Throne of Lies
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== '''Class Summary''' ==
 
== '''Class Summary''' ==
<span title="Change the class of a player to a new class - The faction is usually changed, too - but not always." class="" style="cursor:help; color:lime;"><u>Converted</u></span>''' Class:''' [[The Herbalist]]/[[The Ritualist]]
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<span title="Change the class of a player to a new class - The faction is usually changed, too - but not always." style="cursor:help; color:lime;"><u>Converted</u></span>''' Class:''' [[The Herbalist]]/[[The Ritualist]]
'''The Physician '''is a "[[Types|Support]]" class that belongs to the Blue Dragon [[faction]] with the objective to eliminate the [[Cult]], [[Unseen]] and any Neutral [[types|Killers]].
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'''The Physician '''is a [[:Category:Support|Support]] class {{Blue Dragon Objective}}
   
This [[class]] can pretend to give key information away if [[The Assassin]]’s main ability, '''Nightshade''', isn't used yet, ultimately taunting them to waste their poison on him.
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This [[class]] can pretend to give key information away if [[The Assassin]]’s main ability, '''Lacerate''', isn't used yet, ultimately taunting them to waste their poison on him.
   
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{{Support}}
[[File:Support-Type.png|left|thumb|35x35px]]
 
== '''Support''' '''Abilities''' ==
 
 
<onlyinclude>{| class="article-table"
 
<onlyinclude>{| class="article-table"
 
! style="text-align:center;" |Icon
 
! style="text-align:center;" |Icon
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!
 
!
 
<p style="text-align:center;">Type</p>
 
<p style="text-align:center;">Type</p>
! style="text-align:center;" |<span title="some abilities have a limited # of uses per game" class="" style="cursor:help; color:lime;"><u>Uses</u></span>
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! style="text-align:center;" |<span title="some abilities have a limited # of uses per game" style="cursor:help; color:lime;"><u>Uses</u></span>
 
!
 
!
 
<p style="text-align:center;">Description</p>
 
<p style="text-align:center;">Description</p>
 
|-
 
|-
|[[File:Remedy Studies.png|centre|thumb|46x46px]]
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|[[File:Nightshade.png|centre|thumb|72x72px]]
 
| style="text-align:center;" |'''Remedy Studies'''
 
| style="text-align:center;" |'''Remedy Studies'''
 
| style="text-align:center;" |Passive
 
| style="text-align:center;" |Passive
 
| style="text-align:center;" |∞
 
| style="text-align:center;" |∞
|<span title="Immune = Abilities (or certain abilities) have no effect on you" style="cursor:help; color:lime;"><u>Immune</u></span> to ''Nightshade'' poison and bleeding.
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|Immune to <span title="A bleeding player will die after two nights if they are not healed. This is caused by certain day abilities." style="cursor:help; color:lime;"><u>bleeding</u></span>.
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* Passive kept on class change.
 
|-
 
|-
|[[File:Heal.png|centre|thumb|46x46px]]
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|[[File:Remedy Studies.png|centre|thumb|72x72px]]
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| style="text-align:center;" |'''Inoculate'''
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| style="text-align:center;" |Day
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| style="text-align:center;" |1
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|Make a player permanently immune to <span title="A bleeding player will die after two nights if they are not healed. This is caused by certain day abilities." style="cursor:help; color:lime;"><u>bleeding</u></span>. They will not be notified you targeted them. They will keep this passive even if their class changes.
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* Does not heal bleeding.
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|-
 
|[[File:Exhume.png|centre|thumb|72x72px]]
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| style="text-align:center;" |'''Exhume'''
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| style="text-align:center;" |Day
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| style="text-align:center;" |3
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|At the end of the night, learn what classes killed a player, or if they committed suicide.
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* Triggers at the end of the night.
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|-
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|[[File:Heal.png|centre|thumb|72x72px]]
 
| style="text-align:center;" |'''Heal'''
 
| style="text-align:center;" |'''Heal'''
 
| style="text-align:center;" |Night
 
| style="text-align:center;" |Night
 
| style="text-align:center;" |∞
 
| style="text-align:center;" |∞
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|Use herbs to <span title="Healing a a player will prevent their death and cure any bleeding." style="cursor:help; color:lime;"><u>Heal</u></span> target player, preventing their death and curing any <span title="A bleeding player will die after two nights if they are not healed. This is caused by certain day abilities." style="cursor:help; color:lime;"><u>bleeding</u></span>.
|Heal a player, preventing them from dying tonight, and cures poison and bleeding.
 
