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[[File:portraitcard_neutral_possessor.png|thumb|402x402px|'''Objective:''' Kill everyone that does not need to survive as an objective.]]
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[[File:portraitcard_neutral_possessor.png|thumb|402x402px|'''Objective:''' Kill all members of the main factions.]]
   
 
== '''Class Summary''' ==
 
== '''Class Summary''' ==
'''Converted Class:''' <span title="Abilities (or certain abilities) have no effect on you" style="cursor:help; color:lime;"><u>Immune</u></span> to <span title="The Mastermind may turn' an eligible class into a Black Rose faction member, changing their entire class to a darker version of their original class." class="" style="cursor:help; color:lime;"><u>Convert</u></span>
+
'''Converted Class:''' <span title="Abilities (or certain abilities) have no effect on you" style="cursor:help; color:lime;"><u>Immune</u></span> to <span title="The Mastermind may turn' an eligible class into a Black Rose faction member, changing their entire class to a darker version of their original class." style="cursor:help; color:lime;"><u>Convert</u></span>
'''The Possessor '''is a <span title="there can only be one per game - and most times, there will ALWAYS be one in every game" style="cursor:help; color:lime;"><u>Unique</u></span> "[[Types|Killer]]" class that belongs to a Neutral [[faction]] with the objective to eliminate the [[Blue Dragon]], [[Cult]], [[Unseen]] and any Neutral [[types|Killers]].
+
'''The Possessor '''is a <span title="there can only be one per game - and most times, there will ALWAYS be one in every game" style="cursor:help; color:lime;"><u>Unique</u></span> [[:Category:Killer|Killer]] class that belongs to a Neutral [[faction]] with the objective to eliminate the [[Blue Dragon]], [[Cult]], [[Unseen]], and any Neutrals that seek to do them harm.
   
The Possessor is <span title="Being occupy immune stops you from being occupied at night. Some roles have this ability, others don't, for the ones that don't they can obtain it by being occupied 3 times." style="cursor:help; color:lime;"><u>Occupy Immune</u></span> at night, so it's quite easy to go on a killing rampage without being stopped. The only real weakness is being called out for <span title="Treason = A nomination, followed by a vote, to execute someone accused of being a faction against the Blue Dragon faction" class="" style="cursor:help; color:lime;"><u>Treason</u></span>, and possessing a body that is poisoned or bleeding, as this can cause swift death if you don't change bodies again.
+
The only real weakness is being called out for <span title="Treason = A nomination, followed by a vote, to execute someone accused of being a faction against the Blue Dragon faction" style="cursor:help; color:lime;"><u>Treason</u></span>, as you cannot '''Possess''' someone while on stand, and if you are executed, your body will show as '''The Possessor''', even if you used '''Facelift''' that day.
   
If the Possessor is to be investigated, they will appear as the possessor.
+
If '''The Possessor''' is to be investigated, they will appear as the possessor.
   
 
'''Note''': ''Other [[Neutral]] factions won't necessarily assist you, as their objectives are their own.''
 
'''Note''': ''Other [[Neutral]] factions won't necessarily assist you, as their objectives are their own.''
  +
[[File:Killer-Type.png|left|thumb|35x35px]]
 
== '''Killer Abilities''' ==
+
{{Killer}}
 
<onlyinclude>{| class="article-table"
 
<onlyinclude>{| class="article-table"
 
! style="text-align:center;" |Icon
 
! style="text-align:center;" |Icon
Line 18: Line 18:
 
!
 
!
 
<p style="text-align:center;">Type</p>
 
<p style="text-align:center;">Type</p>
! style="text-align:center;" |<span title="some abilities have a limited # of uses per game" class="" style="cursor:help; color:lime;"><u>Uses</u></span>
+
! style="text-align:center;" |<span title="some abilities have a limited # of uses per game" style="cursor:help; color:lime;"><u>Uses</u></span>
 
!
 
!
 
