target B from voting.
Noble Twins
Noble Twin Day 2 Your decision during the trial will count as 2 votes.
Eavesdrop-0
Intrigue Night Frame a player and receive feedback of abilities used on them. Will not receive feedback for conversions, attacks, King abilities, or self-targeting abilities.
Maid Spy
Court Spy Night 2 Summon shadows to report the contents of all whispers tomorrow.

The Aristocrat's Ability Feedback:

Political Pressure

On use: "You made [Target 1] accuse [Target 2] of treason."

Noble Twin

On use: "Your vote during the trial will count for two."

Intrigue

On use: "You will see the feedback of abilities used on [Target] tonight."

Court Spy

On use: "You sent your assistant to spy on the court tomorrow."

The Assassin's Abilities:

Icon

Ability

Type

Uses

Description

Apprentice
Apprentice Passive If the Mastermind dies, you will take their place.

* Only the starting Assassin has this ability.

Icon 128x128 50-red-assassin-lacerate
Lacerate Day 3 Cause a player to bleed. They will die in two nights unless saved.
Bewilder
Distract Day 3 Silence a player for 20 seconds. They will not be able to speak or use abilities for the duration.
Rebound
Suicide Day 1 Commit suicide at the end of the night. Should only be used when necessary, otherwise will result in punishment. This can only be used from Day 4.
Assassinate
Assassinate Night Kill the target player.
2-For-1
2-For-1 Night 1 Get two kills for the price of one. Call Now!

The Assassin's Ability Feedback:

Nightshade

On use: "You poisoned [Target]."

Distract

On use: "You distracted [Target]."

Assassinate

On use: "You attacked [Target] last night."

If they were immune: "[Target] was immune to your attack."

2-For-1

On use: "You attacked [Target] last night."

If they were immune: "[Target] was immune to your attack."

The Duchess' Abilities:

Icon

Ability

Type

Uses

Description

Royal Blood
Royal Blood Passive Special During the election for a new King, votes for you count twice. You will keep this passive even if your class changes.
Bat Eyelashes
Bat Eyelashes Night Entrance target player with your eyes into revealing their class type.
Dark Wisp
Dark Wisp Night 2 Uncage a dark wisp, making the Unseen appear not suspicious tonight.

The Duchess' Ability Feedback:

Bat Eyelashes

On use: "[Target]'s class type is [Class Type]."

Dark Wisp

On use: "You disguised the Unseen for the night."

The Enforcer's Abilities:

Icon

Ability

Type

Uses

Description

Protection
Protection Night 3 Stand guard, occupying everyone targeting an Unseen faction member.
Frenzy
Frenzy Night 2 Guarantees the Assassin will kill their target. Bypasses death immune, occupy, and heal.

The Enforcer's Ability Feedback:

Protection

On use: "You stood guard outside of [Target]'s room."

Frenzy

On use when the Assassin attacks: "You assisted the Assassin with killing their target."

On use when the Assassin does not attack: "The Assassin did not target anyone."

The Handmaiden's Abilities:

icon

Ability

Type

Uses

Description

Analyze
Analyze Night Test 2 players, if they are the same class type, discover their classes.
Intrusive
Prying Servants Night 2 Discover who visited target player on the night they died. Others will not be able to see who you target.

The Handmaiden's Ability Feedback:

Analyze

On success: "[Target 1] and [Target 2] are a match! [Target 1] is a [Class] and [Target 2] is a [Class]." On fail: "[Target 1] and [Target 2] are not the same type."

The Herbalist's Abilities:

Icon

Ability

Type

Uses

Description

Remedy Studies
Remedy Studies Passive Immune to bleeding.
  • Passive kept on class change.
Exhume
Exhume Day 3 At the end of the night, learn what classes killed a player, or if they committed suicide.
  • Triggers at the end of the night.
Herbalist - Drug
Drug Night 3 Causes a player to falsely believe they were attacked and healed.
Defile
Defile Night 2 If targeted player dies tonight, they will appear as chosen class.

The Herbalist's Ability Feedback:

Exhume

On use: "You sent your assistant to exhume [Target]. You will receive the results tonight."

At night: "[Target] was killed by [Class(es)]." or "[Target] commited suicide."

