Immunity simply means that a class is unaffected by a certain type of action.
Death Immunity
Permanent
- The Mastermind is immune to death at night.
- The Possessor is immune to death at night.
- The Scorned is immune to death at night.
- The Sorcerer is immune to death at night.
Temporary
- The Alchemist can give herself immunity to death for a night by using the Stoneskin Potion ability.
- The Drunk and The Alcoholic are immune to death from attacks they redirect to themselves using Debauchery.
- The Inquisitor is immune to death at night, once.
- The King can give himself or another player immunity to death for a night by using the Guards ability.
- The Mercenary can give herself immunity to death for a night by using the Stand Guard ability.
- The Psycho King can give himself immunity to death for a night by using the Guards ability.
Temporary (with attack-triggered effects)
- The Death Knight can give another player immunity to death for a night and kill all of that player's attackers by using the Sacrifice ability.
- The Enforcer can give an Unseen player immunity to death for a night and sacrifice himself by using the Protection ability.
- The Hunter can give himself immunity to death for a night and kill all of his attackers by using the Bear Companion ability.
- The Knight can give another player immunity to death for a night, kill all of that player's attackers, and sacrifice himself by using the Sacrifice ability.
Healing
- The Alchemist can prevent another player's death by using the Crimson Potion ability.
- The Physician can prevent another player's death by using the Heal ability.
- The Reaper can prevent their own death and consume a soul by using the Consume Soul ability.
Occupy and Target Changing Immunity
Permanent
- The Butler and The Servant are immune to occupation and target changing.
- The Drunk and The Alcoholic are immune to occupation and target changing.
- The Fool is immune to occupation and target changing.
- The Hunter and The Poacher are immune to occupation and target changing.
- The Invoker is immune to occupation and target changing.
- The King is immune to occupation and target changing.
- The Mastermind is immune to occupation and target changing.
- The Possessor is immune to occupation and target changing.
- The Prince is immune to occupation and target changing.
- The Scorned is immune to occupation and target changing.
- The Sorcerer is immune to occupation and target changing.
- After a player has been occupied a total of 3 times, they will become immune to occupation for the rest of the game. (Being imprisoned by The Prince 3 times can cause this and prevent further imprisonment)
Temporary
- The Enforcer can give The Assassin immunity to occupation and target changing for a night by using Frenzy.
- The Court Wizard can give another player immunity to occupation and target changing for a night by using Magical Barrier.
Conversion Immunity
Permanent
- All Unseen and Cult classes are immune to Conversion.
- The Alchemist is immune to Conversion.
- The Fool is immune to Conversion.
- The Inquisitor is immune to Conversion.
- The King is immune to Conversion regardless of Faction.
- The Possessor is immune to Conversion.
- The Prince is immune to Conversion.
- The Reaper is immune to Conversion.
- The Scorned is immune to Conversion.
- The Sorcerer is immune to Conversion.
Temporary
- The Drunk and The Alcoholic are immune to conversion attempts they redirect to themselves using Debauchery.
- The Hunter can give himself immunity to conversion for a night by using Bear Companion. This will not kill the player attempting to convert them.
- The Paladin can give another player immunity to conversion for a night by using Smite. This will also kill The Cult Leader if they attempt to convert that player.
- The Court Wizard can give another player immunity to conversion for a night by using Magical Barrier.
Bleeding & Poison Immunity
Permanent
- The Alchemist is immune to bleeding and nightshade poison.
- The Physician and The Herbalist are immune to bleeding and nightshade poison.
- The Sorcerer is immune to bleeding and nightshade poison.
Visit Immunity
- The Fool can make themselves immune to all visits by using Hide.
- The Mercenary can make their target immune to all visits by using Stand Guard.
- The Poacher can make their target immune to all visits by using Spike Traps.
- The Prince can make their target immune to visits by using the Imprison ability.
- The Sage can make another player immune to all visits by using Wall Of Fire.
- The Sellsword can make an Unseen target immune to all visits by using Stonewall.