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== '''Class Summary''' == |
== '''Class Summary''' == |
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− | <span title="Change the class of a player to a new class - The faction is usually changed, too - but not always. |
+ | <span title="Change the class of a player to a new class - The faction is usually changed, too - but not always." style="cursor:help; color:lime;"><u>Converted</u></span>''' Class:''' [[The Herbalist]]/[[The Ritualist]] |
− | '''The |
+ | '''The Physician '''is a [[:Category:Support|Support]] class {{Blue Dragon Objective}} |
− | This [[class]] can pretend to give key information away if [[The Assassin]]’s main ability, ''' |
+ | This [[class]] can pretend to give key information away if [[The Assassin]]’s main ability, '''Lacerate''', isn't used yet, ultimately taunting them to waste their poison on him. |
+ | {{Support}} |
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⚫ | |||
+ | <section begin=abils /> |
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− | == '''Support''' '''Abilities''' == |
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− | + | {| class="article-table" |
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! style="text-align:center;" |Icon |
! style="text-align:center;" |Icon |
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<p style="text-align:center;">Type</p> |
<p style="text-align:center;">Type</p> |
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− | ! style="text-align:center;" |<span title="some abilities have a limited # of uses per game |
+ | ! style="text-align:center;" |<span title="some abilities have a limited # of uses per game" style="cursor:help; color:lime;"><u>Uses</u></span> |
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<p style="text-align:center;">Description</p> |
<p style="text-align:center;">Description</p> |
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− | |[[File:Remedy Studies.png|centre|thumb| |
+ | |[[File:Remedy Studies.png|centre|thumb|72x72px]] |
| style="text-align:center;" |'''Remedy Studies''' |
| style="text-align:center;" |'''Remedy Studies''' |
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| style="text-align:center;" |Passive |
| style="text-align:center;" |Passive |
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| style="text-align:center;" |∞ |
| style="text-align:center;" |∞ |
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− | |<span title=" |
+ | |Immune to <span title="A bleeding player will die after two nights if they are not healed. This is caused by certain day abilities." style="cursor:help; color:lime;"><u>bleeding</u></span>. |
+ | * Passive kept on class change. |
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− | |[[File: |
+ | |[[File:Exhume.png|centre|thumb|72x72px]] |
− | | style="text-align:center;" |''' |
+ | | style="text-align:center;" |'''Exhume''' |
⚫ | |||
+ | | style="text-align:center;" |3 |
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+ | |At the end of the night, learn what classes killed a player, or if they committed suicide. |
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+ | * Triggers at the end of the night. |
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+ | |- |
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+ | | style="text-align:center;" |'''Inoculate''' |
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+ | | style="text-align:center;" |Day |
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+ | | style="text-align:center;" |1 |
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+ | |Make a player permanently immune to <span title="A bleeding player will die after two nights if they are not healed. This is caused by certain day abilities." style="cursor:help; color:lime;"><u>bleeding</u></span>. They will not be notified you targeted them. They will keep this passive even if their class changes. |
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+ | * Does not heal bleeding. |
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+ | |- |
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+ | |[[File:Heal.png|centre|thumb|72x72px]] |
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+ | | style="text-align:center;" |'''Heal''' |
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| style="text-align:center;" |Night |
| style="text-align:center;" |Night |
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| style="text-align:center;" |∞ |
| style="text-align:center;" |∞ |
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+ | |Use your staff to <span title="Healing a a player will prevent their death and cure any bleeding." style="cursor:help; color:lime;"><u>Heal</u></span> target player, preventing their death and curing any <span title="A bleeding player will die after two nights if they are not healed. This is caused by certain day abilities." style="cursor:help; color:lime;"><u>bleeding</u></span>. |
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− | |Heal a player back to life if they were attacked. |
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+ | * Does not affect unhealable attacks. |
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|- |
|- |
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+ | |[[File:Self_Care.png|centre|thumb|72x72px]] |
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− | | style="text-align:center;" | |
+ | | style="text-align:center;" |'''Self-Care''' |
| style="text-align:center;" |Night |
| style="text-align:center;" |Night |
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− | | style="text-align:center;" | |
+ | | style="text-align:center;" |2 |
+ | |If you are attacked tonight, you will heal yourself. |
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− | |Heal a player’s poison and bleeding, and prevent all visitors. Can only be used on a player once. |
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+ | * Does not affect unhealable attacks. |
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− | |}</onlyinclude> |
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+ | |} |
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+ | <section end=abils /> |
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+ | |||
+ | == '''Mechanics''' == |