Drug

On use: "You made [Target] believe they were healed last night."

Defile

On use: "[Target] will appear as another class in the morning."

The Illusionist's Abilities:

Icon

Ability

Type

Uses

Description

Busy Mind
Busy Mind Passive Immune to occupy and redirect.
  • Passive kept on class change.
Telepathy
Telepathy Day 2 Telepathically send a message to everyone.
Faint Whispers
Private Matter Day 2 The public will be completely unaware of whispers to and from you for the rest of the day.
Mental Blur
Mental Blur Night 2 Begin to melt a player's brain, completely erasing their chat history.
Mind Warp
Mind Warp Night Target player will receive framed results from using investigative abilities tonight.

The Illusionist's Ability Feedback:

Telepathy

On use: "Your next message will be telepathically sent to all living players."

Private Matter

On use: "Whispers to and from you will be hidden from the public for the rest of the day."

Mind Warp

On use: "You warped [Target]'s mind."

Mental Blur

On use: "You erased [Target]'s memory of the past."

The Marshal's Abilities:

Icon

Ability

Type

Uses

Description

Expose
Expose Day 3 Reveal who the Prince imprisons tonight to your faction.
Probe Probe Night Determine a player’s class, if they are part of the Blue Dragon.
Snoop
Snoop Night 2 Examine a player's logbook.

The Marshal's Ability Feedback:

Expose

On use: "You will reveal who The Prince imprisons tonight."

Probe

On use with a Blue Dragon target: "[Target]'s class is [Class]."

On use with a Neutral target: "[Target] is Neutral, so you could not determine their class."

Snoop

On use: "You looked at [Target]'s logbook."

The Mastermind's Abilities:

Icon

Ability

Type

Uses

Description

Can't Touch This
Can't Touch This Passive Immune to death (at night) and bleeding.
In The Shadows
In the Shadows Passive Appears as "not suspicious" to investigative abilities for the first 3 nights.
  • Cannot be bypassed.
Rebound
Suicide Special 1 Commit suicide at the end of the night. This ability should only be used when necessary, otherwise the use of this ability will result in punishment.
  • This ability can only be used after Day 3.
Little Bird
Little Bird Day 2 Dispatch a little bird, informing you of the contents of whispers to and from target player for the rest of the day.
Dirty Work
Dirty Work Day If there are no Unseen members left, you will become the Assassin at the beginning of the night.
Convert
Convert Night

Special

Attempt to convert a player into joining the Unseen.
  • Unlimited Uses, but has a 1-day cooldown.
  • After failing to convert tthree times in a row, you will convert a random convertible player.
  • Maximum of 3 living Unseen members at once.
Foresight
Foresight Night 4 Discover a player’s converted class type, if any.

The Mastermind's Ability Feedback:

Dirty Work

On use: "You will become The Assassin at the beginning of the night."

Little Bird

On use: "You will now see all whispers to and from [Target] for the rest of the day."

Convert

On success: "You converted [Target] to the Unseen."

If the action failed against them: "You could not convert [Target]." or "[Target] was dead."

Foresight

On use: "[Target]'s converted class type is [Class Type]." or "[Target] cannot be converted."

The Nightwatch's Abilities:

Icon

Ability

Type

Uses

Description

Follow
Follow Night Follow target player, discovering who a player targets and who targets them.
Watch Carefully
Watch Carefully Night 2 Discover a player's class.

The Nightwatch's Ability Feedback:

Follow

On use: "[Target] visited [Player] last night." and/or "[Player] visited [Target] last night."

Watch Carefully

On use: "[Target] is [a/an/The] [Class].

The Poacher's Abilities:

Icon

Ability

Type

Uses

Description

Spike Traps
Spike Traps Night 4 Place spiked traps outside target player's room. Occupy that player and anyone else targeting him.
Snare Traps
Snare Trap Night 2 Place a snare trap outside target player's room. If they leave their room, they will be occupied for 2 nights.

The Poacher's Ability Feedback:

Spike Traps

On use: "You set spike traps outside [Target]'s room."

Snare Trap

On use: "You set a trap outside of [Target]'s room."

