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=== Permanent === |
=== Permanent === |
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− | * [[The Mastermind]] is immune to death at night. |
+ | * [[The Mastermind]] is immune to death at night. |
* [[The Possessor]] is immune to death at night. |
* [[The Possessor]] is immune to death at night. |
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− | * [[The |
+ | * [[The Sorcerer]] is immune to death at night. |
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=== Temporary === |
=== Temporary === |
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− | * [[The Alchemist]] can give herself immunity to death |
+ | * [[The Alchemist]] can give herself immunity to death for a night by using the '''Stoneskin Potion''' ability. |
− | * [[The |
+ | * [[The Inquisitor]] is immune to one attack, until they achieve their victory condition. |
− | * [[The |
+ | * [[The King]] can give themself immunity to death for a night by using the '''Guards''' ability. |
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+ | * [[The Scorned]] is immune to death at night, until their victory condition is met. |
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+ | ===Temporary (with attack-triggered effects)=== |
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− | ===Prevention=== |
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− | * [[The |
+ | * [[The Hunter]] can give himself immunity to death for a night and kill all of his attackers by using the <span title="Summon a bear to protect you from all attacks at night. The attackers will be dead in the morning (Bypasses night immunity). You will be death and conversion immune." style="cursor:help; color:lime;"><u>'''Bear Companion'''</u></span> ability. |
− | * [[The Knight]] can |
+ | * [[The Knight]] can give another player immunity to death for a night, kill all of that player's attackers, and sacrifice himself by using the <span title="Protect a player, giving your life to kill their attackers." style="cursor:help; color:lime;"><u>'''Defend'''</u></span> ability. |
+ | * [[The Mercenary]] can grant protection from one attack with her '''Shield'''. |
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− | * [[The Alchemist]] can prevent someone's death using the <span title="Heal someone, preventing their death. Unfortunately, does not work on Nightshade poisoning." style="cursor:help; color:lime;"><u><b>Crimson Potion</b></u></span> ability. |
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+ | === Healing === |
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+ | * [[The Reaper]] can prevent their own death and consume a soul by using the <span title="If you die at night with at least one soul, you will consume a soul and come back to life. You start with two souls. (Does NOT work if executed by The Prince)." style="cursor:help; color:lime;"><u>'''Consume Soul'''</u></span> ability. |
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=== Permanent === |
=== Permanent === |
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− | * [[The |
+ | * [[The Butler]] and [[The Servant]] are immune to most forms of occupation and target changing. |
− | * [[The |
+ | * [[The Drunk]] and [[The Alcoholic]] are immune to most forms of occupation and target changing. |
− | * [[The |
+ | * [[The Fool]] is immune to most forms of occupation and target changing. |
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+ | * [[The Mastermind]] is immune to most forms of occupation and target changing. |
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+ | * [[The Possessor]] is immune to most forms of occupation and target changing. |
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+ | * [[The Scorned]] is immune to most forms of occupation and target changing. |
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+ | * [[The Sorcerer]] is immune to most forms of occupation and target changing. |
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+ | * Any of the above mentioned that can become [[The Assassin]] or [[The Cult Leader]] will keep their immunity to occupation and target changing after converting. |
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+ | * After a player has been occupied a total of 3 times, they will become immune to occupation for the rest of the game. (Being imprisoned by [[The Prince]] 3 times can cause this and prevent further imprisonment) |
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− | * [[The Butler]] and [[The Servant]] are immune to occupation. |
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− | * Additionally, if you were to be occupied 3 times, you will become immune to occupation. |
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=== Temporary === |
=== Temporary === |
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− | *[[The |
+ | * [[The Enforcer]] can give [[The Assassin]] immunity to occupation and target changing for a night by using '''Frenzy'''. |
− | * [[The |
+ | * [[The Court Wizard]] can a Support class immunity to occupation and target changing for a night by using '''Empower'''. |
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== <span title="Change the class of a player to a new class - The faction is usually changed, too - but not always." style="cursor:help; color:lime;">Conversion</span> Immunity == |
== <span title="Change the class of a player to a new class - The faction is usually changed, too - but not always." style="cursor:help; color:lime;">Conversion</span> Immunity == |
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=== Permanent === |
=== Permanent === |
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− | * [[ |
+ | * All [[Unseen]] and [[Cult]] classes are immune to Conversion. |
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− | * A [[Blue Dragon]] resurrected by [[The Priest]]'s '''Revive''' ability will be immune to Conversion. |
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* [[The Alchemist]] is immune to Conversion. |
* [[The Alchemist]] is immune to Conversion. |
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* [[The Fool]] is immune to Conversion. |
* [[The Fool]] is immune to Conversion. |
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− | * [[The |
+ | * [[The Inquisitor]] is immune to Conversion. |
+ | * [[The King]] is immune to Conversion regardless of [[Faction]]. |
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* [[The Possessor]] is immune to Conversion. |
* [[The Possessor]] is immune to Conversion. |
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* [[The Reaper]] is immune to Conversion. |
* [[The Reaper]] is immune to Conversion. |
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− | * |
+ | * [[The Scorned]] is immune to Conversion. |
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+ | * [[The Mercenary]] is immune to Conversion. |