<p style="text-align:center;">Description</p>
 
<p style="text-align:center;">Description</p>
 
|-
 
|-
|[[File:Driven.png|centre|thumb|46x46px]]
+
|[[File:Blackened Shield.png|centre|thumb|72x72px]]
| style="text-align:center;" |'''Driven'''
 
| style="text-align:center;" |Passive
 
| style="text-align:center;" |∞
 
|Immune to [[Occupy|occupation]] at night and immune to target changing.
 
|-
 
|[[File:Blackened Shield.png|centre|thumb|46x46px]]
 
 
| style="text-align:center;" |'''Blackened Shield'''
 
| style="text-align:center;" |'''Blackened Shield'''
 
| style="text-align:center;" |Passive
 
| style="text-align:center;" |Passive
 
| style="text-align:center;" |∞
 
| style="text-align:center;" |∞
  +
|Death immune (at night).
|<span title="This makes you stop almost any attack on you unless they have bypass death immunity." style="cursor:help; color:lime;"><u>Immune to death</u></span> at night.
 
 
|-
 
|-
| style="text-align:center;" |[[File:Death Knight - Rotting.png|centre|thumb|46x46px]]
+
| style="text-align:center;" |[[File:Death Knight - Rotting.png|centre|thumb|72x72px]]
 
| style="text-align:center;" |'''Facelift'''
 
| style="text-align:center;" |'''Facelift'''
 
| style="text-align:center;" |Day
 
| style="text-align:center;" |∞
 
|Choose what class your body will leave behind when you use your Possess night ability.
 
|-
  +
| style="text-align:center;" |[[File:icon-private-matter.png|centre|thumb|72x72px]]
 
| style="text-align:center;" |'''Mind Control'''
 
| style="text-align:center;" |Day
 
| style="text-align:center;" |Day
 
| style="text-align:center;" |3
 
| style="text-align:center;" |3
  +
|Force a player to vote and prevent target from further voting.
|Change the class your body will appear as when you swap bodies using Possess.
 
  +
* your target choice.
 
|-
 
|-
|[[File:Icon 128x128 74.png|centre|thumb|46x46px]]
+
|[[File:Icon 128x128 74.png|centre|thumb|72x72px]]
 
| style="text-align:center;" |'''Puppet Strings'''
 
| style="text-align:center;" |'''Puppet Strings'''
 
| style="text-align:center;" |Night
 
| style="text-align:center;" |Night
 
| style="text-align:center;" |∞
 
| style="text-align:center;" |∞
  +
|Control target player and see their whispers tomorrow. Then, force them to attack a 2nd target for you.
|Control a player and force them to kill another. You will also see whispers to and from the controlled player the next day. They will not be aware that they were controlled. Note that they still act normally that night; this does ''not'' replace their action.
 
  +
* Controlled player will visit targets - not you
 
|-
 
|-
|[[File:Possess.png|centre|thumb|46x46px]]
+
|[[File:Possess.png|centre|thumb|72x72px]]
 
| style="text-align:center;" |'''Possess'''
 
| style="text-align:center;" |'''Possess'''
 
| style="text-align:center;" |Night
 
| style="text-align:center;" |Night
| style="text-align:center;" |3
+
| style="text-align:center;" |2
  +
|Jump to target player's body, acquiring their logs/deathnote and healing yourself. Your old body will reveal your old logs and selected Facelift class.
|You will take over a person’s body, leaving your old one behind. The old body will keep the [[class]] and [[journal|logbook]] you had before. Your first victim will appear as a Possessor to everyone. The second will appear as the first victim's class, and the third will appear as the second victim's class.
 
  +
* Target is unhealable. Only consumes on success.
 
|}</onlyinclude>
 
|}</onlyinclude>
   
== '''Strategy''' ==
+
== '''Mechanics''' ==
 
*When you decide to '''Possess''', you will 'kill yourself' and kill the possessed player to take control of his body, leaving behind your old body to die. The court will see your old dead body the following day.
  +
  +
* Your '''Possess '''ability has the lowest priority of any night action; this means that everything else gets resolved before it. In particular:
  +
  +
* If your possession target is checked by an investigative on the same night that you possess them, the investigation will turn up that target's results and not yours, since you haven't swapped with them yet - Cult and Unseen will appear as evil to the Sheriff and Paladin, for instance.
  +
* If you are targeted by something that would kill you through your immunity, trying to jump that night will not allow you to escape it.
  +
* You cannot '''Possess''' a target who is Death Immune. If you attempt to do so, the '''Possess''' will fail, the charge will be refunded, and you will be notified that the target was Death Immune.
  +
* If you use '''Puppet Strings '''and control someone into visiting [[The Butler]] or [[The Servant]] who is using Concentrated Wine, you will be occupied.
  +
* If you '''Possess '''a member of the [[Unseen]]/[[Cult]] and a [[The Sheriff|Sheriff]]/[[The Paladin|Paladin]] investigates them on the same night, you will appear to be suspicious due to the action priority. On subsequent nights however, you will appear to not be suspicious.
  +
 
* While '''Puppet Strings''' is usually a silent ability, targets will know they were killed by it if they were controlled to kill themselves.
 
