Immunity simply means that a class is unaffected by a certain type of action.
Death Immunity
Permanent
- The Death Knight is immune to death at night, even by The Reaper's Reap or The Possessor's Possess.
- The Mastermind is immune to death at night.
- The Possessor is immune to death at night.
- The Scorned is immune to death at night.
Temporary
- The Alchemist can give herself immunity to death at night by using the Stoneskin Potion ability.
- The Mercenary can give herself immunity to death at night by using the Stand Guard ability.
Prevention
- The King can prevent his own death or another player's and sacrifice a guard by using the Guards ability.
- The Knight and The Death Knight can prevent another player's death, kill all of that player's attackers, and sacrifice himself by using the Sacrifice ability.
- The Enforcer can prevent an Unseen player's death and sacrifice himself by using the Protection ability.
- The Hunter can prevent his own death and kill all of his attackers by using the Bear Companion ability.
- The Reaper can prevent their own death and consume two souls by using the Consume Soul ability.
- The Physician can prevent someone's death by using the Heal ability.
- The Alchemist can prevent someone's death by using the Crimson Potion ability.
Occupy Immunity
Permanent
- The Butler and The Servant are immune to occupation.
- The Death Knight is immune to occupation.
- The Drunk and The Alcoholic are immune to occupation.
- The Fool is immune to occupation.
- The Hunter and The Poacher are immune to occupation.
- The King is immune to occupation.
- The Mastermind is immune to occupation.
- The Possessor is immune to occupation.
- The Prince is immune to occupation.
- The Scorned is immune to occupation.
- After a player has been occupied a total of 3 times, they will become immune to occupation for the rest of the game.
Temporary
- The Court Wizard can give two targets immunity to Occupation using Magical Barrier.
- The Enforcer can give The Assassin immunity to Occupation using Frenzy.
- The Ritualist can give the entire Cult immunity to Occupation using Brotherhood.
Conversion Immunity
Permanent
- The Alchemist is immune to Conversion.
- The Death Knight is immune to Conversion.
- The Fool is immune to Conversion.
- The King is immune to Conversion regardless of Faction.
- The Possessor is immune to Conversion.
- The Prince is immune to Conversion.
- The Reaper is immune to Conversion.
- The Scorned is immune to Conversion.
Temporary
- The Court Wizard can give two targets immunity to Conversion by using Magical Barrier.
Prevention
- The Paladin can kill the Cult Leader to prevent a player from being converted by using Smite.
Bleeding & Poison Immunity
Permanent
- The Alchemist is immune to Bleeding and Nightshade poison.
- The Death Knight is immune to Bleeding and Nightshade poison.
- The Herbalist is immune to Bleeding and Nightshade poison.
- The Physician is immune to Bleeding and Nightshade poison.
Visit "Immunity"
- The Court Wizard can make their target immune to all visits by using Ice Ward.
- The Fool can make themselves immune to all visits by using Hide.
- The Mercenary can make their target immune to all visits by using Stand Guard.
- The Poacher can make their target immune to all visits by using Spike Traps.
- The Prince can make their target immune to all visits by using Imprison.
- The Sage can make their target immune to all visits (except from The Assassin) by using Wall Of Fire.
- The Sellsword can make an Unseen target immune to all visits by using Stonewall.