Throne of Lies
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=== Permanent ===
 
=== Permanent ===
* [[The Mastermind]] is immune to death at night.<!--* [[The Madman]] is immune to death at night. ([[Aftermath(Mode)|Aftermath]] Only)-->
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* [[The Mastermind]] is immune to death at night.
 
* [[The Possessor]] is immune to death at night.
 
* [[The Possessor]] is immune to death at night.
* [[The Scorned]] is immune to death at night.
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* [[The Sorcerer]] is immune to death at night. 
 
* [[The King|The Psycho King]] is immune to death at night.
   
 
=== Temporary ===
 
=== Temporary ===
* [[The Alchemist]] can give herself immunity to death at night by using the Stoneskin Potion ability.
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* [[The Alchemist]] can give herself immunity to death for a night by using the '''Stoneskin Potion''' ability.
* [[The Mercenary]] can give herself immunity to death at night by using the Stand Guard ability.
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* [[The Inquisitor]] is immune to one attack, until they achieve their victory condition.
* [[The Priest]] is automatically given immunity to death during ONE attack at night, due to the passive Devotion ability.
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* [[The King]] can give themself immunity to death for a night by using the '''Guards''' ability.
 
* [[The Fool]] can make themselves immune to all attacks for a night by using '''Hide'''.
  +
* [[The Scorned]] is immune to death at night, until their victory condition is met.
   
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===Temporary (with attack-triggered effects)===
===Prevention===
 
* [[The King]] can sacrifice a guard to prevent his own death or another player's by using the <span title="The King can summon a guard to his aid. The guard will sacrifice himself for The King if an attempt is made on his life. Whether the guard actually saves The King or not, the guard is spent. This can be used on other players as well." style="cursor:help; color:lime;"><u>'''Guards'''</u></span> ability.
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* [[The Hunter]] can give himself immunity to death for a night and kill all of his attackers by using the <span title="Summon a bear to protect you from all attacks at night. The attackers will be dead in the morning (Bypasses night immunity). You will be death and conversion immune." style="cursor:help; color:lime;"><u>'''Bear Companion'''</u></span> ability.
* [[The Knight]] can sacrifice himself to prevent another player's death by using the <span title="Protect a player, giving your life to kill their attackers." style="cursor:help; color:lime;"><u>'''Sacrifice'''</u></span> ability.
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* [[The Knight]] can give another player immunity to death for a night, kill all of that player's attackers, and sacrifice himself by using the <span title="Protect a player, giving your life to kill their attackers." style="cursor:help; color:lime;"><u>'''Defend'''</u></span> ability.
  +
* [[The Mercenary]] can grant protection from one attack with her '''Shield'''.
* [[The Hunter]] can kill all attackers to prevent his own death by using the <span title="Summon a bear to protect you from all attacks at night. The attackers will be dead in the morning (Bypasses night immunity)." style="cursor:help; color:lime;"><u>'''Bear Companion'''</u></span> ability.
 
* [[The Reaper]] can consume two souls to prevent their own death by using the <span title="If you die at night with at least two souls, you will consume two souls and come back to life. You start with two souls. (Does NOT work if executed by The Prince)." style="cursor:help; color:lime;"><u>'''Consume Soul'''</u></span> ability.
 
* [[The Physician]] can prevent someone's death by using the <span title="Heal a player, stopping them from dying tonight and even curing poison. However, the reaper can bypass this." style="cursor:help; color:lime;"><u>'''Heal'''</u></span> ability.
 
* [[The Alchemist]] can prevent someone's death by using the <span title="Heal someone, preventing their death. Unfortunately, does not work on Nightshade poisoning." style="cursor:help; color:lime;"><u><b>Crimson Potion</b></u></span> ability.
 
   
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=== Healing ===
== <span title="block a player from doing something, disabling their abilities for the phase. Also known as 'Roleblocking'" style="cursor:help; color:lime;">Occupy</span> Immunity ==
 
 
* [[The Alchemist]] can prevent another player's death by using the <span title="Heal a target player, preventing their death. Also cure any poison or bleeding." style="cursor:help; color:lime;"><u>'''Crimson Potion'''</u></span> ability.
 
* [[The Physician]] can prevent another player's death by using the <span title="Heal a player, preventing them from dying tonight, and curing poison and bleeding." style="cursor:help; color:lime;"><u>'''Heal'''</u></span> ability.
 
* [[The Reaper]] can prevent their own death and consume a soul by using the <span title="If you die at night with at least one soul, you will consume a soul and come back to life. You start with two souls. (Does NOT work if executed by The Prince)." style="cursor:help; color:lime;"><u>'''Consume Soul'''</u></span> ability.
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== <span title="block a player from doing something, disabling their abilities for the phase. Also known as 'Roleblocking'" style="cursor:help; color:lime;">Occupy</span> and Target Changing Immunity ==
   
 
=== Permanent ===
 
=== Permanent ===
* [[The King]] is immune to occupation.
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* [[The Butler]] and [[The Servant]] are immune to most forms of occupation and target changing.
* [[The Mastermind]] is immune to occupation.
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* [[The Drunk]] and [[The Alcoholic]] are immune to most forms of occupation and target changing.
* [[The Prince]] is immune to occupation.
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* [[The Fool]] is immune to most forms of occupation and target changing.
 
