Throne of Lies
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* [[The Mastermind]] is immune to death at night.
 
* [[The Mastermind]] is immune to death at night.
 
* [[The Possessor]] is immune to death at night.
 
* [[The Possessor]] is immune to death at night.
* [[The Scorned]] is immune to death at night.
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* [[The Sorcerer]] is immune to death at night. 
* [[The Sorcerer]] is immune to death at night.
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* [[The King|The Psycho King]] is immune to death at night.
   
 
=== Temporary ===
 
=== Temporary ===
 
* [[The Alchemist]] can give herself immunity to death for a night by using the '''Stoneskin Potion''' ability.
 
* [[The Alchemist]] can give herself immunity to death for a night by using the '''Stoneskin Potion''' ability.
* [[The Drunk]] and [[The Alcoholic]] are immune to death from attacks they redirect to themselves using '''Debauchery'''.
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* [[The Inquisitor]] is immune to one attack, until they achieve their victory condition.
* [[The Inquisitor]] is immune to death at night, once.
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* [[The King]] can give themself immunity to death for a night by using the '''Guards''' ability.
* [[The King]] can give himself or another player immunity to death for a night by using the '''Guards''' ability.
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* [[The Fool]] can make themselves immune to all attacks for a night by using '''Hide'''.
* [[The Mercenary]] can give herself immunity to death for a night by using the '''Stand Guard''' ability.
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* [[The Scorned]] is immune to death at night, until their victory condition is met.
* [[The King|The Psycho King]] can give himself immunity to death for a night by using the '''Guards '''ability.
 
   
 
===Temporary (with attack-triggered effects)===
 
===Temporary (with attack-triggered effects)===
* [[The Death Knight]] can give another player immunity to death for a night and kill all of that player's attackers by using the <span title="Protect a player, killing anyone attempting to attack them." style="cursor:help; color:lime;"><u>'''Sacrifice'''</u></span> ability.
 
* [[The Enforcer]] can give an [[Unseen]] player immunity to death for a night and sacrifice himself by using the <span title="Protect the Unseen faction at night, giving up your life to save theirs." style="cursor:help; color:lime;"><u>'''Protection'''</u></span> ability.
 
 
* [[The Hunter]] can give himself immunity to death for a night and kill all of his attackers by using the <span title="Summon a bear to protect you from all attacks at night. The attackers will be dead in the morning (Bypasses night immunity). You will be death and conversion immune." style="cursor:help; color:lime;"><u>'''Bear Companion'''</u></span> ability.
 
* [[The Hunter]] can give himself immunity to death for a night and kill all of his attackers by using the <span title="Summon a bear to protect you from all attacks at night. The attackers will be dead in the morning (Bypasses night immunity). You will be death and conversion immune." style="cursor:help; color:lime;"><u>'''Bear Companion'''</u></span> ability.
* [[The Knight]] can give another player immunity to death for a night, kill all of that player's attackers, and sacrifice himself by using the <span title="Protect a player, giving your life to kill their attackers." style="cursor:help; color:lime;"><u>'''Sacrifice'''</u></span> ability.
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* [[The Knight]] can give another player immunity to death for a night, kill all of that player's attackers, and sacrifice himself by using the <span title="Protect a player, giving your life to kill their attackers." style="cursor:help; color:lime;"><u>'''Defend'''</u></span> ability.
  +
* [[The Mercenary]] can grant protection from one attack with her '''Shield'''.
   
 
=== Healing ===
 
=== Healing ===
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=== Permanent ===
 
