The Cult Faction
The Cult Faction Classes
The Cult is an antagonist faction, like the Unseen. They will never appear in the same game as the Unseen, however, they will only spawn when there are 11 or more players in game, and there is a 1 in 3 chance they will spawn in the game. The Cult can have a maximum of 4 members (excluding an Evil King). The Cult faction does not appear in Casual games.They contain the following classes:
|1.The Cult Leader||2.The Apostle||3.The Invoker|
|4.The King||5.The Ritualist||6.The Seeker|
Every Cult game starts with a Cult Leader and a random Cult member.
The Cult faction has a radically different approach towards success than the Unseen faction. Whereas the Unseen always has one killing class that can kill someone at night (the Assassin), the Cult mostly relies on its Cult Leader to dish out death and destruction. Indeed, the Apostle, Invoker, Ritualist and Seeker all lack a killing ability and rely on different means to destroy Blue Dragon.
The Cult leader can use Eradicate at night to kill off players, but it is common practice in the first nights to try to convert Blue Dragon classes first instead of killing them. This is due to several reasons:
- The Cult can have up to four members and it quite needs those numbers.
- The Cult Leader does not have night or occupy immunity, and can be immediately detected by investigative classes (unlike the Unseen Mastermind). This means he is at much greater risk of dying.
- The Cult Leader's Eradicate ability only has three uses, and is only rechargeable by sacrificing a fellow Cult member. This means that you should choose your targets carefully.
Because of these aforementioned reasons, most players will usually suspect the existence of a Cult faction when no one has died during the first night(s).
The Cult Leader's day ability, Rupture, allows the Cult to have some degree of killing power. It can be used at any time during the day (not during a trial though), but the best time to use it on someone is just before a non-Cult player is going to get voted up and stand trial (making them more suspicious).
The other Cult members boast some powerful abilities, albeit not killing abilities, that can alter the course of a game. Here are some strategies employed by the various classes:
- The Ritualist is a powerful early game class that can waste much a Paladin's time with Brotherhood, or cause chaos in the court with his Teleport ability. If The Cult Leader is low on Eradicate charges is is wise to Sacrifice the Ritualist first as you gain an extra charge from it with their Will of Mithras passive.
- The Seeker is the information gatherer of the Cult, and can relatively easily pose as a Paladin or as a Princess to the court.
- The Apostle is a very powerful early game class that can get many claims with his Cult Spy ability, and can tell The Cult Leader strategic claims to kill/convert such as healers or investigative classes.
- The Invoker has the easiest confirmable claim and can easily pass off as a member of the Blue Dragon by claiming Butler with her Chains of Corax ability, or Drunk with her Strings of Mithras and force paladins away from The Cult.
The Paladin is one of few that knows about them. Our scouts are seeking him out for briefing..