Throne of Lies
m (imprison multiple times can trigger occupy immunity)
Tag: Visual edit
(Removed all visit immunity's except prince.)
Tag: Visual edit
(22 intermediate revisions by 9 users not shown)
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* [[The Mastermind]] is immune to death at night.
 
* [[The Mastermind]] is immune to death at night.
 
* [[The Possessor]] is immune to death at night.
 
* [[The Possessor]] is immune to death at night.
* [[The Scorned]] is immune to death at night.
+
* [[The Sorcerer]] is immune to death at night. 
* [[The Sorcerer]] is immune to death at night.
+
* [[The King|The Psycho King]] is immune to death at night.
   
 
=== Temporary ===
 
=== Temporary ===
* [[The Alchemist]] can give herself immunity to death at night by using the '''Stoneskin Potion''' ability.
+
* [[The Alchemist]] can give herself immunity to death for a night by using the '''Stoneskin Potion''' ability.
* [[The Inquisitor]] is immune to death at night, once.
+
* [[The Inquisitor]] is immune to one attack, until they achieve their victory condition.
* [[The King]] can give himself or another player immunity to death at night by using the '''Guards''' ability.
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* [[The King]] can give themself immunity to death for a night by using the '''Guards''' ability.
* [[The Mercenary]] can give herself immunity to death at night by using the '''Stand Guard''' ability.
+
* [[The Fool]] can make themselves immune to all attacks for a night by using '''Hide'''.
  +
* [[The Scorned]] is immune to death at night, until their victory condition is met.
  +
* [[The Pretender|Pretender]] is immune to death at night, until their first victory condition which is becoming king is met.
   
 
===Temporary (with attack-triggered effects)===
 
===Temporary (with attack-triggered effects)===
* [[The Death Knight]] can give another player immunity to death and kill all of that player's attackers by using the <span title="Protect a player, giving your life to kill their attackers." style="cursor:help; color:lime;"><u>'''Sacrifice'''</u></span> ability.
+
* [[The Hunter]] can give himself immunity to death for a night and kill all of his attackers by using the <span title="Summon a bear to protect you from all attacks at night. The attackers will be dead in the morning (Bypasses night immunity). You will be death and conversion immune." style="cursor:help; color:lime;"><u>'''Bear Companion'''</u></span> ability.
* [[The Enforcer]] can give an [[Unseen]] player immunity to death and sacrifice himself by using the <span title="Protect the Unseen faction at night, giving up your life to save theirs." style="cursor:help; color:lime;"><u>'''Protection'''</u></span> ability.
+
* [[The Knight]] can give another player immunity to death for a night, kill all of that player's attackers, and sacrifice himself by using the <span title="Protect a player, giving your life to kill their attackers." style="cursor:help; color:lime;"><u>'''Defend'''</u></span> ability.
  +
* [[The Mercenary]] can grant protection from one attack with her '''Shield'''.
* [[The Hunter]] can give himself immunity to death and kill all of his attackers by using the <span title="Summon a bear to protect you from all attacks at night. The attackers will be dead in the morning (Bypasses night immunity)." style="cursor:help; color:lime;"><u>'''Bear Companion'''</u></span> ability.
 
* [[The Knight]] can give another player immunity to death, kill all of that player's attackers, and sacrifice himself by using the <span title="Protect a player, giving your life to kill their attackers." style="cursor:help; color:lime;"><u>'''Sacrifice'''</u></span> ability.
 
   
 
=== Healing ===
 
=== Healing ===
* [[The Alchemist]] can prevent another player's death by using the '''Crimson Potion''' ability.
+
* [[The Alchemist]] can prevent another player's death by using the <span title="Heal a target player, preventing their death. Also cure any poison or bleeding." style="cursor:help; color:lime;"><u>'''Crimson Potion'''</u></span> ability.
 
* [[The Physician]] can prevent another player's death by using the <span title="Heal a player, preventing them from dying tonight, and curing poison and bleeding." style="cursor:help; color:lime;"><u>'''Heal'''</u></span> ability.
 
* [[The Reaper]] can prevent their own death and consume a soul by using the <span title="If you die at night with at least one soul, you will consume a soul and come back to life. You start with two souls. (Does NOT work if executed by The Prince)." style="cursor:help; color:lime;"><u>'''Consume Soul'''</u></span> ability.
   
* [[The Physician]] can prevent another player's death by using the <span title="Heal a player, stopping them from dying tonight and even curing poison. However, the reaper can bypass this." style="cursor:help; color:lime;"><u>'''Heal'''</u></span> ability.
+
== <span title="block a player from doing something, disabling their abilities for the phase. Also known as 'Roleblocking'" style="cursor:help; color:lime;">Occupy</span> and Target Changing Immunity ==
* [[The Reaper]] can prevent their own death and consume two souls by using the <span title="If you die at night with at least two souls, you will consume two souls and come back to life. You start with two souls. (Does NOT work if executed by The Prince)." style="cursor:help; color:lime;"><u>'''Consume Soul'''</u></span> ability.
 