* While '''Puppet Strings''' is usually a silent ability, targets will know they were killed by it if they were controlled to kill themselves.
* Since '''Puppet Strings''' allows you to see whispers to and from your first target, you can easily claim [http://tol.wikia.com/wiki/The_Noble Noble] in the early game.
 
 
* You can't control [[The King]] with '''Puppet Strings'''.
 
* You can't control [[The King]] with '''Puppet Strings'''.
  +
* You can control yourself to kill someone with '''Puppet Strings'''.
   
  +
== '''Strategy''' ==
*When you decide to '''Possess''', you will 'kill yourself' and kill the possessed player to take control of his body, leaving behind your original body to die. The court will see your original dead body the following day.
 
*You should try to imitate your '''Possess''' victim, as to not draw suspicion.
+
*You should try to imitate your '''Possess''' victim, as to not draw suspicion. '''Act''' like your victim and keep your logs '''consistent'''. Do NOT be lazy when it comes to '''writing your logs''', as any sudden change of adding logs can lead to an instant execution by a sharp minded [[the Noble|Noble]]/[[Blue Dragon]].
*If you '''Possess''' a member of the [[Cult]]/[[Unseen]] you will see all of the current Cult/Unseen. However, this has its disadvantages. For one thing, that person will not show up at the nightly meeting. If they know that person is not imprisoned (for example, The Prince is already dead), the evil faction will be able to deduce that you are The Possessor. Another way the evil faction may identify you is if there are only two Cult and you've possessed The Cult Leader (the remaining Cult will become The Cult Leader and realize you must be The Possessor), or if there are three Unseen and you possess The Assassin (the remaining Unseen that isn't The Mastermind will become The Assassin, again proving to them that you are The Possessor).
+
*If you '''Possess''' a member of the [[Cult]]/[[Unseen]], that person will not show up at the nightly meeting. If they know that person is not imprisoned or reaped, the evil faction will be able to deduce that you are The Possessor. Another way the evil faction may identify you is if there are only two Cult and you've possessed The Cult Leader (the remaining Cult will become The Cult Leader and realize you must be The Possessor), or if there are three Unseen and you possess The Assassin (the remaining Unseen that isn't The Mastermind will become The Assassin, again proving to them that you are The Possessor).
  +
*One way players may counter you is by exchanging passwords, and then having each other repeat the password back again each morning in a whisper. If you possess someone and then get asked for the password, this could be your downfall since you won't know the correct answer, unless you have read the whispers with Puppet Strings.
*Take note that there are some counters to possessor, like a person telling the king a number and they would say it every day, and if they didn't then they were possessed.
 
 
*Remember that your '''Puppet Strings''' ability does ''not'' occupy the target player, so it can't be used to block them from attacking or investigating you.
 
*Remember that your '''Puppet Strings''' ability does ''not'' occupy the target player, so it can't be used to block them from attacking or investigating you.
*Consider waiting before using your '''Possess''' ability until you are certain there is no [[The Psychic|Psychic]], or until he dies. A Psychic can easily find out which player's body you reside in by asking the original player in dead chat at night.
 
 
*You have no reason to be afraid of [[The Knight]] when using '''Puppet Strings''', as the target you control will be killed by the Knight, rather than you.
 
*You have no reason to be afraid of [[The Knight]] when using '''Puppet Strings''', as the target you control will be killed by the Knight, rather than you.
*You should ''always'' use '''Facelift''' before your first possession to avoid alerting everyone that a possessor is present. One strategy is to disguise your corpse as another neutral killer (either [[The Sorcerer]] or [[The Reaper]]), so they'll think that the neutral killer is dead and won't be on guard for you until everyone else is gone.
+
*You should ''always'' use '''Facelift''' before your first possession to avoid alerting everyone that a possessor is present. One strategy is to disguise your corpse as another neutral killer (either [[The Sorcerer]] or [[The Reaper]]), so they'll think that the neutral killer is dead and won't be on guard for you until everyone else is gone.
*If you are going to leave behind a Sorcerer or Reaper corpse, it may be best to wait a few nights (or to do it on your second swap, leaving something innocuous on your first), since people will likely be suspicious if a Sorcerer or Reaper dies out of the blue in the first few nights.
+
**If you are going to leave behind a Sorcerer or Reaper corpse, it may be best to wait a few nights (or to do it on your second swap, leaving something innocuous on your first), since people will likely be suspicious if a Sorcerer or Reaper dies out of the blue in the first few nights.
 
