Throne of Lies
m (fixed the other problems with this page)
Tag: Visual edit
(Removed stuff about the Death Knight (since Undead was totally reworked) + fixed grammar errors + removed Ritualist Temporary Occupation immunity + fixed "Bear Trap")
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=== Permanent ===
 
=== Permanent ===
* [[The Death Knight]] is immune to death at night, even by The Reaper's '''Reap '''or The Possessor's '''Possess'''.
 
 
* [[The Inquisitor]] is immune to death at night.
 
* [[The Inquisitor]] is immune to death at night.
 
* [[The Mastermind]] is immune to death at night.
 
* [[The Mastermind]] is immune to death at night.
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=== Temporary ===
 
=== Temporary ===
 
* [[The Alchemist]] can give herself immunity to death at night by using the '''Stoneskin Potion''' ability.
 
* [[The Alchemist]] can give herself immunity to death at night by using the '''Stoneskin Potion''' ability.
* [[The King]] can give himeslf or another player immunity to death at night by using the '''Guards''' ability.
+
* [[The King]] can give himself or another player immunity to death at night by using the '''Guards''' ability.
 
* [[The Mercenary]] can give herself immunity to death at night by using the '''Stand Guard''' ability.
 
* [[The Mercenary]] can give herself immunity to death at night by using the '''Stand Guard''' ability.
 
* [[The Prince]] makes their jailed target immune to death at night by using the '''Imprison''' ability.
 
* [[The Prince]] makes their jailed target immune to death at night by using the '''Imprison''' ability.
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* [[The Death Knight]] can give another player immunity to death and kill all of that player's attackers by using the <span title="Protect a player, giving your life to kill their attackers." style="cursor:help; color:lime;"><u>'''Sacrifice'''</u></span> ability.
 
* [[The Death Knight]] can give another player immunity to death and kill all of that player's attackers by using the <span title="Protect a player, giving your life to kill their attackers." style="cursor:help; color:lime;"><u>'''Sacrifice'''</u></span> ability.
 
* [[The Enforcer]] can give an [[Unseen]] player immunity to death and sacrifice himself by using the <span title="Protect the Unseen faction at night, giving up your life to save theirs." style="cursor:help; color:lime;"><u>'''Protection'''</u></span> ability.
 
* [[The Enforcer]] can give an [[Unseen]] player immunity to death and sacrifice himself by using the <span title="Protect the Unseen faction at night, giving up your life to save theirs." style="cursor:help; color:lime;"><u>'''Protection'''</u></span> ability.
* [[The Hunter]] can give himeslf immunity to death and kill all of his attackers by using the <span title="Summon a bear to protect you from all attacks at night. The attackers will be dead in the morning (Bypasses night immunity)." style="cursor:help; color:lime;"><u>'''Bear Companion'''</u></span> ability.
+
* [[The Hunter]] can give himself immunity to death and kill all of his attackers by using the <span title="Summon a bear to protect you from all attacks at night. The attackers will be dead in the morning (Bypasses night immunity)." style="cursor:help; color:lime;"><u>'''Bear Companion'''</u></span> ability.
 
* [[The Knight]] can give another player immunity to death, kill all of that player's attackers, and sacrifice himself by using the <span title="Protect a player, giving your life to kill their attackers." style="cursor:help; color:lime;"><u>'''Sacrifice'''</u></span> ability.
 
* [[The Knight]] can give another player immunity to death, kill all of that player's attackers, and sacrifice himself by using the <span title="Protect a player, giving your life to kill their attackers." style="cursor:help; color:lime;"><u>'''Sacrifice'''</u></span> ability.
   
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=== Permanent ===
 
=== Permanent ===
 
* [[The Butler]] and [[The Servant]] are immune to occupation.
 
* [[The Butler]] and [[The Servant]] are immune to occupation.
* [[The Death Knight]] is immune to occupation.
 
 
* [[The Drunk]] and [[The Alcoholic]] are immune to occupation.
 
* [[The Drunk]] and [[The Alcoholic]] are immune to occupation.
 
* [[The Fool]] is immune to occupation.
 
* [[The Fool]] is immune to occupation.
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=== Temporary ===
 
=== Temporary ===
 
* [[The Enforcer]] can give [[The Assassin]] immunity to Occupation by using '''Frenzy'''.
 
* [[The Enforcer]] can give [[The Assassin]] immunity to Occupation by using '''Frenzy'''.
* [[The Ritualist]] can give the entire [[Cult]] immunity to Occupation by using '''Brotherhood'''.
 
   
 
== <span title="Change the class of a player to a new class - The faction is usually changed, too - but not always." style="cursor:help; color:lime;">Conversion</span> Immunity ==
 
== <span title="Change the class of a player to a new class - The faction is usually changed, too - but not always." style="cursor:help; color:lime;">Conversion</span> Immunity ==
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* All [[Unseen]] and [[Cult]] classes are immune to Conversion.
 