The Sage's Abilities:

Icon

Ability

Type

Uses

Description

Court Wizard - Tornado
Tornado Night Target 2 players. Redirect all players targeting either of your targets to the other. You will be immune to occupy and redirect to yourself.
  • Target A becomes target B / or the other way.
Wall of Fire
Wall of Fire Night 2 Occupy everyone targeting your target, except the Assassin.

The Sage's Ability Feedback:

Tornado

On use: "You swapped [Target 1] with [Target 2]."

Wall of Fire

On use: "You cast a wall of fire around [Target]'s room." On protected: "[Target] was protected by an ice ward, but you melted it with your fire wall."

The Servant's Abilities:

Icon

Ability

Type

Uses

Description

Dutiful
Dutiful Passive Immune to occupy and redirect.
  • Passive kept on class change.
Serve Wine
Serve Wine Night Occupy a player tonight with wine. They will not be able to use abilities tonight.
Concentrated Wine
Concentrated Wine Night 2 Throw a party, occupying everyone that targets you with an ability.

The Servant's Ability Feedback:

Bewilder

On use: "You disabled the King's abilities."

Serve Wine

When you target someone: "You got [Target] drunk, preventing them from taking any action."

If the action failed against them: "You were unable to occupy [Target]. They are occupy immune."

Concentrated Wine

On use: "You served wine to everyone visiting you."

The Timesnatcher's Abilities:

icon

Ability

Type

Uses

Description

Rewind
Rewind Passive If you become an Assassin and have no charges of Two-For-One left, you will regain a charge.
Time Snatch
Time Snatch Night 2 If target player is bleeding, it will kill them tonight.
Dark Dimension
Dark Dimension Night 2 Make the Unseen appear "not suspicious" tonight.

The Timesnatcher's Ability Feedback:

Time Snatch

On success: "You sped up the poison in [Target]'s body." and/or "You sped up [Target]'s bleeding." On fail: "[Target] was not poisoned or bleeding."

Dark Dimension

On use: "You disguised the Unseen for the night."

The Apostle's Abilities:

Icon

Ability

Type

Uses

Description

Icon-private-matter
Cult Pressure Day

2

Disable target player's voting for the day, then force them to vote for a different target player.
Telepathy
Telepathy Day 2 Telepathically send an anonymous message to everyone.
Apostle - Mind Warp
Mind Warp Night 3 Target player will recieve framed results from using investigative abilities tonight.
Maid Spy
Court Spy Night 2 Summon shadows to report the contents of all whispers tomorrow.

The Apostle's Ability Feedback:

Telepathy

On use: "Your next message will be telepathically sent to all living players."

Cult Pressure

On use: "You made [Target 1] accuse [Target 2] of treason."

Mind Warp

On use: "You warped [Target]'s mind."

Court Spy

On use: "You sent your assistant to spy on the court tomorrow."

The Cult Leader's Abilities:

Icon
Ability
Type
Uses
Description
Blood of Mithras
Blood of Mithras
Day
Sacrifice target Cult member to gain 2 charges of Eradicate. Other members gain 1 charge of their 1st ability.
Cult Leader - Rupture
Rupture
Day
3
Target player's veins rupture, causing them to bleed. They will die in 2 nights.
  • Healable.
Rebound
Suicide Day 1 Commit suicide at the end of the night. Should only be used when necessary, otherwise will result in punishment. This can only be used from Day 4.
Brainwash
Brainwash
Night

Special

Attempt to convert target player into joining the Cult. If conversion fails 3 times in a row, you will convert a random convertable player.
  • 1-Day cooldown. Max 4 living members.
Eradicate
Eradicate
Night
3
Unleash ancient power within Mithras, attacking 2 target players at once.

The Cult Leader's Ability Feedback:

Blood of Mithras

On use: "You will have sacrificed [Target] to Mithras tonight."

Rupture

On use: "You made [Target] start bleeding."

Brainwash

On success: "You initiated [Target] into the Cult."

If the action failed against them: "You could not brainwash [Target]." or "[Target] was dead."

Eradicate

On use: "You attacked [Target] last night.

If they were immune: "[Target] was immune to your attack."

