m (Pretender King instead of Neutral King) Tag: Visual edit |
(retired class) Tag: Visual edit |
||
(18 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
+ | {| class="article-table" style="color:red;" |
||
− | [[File:portraitcard_neutral_pretender.png|thumb|402x402px|'''Objective:''' Become King, and survive.]] |
||
+ | !**THIS CLASS IS RETIRED AS OF v2.5.0** |
||
− | [[File:Pretender.PNG|thumb|220x220px]] |
||
+ | |} |
||
+ | [[File:Portraitcard bluedragon pretender.min.png|thumb|402x402px|'''Objective:''' Defeat the Unseen or Cult, and any neutrals that seek to do you harm.]]<!-- [[File:portraitcard_neutral_pretender.png|thumb|402x402px|'''Objective:''' Become King, and survive.]] --> |
||
== '''Class Summary''' == |
== '''Class Summary''' == |
||
'''Converted Class:''' <span title="Immune = Abilities (or certain abilities) have no effect on you" style="cursor:help; color:lime;"><u>Immune</u></span> to <span title="The Mastermind may turn' an eligible class into a Unseen faction member, changing their entire class to a darker version of their original class." style="cursor:help; color:lime;"><u>Convert</u></span> |
'''Converted Class:''' <span title="Immune = Abilities (or certain abilities) have no effect on you" style="cursor:help; color:lime;"><u>Immune</u></span> to <span title="The Mastermind may turn' an eligible class into a Unseen faction member, changing their entire class to a darker version of their original class." style="cursor:help; color:lime;"><u>Convert</u></span> |
||
− | '''The Pretender '''is a [[:Category:Special|Special]] class that belongs to a Neutral [[faction]] with the objective to become the Pretender |
+ | '''The Pretender '''is a [[:Category:Special|Special]] class that belongs to a Neutral [[faction]] with the objective to become [[the Pretender King]] and survive. |
The Pretender must first be elected as The King, and then survive for the remainder of the game to win. |
The Pretender must first be elected as The King, and then survive for the remainder of the game to win. |
||
Line 24: | Line 26: | ||
<p style="text-align:center;">Description</p> |
<p style="text-align:center;">Description</p> |
||
|- |
|- |
||
− | |[[File:No_Allegiance.png|centre|thumb| |
+ | |[[File:No_Allegiance.png|centre|thumb|72x72px]] |
| style="text-align:center;" |'''No Allegiance''' |
| style="text-align:center;" |'''No Allegiance''' |
||
| style="text-align:center;" |Passive |
| style="text-align:center;" |Passive |
||
| style="text-align:center;" |∞ |
| style="text-align:center;" |∞ |
||
− | |Death |
+ | |Death Immune. Upon becoming King, you become the [[The Pretender King|Pretender King]], losing death immunity. |
|- |
|- |
||
− | |[[File:Royal Blood.png|centre|thumb| |
+ | |[[File:Royal Blood.png|centre|thumb|72x72px]] |
| style="text-align:center;" |'''Royal Blood''' |
| style="text-align:center;" |'''Royal Blood''' |
||
| style="text-align:center;" |Passive |
| style="text-align:center;" |Passive |
||
| style="text-align:center;" |Special |
| style="text-align:center;" |Special |
||
− | |During |
+ | |During elections for a new king, votes for you count twice. |
+ | * Passive kept on class change. |
||
|- |
|- |
||
− | |[[File:Bewilder.png|centre|thumb| |
+ | |[[File:Bewilder.png|centre|thumb|72x72px]] |
− | | style="text-align:center;" |''' |
+ | | style="text-align:center;" |'''Distract''' |
| style="text-align:center;" |Day |
| style="text-align:center;" |Day |
||
| style="text-align:center;" |2 |
| style="text-align:center;" |2 |
||
+ | |Silence target player for 20 seconds. They will not be able to speak or use abilities for the duration. |
||
⚫ | |||
|- |
|- |
||
− | |[[File:Ballot_Mixing.png|centre|thumb| |
+ | |[[File:Ballot_Mixing.png|centre|thumb|72x72px]] |
| style="text-align:center;" |'''Ballot Mixing''' |
| style="text-align:center;" |'''Ballot Mixing''' |
||
| style="text-align:center;" |Day |
| style="text-align:center;" |Day |
||
| style="text-align:center;" |2 |
| style="text-align:center;" |2 |
||
− | |Reverse the King’s vote during trial. If they voted to execute, they will instead pardon and vice versa |
+ | |Reverse the King’s vote during trial. If they voted to execute, they will, instead, pardon (and vice versa). |
+ | * Affects the King's decide fate ability |
||
|- |
|- |
||
− | |[[File:Family_Matters.png|centre|thumb| |
+ | |[[File:Family_Matters.png|centre|thumb|72x72px]] |
| style="text-align:center;" |'''Blood Test''' |
| style="text-align:center;" |'''Blood Test''' |
||
| style="text-align:center;" |Night |
| style="text-align:center;" |Night |
||
| style="text-align:center;" |∞ |
| style="text-align:center;" |∞ |
||
− | |Discover |
+ | |Discover target player's class type and if they have Royal Blood. |
|- |
|- |
||
− | |[[File: |
+ | |[[File:AbilIcon-pretender-kinslayer-512.png|thumb|72x72px]] |
| style="text-align:center;" |'''Kinslayer''' |
| style="text-align:center;" |'''Kinslayer''' |
||
| style="text-align:center;" |Night |
| style="text-align:center;" |Night |
||
| style="text-align:center;" |2 |
| style="text-align:center;" |2 |
||
− | | |
+ | |Attack target player with Royal Blood or [[The King]]. You must have 1st discovered they were Royal, (unless they are The King). |
|}</onlyinclude> |
|}</onlyinclude> |
||
== '''Mechanics''' == |
== '''Mechanics''' == |