 
== <span title="block a player from doing something, disabling their abilities for the phase. Also known as 'Roleblocking'" style="cursor:help; color:lime;">Occupy</span> Immunity ==
 
   
 
=== Permanent ===
 
=== Permanent ===
* [[The Butler]] and [[The Servant]] are immune to occupation.
+
* [[The Butler]] and [[The Servant]] are immune to most forms of occupation and target changing.
* [[The Drunk]] and [[The Alcoholic]] are immune to occupation.
+
* [[The Drunk]] and [[The Alcoholic]] are immune to most forms of occupation and target changing.
* [[The Fool]] is immune to occupation.
+
* [[The Fool]] is immune to most forms of occupation and target changing.
* [[The Hunter]] and [[The Poacher]] are immune to occupation.
+
* [[The Hunter]] and [[The Poacher]] are immune to most forms of occupation and target changing.
* [[The King]] is immune to occupation.
+
* [[The Invoker]] is immune to most forms of occupation and target changing.
* [[The Mastermind]] is immune to occupation.
+
* [[The King]] is immune to most forms of occupation and target changing.
* [[The Possessor]] is immune to occupation.
+
* [[The Mastermind]] is immune to most forms of occupation and target changing.
* [[The Prince]] is immune to occupation.
+
* [[The Possessor]] is immune to most forms of occupation and target changing.
* [[The Scorned]] is immune to occupation.
+
* [[The Prince]] is immune to occupation and target changing.
* [[The Sorcerer]] is immune to occupation.
+
* [[The Scorned]] is immune to most forms of occupation and target changing.
  +
* [[The Sorcerer]] is immune to most forms of occupation and target changing.
  +
* Any of the above mentioned that can become [[The Assassin]] or [[The Cult Leader]] will keep their immunity to occupation and target changing after converting.
   
* After a player has been occupied a total of 3 times, they will become immune to occupation for the rest of the game. (Being imprisoned by [[The Prince]] 3 times can cause this ane prevent further imprisonment)
+
* After a player has been occupied a total of 3 times, they will become immune to occupation for the rest of the game. (Being imprisoned by [[The Prince]] 3 times can cause this and prevent further imprisonment)
   
 
=== Temporary ===
 
=== Temporary ===
* [[The Enforcer]] can give [[The Assassin]] immunity to Occupation by using '''Frenzy'''.
+
* [[The Enforcer]] can give [[The Assassin]] immunity to occupation and target changing for a night by using '''Frenzy'''.
  +
* [[The Court Wizard]] can a Support class immunity to occupation and target changing for a night by using '''Empower'''.
   
 
== <span title="Change the class of a player to a new class - The faction is usually changed, too - but not always." style="cursor:help; color:lime;">Conversion</span> Immunity ==
 
== <span title="Change the class of a player to a new class - The faction is usually changed, too - but not always." style="cursor:help; color:lime;">Conversion</span> Immunity ==
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* [[The King]] is immune to Conversion regardless of [[Faction]].
 
* [[The King]] is immune to Conversion regardless of [[Faction]].
 
* [[The Possessor]] is immune to Conversion.
 
* [[The Possessor]] is immune to Conversion.
  +
* [[The Pretender]] is immune to Conversion.
 
* [[The Prince]] is immune to Conversion.
 
* [[The Prince]] is immune to Conversion.
 
* [[The Reaper]] is immune to Conversion.
 
* [[The Reaper]] is immune to Conversion.
 
* [[The Scorned]] is immune to Conversion.
 
* [[The Scorned]] is immune to Conversion.
 
* [[The Sorcerer]] is immune to Conversion.
 
* [[The Sorcerer]] is immune to Conversion.
  +
* [[The Mercenary]] is immune to Conversion.
  +
* [[The Sellsword]] is immune to Conversion.
   
 
=== Temporary ===
 
=== Temporary ===
* [[The Hunter]] can give himself immunity to conversion by using '''Bear Companion'''.
+
* [[The Hunter]] can give himself immunity to conversion for a night by using '''Bear Companion.''' This will not kill the player attempting to convert them.
* <nowiki/>[[The Paladin]] can give another player immunity to conversion, and kill [[The Cult Leader]] if they attempt to convert that player, by using '''Smite'''
+
* [[The Paladin]] can give another player and themselves immunity to conversion for a night by using '''Smite'''. This will also kill [[The Cult Leader]] if they attempt to convert that player.
  +
* [[The Court Wizard]] can give another player immunity to conversion for a night by using '''Clear Mind'''.
   