* [[The Hunter]] and [[The Poacher]] are immune to most forms of occupation and target changing.
 
* [[The Invoker]] is immune to most forms of occupation and target changing.
 
* [[The King]] is immune to most forms of occupation and target changing.
  +
* [[The Mastermind]] is immune to most forms of occupation and target changing.
  +
* [[The Possessor]] is immune to most forms of occupation and target changing.
 
* [[The Prince]] is immune to occupation and target changing.
  +
* [[The Scorned]] is immune to most forms of occupation and target changing.
  +
* [[The Sorcerer]] is immune to most forms of occupation and target changing.
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* Any of the above mentioned that can become [[The Assassin]] or [[The Cult Leader]] will keep their immunity to occupation and target changing after converting.
   
 
* After a player has been occupied a total of 3 times, they will become immune to occupation for the rest of the game. (Being imprisoned by [[The Prince]] 3 times can cause this and prevent further imprisonment)
* [[The Butler]] and [[The Servant]] are immune to occupation.
 
* [[The Hunter]] and [[The Poacher]] are immune to occupation.
 
 
* [[The Fool]] is immune to occupation.
 
* [[The Scorned]] is immune to occupation.
 
* [[The Possessor]] is immune to occupation.
 
 
* After a player has been occupied a total of 3 times, they will become immune to occupation for the rest of the game.
 
   
 
=== Temporary ===
 
=== Temporary ===
*[[The Court Wizard]] can give two targets immunity to Occupation using '''Magical Barrier'''.
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* [[The Enforcer]] can give [[The Assassin]] immunity to occupation and target changing for a night by using '''Frenzy'''.
* [[The Enforcer]] can give [[The Assassin]] immunity to Occupation using '''Frenzy'''.
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* [[The Court Wizard]] can a Support class immunity to occupation and target changing for a night by using '''Empower'''.
* [[The Ritualist]] can give the entire [[Cult]] immunity to Occupation using '''Brotherhood'''.
 
   
 
== <span title="Change the class of a player to a new class - The faction is usually changed, too - but not always." style="cursor:help; color:lime;">Conversion</span> Immunity ==
 
== <span title="Change the class of a player to a new class - The faction is usually changed, too - but not always." style="cursor:help; color:lime;">Conversion</span> Immunity ==
   
 
=== Permanent ===
 
=== Permanent ===
* [[The King]] is immune to Conversion regardless of [[Faction]].
 
 
* All [[Unseen]] and [[Cult]] classes are immune to Conversion.
 
* All [[Unseen]] and [[Cult]] classes are immune to Conversion.
 
* [[The Prince]] is immune to Conversion.
 
* [[The Priest]] is immune to Conversion.
 
* A [[Blue Dragon]] resurrected by [[The Priest]]'s '''Revive''' ability will be immune to Conversion for the rest of the game.
 
 
 
* [[The Alchemist]] is immune to Conversion.
 
* [[The Alchemist]] is immune to Conversion.
 
* [[The Fool]] is immune to Conversion.
 
* [[The Fool]] is immune to Conversion.
* [[The Scorned]] is immune to Conversion.
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* [[The Inquisitor]] is immune to Conversion.
 
* [[The King]] is immune to Conversion regardless of [[Faction]].
 
* [[The Possessor]] is immune to Conversion.
 
* [[The Possessor]] is immune to Conversion.
 
* [[The Prince]] is immune to Conversion.
 
* [[The Reaper]] is immune to Conversion.
 
* [[The Reaper]] is immune to Conversion.
* All [[Neutral]] classes, except [[The Mercenary]], are immune to Conversion.
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* [[The Scorned]] is immune to Conversion.
  +
* [[The Sorcerer]] is immune to Conversion.
  +
* [[The Mercenary]] is immune to Conversion.
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* [[The Sellsword]] is immune to Conversion.
   
 
=== Temporary ===
 
=== Temporary ===
*[[The Court Wizard]] can give two targets immunity to Conversion by using '''Magical Barrier'''.
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* [[The Hunter]] can give himself immunity to conversion for a night by using '''Bear Companion.''' This will not kill the player attempting to convert them.
  +
* [[The Paladin]] can give another player and themselves immunity to conversion for a night by using '''Smite'''. This will also kill [[The Cult Leader]] if they attempt to convert that player.
 