||
Line 65: | Line 69: | ||
== '''Strategy''' == |
== '''Strategy''' == |
||
* Since the Pretender can use Blood Test to check for Royal Blood and gain information similar to how a Princess can, Princess is a common pretender claim. |
* Since the Pretender can use Blood Test to check for Royal Blood and gain information similar to how a Princess can, Princess is a common pretender claim. |
||
− | * It is usually better to step up for King late game, due to the Pretender's one and only Guard? |
+ | * It is usually better to step up for King late game, due to the Pretender's one and only '''Guard?'''. |
− | * Awaiting scouts to return with further information... |
||
== '''Lore: '''Unknown == |
== '''Lore: '''Unknown == |
||
Awaiting scouts to return with further information... |
Awaiting scouts to return with further information... |
||
− | == '''Night Room:''' |
+ | == '''Night Room:''' Pretender's Plotting Room == |
+ | [[File:Room-pretender-by-xCloddy.png|centre|thumb|800x800px|Screenshot by Loremaster ''xCloddy'']] |
||
− | == ''' |
+ | == '''History''' == |
+ | * 2.5.0: Class retired. |
||
− | August, 2018 |
||
+ | * 2.1.0: Silence replaced with Distract (2 uses). |
||
+ | * 2.0.0: Ballot Mixing now usable during trial. |
||
+ | * 1.2.1: |
||
+ | ** Family Matter renamed to Blood Test. |
||
+ | ** Blood Test will now give the same results as the Princess's Flirt. |
||
+ | ** Kinslayer now tagged as an attack. |
||
+ | * 1.2.0: Introduced. |
||
+ | ** Unique Neutral Special Class. |
||
+ | ** No Allegiance (Passive) - Death immune at night. Upon becoming King the death immunity is lost, and you start with 0 charges of Guards! |
||
+ | ** Royal Blood (Passive) - During the election for a new King, votes for you count twice. |
||
⚫ | |||
+ | ** Ballot Mixing (Day) - Reverse the King’s vote during trial. If they voted to execute, they will instead pardon and vice versa. Affects Decide Fate. - 2 uses |
||
+ | ** Family Matters (Night) - Discover if a player has Royal Blood. You will always get accurate results. - Infinite uses |
||
+ | ** Kinslayer (Night) - Attack a player with Royal Blood or the King. You must have first discovered they were Royal, unless they are the King. - 2 uses |
||
+ | ** Objective - Become King and survive until the end of the game. |
||
[[Category:Neutral]] |
[[Category:Neutral]] |
||
[[Category:NoLore]] |
[[Category:NoLore]] |
Revision as of 06:01, 22 February 2020
**THIS CLASS IS RETIRED AS OF v2.5.0** |
---|
Class Summary
Converted Class: Immune to Convert
The Pretender is a Special class that belongs to a Neutral faction with the objective to become the Pretender King and survive.
The Pretender must first be elected as The King, and then survive for the remainder of the game to win.
The Pretender can't be converted, like other Neutral classes.
Note: Other Neutral factions won't necessarily assist you, as their objectives are their own.
Special Abilities
Icon |
Ability |
Type |
Uses |
Description |
---|---|---|---|---|
No Allegiance | Passive | ∞ | Death Immune. Upon becoming King, you become the Pretender King, losing death immunity. | |
Royal Blood | Passive | Special | During elections for a new king, votes for you count twice.
| |
Distract | Day | 2 | Silence target player for 20 seconds. They will not be able to speak or use abilities for the duration. | |
Ballot Mixing | Day | 2 | Reverse the King’s vote during trial. If they voted to execute, they will, instead, pardon (and vice versa).
| |
Blood Test | Night | ∞ | Discover target player's class type and if they have Royal Blood. | |
Kinslayer | Night | 2 | Attack target player with Royal Blood or The King. You must have 1st discovered they were Royal, (unless they are The King). |
Mechanics
- There are currently no special mechanics listed for this class.
Strategy
- Since the Pretender can use Blood Test to check for Royal Blood and gain information similar to how a Princess can, Princess is a common pretender claim.
- It is usually better to step up for King late game, due to the Pretender's one and only Guard?.
Lore: Unknown
Awaiting scouts to return with further information...
Night Room: Pretender's Plotting Room
History
- 2.5.0: Class retired.
- 2.1.0: Silence replaced with Distract (2 uses).
- 2.0.0: Ballot Mixing now usable during trial.
- 1.2.1:
- Family Matter renamed to Blood Test.
- Blood Test will now give the same results as the Princess's Flirt.
- Kinslayer now tagged as an attack.
- 1.2.0: Introduced.
- Unique Neutral Special Class.
- No Allegiance (Passive) - Death immune at night. Upon becoming King the death immunity is lost, and you start with 0 charges of Guards!
- Royal Blood (Passive) - During the election for a new King, votes for you count twice.
- Silence (Day) - Prevent the King from using their day abilities. - 2 uses
- Ballot Mixing (Day) - Reverse the King’s vote during trial. If they voted to execute, they will instead pardon and vice versa. Affects Decide Fate. - 2 uses
- Family Matters (Night) - Discover if a player has Royal Blood. You will always get accurate results. - Infinite uses
- Kinslayer (Night) - Attack a player with Royal Blood or the King. You must have first discovered they were Royal, unless they are the King. - 2 uses
- Objective - Become King and survive until the end of the game.