 
== Bleeding & Poison Immunity ==
 
== Bleeding & Poison Immunity ==
   
 
=== Permanent ===
 
=== Permanent ===
* [[The Alchemist]] is immune to Bleeding and Nightshade poison.
+
* [[The Alchemist]] is immune to bleeding and nightshade poison.
* [[The Physician]] and [[The Herbalist]] are immune to Bleeding and Nightshade poison.
+
* [[The Physician]] and [[The Herbalist]] are immune to bleeding and nightshade poison.
  +
* [[The Sorcerer]] is immune to bleeding and nightshade poison.
  +
* Anyone who had [[The Physician]] using <span title="Day ability of The Physician" style="cursor:help; color:lime">'''Inoculation'''</span> on them is immune to bleeding and nightshade poison.
   
== Visit "Immunity" ==
+
== Visit Immunity ==
* [[The Court Wizard]] can make themselves immune to all visits by using '''Ice Ward'''.
+
* [[The Prince]] can make their target immune to visits by using the '''Imprison''' ability.
 
[[Category:Core Pages]]
* [[The Fool]] can make themselves immune to all visits by using '''Hide'''.
 
* [[The Mercenary]] can make their target immune to all visits by using '''Stand Guard'''.
 
* [[The Poacher]] can make their target immune to all visits by using '''Spike Traps'''.
 
* [[The Prince]] can make their target immune to visits by by using the '''Imprison''' ability.
 
* [[The Sage]] can make themselves immune to all visits by using '''Wall Of Fire'''.
 
* [[The Sellsword]] can make an [[Unseen]] target immune to all visits by using '''Stonewall'''.
 
[[Category:Mechanics]]
 

Revision as of 01:29, 6 December 2018

Immunity simply means that a class is unaffected by a certain type of action.

Death Immunity

Permanent

Temporary

  • The Alchemist can give herself immunity to death for a night by using the Stoneskin Potion ability.
  • The Inquisitor is immune to one attack, until they achieve their victory condition.
  • The King can give themself immunity to death for a night by using the Guards ability.
  • The Fool can make themselves immune to all attacks for a night by using Hide.
  • The Scorned is immune to death at night, until their victory condition is met.
  • Pretender is immune to death at night, until their first victory condition which is becoming king is met.

Temporary (with attack-triggered effects)

  • The Hunter can give himself immunity to death for a night and kill all of his attackers by using the Bear Companion ability.
  • The Knight can give another player immunity to death for a night, kill all of that player's attackers, and sacrifice himself by using the Defend ability.
  • The Mercenary can grant protection from one attack with her Shield.

Healing

  • The Alchemist can prevent another player's death by using the Crimson Potion ability.
  • The Physician can prevent another player's death by using the Heal ability.
  • The Reaper can prevent their own death and consume a soul by using the Consume Soul ability.

Occupy and Target Changing Immunity

Permanent

  • The Butler and The Servant are immune to most forms of occupation and target changing.
  • The Drunk and The Alcoholic are immune to most forms of occupation and target changing.
  • The Fool is immune to most forms of occupation and target changing.
  • The Hunter and The Poacher are immune to most forms of occupation and target changing.
  • The Invoker is immune to most forms of occupation and target changing.
  • The King is immune to most forms of occupation and target changing.
  • The Mastermind is immune to most forms of occupation and target changing.
  • The Possessor is immune to most forms of occupation and target changing.
  • The Prince is immune to occupation and target changing.
  • The Scorned is immune to most forms of occupation and target changing.
  • The Sorcerer is immune to most forms of occupation and target changing.
  • Any of the above mentioned that can become The Assassin or The Cult Leader will keep their immunity to occupation and target changing after converting.
  • After a player has been occupied a total of 3 times, they will become immune to occupation for the rest of the game. (Being imprisoned by The Prince 3 times can cause this and prevent further imprisonment)

Temporary

  • The Enforcer can give The Assassin immunity to occupation and target changing for a night by using Frenzy.
  • The Court Wizard can a Support class immunity to occupation and target changing for a night by using Empower.

Conversion Immunity

Permanent

Temporary

  • The Hunter can give himself immunity to conversion for a night by using Bear Companion. This will not kill the player attempting to convert them.
  • The Paladin can give another player and themselves immunity to conversion for a night by using Smite. This will also kill The Cult Leader if they attempt to convert that player.
  • The Court Wizard can give another player immunity to conversion for a night by using Clear Mind.

Bleeding & Poison Immunity

Permanent

Visit Immunity

  • The Prince can make their target immune to visits by using the Imprison ability.