The Invoker's Abilities:

Icon

Ability

Type

Uses

Description

Strength of Corax
Fanatic Passive Immune to occupy and redirect.
  • Passive kept on class change.
Bewilder
Distract Day

1

Silence target player for 20 seconds. They will not be able to speak or use abilities for the duration.
Chains of Corax
Chains of Corax Night 3 Occupy target player tonight. They will be prevented from taking any actions tonight.
Strings of Mithras
Strings of Mithras Night 2 Redirect target player to another (or themselves).

The Invoker's Ability Feedback:

Bewilder

On use: "You disabled the King's abilities."

Chains of Corax

On use: "You prevented [Target] from taking any action."

If the action failed against them: "You were unable to occupy [Target]. They are occupy immune."

Strings of Mithras

On use: "You forced [Target 1] to target [Target 2].

If the action failed against them: "You were unable to change [Target]'s target. They were immune to target changing or were occupied.

The Ritualist's Abilities:

Icon

Ability

Type

Uses

Description

Will of Mithras
Will of Mithras Passive Special If you are sacrificed, the Cult Leader’s Eradicate ability will gain an extra charge.
Exhume
Exhume Day 1 Tonight, discover what classes killed the target player, or if they commited suicide.
  • Triggers at the end of the night.
Icon 128x128 110-purple-teleportation
Teleportation Night 2 Target 2 players. Redirect all players targeting either of your targets to the other. You will be immune to occupy and redirect to yourself.
  • Target A becomes target B / or the other way.
Brotherhood
Brotherhood Night 3 Make target Cult member appear as Blue Dragon tonight.

The Ritualist's Ability Feedback:

Exhume

On use: "You sent your assistant to exhume [Target]. You will receive the results tonight."

At night: "[Target] was killed by [Class(es)]." or "[Target] commited suicide."

Teleportation

On use: "You swapped [Target 1] with [Target 2]."

Brotherhood

On use: "You made [Target] appear not suspicious for the night."

The Seeker's Abilities:

Icon

Ability

Type

Uses

Description

Expose
Expose Day

1

Reveal who the Prince imprisons tonight to your faction.
Gaze
Gaze Night 3 Gaze into target player's soul, determining their class type.
Identify
Identify Night 2 Discover who a player targets, and who targets them.

The Seeker's Ability Feedback:

Expose

On use: "You will reveal who The Prince imprisons tonight."

Gaze

On use: "[Target]'s class type is [Class Type]."

Reveal

On use: "[Target] visited [Player] last night." and/or "[Player] visited [Target] last night."

The Alchemist's Abilities:

Icon

Ability

Type

Uses

Description

Remedy Studies
Coagulate Passive Immune to bleeding.
  • Passive kept on class change.
Stoneskin Potion
Stoneskin Potion Day 3 Drink a potion that makes you death immune tonight. Usable day 1.
Crimson Potion
Crimson Potion Night Use a Heal potion on target player, preventing their death and curing any bleeding. [Does not affect unheleable attacks]
Emerald Potion
Emerald Potion Night 2 Attack target player with concentrated toxicity.
  • Cannot target the King

The Alchemist's Ability Feedback:

Stoneskin Potion

On use: "You will be immune to death tonight."

Concoct Potion

Crimson Potion

On use when your target is attacked: "You healed [Target] last night."

On use when your target is poisoned: "You cured [Target] of their poisoning."

On use when your target can't be healed: "You could not heal [Target]."

On use when your target didn't need healing: "[Target] did not require any healing."

Emerald Potion

On use: "You attacked [Target] last night."

If they were immune: "[Target] was immune to your attack."

The Fool's Abilities:

Icon
Ability
Type
Uses
Description
Poor Fellow
Poor Fellow
Passive
1
If the Fool is executed, then all those who voted to execute them will lose 1 charge from all limited-use abilities. In addition, there can be no trials the next day. If executed before Day 3, there can be no trials for 2 days.
Troll Box
Troll Box
Day
Make it look like target player says something. They will not see the message.
  • Code of conduct applies!
Fool - Hide
Hide
Night
2 Grants death immunity by hiding from attackers.
Deceive
Deceive
Night
2
Make yourself appear framed tonight.

The Fool's Ability Feedback:

Troll Box

On use: "You used the Troll Box on [Target]."

