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*Do not <span title="a social event, usually chatting or a notification, that announces something publicly - usually revealing your class" class="" style="cursor:help; color:lime;"><u>Reveal</u></span> yourself via chat unless necessary. You're only <span title="Immune = Abilities (or certain abilities) have no effect on you" style="cursor:help; color:lime;"><u>Immune</u></span> to poison; not to an assassination attempts. |
*Do not <span title="a social event, usually chatting or a notification, that announces something publicly - usually revealing your class" class="" style="cursor:help; color:lime;"><u>Reveal</u></span> yourself via chat unless necessary. You're only <span title="Immune = Abilities (or certain abilities) have no effect on you" style="cursor:help; color:lime;"><u>Immune</u></span> to poison; not to an assassination attempts. |
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*You should record in your logbook the findings you get from '''Exhume''', and reveal yourself to give information if what you found is crucial to winning the game. |
*You should record in your logbook the findings you get from '''Exhume''', and reveal yourself to give information if what you found is crucial to winning the game. |
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− | *It may be hard to decide whether to attempt to heal someone in a given night, or check how someone died. It's dependent on the scenario, so try to weigh the value of each option. |
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*[[The Assassin]] will not know if their ''Nightshade'' poison succeeded in poisoning you, allowing you to pretend to be poisoned and/or healed to waste their time. |
*[[The Assassin]] will not know if their ''Nightshade'' poison succeeded in poisoning you, allowing you to pretend to be poisoned and/or healed to waste their time. |
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*If you save somebody at night with '''Heal''', your target will be notified that a '''Physician '''saved them. They can use that testimony to back up your claim of '''Physician''' if need be. |
*If you save somebody at night with '''Heal''', your target will be notified that a '''Physician '''saved them. They can use that testimony to back up your claim of '''Physician''' if need be. |
Revision as of 00:05, 10 November 2017
Class Summary
Converted Class: The Herbalist/The Ritualist
The Physician is a "Support" class that belongs to the Blue Dragon faction with the objective to eliminate the Cult, Unseen and any Neutral Killers.
This class can pretend to give key information away if The Assassin’s main ability, Nightshade, isn't used yet, ultimately taunting them to waste their poison on him.
Support Abilities
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
Remedy Studies | Passive | ∞ | Immune to Nightshade poison and bleeding. | |
Heal | Night | ∞ | Heal a player, preventing them from dying tonight, and cures poison and bleeding. | |
SoonTM | Reanimate | Night | 1 | Revive a Dead Blue Dragon player as a Death Knight. |
Strategy
- The Assassin (Nightshade, day ability) has the power to poison someone. You can lure them to poison you and waste their ability. This is good since you are Immune to Poison due to your Remedy Studies passive ability.
- Do not Reveal yourself via chat unless necessary. You're only Immune to poison; not to an assassination attempts.
- You should record in your logbook the findings you get from Exhume, and reveal yourself to give information if what you found is crucial to winning the game.
- The Assassin will not know if their Nightshade poison succeeded in poisoning you, allowing you to pretend to be poisoned and/or healed to waste their time.
- If you save somebody at night with Heal, your target will be notified that a Physician saved them. They can use that testimony to back up your claim of Physician if need be.
Lore: Unknown
Our scouts have not returned with information on this.
Night Room: Physician's Room
Our scouts are still seeking out this information.
Announced
May, 2016