* If you want to make people believe the killer is [[The Reaper]], one option is to remain completely silent (and not vote) the day before you swap out, giving the impression that you were reaped. Obviously, this won't work if you intend to use '''Facelift''' to leave a Reaper corpse behind.
 
* If you want to make people believe the killer is [[The Reaper]], one option is to remain completely silent (and not vote) the day before you swap out, giving the impression that you were reaped. Obviously, this won't work if you intend to use '''Facelift''' to leave a Reaper corpse behind.
 
** You can couple this with using '''Puppet Strings''' to send attacks at anyone who was silent and inactive the day before, to give the impression of a series of reaped kills.
 
** You can couple this with using '''Puppet Strings''' to send attacks at anyone who was silent and inactive the day before, to give the impression of a series of reaped kills.
 
* Facelifting as a unique Blue Dragon class may convince Blue Dragon to execute anyone who claimed that class. If you've facelifted as [[The Hunter]] you may get the real Hunter killed in this way, and his last accuser will be killed as well by '''Retribution'''. 2 birds with 1 stone! If '''The Hunter''' is instead executed by '''The Prince''', '''The Prince''' will then lose his executions.
  +
** In an [[Unseen]] game, facelifting a result that later gets revealed as impossible (such as a unique role) may lead people to suspect a Herbalist. In a Cult game it is much more dangerous, since it immediately reveals your presence to attentive players.
 
* Always leave incorrect info in your logs when you '''Facelift''' to cause confusion and get Blue Dragon members to execute each other. You might also '''Facelift''' as a Drunk after having recorded in your logs that you successfully debauched a Blue Dragon member who claimed an occupy immune class. Just don't make your corpse's logs too suspicious, otherwise people may think it was a possessor jump, and not a death of that actual class.
  +
* If possible, make sure to kill '''Physicians''' to prevent them from using their '''Exhume''' ability on one of your killed targets. That way the court can't be sure which Neutral Killer is in the game, also making your Jumps (=The corpse you left behind after using your Possess ability) more believable.
 
* The best people to possess are those who have confirmed themselves, but whose abilities aren't ones that allow for ''continuous'' confirmation - for instance, [[The Sheriff]] or [[The Paladin]] after they've successfully caught someone, or [[The Knight]] or [[The Court Wizard]] after they've been confirmed by events. This becomes less effective once everyone has started to suspect a possessor. Try not to be greedy and get an [[Alchemist]] killed one way or another however as she can win with you regardless.
   
* Facelifting as a unique Blue Dragon class may convince Blue Dragon to execute anyone who claimed that class. If you've facelifted as [[The Hunter]] you may get the real Hunter killed in this way, and his first accuser will be killed as well by '''Retribution'''. 2 birds with 1 stone! If '''The Hunter''' is instead executed by '''The Prince''', '''The Prince''' will then lose his executions.
 
* Consider leaving bogus info in your logs when you '''Facelift''' to cause confusion and get Blue Dragon members to execute each other. For example, you might '''Facelift''' as a Drunk after having recorded in your logs that you successfully debauched a Blue Dragon member who claimed an occupy immune class.
 
* The best people to possess are those who have confirmed themselves, but whose abilities aren't ones that allow for ''continuous'' confirmation - for instance, [[The Sheriff]] or [[The Paladin]] after they've successfully caught someone, or [[The Knight]] or [[The Court Wizard]] after they've been confirmed by events. This becomes less effective once everyone has started to suspect a possessor.
 
 
* You can possess the king. However, you won't be able to use his '''Royal Finger''' ability, which makes it easy for you to be called out once people grow suspicious; generally, it's only viable when nobody suspects a Possessor.
 
* You can possess the king. However, you won't be able to use his '''Royal Finger''' ability, which makes it easy for you to be called out once people grow suspicious; generally, it's only viable when nobody suspects a Possessor.
  +
** Additionally, it's dangerous to possess the king near the end of the game (especially if you've tricked people into thinking that the neutral killer was [[The Reaper]] or [[The Sorcerer]] via '''Facelift'''), since people's first instinct if the game doesn't end when it should is to assume that the king is of the enemy faction.
+
* Additionally, it's dangerous to possess the king near the end of the game (especially if you've tricked people into thinking that the neutral killer was [[The Reaper]] or [[The Sorcerer]] via '''Facelift'''), since people's first instinct if the game doesn't end when it should is to assume that the king is of the enemy faction.
 