=== Permanent ===
* [[The Butler]] and [[The Servant]] are immune to occupation and target changing.
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* [[The Butler]] and [[The Servant]] are immune to most forms of occupation and target changing.
* [[The Drunk]] and [[The Alcoholic]] are immune to occupation and target changing.
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* [[The Drunk]] and [[The Alcoholic]] are immune to most forms of occupation and target changing.
* [[The Fool]] is immune to occupation and target changing.
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* [[The Fool]] is immune to most forms of occupation and target changing.
* [[The Hunter]] and [[The Poacher]] are immune to occupation and target changing.
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* [[The Hunter]] and [[The Poacher]] are immune to most forms of occupation and target changing.
* [[The Invoker]] is immune to occupation and target changing.
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* [[The Invoker]] is immune to most forms of occupation and target changing.
* [[The King]] is immune to occupation and target changing.
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* [[The King]] is immune to most forms of occupation and target changing.
* [[The Mastermind]] is immune to occupation and target changing.
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* [[The Mastermind]] is immune to most forms of occupation and target changing.
* [[The Possessor]] is immune to occupation and target changing.
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* [[The Possessor]] is immune to most forms of occupation and target changing.
 
* [[The Prince]] is immune to occupation and target changing.
 
* [[The Prince]] is immune to occupation and target changing.
* [[The Scorned]] is immune to occupation and target changing.
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* [[The Scorned]] is immune to most forms of occupation and target changing.
* [[The Sorcerer]] is immune to occupation and target changing.
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* [[The Sorcerer]] is immune to most forms of occupation and target changing.
  +
* Any of the above mentioned that can become [[The Assassin]] or [[The Cult Leader]] will keep their immunity to occupation and target changing after converting.
   
 
* After a player has been occupied a total of 3 times, they will become immune to occupation for the rest of the game. (Being imprisoned by [[The Prince]] 3 times can cause this and prevent further imprisonment)
 
* After a player has been occupied a total of 3 times, they will become immune to occupation for the rest of the game. (Being imprisoned by [[The Prince]] 3 times can cause this and prevent further imprisonment)
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=== Temporary ===
 
=== Temporary ===
 
* [[The Enforcer]] can give [[The Assassin]] immunity to occupation and target changing for a night by using '''Frenzy'''.
 
* [[The Enforcer]] can give [[The Assassin]] immunity to occupation and target changing for a night by using '''Frenzy'''.
* [[The Court Wizard]] can give another player immunity to occupation and target changing for a night by using '''Magical Barrier'''.
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* [[The Court Wizard]] can a Support class immunity to occupation and target changing for a night by using '''Empower'''.
   
 
== <span title="Change the class of a player to a new class - The faction is usually changed, too - but not always." style="cursor:help; color:lime;">Conversion</span> Immunity ==
 
== <span title="Change the class of a player to a new class - The faction is usually changed, too - but not always." style="cursor:help; color:lime;">Conversion</span> Immunity ==
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* [[The Scorned]] is immune to Conversion.
 
* [[The Scorned]] is immune to Conversion.
 
* [[The Sorcerer]] is immune to Conversion.
 
* [[The Sorcerer]] is immune to Conversion.
  +
* [[The Mercenary]] is immune to Conversion.
  +
* [[The Sellsword]] is immune to Conversion.
   
 
=== Temporary ===
 
=== Temporary ===
* [[The Drunk]] and [[The Alcoholic]] are immune to conversion attempts they redirect to themselves using '''Debauchery'''.
 
 
* [[The Hunter]] can give himself immunity to conversion for a night by using '''Bear Companion.''' This will not kill the player attempting to convert them.
 
* [[The Hunter]] can give himself immunity to conversion for a night by using '''Bear Companion.''' This will not kill the player attempting to convert them.
* [[The Paladin]] can give another player immunity to conversion for a night by using '''Smite'''. This will also kill [[The Cult Leader]] if they attempt to convert that player.
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* [[The Paladin]] can give another player and themselves immunity to conversion for a night by using '''Smite'''. This will also kill [[The Cult Leader]] if they attempt to convert that player.
* [[The Court Wizard]] can give another player immunity to conversion for a night by using '''Magical Barrier'''.
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* [[The Court Wizard]] can give another player immunity to conversion for a night by using '''Clear Mind'''.
   
 
== Bleeding & Poison Immunity ==
 
== Bleeding & Poison Immunity ==
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* [[The Physician]] and [[The Herbalist]] are immune to bleeding and nightshade poison.
 
* [[The Physician]] and [[The Herbalist]] are immune to bleeding and nightshade poison.
 
