m (fixed the other problems with this page) Tag: Visual edit |
(Removed stuff about the Death Knight (since Undead was totally reworked) + fixed grammar errors + removed Ritualist Temporary Occupation immunity + fixed "Bear Trap") |
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=== Permanent === |
=== Permanent === |
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− | * [[The Death Knight]] is immune to death at night, even by The Reaper's '''Reap '''or The Possessor's '''Possess'''. |
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* [[The Inquisitor]] is immune to death at night. |
* [[The Inquisitor]] is immune to death at night. |
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* [[The Mastermind]] is immune to death at night. |
* [[The Mastermind]] is immune to death at night. |
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=== Temporary === |
=== Temporary === |
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* [[The Alchemist]] can give herself immunity to death at night by using the '''Stoneskin Potion''' ability. |
* [[The Alchemist]] can give herself immunity to death at night by using the '''Stoneskin Potion''' ability. |
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− | * [[The King]] can give |
+ | * [[The King]] can give himself or another player immunity to death at night by using the '''Guards''' ability. |
* [[The Mercenary]] can give herself immunity to death at night by using the '''Stand Guard''' ability. |
* [[The Mercenary]] can give herself immunity to death at night by using the '''Stand Guard''' ability. |
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* [[The Prince]] makes their jailed target immune to death at night by using the '''Imprison''' ability. |
* [[The Prince]] makes their jailed target immune to death at night by using the '''Imprison''' ability. |
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* [[The Death Knight]] can give another player immunity to death and kill all of that player's attackers by using the <span title="Protect a player, giving your life to kill their attackers." style="cursor:help; color:lime;"><u>'''Sacrifice'''</u></span> ability. |
* [[The Death Knight]] can give another player immunity to death and kill all of that player's attackers by using the <span title="Protect a player, giving your life to kill their attackers." style="cursor:help; color:lime;"><u>'''Sacrifice'''</u></span> ability. |
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* [[The Enforcer]] can give an [[Unseen]] player immunity to death and sacrifice himself by using the <span title="Protect the Unseen faction at night, giving up your life to save theirs." style="cursor:help; color:lime;"><u>'''Protection'''</u></span> ability. |
* [[The Enforcer]] can give an [[Unseen]] player immunity to death and sacrifice himself by using the <span title="Protect the Unseen faction at night, giving up your life to save theirs." style="cursor:help; color:lime;"><u>'''Protection'''</u></span> ability. |
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− | * [[The Hunter]] can give |
+ | * [[The Hunter]] can give himself immunity to death and kill all of his attackers by using the <span title="Summon a bear to protect you from all attacks at night. The attackers will be dead in the morning (Bypasses night immunity)." style="cursor:help; color:lime;"><u>'''Bear Companion'''</u></span> ability. |
* [[The Knight]] can give another player immunity to death, kill all of that player's attackers, and sacrifice himself by using the <span title="Protect a player, giving your life to kill their attackers." style="cursor:help; color:lime;"><u>'''Sacrifice'''</u></span> ability. |
* [[The Knight]] can give another player immunity to death, kill all of that player's attackers, and sacrifice himself by using the <span title="Protect a player, giving your life to kill their attackers." style="cursor:help; color:lime;"><u>'''Sacrifice'''</u></span> ability. |
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=== Permanent === |
=== Permanent === |
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* [[The Butler]] and [[The Servant]] are immune to occupation. |
* [[The Butler]] and [[The Servant]] are immune to occupation. |
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− | * [[The Death Knight]] is immune to occupation. |
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* [[The Drunk]] and [[The Alcoholic]] are immune to occupation. |
* [[The Drunk]] and [[The Alcoholic]] are immune to occupation. |
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* [[The Fool]] is immune to occupation. |
* [[The Fool]] is immune to occupation. |
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=== Temporary === |
=== Temporary === |
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* [[The Enforcer]] can give [[The Assassin]] immunity to Occupation by using '''Frenzy'''. |
* [[The Enforcer]] can give [[The Assassin]] immunity to Occupation by using '''Frenzy'''. |
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− | * [[The Ritualist]] can give the entire [[Cult]] immunity to Occupation by using '''Brotherhood'''. |
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== <span title="Change the class of a player to a new class - The faction is usually changed, too - but not always." style="cursor:help; color:lime;">Conversion</span> Immunity == |
== <span title="Change the class of a player to a new class - The faction is usually changed, too - but not always." style="cursor:help; color:lime;">Conversion</span> Immunity == |
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* All [[Unseen]] and [[Cult]] classes are immune to Conversion. |
* All [[Unseen]] and [[Cult]] classes are immune to Conversion. |
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* [[The Alchemist]] is immune to Conversion. |
* [[The Alchemist]] is immune to Conversion. |
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− | * [[The Death Knight]] is immune to Conversion. |
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* [[The Fool]] is immune to Conversion. |