* Since '''Puppet Strings''' allows you to see whispers to and from your first target, you can easily claim [[The Noble|Noble]] in the early game. However, since Maid Spy is changed, your cover could get blown up easily early game, causing you to get executed by Prince or get targeted by the court.
  +
* An Observer may Observe you Possessing someone. To avoid getting outed this way, admit who you visited in the last entry of your fake logs to maintain plausible deniability if your new body is accused of being possessed.
  +
* It's helpful to keep track of claims in your private notes, since you lose your old logbook whenever you Possess someone.
   
 
== '''Lore: '''Unknown ==
 
== '''Lore: '''Unknown ==
 
There is not much known about the possessor. Some say he's only a myth. But just in case, we sent out scouts to research this..
 
There is not much known about the possessor. Some say he's only a myth. But just in case, we sent out scouts to research this..
   
== '''Night Room:''' Occult Room ==
+
== '''Night Room: '''Room of Rituals ==
  +
[[File:Room-possessor-by-Apostle.png|centre|thumb|800x800px|Screenshot by Loremaster ''Apostle'']]
The scouts have not discovered this room yet.
 
  +
(After Patch 2.0)
 
== '''Announced''' ==
 
== '''Announced''' ==
 
May, 2016
 
May, 2016
[[Category:Class]]
 
 
[[Category:Killer]]
 
[[Category:Killer]]
 
[[Category:Neutral]]
 
[[Category:Neutral]]
[[Category:Classic]]
 
 
[[Category:NoLore]]
 
[[Category:NoLore]]
[[Category:Unique]]
 

Revision as of 09:26, 18 February 2020

Portraitcard neutral possessor

Objective: Kill all members of the main factions.

Class Summary

 Converted Class: Immune to Convert

The Possessor is a Unique Killer class that belongs to a Neutral faction with the objective to eliminate the Blue Dragon, Cult, Unseen, and any Neutrals that seek to do them harm.

The only real weakness is being called out for Treason, as you cannot Possess someone while on stand, and if you are executed, your body will show as The Possessor, even if you used Facelift that day.

If The Possessor is to be investigated, they will appear as the possessor.

Note: Other Neutral factions won't necessarily assist you, as their objectives are their own.

Killer-Type Killer Abilities

Icon

Ability

Type

Uses

Description

Blackened Shield
Blackened Shield Passive Death immune (at night).
Death Knight - Rotting
Facelift Day Choose what class your body will leave behind when you use your Possess night ability.
Icon-private-matter
Mind Control Day 3 Force a player to vote and prevent target from further voting.
  • your target choice.
Icon 128x128 74
Puppet Strings Night Control target player and see their whispers tomorrow. Then, force them to attack a 2nd target for you.
  • Controlled player will visit targets - not you
Possess
Possess Night 2 Jump to target player's body, acquiring their logs/deathnote and healing yourself. Your old body will reveal your old logs and selected Facelift class.
  • Target is unhealable. Only consumes on success.

Mechanics

  • When you decide to Possess, you will 'kill yourself' and kill the possessed player to take control of his body, leaving behind your old body to die. The court will see your old dead body the following day.
  • Your Possess ability has the lowest priority of any night action; this means that everything else gets resolved before it. In particular:
  • If your possession target is checked by an investigative on the same night that you possess them, the investigation will turn up that target's results and not yours, since you haven't swapped with them yet - Cult and Unseen will appear as evil to the Sheriff and Paladin, for instance.
  • If you are targeted by something that would kill you through your immunity, trying to jump that night will not allow you to escape it.
  • You cannot Possess a target who is Death Immune. If you attempt to do so, the Possess will fail, the charge will be refunded, and you will be notified that the target was Death Immune.
  • If you use Puppet Strings and control someone into visiting The Butler or The Servant who is using Concentrated Wine, you will be occupied.
  • If you Possess a member of the Unseen/Cult and a Sheriff/Paladin investigates them on the same night, you will appear to be suspicious due to the action priority. On subsequent nights however, you will appear to not be suspicious.
  • While Puppet Strings is usually a silent ability, targets will know they were killed by it if they were controlled to kill themselves.
  • You can't control The King with Puppet Strings.
  • You can control yourself to kill someone with Puppet Strings.