* [[The Sorcerer]] is immune to bleeding and nightshade poison.
 
* [[The Sorcerer]] is immune to bleeding and nightshade poison.
  +
* Anyone who had [[The Physician]] using <span title="Day ability of The Physician" style="cursor:help; color:lime">'''Inoculation'''</span> on them is immune to bleeding and nightshade poison.
   
 
== Visit Immunity ==
 
== Visit Immunity ==
* [[The Fool]] can make themselves immune to all visits by using '''Hide'''.
 
* [[The Mercenary]] can make their target immune to all visits by using '''Stand Guard'''.
 
* [[The Poacher]] can make their target immune to all visits by using '''Spike Traps'''.
 
 
* [[The Prince]] can make their target immune to visits by using the '''Imprison''' ability.
 
* [[The Prince]] can make their target immune to visits by using the '''Imprison''' ability.
 
[[Category:Core Pages]]
* [[The Sage]] can make another player immune to visits from anyone except [[The Assassin]] by using '''Wall Of Fire'''.
 
  +
* [[The Sellsword]] can make an [[Unseen]] target immune to all visits by using '''Stonewall'''.
 
  +
[[pl:Niewrażliwość]]
[[Category:Mechanics]]
 
  +
[[zh-tw:Immunity]]

Revision as of 06:41, 20 July 2020

Immunity simply means that a class is unaffected by a certain type of action.

Death Immunity

Permanent

Temporary

  • The Alchemist can give herself immunity to death for a night by using the Stoneskin Potion ability.
  • The Inquisitor is immune to one attack, until they achieve their victory condition.
  • The King can give themself immunity to death for a night by using the Guards ability.
  • The Fool can make themselves immune to all attacks for a night by using Hide.
  • The Scorned is immune to death at night, until their victory condition is met.

Temporary (with attack-triggered effects)

  • The Hunter can give himself immunity to death for a night and kill all of his attackers by using the Bear Companion ability.
  • The Knight can give another player immunity to death for a night, kill all of that player's attackers, and sacrifice himself by using the Defend ability.
  • The Mercenary can grant protection from one attack with her Shield.

Healing

  • The Alchemist can prevent another player's death by using the Crimson Potion ability.
  • The Physician can prevent another player's death by using the Heal ability.
  • The Reaper can prevent their own death and consume a soul by using the Consume Soul ability.

Occupy and Target Changing Immunity

Permanent

  • The Butler and The Servant are immune to most forms of occupation and target changing.
  • The Drunk and The Alcoholic are immune to most forms of occupation and target changing.
  • The Fool is immune to most forms of occupation and target changing.
  • The Hunter and The Poacher are immune to most forms of occupation and target changing.
  • The Invoker is immune to most forms of occupation and target changing.
  • The King is immune to most forms of occupation and target changing.
  • The Mastermind is immune to most forms of occupation and target changing.
  • The Possessor is immune to most forms of occupation and target changing.
  • The Prince is immune to occupation and target changing.
  • The Scorned is immune to most forms of occupation and target changing.
  • The Sorcerer is immune to most forms of occupation and target changing.
  • Any of the above mentioned that can become The Assassin or The Cult Leader will keep their immunity to occupation and target changing after converting.
  • After a player has been occupied a total of 3 times, they will become immune to occupation for the rest of the game. (Being imprisoned by The Prince 3 times can cause this and prevent further imprisonment)

Temporary

  • The Enforcer can give The Assassin immunity to occupation and target changing for a night by using Frenzy.
  • The Court Wizard can a Support class immunity to occupation and target changing for a night by using Empower.

Conversion Immunity

Permanent

Temporary

  • The Hunter can give himself immunity to conversion for a night by using Bear Companion. This will not kill the player attempting to convert them.
  • The Paladin can give another player and themselves immunity to conversion for a night by using Smite. This will also kill The Cult Leader if they attempt to convert that player.
  • The Court Wizard can give another player immunity to conversion for a night by using Clear Mind.

Bleeding & Poison Immunity

Permanent

Visit Immunity

  • The Prince can make their target immune to visits by using the Imprison ability.