Hide

On use: "You hid from all attackers."

Deceive

On use: "You framed yourself."

The Inquisitor's Abilities:

Icon

Ability

Type

Uses

Description

Inquisitor - Holy Blessing
Holy Blessing Passive Become death immune for 1 night if attacked, then lose this passive. Lose this passive when you achieve your objective.
Interrogate
Interrogate Night Determine if target player's class if they are a Heretic.
Inquisitor - Ruthless Efficiency
Ruthless Efficiency Night 3 Attack target player with an enchanted staff. They cannot be healed.
  • Unhealable.

The Inquisitor's Ability Feedback:

Interrogate

On use: "[Target] is a Heathen! They are a [Class]" or "[Target] is NOT a Heathen."

Ruthless Efficiency

On use: "You attacked [Target] last night."

If they were immune: "[Target] was immune to your attack."

The Mercenary's Abilities:

Icon

Ability

Type

Uses

Description

Looking For Work
Brilder Hungry Passive Immune to occupy and redirect. Start with 2.
Offer Contract
Protection Services Passive You start with 2 brilders, and gain more with successful ability uses. Gain 10 gold for each brilder above the objective.
Don Armor
Don Armor Day 2+

Special

Use one brilder to make yourself death immune tonight.
Stand Guard
Stand Guard Night Occupy everyone targeting your target. You cannot target the same target 2 nights in a row. Gain 1 brilder for each ability prevented.
  • Cannot target King.
Shield
Shield Night Shield a player, preventing their death. Can only prevent 1 death. Lasts until you change targets. Gain 3 brilders if you prevent a death.

The Mercenary's Ability Feedback:

Don Armor

On use: "You will be immune to death tonight."

Stand Guard

On use: "You stood guard outside of [Target]'s room."

Shield

On use: "You will now protect [Target], giving up your life to save them if necessary."

If you deselect a target: "You are no longer protecting anyone."

The Pretender's Abilities:

Icon

Ability

Type

Uses

Description

No Allegiance
No Allegiance Passive Death Immune. Upon becoming King, you become the Pretender King, losing death immunity.
Royal Blood
Royal Blood Passive Special During elections for a new king, votes for you count twice.
  • Passive kept on class change.
Bewilder
Distract Day 2 Silence target player for 20 seconds. They will not be able to speak or use abilities for the duration.
Ballot Mixing
Ballot Mixing Day 2 Reverse the King’s vote during trial. If they voted to execute, they will, instead, pardon (and vice versa).
  • Affects the King's decide fate ability
Family Matters
Blood Test Night Discover target player's class type and if they have Royal Blood.
AbilIcon-pretender-kinslayer-512
Kinslayer Night 2 Attack target player with Royal Blood or The King. You must have 1st discovered they were Royal, (unless they are The King).

The Pretender's Ability Feedback:

Silence

On use: "You disabled the King's abilities."

Ballot Mixing

On use: "You have reversed the King's vote."

Blood Test

On use: "[Target] is a [Class Type A] or [Class Type B] class." and "[Target] is [NOT/ ] a Royal."

Kinslayer

On use: "You attacked [Target] last night." On fail: "[Target] was immune to your attack."

The Possessor's Abilities:

Icon

Ability

Type

Uses

Description

Blackened Shield
Blackened Shield Passive Death immune (at night).
Death Knight - Rotting
Facelift Day Choose what class your body will leave behind when you use your Possess night ability.
Icon-private-matter
Mind Control Day 3 Force a player to vote and prevent target from further voting.
  • your target choice.
Icon 128x128 74
Puppet Strings Night Control target player and see their whispers tomorrow. Then, force them to attack a 2nd target for you.
  • Controlled player will visit targets - not you
Possess
Possess Night 2 Jump to target player's body, acquiring their logs/deathnote and healing yourself. Your old body will reveal your old logs and selected Facelift class.
  • Target is unhealable. Only consumes on success.

The Possessor's Ability Feedback:

Facelift

On use: "You will appear as [Class] when you swap bodies."

Mind Control

On use: "You made [Target 1] accuse [Target 2] of treason."

Puppet Strings

On use: "You attacked [Target] last night.