* All [[Unseen]] and [[Cult]] classes are immune to Conversion.
 
* [[The Alchemist]] is immune to Conversion.
 
* [[The Alchemist]] is immune to Conversion.
* [[The Death Knight]] is immune to Conversion.
 
 
* [[The Fool]] is immune to Conversion.
 
* [[The Fool]] is immune to Conversion.
 
* [[The Inquisitor]] is immune to Conversion.
 
* [[The Inquisitor]] is immune to Conversion.
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=== Temporary ===
 
=== Temporary ===
* [[The Hunter]] can give himself immunity to conversion by using '''Bear Trap'''.
+
* [[The Hunter]] can give himself immunity to conversion by using '''Bear Companion'''.
* <nowiki/>[[The Paladin]] can can give another player immunity to conversion and kill [[The Cult Leader]] by using '''Smite''', if the Cult Leader attempts to convert their target.
+
* <nowiki/>[[The Paladin]] can give another player immunity to conversion and kill [[The Cult Leader]] by using '''Smite''' if the Cult Leader attempts to convert their target.
   
 
== Bleeding & Poison Immunity ==
 
== Bleeding & Poison Immunity ==
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=== Permanent ===
 
=== Permanent ===
 
* [[The Alchemist]] is immune to Bleeding and Nightshade poison.
 
* [[The Alchemist]] is immune to Bleeding and Nightshade poison.
* [[The Death Knight]] is immune to Bleeding and Nightshade poison.
 
 
* [[The Physician]] and [[The Herbalist]] are immune to Bleeding and Nightshade poison.
 
* [[The Physician]] and [[The Herbalist]] are immune to Bleeding and Nightshade poison.
   
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* [[The Mercenary]] can make their target immune to all visits by using '''Stand Guard'''.
 
* [[The Mercenary]] can make their target immune to all visits by using '''Stand Guard'''.
 
* [[The Poacher]] can make their target immune to all visits by using '''Spike Traps'''.
 
* [[The Poacher]] can make their target immune to all visits by using '''Spike Traps'''.
* [[The Sage]] can make their target immune to all visits (except from [[The Assassin]]) by using '''Wall Of Fire'''.
+
* [[The Sage]] can make their target immune to all visits (except [[The Assassin]]) by using '''Wall Of Fire'''.
 
* [[The Sellsword]] can make an [[Unseen]] target immune to all visits by using '''Stonewall'''.
 
* [[The Sellsword]] can make an [[Unseen]] target immune to all visits by using '''Stonewall'''.
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]

Revision as of 06:27, 21 November 2017

Immunity simply means that a class is unaffected by a certain type of action.

Death Immunity

Permanent

Temporary

  • The Alchemist can give herself immunity to death at night by using the Stoneskin Potion ability.
  • The King can give himself or another player immunity to death at night by using the Guards ability.
  • The Mercenary can give herself immunity to death at night by using the Stand Guard ability.
  • The Prince makes their jailed target immune to death at night by using the Imprison ability.

Temporary (with attack-triggered effects)

  • The Death Knight can give another player immunity to death and kill all of that player's attackers by using the Sacrifice ability.
  • The Enforcer can give an Unseen player immunity to death and sacrifice himself by using the Protection ability.
  • The Hunter can give himself immunity to death and kill all of his attackers by using the Bear Companion ability.
  • The Knight can give another player immunity to death, kill all of that player's attackers, and sacrifice himself by using the Sacrifice ability.

Healing

  • The Alchemist can prevent another player's death by using the Crimson Potion ability.
  • The Physician can prevent another player's death by using the Heal ability.
  • The Reaper can prevent their own death and consume two souls by using the Consume Soul ability.

Occupy Immunity

Permanent

  • After a player has been occupied a total of 3 times, they will become immune to occupation for the rest of the game.

Temporary

Conversion Immunity

Permanent

Temporary

  • The Hunter can give himself immunity to conversion by using Bear Companion.
  • The Paladin can give another player immunity to conversion and kill The Cult Leader by using Smite if the Cult Leader attempts to convert their target.

Bleeding & Poison Immunity

Permanent

Visit "Immunity"

  • The Court Wizard can make their target immune to all visits by using Ice Ward.
  • The Fool can make themselves immune to all visits by using Hide.
  • The Mercenary can make their target immune to all visits by using Stand Guard.
  • The Poacher can make their target immune to all visits by using Spike Traps.
  • The Sage can make their target immune to all visits (except The Assassin) by using Wall Of Fire.
  • The Sellsword can make an Unseen target immune to all visits by using Stonewall.