* [[The Fool]] is immune to Conversion. |
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* [[The Inquisitor]] is immune to Conversion. |
* [[The Inquisitor]] is immune to Conversion. |
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=== Temporary === |
=== Temporary === |
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− | * [[The Hunter]] can give himself immunity to conversion by using '''Bear |
+ | * [[The Hunter]] can give himself immunity to conversion by using '''Bear Companion'''. |
− | * <nowiki/>[[The Paladin]] |
+ | * <nowiki/>[[The Paladin]] can give another player immunity to conversion and kill [[The Cult Leader]] by using '''Smite''' if the Cult Leader attempts to convert their target. |
== Bleeding & Poison Immunity == |
== Bleeding & Poison Immunity == |
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=== Permanent === |
=== Permanent === |
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* [[The Alchemist]] is immune to Bleeding and Nightshade poison. |
* [[The Alchemist]] is immune to Bleeding and Nightshade poison. |
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− | * [[The Death Knight]] is immune to Bleeding and Nightshade poison. |
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* [[The Physician]] and [[The Herbalist]] are immune to Bleeding and Nightshade poison. |
* [[The Physician]] and [[The Herbalist]] are immune to Bleeding and Nightshade poison. |
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* [[The Mercenary]] can make their target immune to all visits by using '''Stand Guard'''. |
* [[The Mercenary]] can make their target immune to all visits by using '''Stand Guard'''. |
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* [[The Poacher]] can make their target immune to all visits by using '''Spike Traps'''. |
* [[The Poacher]] can make their target immune to all visits by using '''Spike Traps'''. |
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− | * [[The Sage]] can make their target immune to all visits (except |
+ | * [[The Sage]] can make their target immune to all visits (except [[The Assassin]]) by using '''Wall Of Fire'''. |
* [[The Sellsword]] can make an [[Unseen]] target immune to all visits by using '''Stonewall'''. |
* [[The Sellsword]] can make an [[Unseen]] target immune to all visits by using '''Stonewall'''. |
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[[Category:Mechanics]] |
[[Category:Mechanics]] |
Revision as of 06:27, 21 November 2017
Immunity simply means that a class is unaffected by a certain type of action.
Death Immunity
Permanent
- The Inquisitor is immune to death at night.
- The Mastermind is immune to death at night.
- The Possessor is immune to death at night.
- The Scorned is immune to death at night.
- The Sorcerer is immune to death at night.
Temporary
- The Alchemist can give herself immunity to death at night by using the Stoneskin Potion ability.
- The King can give himself or another player immunity to death at night by using the Guards ability.
- The Mercenary can give herself immunity to death at night by using the Stand Guard ability.
- The Prince makes their jailed target immune to death at night by using the Imprison ability.
Temporary (with attack-triggered effects)
- The Death Knight can give another player immunity to death and kill all of that player's attackers by using the Sacrifice ability.
- The Enforcer can give an Unseen player immunity to death and sacrifice himself by using the Protection ability.
- The Hunter can give himself immunity to death and kill all of his attackers by using the Bear Companion ability.
- The Knight can give another player immunity to death, kill all of that player's attackers, and sacrifice himself by using the Sacrifice ability.
Healing
- The Alchemist can prevent another player's death by using the Crimson Potion ability.
- The Physician can prevent another player's death by using the Heal ability.
- The Reaper can prevent their own death and consume two souls by using the Consume Soul ability.
Occupy Immunity
Permanent
- The Butler and The Servant are immune to occupation.
- The Drunk and The Alcoholic are immune to occupation.
- The Fool is immune to occupation.
- The Hunter and The Poacher are immune to occupation.
- The King is immune to occupation.
- The Mastermind is immune to occupation.
- The Possessor is immune to occupation.
- The Prince is immune to occupation.
- The Scorned is immune to occupation.
- The Sorcerer is immune to occupation.
- After a player has been occupied a total of 3 times, they will become immune to occupation for the rest of the game.
Temporary
- The Enforcer can give The Assassin immunity to Occupation by using Frenzy.
Conversion Immunity
Permanent
- All Unseen and Cult classes are immune to Conversion.
- The Alchemist is immune to Conversion.
- The Fool is immune to Conversion.
- The Inquisitor is immune to Conversion.
- The King is immune to Conversion regardless of Faction.
- The Possessor is immune to Conversion.
- The Prince is immune to Conversion.
- The Reaper is immune to Conversion.
- The Scorned is immune to Conversion.
- The Sorcerer is immune to Conversion.
Temporary
- The Hunter can give himself immunity to conversion by using Bear Companion.
- The Paladin can give another player immunity to conversion and kill The Cult Leader by using Smite if the Cult Leader attempts to convert their target.
Bleeding & Poison Immunity
Permanent
- The Alchemist is immune to Bleeding and Nightshade poison.
- The Physician and The Herbalist are immune to Bleeding and Nightshade poison.
Visit "Immunity"
- The Court Wizard can make their target immune to all visits by using Ice Ward.
- The Fool can make themselves immune to all visits by using Hide.
- The Mercenary can make their target immune to all visits by using Stand Guard.
- The Poacher can make their target immune to all visits by using Spike Traps.
- The Sage can make their target immune to all visits (except The Assassin) by using Wall Of Fire.
- The Sellsword can make an Unseen target immune to all visits by using Stonewall.