Strategy

  • You should try to imitate your Possess victim, as to not draw suspicion. Act like your victim and keep your logs consistent. Do NOT be lazy when it comes to writing your logs, as any sudden change of adding logs can lead to an instant execution by a sharp minded Noble/Blue Dragon.
  • If you Possess a member of the Cult/Unseen, that person will not show up at the nightly meeting. If they know that person is not imprisoned or reaped, the evil faction will be able to deduce that you are The Possessor. Another way the evil faction may identify you is if there are only two Cult and you've possessed The Cult Leader (the remaining Cult will become The Cult Leader and realize you must be The Possessor), or if there are three Unseen and you possess The Assassin (the remaining Unseen that isn't The Mastermind will become The Assassin, again proving to them that you are The Possessor).
  • One way players may counter you is by exchanging passwords, and then having each other repeat the password back again each morning in a whisper. If you possess someone and then get asked for the password, this could be your downfall since you won't know the correct answer, unless you have read the whispers with Puppet Strings.
  • Remember that your Puppet Strings ability does not occupy the target player, so it can't be used to block them from attacking or investigating you.
  • You have no reason to be afraid of The Knight when using Puppet Strings, as the target you control will be killed by the Knight, rather than you.
  • You should always use Facelift before your first possession to avoid alerting everyone that a possessor is present. One strategy is to disguise your corpse as another neutral killer (either The Sorcerer or The Reaper), so they'll think that the neutral killer is dead and won't be on guard for you until everyone else is gone.
    • If you are going to leave behind a Sorcerer or Reaper corpse, it may be best to wait a few nights (or to do it on your second swap, leaving something innocuous on your first), since people will likely be suspicious if a Sorcerer or Reaper dies out of the blue in the first few nights.
  • If you want to make people believe the killer is The Reaper, one option is to remain completely silent (and not vote) the day before you swap out, giving the impression that you were reaped. Obviously, this won't work if you intend to use Facelift to leave a Reaper corpse behind.
    • You can couple this with using Puppet Strings to send attacks at anyone who was silent and inactive the day before, to give the impression of a series of reaped kills.
  • Facelifting as a unique Blue Dragon class may convince Blue Dragon to execute anyone who claimed that class. If you've facelifted as The Hunter you may get the real Hunter killed in this way, and his last accuser will be killed as well by Retribution. 2 birds with 1 stone! If The Hunter is instead executed by The Prince, The Prince will then lose his executions.
    • In an Unseen game, facelifting a result that later gets revealed as impossible (such as a unique role) may lead people to suspect a Herbalist. In a Cult game it is much more dangerous, since it immediately reveals your presence to attentive players.
  • Always leave incorrect info in your logs when you Facelift to cause confusion and get Blue Dragon members to execute each other. You might also Facelift as a Drunk after having recorded in your logs that you successfully debauched a Blue Dragon member who claimed an occupy immune class. Just don't make your corpse's logs too suspicious, otherwise people may think it was a possessor jump, and not a death of that actual class.
  • If possible, make sure to kill Physicians to prevent them from using their Exhume ability on one of your killed targets. That way the court can't be sure which Neutral Killer is in the game, also making your Jumps (=The corpse you left behind after using your Possess ability) more believable.
  • The best people to possess are those who have confirmed themselves, but whose abilities aren't ones that allow for continuous confirmation - for instance, The Sheriff or The Paladin after they've successfully caught someone, or The Knight or The Court Wizard after they've been confirmed by events. This becomes less effective once everyone has started to suspect a possessor. Try not to be greedy and get an Alchemist killed one way or another however as she can win with you regardless.
  • You can possess the king. However, you won't be able to use his Royal Finger ability, which makes it easy for you to be called out once people grow suspicious; generally, it's only viable when nobody suspects a Possessor.
  • Additionally, it's dangerous to possess the king near the end of the game (especially if you've tricked people into thinking that the neutral killer was The Reaper or The Sorcerer via Facelift), since people's first instinct if the game doesn't end when it should is to assume that the king is of the enemy faction.
  • Since Puppet Strings allows you to see whispers to and from your first target, you can easily claim Noble in the early game. However, since Maid Spy is changed, your cover could get blown up easily early game, causing you to get executed by Prince or get targeted by the court.
  • An Observer may Observe you Possessing someone. To avoid getting outed this way, admit who you visited in the last entry of your fake logs to maintain plausible deniability if your new body is accused of being possessed.
  • It's helpful to keep track of claims in your private notes, since you lose your old logbook whenever you Possess someone.

Lore: Unknown

There is not much known about the possessor. Some say he's only a myth. But just in case, we sent out scouts to research this..

Night Room: Room of Rituals

Room-possessor-by-Apostle

Screenshot by Loremaster Apostle

(After Patch 2.0)

Announced

May, 2016