If they were immune: "[Target] was immune to your attack."

Possess

On use: "You possessed [Target] last night."

If they were immune: "[Target] was immune to your attack."

The Reaper's Abilities:

Icon

Ability

Type

Uses

Description

Consume Soul
Consume Soul Passive 2* Start with 2 souls. If you die at night, you will consume 1 soul to revive.
Icy Touch
Icy Touch Day 2* Consume 2 souls to silence a player and block their voting for the day.
  • Often nicknamed "Chill" by players.
Gather Darkness
Gather Darkness Day 2* Consume 2 souls to make Reap bypass death immunity tonight.
Reap
Reap Night Reap the soul of target player, killing them and leaving an empty body for 1 day.
  • Unhealable.
Collect Soul
Circle of Death Night 2* Consume 2 souls to kill everyone visiting target player.

The Reaper's Ability Feedback:

Icy Touch

On use: "You sent a chill through [Target]."

Gather Darkness

On use: "Your Reap will bypass night immunity tonight." On use with not enough souls: "You do not have enough souls to use Gather Darkness."

Reap

On use: "You reaped [Target]'s soul last night. If they were immune: "[Target] was immune to your attack." If they were already reaped: "[Target] has already been reaped."

Circle of Death

On kill: "Your Circle of Death killed someone." No kill: "Your Circle of Death did not kill anyone"

The Scorned's Abilities:

Icon

Ability

Type

Uses

Description

Resolve
Resolve Passive Become death immune for 1 night if attacked, then lose this passive. Lose this passive when you achieve your objective.
Bewilder
Distract Day 2 Silence target player for 20 seconds. They will not be able to speak or use abilities for the duration.
Troll Box
Troll Box
Day
Make it look like a player says something. They will not see the message.
  • Code of conduct applies!
Scorned - Frame
Incriminate Night Make a target appear framed tonight. They will also be marked for 1 day.
Poor Fellow
Disguise Night 2 Player will appear as chosen class, if executed tomorrow. They will also be marked for 1 day.

The Scorned's Ability Feedback:

Troll Box

On use: "You used the Troll Box on [Target]."

Distract

On use: "You distracted [Target]."

Frame

On use: "You framed [Target]."

Disguise

On use: "[Target] will appear as another class tomorrow if they are executed." On fail: "[Target] is already dead."

The Sellsword's Abilities"

Icon

Ability

Type

Uses

Description

Looking For Work
Contracted Passive Immune to occupy and redirect.
Stonewall
Stonewall Night Occupy everyone targeting your target, except those attacking or converting your target. You can not target the same player 2 nights in a row.
Revenge
Intimidate Night Occupy target player and prevent them from taking any actions tonight.

The Sellsword's Ability Feedback:

Stonewall

On use: "You stood guard outside [Target]'s room."

Intimidate

On use: "You prevented [Target] from taking any action."

If the ability failed: "You were unable to occupy [Target]. They are occupy immune.

The Sorcerer's Abilities:

Icon Ability Type Uses Description
Mental Blur
Perception Passive You will not attack targets that are death immune or guarded by the Knight.
Sorcerer - Mage Armor
Mage Armor Passive Immune to death (at night) and bleeding.
Inquisitor - Find Magic
Walking Bomb Day Cast a deadly spell on target player that you can later detonate. Can have multiple Walking Bombs active.
  • Cannot target King.
Icon 128x128 92
Bomb Swap Day Move a Walking Bomb from target player to another.
Sorcerer - Magic Missile
Magic Missile Night Attack target player by firing a Magic Missile.
Detonate
Detonate Night Kills all players with an active Walking Bomb. Bypasses death immunity.

The Sorcerer's Ability Feedback:

Walking Bomb

On use: "You planted a magical bomb inside of [Target]."

Bomb Swap

On use: "You moved a magical bomb from [Target 1] to [Target 2]."

Magic Missile

On use: "You attacked [Target] last night."

If the target was immune: "[Target] was immune to your attack."

Detonate

On use: "You detonated all Walking Bombs"

In-Game Wiki

Class Cards Gif

Abilities don't have to be memorized - you can access the in-game wiki "class cards" by pressing TAB.

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