 
* [[The Court Wizard]] can give another player immunity to conversion for a night by using '''Clear Mind'''.
===Prevention===
 
* [[The Paladin]] can kill the [[The Cult Leader|Cult Leader]] to prevent a player from being converted by using '''Smite'''.
 
   
 
== Bleeding & Poison Immunity ==
 
== Bleeding & Poison Immunity ==
   
 
=== Permanent ===
 
=== Permanent ===
* [[The Herbalist]] is immune to Bleeding and Nightshade poison.
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* [[The Alchemist]] is immune to bleeding and nightshade poison.
* [[The Physician]] is immune to Bleeding and Nightshade poison.
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* [[The Physician]] and [[The Herbalist]] are immune to bleeding and nightshade poison.
* [[The Alchemist]] is immune to Bleeding and Nightshade poison.
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* [[The Sorcerer]] is immune to bleeding and nightshade poison.
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* Anyone who had [[The Physician]] using <span title="Day ability of The Physician" style="cursor:help; color:lime">'''Inoculation'''</span> on them is immune to bleeding and nightshade poison.
   
 
== Visit Immunity ==
===Temporary===
 
* [[The Court Wizard]] can give two targets immunity to Bleeding by using '''Magical Barrier'''.
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* [[The Prince]] can make their target immune to visits by using the '''Imprison''' ability.
 
[[Category:Core Pages]]
   
  +
[[pl:Niewrażliwość]]
== Visit "Immunity" ==
 
  +
[[zh-tw:Immunity]]
* [[The Prince]] can make their target immune to all visits by using '''Imprison'''.
 
* [[The Court Wizard]] can make their target immune to all visits by using '''Ice Ward'''.
 
* [[The Sage]] can make their target immune to all visits (except from [[The Assassin]]) by using '''Wall Of Fire'''.
 
* [[The Mercenary]] can make their target immune to all visits by using '''Stand Guard'''.
 
* [[The Sellsword]] can make an [[Unseen]] target immune to all visits by using '''Stonewall'''.
 
*[[The Poacher]] can make their target immune to all visits by using '''Spike Traps'''.
 
[[Category:Mechanics]]
 

Revision as of 06:41, 20 July 2020

Immunity simply means that a class is unaffected by a certain type of action.

Death Immunity

Permanent

Temporary

  • The Alchemist can give herself immunity to death for a night by using the Stoneskin Potion ability.
  • The Inquisitor is immune to one attack, until they achieve their victory condition.
  • The King can give themself immunity to death for a night by using the Guards ability.
  • The Fool can make themselves immune to all attacks for a night by using Hide.
  • The Scorned is immune to death at night, until their victory condition is met.

Temporary (with attack-triggered effects)

  • The Hunter can give himself immunity to death for a night and kill all of his attackers by using the Bear Companion ability.
  • The Knight can give another player immunity to death for a night, kill all of that player's attackers, and sacrifice himself by using the Defend ability.
  • The Mercenary can grant protection from one attack with her Shield.

Healing

  • The Alchemist can prevent another player's death by using the Crimson Potion ability.
  • The Physician can prevent another player's death by using the Heal ability.
  • The Reaper can prevent their own death and consume a soul by using the Consume Soul ability.

Occupy and Target Changing Immunity

Permanent

  • The Butler and The Servant are immune to most forms of occupation and target changing.
  • The Drunk and The Alcoholic are immune to most forms of occupation and target changing.
  • The Fool is immune to most forms of occupation and target changing.
  • The Hunter and The Poacher are immune to most forms of occupation and target changing.
  • The Invoker is immune to most forms of occupation and target changing.
  • The King is immune to most forms of occupation and target changing.
  • The Mastermind is immune to most forms of occupation and target changing.
  • The Possessor is immune to most forms of occupation and target changing.
  • The Prince is immune to occupation and target changing.
  • The Scorned is immune to most forms of occupation and target changing.
  • The Sorcerer is immune to most forms of occupation and target changing.
  • Any of the above mentioned that can become The Assassin or The Cult Leader will keep their immunity to occupation and target changing after converting.
  • After a player has been occupied a total of 3 times, they will become immune to occupation for the rest of the game. (Being imprisoned by The Prince 3 times can cause this and prevent further imprisonment)

Temporary

  • The Enforcer can give The Assassin immunity to occupation and target changing for a night by using Frenzy.
  • The Court Wizard can a Support class immunity to occupation and target changing for a night by using Empower.

Conversion Immunity

Permanent

Temporary

  • The Hunter can give himself immunity to conversion for a night by using Bear Companion. This will not kill the player attempting to convert them.
  • The Paladin can give another player and themselves immunity to conversion for a night by using Smite. This will also kill The Cult Leader if they attempt to convert that player.
  • The Court Wizard can give another player immunity to conversion for a night by using Clear Mind.

Bleeding & Poison Immunity

Permanent

Visit Immunity

  • The Prince can make their target immune to visits by using the Imprison ability.