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+ | * [[The Sellsword]] is immune to Conversion. |
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=== Temporary === |
=== Temporary === |
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− | *[[The |
+ | * [[The Hunter]] can give himself immunity to conversion for a night by using '''Bear Companion.''' This will not kill the player attempting to convert them. |
+ | * [[The Paladin]] can give another player and themselves immunity to conversion for a night by using '''Smite'''. This will also kill [[The Cult Leader]] if they attempt to convert that player. |
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− | ===Prevention=== |
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− | * [[The Paladin]] can kill the [[The Cult Leader|Cult Leader]] to prevent a player from being converted by using '''Smite'''. |
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== Bleeding & Poison Immunity == |
== Bleeding & Poison Immunity == |
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=== Permanent === |
=== Permanent === |
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− | * [[The |
+ | * [[The Alchemist]] is immune to bleeding and nightshade poison. |
− | * [[The Physician]] |
+ | * [[The Physician]] and [[The Herbalist]] are immune to bleeding and nightshade poison. |
− | * [[The |
+ | * [[The Sorcerer]] is immune to bleeding and nightshade poison. |
+ | * Anyone who had [[The Physician]] using <span title="Day ability of The Physician" style="cursor:help; color:lime">'''Inoculation'''</span> on them is immune to bleeding and nightshade poison. |
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− | ===Temporary=== |
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− | * [[The |
+ | * [[The Prince]] can make their target immune to visits by using the '''Imprison''' ability. |
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+ | [[pl:Niewrażliwość]] |
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+ | [[zh-tw:Immunity]] |
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− | * [[The Sage]] can make their target immune to all visits (except from [[The Assassin]]) by using '''Wall Of Fire'''. |
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− | * [[The Mercenary]] can make their target immune to all visits by using '''Stand Guard'''. |
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− | * [[The Sellsword]] can make an [[Unseen]] target immune to all visits by using '''Stonewall'''. |
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− | *[[The Poacher]] can make their target immune to all visits by using '''Spike Traps'''. |
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Revision as of 06:41, 20 July 2020
Immunity simply means that a class is unaffected by a certain type of action.
Death Immunity
Permanent
- The Mastermind is immune to death at night.
- The Possessor is immune to death at night.
- The Sorcerer is immune to death at night.
- The Psycho King is immune to death at night.
Temporary
- The Alchemist can give herself immunity to death for a night by using the Stoneskin Potion ability.
- The Inquisitor is immune to one attack, until they achieve their victory condition.
- The King can give themself immunity to death for a night by using the Guards ability.
- The Fool can make themselves immune to all attacks for a night by using Hide.
- The Scorned is immune to death at night, until their victory condition is met.
Temporary (with attack-triggered effects)
- The Hunter can give himself immunity to death for a night and kill all of his attackers by using the Bear Companion ability.
- The Knight can give another player immunity to death for a night, kill all of that player's attackers, and sacrifice himself by using the Defend ability.
- The Mercenary can grant protection from one attack with her Shield.
Healing
- The Alchemist can prevent another player's death by using the Crimson Potion ability.
- The Physician can prevent another player's death by using the Heal ability.
- The Reaper can prevent their own death and consume a soul by using the Consume Soul ability.
Occupy and Target Changing Immunity
Permanent
- The Butler and The Servant are immune to most forms of occupation and target changing.
- The Drunk and The Alcoholic are immune to most forms of occupation and target changing.
- The Fool is immune to most forms of occupation and target changing.
- The Hunter and The Poacher are immune to most forms of occupation and target changing.
- The Invoker is immune to most forms of occupation and target changing.
- The King is immune to most forms of occupation and target changing.
- The Mastermind is immune to most forms of occupation and target changing.
- The Possessor is immune to most forms of occupation and target changing.
- The Prince is immune to occupation and target changing.
- The Scorned is immune to most forms of occupation and target changing.
- The Sorcerer is immune to most forms of occupation and target changing.
- Any of the above mentioned that can become The Assassin or The Cult Leader will keep their immunity to occupation and target changing after converting.
- After a player has been occupied a total of 3 times, they will become immune to occupation for the rest of the game. (Being imprisoned by The Prince 3 times can cause this and prevent further imprisonment)
Temporary
- The Enforcer can give The Assassin immunity to occupation and target changing for a night by using Frenzy.
- The Court Wizard can a Support class immunity to occupation and target changing for a night by using Empower.
Conversion Immunity
Permanent
- All Unseen and Cult classes are immune to Conversion.
- The Alchemist is immune to Conversion.
- The Fool is immune to Conversion.
- The Inquisitor is immune to Conversion.
- The King is immune to Conversion regardless of Faction.
- The Possessor is immune to Conversion.
- The Prince is immune to Conversion.
- The Reaper is immune to Conversion.
- The Scorned is immune to Conversion.
- The Sorcerer is immune to Conversion.
- The Mercenary is immune to Conversion.
- The Sellsword is immune to Conversion.
Temporary
- The Hunter can give himself immunity to conversion for a night by using Bear Companion. This will not kill the player attempting to convert them.
- The Paladin can give another player and themselves immunity to conversion for a night by using Smite. This will also kill The Cult Leader if they attempt to convert that player.
- The Court Wizard can give another player immunity to conversion for a night by using Clear Mind.
Bleeding & Poison Immunity
Permanent
- The Alchemist is immune to bleeding and nightshade poison.
- The Physician and The Herbalist are immune to bleeding and nightshade poison.
- The Sorcerer is immune to bleeding and nightshade poison.
- Anyone who had The Physician using Inoculation on them is immune to bleeding and nightshade poison.
Visit Immunity
- The Prince can make their target immune to visits by using the Imprison ability.