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+ | * '''Heal '''can stop an attacked player from dying and cure bleeding in the same night. |
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+ | * There are several things that can prevent you from healing someone, resulting in the message ''"You could not heal [Player]"'': [[The Enforcer]]'s '''Frenzy '''assisting [[The Assassin]] in killing your target, your target committing suicide (including if they were [[The Knight]] and used '''Cold Steel '''on a member of the [[Blue Dragon]]), [[The Reaper]] using '''Reap '''on your target, [[The Inquisitor]] using '''Ruthless Efficiency''' on your target, or a killer class who was empowered by [[The Court Wizard]] killing your target. |
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+ | |||
== '''Strategy''' == |
== '''Strategy''' == |
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− | *[[The Assassin]] |
+ | *[[The Assassin]]'' ''has the power to make someone bleed. You can lure them to poison you and waste their ability. This is good since you are <span title="Immune = Abilities (or certain abilities) have no effect on you" style="cursor:help; color:lime;"><u>Immune</u></span> to bleeding due to your '''Remedy Studies '''passive [[ability]]. |
− | *Do not |
+ | *Do not reveal yourself via chat unless necessary. You're only immune to bleeding; not to an assassination attempts. |
− | *[[The Assassin]] will not know |
+ | *[[The Assassin]] will not know that their '''Lacerate''' failed to cause you to bleed, allowing you to pretend to be bleeding and/or healed to waste their time. |
− | *If you save somebody at night with '''Heal''', your target will be notified that a |
+ | *If you save somebody at night with '''Heal''', your target will be notified that a healer saved them. They can use that testimony to back up your claim of Physician if need be. |
+ | *Try and heal players that are very talkative/active during the day, in case important roles like the '''Sheriff/Paladin''' or the '''Prince''' aren't outed yet. A player that is leading the court and pushing for claims is almost equally important as a '''Sheriff, Paladin''' or a '''Prince''', and also a killing target for the '''Unseen/Cult''' and the '''Neutral Killer'''. |
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+ | |||
+ | <section begin=lore /> |
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== '''Lore: '''Unknown == |
== '''Lore: '''Unknown == |
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Our scouts have not returned with information on this. |
Our scouts have not returned with information on this. |
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+ | <section end=lore /> |
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+ | |||
⚫ | |||
+ | [[File:Room-physician-by-harmony.png|centre|thumb|800x800px|Screenshot by Loremaster ''Harmony'']] |
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⚫ | |||
− | Our scouts are still seeking out this information. |
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== '''Announced''' == |
== '''Announced''' == |
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May, 2016 |
May, 2016 |
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− | [[Category:Class]] |
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[[Category:Support]] |
[[Category:Support]] |
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[[Category:Blue Dragon]] |
[[Category:Blue Dragon]] |
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[[Category:NoLore]] |
[[Category:NoLore]] |
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− | [[Category:Classic]] |
Revision as of 08:35, 15 May 2020
Class Summary
Converted Class: The Herbalist/The Ritualist
The Physician is a Support class that belongs to the Blue Dragon faction with the objective to defeat the Unseen or Cult, and any neutrals that seek to do them harm.
This class can pretend to give key information away if The Assassin’s main ability, Lacerate, isn't used yet, ultimately taunting them to waste their poison on him.
Support Abilities
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Remedy Studies | Passive | ∞ | Immune to bleeding.
| |
Exhume | Day | 3 | At the end of the night, learn what classes killed a player, or if they committed suicide.
| |
Inoculate | Day | 1 | Make a player permanently immune to bleeding. They will not be notified you targeted them. They will keep this passive even if their class changes.
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Heal | Night | ∞ | Use your staff to Heal target player, preventing their death and curing any bleeding.
| |
Self-Care | Night | 2 | If you are attacked tonight, you will heal yourself.
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Mechanics
- Heal can stop an attacked player from dying and cure bleeding in the same night.
- There are several things that can prevent you from healing someone, resulting in the message "You could not heal [Player]": The Enforcer's Frenzy assisting The Assassin in killing your target, your target committing suicide (including if they were The Knight and used Cold Steel on a member of the Blue Dragon), The Reaper using Reap on your target, The Inquisitor using Ruthless Efficiency on your target, or a killer class who was empowered by The Court Wizard killing your target.
Strategy
- The Assassin has the power to make someone bleed. You can lure them to poison you and waste their ability. This is good since you are Immune to bleeding due to your Remedy Studies passive ability.
- Do not reveal yourself via chat unless necessary. You're only immune to bleeding; not to an assassination attempts.
- The Assassin will not know that their Lacerate failed to cause you to bleed, allowing you to pretend to be bleeding and/or healed to waste their time.
- If you save somebody at night with Heal, your target will be notified that a healer saved them. They can use that testimony to back up your claim of Physician if need be.
- Try and heal players that are very talkative/active during the day, in case important roles like the Sheriff/Paladin or the Prince aren't outed yet. A player that is leading the court and pushing for claims is almost equally important as a Sheriff, Paladin or a Prince, and also a killing target for the Unseen/Cult and the Neutral Killer.
Lore: Unknown
Our scouts have not returned with information on this.
Night Room: Physician's Autopsy Room
Announced
May, 2016