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* Does not affect unhealable attacks.
 
|-
 
|-
|[[File:Physician - Reanimate.png|centre|thumb|46x46px]]
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|[[File:Self-Care.png|centre|thumb|72x72px]]
| style="text-align:center;" |'''Reanimate'''
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| style="text-align:center;" |'''Self-Care'''
 
| style="text-align:center;" |Night
 
| style="text-align:center;" |Night
| style="text-align:center;" |1
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| style="text-align:center;" |2
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|If you are attacked tonight, you will heal yourself.
|Revive a Dead [[Blue Dragon]] player as a [[The Death Knight|Death Knight]].
 
  +
* Does not affect unhealable attacks.
 
|}</onlyinclude>
 
|}</onlyinclude>
  +
== '''Mechanics''' ==
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* '''Heal '''can stop an attacked player from dying and cure bleeding in the same night.
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* There are several things that can prevent you from receiving the message ''"You could not heal [Player]"'': [[The Enforcer]]'s '''Frenzy '''assisting [[The Assassin]] in killing your target, your target committing suicide (including if they were [[The Knight]] and used '''Cold Steel '''on a member of the [[Blue Dragon]]), [[The Reaper]] using '''Reap '''on your target, [[The Inquisitor]] using '''Ruthless Efficiency''' on your target, or a killer class who was empowered by [[The Court Wizard]] killing your target.
  +
 
== '''Strategy''' ==
 
== '''Strategy''' ==
*[[The Assassin]]''' '''('''Nightshade''''', day ability) ''has the power to poison someone. You can lure them to poison you and waste their ability. This is good since you are <span title="Immune = Abilities (or certain abilities) have no effect on you" style="cursor:help; color:lime;"><u>Immune</u></span> to Poison due to your '''Remedy Studies '''passive [[ability]].
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*[[The Assassin]]'' ''has the power to make someone bleed. You can lure them to poison you and waste their ability. This is good since you are <span title="Immune = Abilities (or certain abilities) have no effect on you" style="cursor:help; color:lime;"><u>Immune</u></span> to bleeding due to your '''Remedy Studies '''passive [[ability]].
*Do not <span title="a social event, usually chatting or a notification, that announces something publicly - usually revealing your class" class="" style="cursor:help; color:lime;"><u>Reveal</u></span> yourself via chat unless necessary. You're only <span title="Immune = Abilities (or certain abilities) have no effect on you" style="cursor:help; color:lime;"><u>Immune</u></span> to poison; not to an assassination attempts.
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*Do not reveal yourself via chat unless necessary. You're only immune to bleeding; not to an assassination attempts.
*[[The Assassin]] will not know if their ''Nightshade'' poison succeeded in poisoning you, allowing you to pretend to be poisoned and/or healed to waste their time.
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*[[The Assassin]] will not know if their '''Lacerate''' succeeded in causing you to bleed, allowing you to pretend to be bleeding and/or healed to waste their time.
*If you save somebody at night with '''Heal''', your target will be notified that a '''Healer '''saved them. They can use that testimony to back up your claim of '''Physician''' if need be.
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*If you save somebody at night with '''Heal''', your target will be notified that a healer saved them. They can use that testimony to back up your claim of Physician if need be.
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*Try and heal players that are very talkative/active during the day, in case important roles like the '''Sheriff/Paladin''' or the '''Prince''' aren't outed yet. A player that is leading the court and pushing for claims is almost equally important as a '''Sheriff, Paladin''' or a '''Prince''', and also a killing target for the '''Unseen/Cult''' and the '''Neutral Killer'''.
*Reanimating a [[Death Knight]] early on in the game with '''many players''' still alive is '''unwise''', as your Death Knight will have to sort through a '''mighty number of players''' who has yet to '''confirm themselves''' to everyone. On the other hand it might also be '''suspicious''' for a Physician who '''doesn't reanimate someone''' so, when the '''chance of survival is nil''', reanimate someone and hope for the best.
 
