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* [[The Reaper]] can consume two souls to prevent their own death by using the <span title="If you die at night with at least two souls, you will consume two souls and come back to life. You start with two souls. (Does NOT work if executed by The Prince)." style="cursor:help; color:lime;"><u>'''Consume Soul'''</u></span> ability. |
* [[The Reaper]] can consume two souls to prevent their own death by using the <span title="If you die at night with at least two souls, you will consume two souls and come back to life. You start with two souls. (Does NOT work if executed by The Prince)." style="cursor:help; color:lime;"><u>'''Consume Soul'''</u></span> ability. |
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* [[The Physician]] can prevent someone's death by using the <span title="Heal a player, stopping them from dying tonight and even curing poison. However, the reaper can bypass this." style="cursor:help; color:lime;"><u>'''Heal'''</u></span> ability. |
* [[The Physician]] can prevent someone's death by using the <span title="Heal a player, stopping them from dying tonight and even curing poison. However, the reaper can bypass this." style="cursor:help; color:lime;"><u>'''Heal'''</u></span> ability. |
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− | * [[The Alchemist]] can prevent someone's death using the <span title="Heal someone, preventing their death. Unfortunately, does not work on Nightshade poisoning." style="cursor:help; color:lime;"><u><b>Crimson Potion</b></u></span> ability. |
+ | * [[The Alchemist]] can prevent someone's death by using the <span title="Heal someone, preventing their death. Unfortunately, does not work on Nightshade poisoning." style="cursor:help; color:lime;"><u><b>Crimson Potion</b></u></span> ability. |
== <span title="block a player from doing something, disabling their abilities for the phase. Also known as 'Roleblocking'" style="cursor:help; color:lime;">Occupy</span> Immunity == |
== <span title="block a player from doing something, disabling their abilities for the phase. Also known as 'Roleblocking'" style="cursor:help; color:lime;">Occupy</span> Immunity == |
Revision as of 18:32, 3 November 2017
Immunity simply means that a class is unaffected by a certain type of action.
Death Immunity
Permanent
- The Mastermind is immune to death at night.
- The Possessor is immune to death at night.
- The Scorned is immune to death at night.
Temporary
- The Alchemist can give herself immunity to death at night by using the Stoneskin Potion ability.
- The Mercenary can give herself immunity to death at night by using the Stand Guard ability.
- The Priest is automatically given immunity to death during ONE attack at night, due to the passive Devotion ability.
Prevention
- The King can sacrifice a guard to prevent his own death or another player's by using the Guards ability.
- The Knight can sacrifice himself to prevent another player's death by using the Sacrifice ability.
- The Hunter can kill all attackers to prevent his own death by using the Bear Companion ability.
- The Reaper can consume two souls to prevent their own death by using the Consume Soul ability.
- The Physician can prevent someone's death by using the Heal ability.
- The Alchemist can prevent someone's death by using the Crimson Potion ability.
Occupy Immunity
Permanent
- The King is immune to occupation.
- The Mastermind is immune to occupation.
- The Prince is immune to occupation.
- The Butler and The Servant are immune to occupation.
- The Hunter and The Poacher are immune to occupation.
- The Fool is immune to occupation.
- The Scorned is immune to occupation.
- The Possessor is immune to occupation.
- After a player has been occupied a total of 3 times, they will become immune to occupation for the rest of the game.
Temporary
- The Court Wizard can give two targets immunity to Occupation using Magical Barrier.
- The Enforcer can give The Assassin immunity to Occupation using Frenzy.
- The Ritualist can give the entire Cult immunity to Occupation using Brotherhood.
Conversion Immunity
Permanent
- The King is immune to Conversion regardless of Faction.
- All Unseen and Cult classes are immune to Conversion.
- The Prince is immune to Conversion.
- The Priest is immune to Conversion.
- A Blue Dragon resurrected by The Priest's Revive ability will be immune to Conversion for the rest of the game.
- The Alchemist is immune to Conversion.
- The Fool is immune to Conversion.
- The Scorned is immune to Conversion.
- The Possessor is immune to Conversion.
- The Reaper is immune to Conversion.
- All Neutral classes, except The Mercenary, are immune to Conversion.
Temporary
- The Court Wizard can give two targets immunity to Conversion by using Magical Barrier.
Prevention
- The Paladin can kill the Cult Leader to prevent a player from being converted by using Smite.
Bleeding & Poison Immunity
Permanent
- The Herbalist is immune to Bleeding and Nightshade poison.
- The Physician is immune to Bleeding and Nightshade poison.
- The Alchemist is immune to Bleeding and Nightshade poison.
Temporary
- The Court Wizard can give two targets immunity to Bleeding by using Magical Barrier.
Visit "Immunity"
- The Prince can make their target immune to all visits by using Imprison.
- The Court Wizard can make their target immune to all visits by using Ice Ward.
- The Sage can make their target immune to all visits (except from The Assassin) by using Wall Of Fire.
- The Mercenary can make their target immune to all visits by using Stand Guard.
- The Sellsword can make an Unseen target immune to all visits by using Stonewall.
- The Poacher can make their target immune to all visits by using Spike Traps.