 
== '''Lore: '''Unknown ==
 
== '''Lore: '''Unknown ==
 
Our scouts have not returned with information on this.
 
Our scouts have not returned with information on this.
   
== '''Night Room:''' Physician's Room ==
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== '''Night Room:''' Physician's Autopsy Room ==
  +
[[File:Room-physician-by-harmony.png|centre|thumb|800x800px|Screenshot by Loremaster ''Harmony'']]
Our scouts are still seeking out this information.
 
  +
 
== '''Announced''' ==
 
== '''Announced''' ==
 
May, 2016
 
May, 2016
[[Category:Class]]
 
 
[[Category:Support]]
 
[[Category:Support]]
 
[[Category:Blue Dragon]]
 
[[Category:Blue Dragon]]
 
[[Category:NoLore]]
 
[[Category:NoLore]]
[[Category:Classic]]
 

Revision as of 16:01, 20 November 2019

Portraitcard bluedragon physician

Objective: Defeat the Unseen or Cult, and any neutrals that seek to do you harm.

Class Summary

 Converted Class: The Herbalist/The Ritualist

The Physician is a Support class that belongs to the Blue Dragon faction with the objective to defeat the Unseen or Cult, and any neutrals that seek to do them harm.

This class can pretend to give key information away if The Assassin’s main ability, Lacerate, isn't used yet, ultimately taunting them to waste their poison on him.

Support-Type Support Abilities

Icon

Ability

Type

Uses

Description

Nightshade
Remedy Studies Passive Immune to bleeding.
  • Passive kept on class change.
Remedy Studies
Inoculate Day 1 Make a player permanently immune to bleeding. They will not be notified you targeted them. They will keep this passive even if their class changes.
  • Does not heal bleeding.
Exhume
Exhume Day 3 At the end of the night, learn what classes killed a player, or if they committed suicide.
  • Triggers at the end of the night.
Heal
Heal Night Use herbs to Heal target player, preventing their death and curing any bleeding.
  • Does not affect unhealable attacks.
Self-Care
Self-Care Night 2 If you are attacked tonight, you will heal yourself.
  • Does not affect unhealable attacks.

Mechanics

  • Heal can stop an attacked player from dying and cure bleeding in the same night.
  • There are several things that can prevent you from receiving the message "You could not heal [Player]": The Enforcer's Frenzy assisting The Assassin in killing your target, your target committing suicide (including if they were The Knight and used Cold Steel on a member of the Blue Dragon), The Reaper using Reap on your target, The Inquisitor using Ruthless Efficiency on your target, or a killer class who was empowered by The Court Wizard killing your target.

Strategy

  • The Assassin has the power to make someone bleed. You can lure them to poison you and waste their ability. This is good since you are Immune to bleeding due to your Remedy Studies passive ability.
  • Do not reveal yourself via chat unless necessary. You're only immune to bleeding; not to an assassination attempts.
  • The Assassin will not know if their Lacerate succeeded in causing you to bleed, allowing you to pretend to be bleeding and/or healed to waste their time.
  • If you save somebody at night with Heal, your target will be notified that a healer saved them. They can use that testimony to back up your claim of Physician if need be.
  • Try and heal players that are very talkative/active during the day, in case important roles like the Sheriff/Paladin or the Prince aren't outed yet. A player that is leading the court and pushing for claims is almost equally important as a Sheriff, Paladin or a Prince, and also a killing target for the Unseen/Cult and the Neutral Killer.

Lore: Unknown

Our scouts have not returned with information on this.

Night Room: Physician's Autopsy Room

Room-physician-by-harmony

Screenshot by Loremaster Harmony

Announced

May, 2016